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Snake Sellors
Hellstorm Inc League of Infamy
0
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Posted - 2013.12.22 22:16:00 -
[1] - Quote
Any chance that you could add a sharpshooter skill to the sniper rifle? that could add to range so that at full level 5 we could get an extra 15%-25% on our range, or the same skill but to add an adjustable zoom scope but the first idea would fit in with current skills for other weapons.
(Wouldn't be the end of the world if you decided to increase the damage output for sniper rifles either given the easy access to better modules now)
Also could there be an adjustment to the ammo increase skill as at the moment at level 5 you would only get 1 extra bullet because its still on a percentage per clip instead of a bullet per clip per level.
I'm currently level 5 proficiency and have nowhere to put sp to improve my role.
Slightly of topic but could we also see some new vantage points added and the old obelisk towers back, (not for the bug on top with the block in the middle) as they were the best vantage points on most maps. (Also the lack of vantage points is making people resort to red line sniping, and I mean all of the snipers not just the crap ones as there are no options left for the decent players to use) |
TheEnd762
SVER True Blood Public Disorder.
274
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Posted - 2013.12.22 23:30:00 -
[2] - Quote
Agreed, especially on the ammo skill (they fied it with other weapons), but it'll never happen. CCP hates the sniper class, and there are too many straight-up STUPID people who can't tell the difference between an actual, legit sniper, and someone who uses a sniper rifle from behind the redline. They are so re****** they can't even perceive that there IS a difference, let alone understand the distinction.
Cue CLONE117 posting his anti-sniper horse-****... |
Auris Lionesse
SVER True Blood Public Disorder.
16
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Posted - 2013.12.23 00:07:00 -
[3] - Quote
Or make one high damage bolt action low rof sniper with adjustable zoom. preferably gallente. |
Draco Cerberus
BurgezzE.T.F Public Disorder.
625
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Posted - 2013.12.23 00:11:00 -
[4] - Quote
Snake Sellors wrote: I'm currently level 5 proficiency and have nowhere to put sp to improve my role.
Broaden the "scope" of where you are looking sir. Not just in the sniping class, to make yourself more useful. For instance being able to use a closer range weapon or different Drop Suit.
LogiGod earns his pips
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TheEnd762
SVER True Blood Public Disorder.
274
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Posted - 2013.12.23 00:33:00 -
[5] - Quote
Auris Lionesse wrote:Also make one high damage bolt action low rof sniper with adjustable zoom. preferably gallente.
that way I can actually see who im shooting at and not miss because he's behind something that hasn't rendered.
Sounds very similar to the Charge Sniper, not that there's anything wrong with that. |
Auris Lionesse
SVER True Blood Public Disorder.
16
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Posted - 2013.12.23 00:47:00 -
[6] - Quote
TheEnd762 wrote:Auris Lionesse wrote:Also make one high damage bolt action low rof sniper with adjustable zoom. preferably gallente.
that way I can actually see who im shooting at and not miss because he's behind something that hasn't rendered. Sounds very similar to the Charge Sniper, not that there's anything wrong with that.
Never used. Does it have better zoom ohk by headshots only?I saw someone doing two shot bursts with charge sniper rifles. Got hit by another shot before I could turn, not even a hit marker.
this could knock you out of scope to reload the next bullet preventing spam fire. |
TheEnd762
SVER True Blood Public Disorder.
274
|
Posted - 2013.12.23 01:21:00 -
[7] - Quote
Auris Lionesse wrote:TheEnd762 wrote:Auris Lionesse wrote:Also make one high damage bolt action low rof sniper with adjustable zoom. preferably gallente.
that way I can actually see who im shooting at and not miss because he's behind something that hasn't rendered. Sounds very similar to the Charge Sniper, not that there's anything wrong with that. Never used. Does it have better zoom ohk by headshots only?I saw someone doing two shot bursts with charge sniper rifles. Got hit by another shot before I could turn, not even a hit marker. this could knock you out of scope to reload the next bullet preventing spam fire.
It has the same zoom as the Ishukone, NT-511, etc. Not as far as the Kaalakiota/Thales.
It's not guaranteed OHKs by headshots, but it does the most damage of any sniper rifle when fully charged.
I don't know what you think you saw, but the Charge Sniper Rifle is incapable of two-shot bursts. Even the Ishukone/NT-511 can't fire that fast. The only sniper rifles that come close to firing that fast are the Thales and Kaalakiota. |
Talos Vagheitan
308
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Posted - 2013.12.23 05:30:00 -
[8] - Quote
...Ahem*
Who cares what some sniper has to say
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Meee One
Clones Of The Damned Zero-Day
35
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Posted - 2013.12.23 07:48:00 -
[9] - Quote
Snake Sellors wrote:Any chance that you could add a sharpshooter skill to the sniper rifle? that could add to range so that at full level 5 we could get an extra 15%-25% on our range, or the same skill but to add an adjustable zoom scope but the first idea would fit in with current skills for other weapons.
(Wouldn't be the end of the world if you decided to increase the damage output for sniper rifles either given the easy access to better modules now)
Also could there be an adjustment to the ammo increase skill as at the moment at level 5 you would only get 1 extra bullet because its still on a percentage per clip instead of a bullet per clip per level.
-10 you lazy sniper troll. So you want range to make sniping from the red line easier.Massive bullet amounts of bullets per reload to shoot more to prevent people from escaping spammed shots.And a damage increase even though a charged sniper can kill almost any suit with 1 shot... That's not OP even in the slightest. |
Arx Ardashir
Imperium Aeternum
282
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Posted - 2013.12.23 08:09:00 -
[10] - Quote
Snake Sellors wrote:Any chance that you could add a sharpshooter skill to the sniper rifle? that could add to range so that at full level 5 we could get an extra 15%-25% on our range, or the same skill but to add an adjustable zoom scope but the first idea would fit in with current skills for other weapons. The only weapons that get a sharpshooter skill are the short ranged ones like the Assault Rifle and the Combat Rifle. The Scrambler and Rail rifles get no such thing.
Because apparently God forbid that your short range weapon can't hit out to a more than respectable distance. |
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Auris Lionesse
SVER True Blood Public Disorder.
17
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Posted - 2013.12.24 11:25:00 -
[11] - Quote
TheEnd762 wrote:Auris Lionesse wrote:TheEnd762 wrote:Auris Lionesse wrote:Also make one high damage bolt action low rof sniper with adjustable zoom. preferably gallente.
that way I can actually see who im shooting at and not miss because he's behind something that hasn't rendered. Sounds very similar to the Charge Sniper, not that there's anything wrong with that. Never used. Does it have better zoom ohk by headshots only?I saw someone doing two shot bursts with charge sniper rifles. Got hit by another shot before I could turn, not even a hit marker. this could knock you out of scope to reload the next bullet preventing spam fire. It has the same zoom as the Ishukone, NT-511, etc. Not as far as the Kaalakiota/Thales. It's not guaranteed OHKs by headshots, but it does the most damage of any sniper rifle when fully charged. I don't know what you think you saw, but the Charge Sniper Rifle is incapable of two-shot bursts. Even the Ishukone/NT-511 can't fire that fast. The only sniper rifles that come close to firing that fast are the Thales and Kaalakiota.
I'm aware it doesn't do burstfire, buts it's rof is still more than enough to make it appear like it is at range when your firing it fast. Think of a plasma cannon. takes a few seconds between shots and if I miss or get a body shot you have enough time to get away while I'm reloading. If I hit your head your done, higher zoom makes it harder to hit moving targets. |
Sleepy Shadow
L.O.T.I.S.
89
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Posted - 2013.12.24 12:28:00 -
[12] - Quote
Arx Ardashir wrote:Snake Sellors wrote:Any chance that you could add a sharpshooter skill to the sniper rifle? that could add to range so that at full level 5 we could get an extra 15%-25% on our range, or the same skill but to add an adjustable zoom scope but the first idea would fit in with current skills for other weapons. The only weapons that get a sharpshooter skill are the short ranged ones like the Assault Rifle and the Combat Rifle. The Scrambler and Rail rifles get no such thing. Because apparently God forbid that your short range weapon can't hit out to a more than respectable distance.
Last I checked, the sharpshooter skill on AR decreases dispersion, not add range. The name is the same as in Chromo but the effect is not.
To OP, the only thing I agree with is the ammo. CCP said some time ago that they are reviewing all % skills. They already changed some them so sniper rifle should get changed too if the skill only adds one bullet.
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Fox Gaden
Immortal Guides
1967
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Posted - 2013.12.24 13:47:00 -
[13] - Quote
Regarding range, I just red someone report getting a kill at 596m. Some of the maps arenGÇÖt that long from end to end.
You are probably thinking of the optics rather than the range.
I noticed that they removed a building on the corner of the Orbital Artillery outpost to open that corner of the map around C for snipers in the hills.
Sniper Rifle damage is an issue: When hit detection was fixed it reduced the Time To Kill (TTK) for automatic weapons, but this did not change the TTK for high Alpha weapons such as the Sniper Rifle. I would guess that you can drop someone quicker at 100m with a Rail Rifle than with a Sniper rifle now.
This will be a real issue when they fix the TTK issue. If they fix it by buffing health, then they will also need to buff high Alpha weapons at the same time or they will be left behind.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
1967
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Posted - 2013.12.24 14:07:00 -
[14] - Quote
Auris Lionesse wrote:TheEnd762 wrote:Auris Lionesse wrote:TheEnd762 wrote:Auris Lionesse wrote:Also make one high damage bolt action low rof sniper with adjustable zoom. preferably gallente.
that way I can actually see who im shooting at and not miss because he's behind something that hasn't rendered. Sounds very similar to the Charge Sniper, not that there's anything wrong with that. Never used. Does it have better zoom ohk by headshots only?I saw someone doing two shot bursts with charge sniper rifles. Got hit by another shot before I could turn, not even a hit marker. this could knock you out of scope to reload the next bullet preventing spam fire. It has the same zoom as the Ishukone, NT-511, etc. Not as far as the Kaalakiota/Thales. It's not guaranteed OHKs by headshots, but it does the most damage of any sniper rifle when fully charged. I don't know what you think you saw, but the Charge Sniper Rifle is incapable of two-shot bursts. Even the Ishukone/NT-511 can't fire that fast. The only sniper rifles that come close to firing that fast are the Thales and Kaalakiota. I'm aware it doesn't do burstfire, buts it's rof is still more than enough to make it appear like it is at range when your firing it fast. Think of a plasma cannon. takes a few seconds between shots and if I miss or get a body shot you have enough time to get away while I'm reloading. If I hit your head your done, higher zoom makes it harder to hit moving targets. You must be getting it mixed up with a Tactical Sniper Rifle. The Charged Sniper rifle has a charge time. You can shoot at 75% charge for reduced damage to get a shot off faster, but even then the Rate of Fire is slower than a standard Sniper Rifle.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
1967
|
Posted - 2013.12.24 14:21:00 -
[15] - Quote
I really donGÇÖt know why anyone would bother QQing about Snipers. Other than playing Sniper for a week or two every once in a while when I need to update my Sniper guide, I have been playing on the front line since Uprising. If I keep moving and use cover properly I only get killed by highly skilled or very lucky Snipers. It is probably only 1 match in 10 that I encounter a Sniper who is good enough to be more than just an annoyance. (I am always impressed when I encounter a good one.)
Every time I see someone QQing about Snipers I envision them wondering in a straight line across an open field, and then stopping to sniff a daisie.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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TheEnd762
SVER True Blood Public Disorder.
277
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Posted - 2013.12.24 14:36:00 -
[16] - Quote
Fox Gaden wrote:I really donGÇÖt know why anyone would bother QQing about Snipers.
Because many people are whiny, ignorant mouth-breathers. |
Snake Sellors
Hellstorm Inc League of Infamy
1
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Posted - 2013.12.24 19:58:00 -
[17] - Quote
Draco Cerberus wrote:Snake Sellors wrote: I'm currently level 5 proficiency and have nowhere to put sp to improve my role.
Broaden the "scope" of where you are looking sir. Not just in the sniping class, to make yourself more useful. For instance being able to use a closer range weapon or different Drop Suit.
ok then i'll clarify, i'm a dedicated sniper class as that's my favourite style of play, what i do most and what i'm best at, but i can also dropship, tank, a.v, go heavy hmg or forge and assult with combat rifles, i wasn't talking about other roles, incidentally the heavies need help in my opinion (mostly on the offensive, why give the slowest movers a short range innaccurate weapon?)
Also i'm not a sniper troll, i'm mostly asking for better vantage points to help stop people from red line sniping giving the rest of us a bad name, i ask for range due to the fact a modern day sr can hit 1,500 m away but in the distant future i'm looking at players 600m away thinking that they should really be in range, but again an adjustable scope would be as good just less realistic.
i know sharpshooter tightens bullet spread for other weapons but the percentages would be similar to other skills, also i think the hmg could do with this skill, another point here is that if they added this but not a better scope bad snipers will waste alot of their ammo shooting at distant people they don't have the skills to hit, high level snipers will have an advantage but that's the point of skill trees, it will also give counter snipers the ability to hit red berry red line snipers most of the time and that'll mean less thales on pub matches. as for fairness and snipers... how many times do militia scouts get killed by proto heavies? if you come across a red berry guarding a door with his back turned do you wait for them to see you? and the balance.. in a sniper set up i always die outright on a headshot, when a dropship brings a crew up to me, or if it's an assult ship i think you'll already know the outcome, so yes i ask to be able to spec to range for distance is my armour and i ask for vantage points because a view is my best tool, from a height i can tell my my squad where you are, what you are and what you are doing, i can hit you from 500m away...as it SHOULD be...fear me for i am a sniper and i'm always watching, |
Snake Sellors
Hellstorm Inc League of Infamy
1
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Posted - 2013.12.24 20:02:00 -
[18] - Quote
Draco Cerberus wrote:Snake Sellors wrote: I'm currently level 5 proficiency and have nowhere to put sp to improve my role.
Broaden the "scope" of where you are looking sir. Not just in the sniping class, to make yourself more useful. For instance being able to use a closer range weapon or different Drop Suit.
ok then i'll clarify, i'm a dedicated sniper class as that's my favourite style of play, what i do most and what i'm best at, but i can also dropship, tank, a.v, go heavy hmg or forge and assult with combat rifles, i wasn't talking about other roles, incidentally the heavies need help in my opinion (mostly on the offensive, why give the slowest movers a short range innaccurate weapon?)
Also i'm not a sniper troll, i'm mostly asking for better vantage points to help stop people from red line sniping giving the rest of us a bad name, i ask for range due to the fact a modern day sr can hit 1,500 m away but in the distant future i'm looking at players 600m away thinking that they should really be in range, but again an adjustable scope would be as good just less realistic.
i know sharpshooter tightens bullet spread for other weapons but the percentages would be similar to other skills, also i think the hmg could do with this skill, another point here is that if they added this but not a better scope bad snipers will waste alot of their ammo shooting at distant people they don't have the skills to hit, high level snipers will have an advantage but that's the point of skill trees, it will also give counter snipers the ability to hit red berry red line snipers most of the time and that'll mean less thales on pub matches. as for fairness and snipers... how many times do militia scouts get killed by proto heavies? if you come across a red berry guarding a door with his back turned do you wait for them to see you? and the balance.. in a sniper set up i always die outright on a headshot, when a dropship brings a crew up to me, or if it's an assult ship i think you'll already know the outcome, so yes i ask to be able to spec to range for distance is my armour and i ask for vantage points because a view is my best tool, from a height i can tell my my squad where you are, what you are and what you are doing, i can hit you from 500m away...as it SHOULD be...fear me for i am a sniper and i'm always watching, |
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