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Jason Pearson
3554
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Posted - 2013.12.21 23:49:00 -
[1] - Quote
More than one hardener.
Also, why is it I keep hearing from AVers "Tanks are OP, I've used them" and tell me they've only used dual hardeners?
Nerf the ability to place more than one hardener, or make them affect eachother (having two on a tank reduces their effectiveness massively, even if only one is active) and you'll fix a major problem.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Atiim
Living Like Larry Schwag
2394
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Posted - 2013.12.22 00:04:00 -
[2] - Quote
I've never fit dual hardners on my tanks since 1.7
I honestly didn't even think there was a need too, since the first one already offers 60% resistance.
Your argument falls apart there.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
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Knight Soiaire
BurgezzE.T.F Public Disorder.
3910
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Posted - 2013.12.22 00:06:00 -
[3] - Quote
Atiim wrote:I've never fit dual hardners on my tanks since 1.7
I honestly didn't even think there was a need too, since the first one already offers 60% resistance.
Your argument falls apart there.
Its so you can almost have 60% Resist all match.
Not so you can stack them.
DUST is so broken, even my PS3 refuses to let me play it.
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Borne Velvalor
Endless Hatred
1109
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Posted - 2013.12.22 00:10:00 -
[4] - Quote
I used to only use 1. Now I use 3 on my shield tanks because I realized for defense against AV, Shield Hardeners are king. Cycle them, stack them, it's all good and OP versus infantry.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Charlie Barkin
KILL-EM-QUICK RISE of LEGION
19
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Posted - 2013.12.22 00:10:00 -
[5] - Quote
Tanks are viewed as OP because it takes teamwork to kill them as a infantry base. Tanks are doing their job once again. They are the shock and awe of the game. Designed to hit hard and demoralize the enemy. The real question is, are you doing your job as infantry? |
KING CHECKMATE
Scions of Athra
3428
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Posted - 2013.12.22 00:11:00 -
[6] - Quote
Atiim wrote:I've never fit dual hardners on my tanks since 1.7
I honestly didn't even think there was a need too, since the first one already offers 60% resistance.
Your argument falls apart there.
I equip 2 because most ''Good tankers'' DONT. So after their hardeners AND mines are up,and they are thinking on ''going for the kill'', since they have superior guns (problably)
Then they realize im a scrub and i still have 1 more hardener to try and take them down PLUS an ARMOR Harderner + Heavy Armor rep to flee in case i couldnt win XD
Might be scrub tactic....but so is tank spamming ....
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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MINA Longstrike
2Shitz 1Giggle
175
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Posted - 2013.12.22 00:12:00 -
[7] - Quote
Atiim wrote:I've never fit dual hardners on my tanks since 1.7
I honestly didn't even think there was a need too, since the first one already offers 60% resistance.
Your argument falls apart there.
They're not run at the same time. Dual repper maddies are pretty good too.
I think the problem is less hardeners and more to do with the 4sec / 6sec non depleted recharge times on tanks, add 2-4 seconds to each of those numbers and give the gunnlogi about 400-700 more hp and there would be less complaints I think as right now they're getting hp back between forge shots / reloads |
pegasis prime
BIG BAD W0LVES
1472
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Posted - 2013.12.22 00:14:00 -
[8] - Quote
Atiim wrote:I've never fit dual hardners on my tanks since 1.7
I honestly didn't even think there was a need too, since the first one already offers 60% resistance.
Your argument falls apart there.
lol lol its answers like this that show how amateurish your tanking escapades must have been after the launch of 1.7 lol
Its gone from suck .....to blow
level 1 forum warrior
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Ivy Zalinto
Lo-Tech Solutions Ltd
199
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Posted - 2013.12.22 00:15:00 -
[9] - Quote
The rails I run dont seem to have a problem with one or two hardeners on. Still kill them if they dont run. I love that rail damage booster. Though I will say this. I shot a heavy in the chest with my rail and didnt kill him this morning. Know it was a dirrect hit. He had like 10% health left and was sniping at people. Lucky bastard XD Didnt lose my tank that game but it made me laugh pretty hard...one doesnt simply eat a 80gj railgun to the chest.
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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Jason Pearson
3556
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Posted - 2013.12.22 00:15:00 -
[10] - Quote
Atiim wrote:I've never fit dual hardners on my tanks since 1.7
I honestly didn't even think there was a need too, since the first one already offers 60% resistance.
Your argument falls apart there.
Nope, it doesn't fall apart, what do you do when your hardener runs out? You either take cover/run away, or have no AV hitting you.
Dual hardeners allows you to keep the 60% running constant, I've done it, for ***** and giggles on a CRU tank, killing people when blues spawn to provide cover fire and should they both run out I activate an Armor hardener and take cover, it's ridiculously broken.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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pegasis prime
BIG BAD W0LVES
1472
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Posted - 2013.12.22 00:16:00 -
[11] - Quote
also im going to leave this hear pop over and have a gander .
https://forums.dust514.com/default.aspx?g=posts&t=130978&find=unread
Its gone from suck .....to blow
level 1 forum warrior
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True Adamance
Scions of Athra
5174
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Posted - 2013.12.22 00:17:00 -
[12] - Quote
Atiim wrote:I've never fit dual hardners on my tanks since 1.7
I honestly didn't even think there was a need too, since the first one already offers 60% resistance.
Your argument falls apart there.
Against a decent tanker that 60% resist wont save you, two activated one after the other will.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Borne Velvalor
Endless Hatred
1109
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Posted - 2013.12.22 00:17:00 -
[13] - Quote
Jason Pearson wrote:Atiim wrote:I've never fit dual hardners on my tanks since 1.7
I honestly didn't even think there was a need too, since the first one already offers 60% resistance.
Your argument falls apart there. Nope, it doesn't fall apart, what do you do when your hardener runs out? You either take cover/run away, or have no AV hitting you. Dual hardeners allows you to keep the 60% running constant, I've done it, for ***** and giggles on a CRU tank, killing people when blues spawn to provide cover fire and should they both run out I activate an Armor hardener and take cover, it's ridiculously broken. The REAL scrubs like me use three. Screw 80% hardened, I'm going for 100% and the chance to stack them more often!
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Heathen Bastard
The Bastard Brigade
787
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Posted - 2013.12.22 00:18:00 -
[14] - Quote
KING CHECKMATE wrote:Atiim wrote:I've never fit dual hardners on my tanks since 1.7
I honestly didn't even think there was a need too, since the first one already offers 60% resistance.
Your argument falls apart there. I equip 2 because most ''Good tankers'' DONT. So after their hardeners AND mines are up,and they are thinking on ''going for the kill'', since they have superior guns (problably) Then they realize im a scrub and i still have 1 more hardener to try and take them down PLUS an ARMOR Harderner + Heavy Armor rep to flee in case i couldnt win XD Might be scrub tactic....but so is tank spamming ....
and then you realize that I have triple stacked complex damage mods on my railgun. I have 6 shots before overheat.
1450x1.87=2711.5 per shot
Lets just say I overheat it so all six shots.
that's 16,269 damage coming your way. 9,761 after your hardener is applied. still more damage than even the brickiest brick tank can withstand.
Oh. and I'm not even to advanced rails yet(Missiles specialized) I just kind of built that for shiggles, but after basically 3 shotting everything except installations, I'm putting points in.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Atiim
Living Like Larry Schwag
2395
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Posted - 2013.12.22 00:23:00 -
[15] - Quote
True Adamance wrote: Against a decent tanker that 60% resist wont save you, two activated one after the other will.
Doesn't really matter when my tank is so cheap that I could afford to field 16 of them simultaneously.
Also, against a decent tanker I can get my entire squad to use "Jihad Jeeps" to nearly instapop the tank.
I don't care how good a tanker you are. If 6 people with Boundless REs are driving at you from all sides, your going to die.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
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Borne Velvalor
Endless Hatred
1110
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Posted - 2013.12.22 00:24:00 -
[16] - Quote
Heathen Bastard wrote:KING CHECKMATE wrote:Atiim wrote:I've never fit dual hardners on my tanks since 1.7
I honestly didn't even think there was a need too, since the first one already offers 60% resistance.
Your argument falls apart there. I equip 2 because most ''Good tankers'' DONT. So after their hardeners AND mines are up,and they are thinking on ''going for the kill'', since they have superior guns (problably) Then they realize im a scrub and i still have 1 more hardener to try and take them down PLUS an ARMOR Harderner + Heavy Armor rep to flee in case i couldnt win XD Might be scrub tactic....but so is tank spamming .... and then you realize that I have triple stacked complex damage mods on my railgun. I have 6 shots before overheat. 1450x1.87=2711.5 per shot Lets just say I overheat it so all six shots. that's 16,269 damage coming your way. 9,761 after your hardener is applied. still more damage than even the brickiest brick tank can withstand. Oh. and I'm not even to advanced rails yet(Missiles specialized) I just kind of built that for shiggles, but after basically 3 shotting everything except installations, I'm putting points in. If I see you outside of the redline, I'll just stack resistance until you do 300-500 damage a shot and pop your glass cannon in 5-6 seconds, even with a Blaster. If you're in the redline, you might as well just double amp a militia railgun on a Sica.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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KING CHECKMATE
Scions of Athra
3428
|
Posted - 2013.12.22 00:24:00 -
[17] - Quote
Heathen Bastard wrote:
and then you realize that I have triple stacked complex damage mods on my railgun. I have 6 shots before overheat.
1450x1.87=2711.5 per shot
Lets just say I overheat it so all six shots.
that's 16,269 damage coming your way. 9,761 after your hardener is applied. still more damage than even the brickiest brick tank can withstand.
Oh. and I'm not even to advanced rails yet(Missiles specialized) I just kind of built that for shiggles, but after basically 3 shotting everything except installations, I'm putting points in.
Yeah because :1st/Im going to stay still LOL 2nd/Having so many Dam mods might feel cool,but my 'Harbringer' Missiles do in any tipe of tank in 1 or 2 volleys without Hardeners on....
It all comes down to range. Even a Basic SICA scares the S/// out of me if he is far away with a Rail. XD Thing is horribly powerful... Up close im not too afraid with 3 hardeners time to take you on.....
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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Kane Fyea
Scions of Athra
2420
|
Posted - 2013.12.22 00:25:00 -
[18] - Quote
Jason Pearson wrote:More than one hardener.
Also, why is it I keep hearing from AVers "Tanks are OP, I've used them" and tell me they've only used dual hardeners?
Nerf the ability to place more than one hardener, or make them affect eachother (having two on a tank reduces their effectiveness massively, even if only one is active) and you'll fix a major problem. Dual reppers works good. |
Michael Arck
Anubis Prime Syndicate
2384
|
Posted - 2013.12.22 00:26:00 -
[19] - Quote
Charlie Barkin wrote:Tanks are viewed as OP because it takes teamwork to kill them as a infantry base. Tanks are doing their job once again. They are the shock and awe of the game. Designed to hit hard and demoralize the enemy. The real question is, are you doing your job as infantry?
Reasoning is often over looked for own selfish gains. Great post. If Infantry actually responded to the tanks properly instead of just running from them whole match while trying to squeeze in kills, there wouldn't be such problems.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Atiim
Living Like Larry Schwag
2395
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Posted - 2013.12.22 00:27:00 -
[20] - Quote
pegasis prime wrote:Atiim wrote:I've never fit dual hardners on my tanks since 1.7
I honestly didn't even think there was a need too, since the first one already offers 60% resistance.
Your argument falls apart there. lol lol its answers like this that show how amateurish your tanking escapades must have been after the launch of 1.7 lol Truth hurts much?
Also, what escapades? Now I simply have SP into vehicles simply to have it there.
I don't tank nearly as much anymore.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
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Heathen Bastard
The Bastard Brigade
789
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Posted - 2013.12.22 00:31:00 -
[21] - Quote
KING CHECKMATE wrote:
Yeah because :1st/Im going to stay still LOL 2nd/Having so many Dam mods might feel cool,but my 'Harbringer' Missiles do in any tipe of tank in 1 or 2 volleys without Hardeners on....
It all comes down to range. Even a Basic SICA scares the S/// out of me if he is far away with a Rail. XD Thing is horribly powerful... Up close im not too afraid with 3 hardeners time to take you on.....
I'm sorry, what's a harbinger? is it proto? because I have proto missiles. and friends manning my small missile guns. and a damage mod that I can run alongside my hardener and full shield regen.
I pick dropships out of the sky, and I have to shoot them twice-ish sometimes. they're faster and harder to hit than another tank at range. It's almost funny though, when someone sets an ambush for me and then they learn a lesson in "not screwing with the thing that puts out enough ordinance to level a small country.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Atiim
Living Like Larry Schwag
2395
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Posted - 2013.12.22 00:35:00 -
[22] - Quote
Jason Pearson wrote:Atiim wrote:I've never fit dual hardners on my tanks since 1.7
I honestly didn't even think there was a need too, since the first one already offers 60% resistance.
Your argument falls apart there. Nope, it doesn't fall apart, what do you do when your hardener runs out? You either take cover/run away, or have no AV hitting you. Dual hardeners allows you to keep the 60% running constant, I've done it, for ***** and giggles on a CRU tank, killing people when blues spawn to provide cover fire and should they both run out I activate an Armor hardener and take cover, it's ridiculously broken. I view tanks as OP, yet unlike what you just said I only use 1 hardner. How does that part of your argument not fall apart? Unless I'm misreading what you said.
As for CRU tanks, I can't wait for the webifires to come. I can't wait to see my makeshift Trojan Horse in action.
But yes, the idea of having two 60% hardners is incredibly broken.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
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KING CHECKMATE
Scions of Athra
3429
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Posted - 2013.12.22 00:36:00 -
[23] - Quote
Heathen Bastard wrote:KING CHECKMATE wrote:
Yeah because :1st/Im going to stay still LOL 2nd/Having so many Dam mods might feel cool,but my 'Harbringer' Missiles do in any tipe of tank in 1 or 2 volleys without Hardeners on....
It all comes down to range. Even a Basic SICA scares the S/// out of me if he is far away with a Rail. XD Thing is horribly powerful... Up close im not too afraid with 3 hardeners time to take you on.....
I'm sorry, what's a harbinger? is it proto? because I have proto missiles. and friends manning my small missile guns. and a damage mod that I can run alongside my hardener and full shield regen. I pick dropships out of the sky, and I have to shoot them twice-ish sometimes. they're faster and harder to hit than another tank at range. It's almost funny though, when someone sets an ambush for me and then they learn a lesson in "not screwing with the thing that puts out enough ordinance to level a small country.
Dude.No its STD. And never the less: Without having to spend a single SP point in Tanks , i have a good chance on dropping most tankers with my MLT tank. Maybe not YOU specifically nor 100% dedicated tankers, (im not looking to sound Pro here with tanks)because i kind of suck at tanking, but i have a record of 5 maddys and 3 Gunnos in one single match with my MLT Sica and multiple hardeners...makes you think right?
Specially the fact my tanks cost so little ISK too.....
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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Jason Pearson
3560
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Posted - 2013.12.22 00:37:00 -
[24] - Quote
Heathen Bastard wrote:
and then you realize that I have triple stacked complex damage mods on my railgun. I have 6 shots before overheat.
1450x1.87=2711.5 per shot
Lets just say I overheat it so all six shots.
that's 16,269 damage coming your way. 9,761 after your hardener is applied. still more damage than even the brickiest brick tank can withstand.
Oh. and I'm not even to advanced rails yet(Missiles specialized) I just kind of built that for shiggles, but after basically 3 shotting everything except installations, I'm putting points in.
Erm, 1.87. are you sure? Anyways, with a single hardener I can handle a single hardener with ease, two I have to dodge a little more, with a second hardener I shrug off two with no issue, and three isn't as bad as you think it is, and then it leaves you open to a return rail shot, you'll be two shotted before you can react.
In terms of waves of opportunity, dual hardeners break that idea.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Heathen Bastard
The Bastard Brigade
789
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Posted - 2013.12.22 00:48:00 -
[25] - Quote
Good catch. I just realized it's 1.73 I screwed up the stacking penalty (30% first mod, 26 next 17 on the third totaling at 73% increase additively)
so, revised damage: (1450x1.73)x6=15,051 with overheating
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Divu Aakmin
UNIVERSAL BONDAGE
27
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Posted - 2013.12.22 00:54:00 -
[26] - Quote
If tanks aren't OP then please admit Swarm is trash. Can barely scratch the aint of militia tanks dumping 6 standard rockets and tossing a grenade if they have any passive rep (militia rep.) |
Cody Sietz
Bullet Cluster Legacy Rising
1818
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Posted - 2013.12.22 01:02:00 -
[27] - Quote
So if a tank can run 2 hardeners that can be run all the time...when is infantry suppose to hit it?
Wasn't that the big balancing point? What does a tank have to sacrifice?
Not to mention the skills that lower the recharge time and raise the active time for modules.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Jason Pearson
3562
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Posted - 2013.12.22 01:18:00 -
[28] - Quote
Heathen Bastard wrote:Good catch. I just realized it's 1.73 I screwed up the stacking penalty (30% first mod, 26 next 17 on the third totaling at 73% increase additively)
so, revised damage: (1450x1.73)x6=15,051 with overheating
I've been informed resistances work like this: You take the values of the resistance and then take from that the remain percent of damage, then for your next resistance, apply the stacking penalty and then remove the remaining percent of damage from that, then you multiply these together, the remaining out of 1 is the total resistance you have. Am not good at maths and Musta Tornius says he's not an expert either, but let's try this
60%, remaining 40% 60*0.87=52.2% remainder 47.8% 0.40*0.478=19.12% Damage, leaving 80.88% resists
Now if I'm right, despite the unlikelihood of that being the case, your damage per shot is 479.6252, multiplied by 6 that's 2877.7512, while these hardeners are active, which means by the time you've overheated against my build, which is 2600 shields and 1200 armor iirc (not near a PS3 to check) you'd have eaten into my armor and left me with 1000 Armor due to the fact I run an Armor Hardener as well, it wouldn't kill me, even without the armor hardener. And since most builds with hardeners run a booster, the moment you stop firing I hit my booster and it bypasses the recharge delay, so now I'm gaining around 160 shields a second, you're overheated, I'm still running hardeners and now I'm away.
If I had one hardener on, you might win, with two I'll survive, ofcourse that's if I did the maths correctly, can someone else do it? Q_Q
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Another Matari Terrorist
Minmatar Republic
0
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Posted - 2013.12.22 01:19:00 -
[29] - Quote
Cody Sietz wrote:So if a tank can run 2 hardeners that can be run all the time...when is infantry suppose to hit it?
Wasn't that the big balancing point? What does a tank have to sacrifice?
Not to mention the skills that lower the recharge time and raise the active time for modules.
Why do you think he's saying dual hardeners are broken? |
Jason Pearson
3562
|
Posted - 2013.12.22 01:24:00 -
[30] - Quote
Divu Aakmin wrote:If tanks aren't OP then please admit Swarm is trash. Can barely scratch the paint of militia tanks dumping 6 standard rockets and tossing a grenade if they have any passive rep (militia rep.)
I launched 3 volleys with a double damage modded CBR7 at an Armor Tank, he was almost dead as he activated his hardeners, if I'd of chucked a flux first he would've been done, or had better swarms. They're not trash, but players fight tanks with hardeners on. With the dual hardener setup you can run it near indefinitely.
I mean one ridiculous fit for a Gunnlogi is 2x Hardener, 1x Light Booster, 1x Armor Hardener and 1x Rep.
You run the Shield Hardener, get the next one going the moment it runs out, then due to you having 10 seconds between them (if you've got max skills and running complex), put your armor hardener on, let them eat a little into it, pop your shield hardener on and hit the light booster, your booster makes the shield recharge delay non existent and you rep through the incoming damage.
Only way you're being pushed back is if 4-5 proto avs push you or another tank.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
401
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Posted - 2013.12.22 01:30:00 -
[31] - Quote
How I would get around this is by adding Capacitors to vehicle. That way no module, no matter how good it is, can be spammed to make a vehicle OP. I'm not sure why they didn't add it in with the 1.7 overhaul.
We want cake and tea.
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Borne Velvalor
Endless Hatred
1114
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Posted - 2013.12.22 01:37:00 -
[32] - Quote
Jason Pearson wrote:Divu Aakmin wrote:If tanks aren't OP then please admit Swarm is trash. Can barely scratch the paint of militia tanks dumping 6 standard rockets and tossing a grenade if they have any passive rep (militia rep.) I launched 3 volleys with a double damage modded CBR7 at an Armor Tank, he was almost dead as he activated his hardeners, if I'd of chucked a flux first he would've been done, or had better swarms. They're not trash, but players fight tanks with hardeners on. With the dual hardener setup you can run it near indefinitely. I mean one ridiculous fit for a Gunnlogi is 2x Hardener, 1x Light Booster, 1x Armor Hardener and 1x Rep. You run the Shield Hardener, get the next one going the moment it runs out, then due to you having 10 seconds between them (if you've got max skills and running complex), put your armor hardener on, let them eat a little into it, pop your shield hardener on and hit the light booster, your booster makes the shield recharge delay non existent and you rep through the incoming damage. Only way you're being pushed back is if 4-5 proto avs push you or another tank. Even more ridiculous: field a 150k Gunnlogi with 3 Enhanced Shield Hardeners and cycle them literally forever with no downtime. Why risk a few Forge Gun rounds at the right time popping you? Also, 2 Complex actually have 15 seconds downtime every 60 seconds.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Jason Pearson
3564
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Posted - 2013.12.22 01:38:00 -
[33] - Quote
Borne Velvalor wrote:Jason Pearson wrote:Divu Aakmin wrote:If tanks aren't OP then please admit Swarm is trash. Can barely scratch the paint of militia tanks dumping 6 standard rockets and tossing a grenade if they have any passive rep (militia rep.) I launched 3 volleys with a double damage modded CBR7 at an Armor Tank, he was almost dead as he activated his hardeners, if I'd of chucked a flux first he would've been done, or had better swarms. They're not trash, but players fight tanks with hardeners on. With the dual hardener setup you can run it near indefinitely. I mean one ridiculous fit for a Gunnlogi is 2x Hardener, 1x Light Booster, 1x Armor Hardener and 1x Rep. You run the Shield Hardener, get the next one going the moment it runs out, then due to you having 10 seconds between them (if you've got max skills and running complex), put your armor hardener on, let them eat a little into it, pop your shield hardener on and hit the light booster, your booster makes the shield recharge delay non existent and you rep through the incoming damage. Only way you're being pushed back is if 4-5 proto avs push you or another tank. Even more ridiculous: field a 150k Gunnlogi with 3 Enhanced Shield Hardeners and cycle them literally forever with no downtime. Why risk a few Forge Gun rounds at the right time popping you? Also, 2 Complex actually have 15 seconds downtime every 60 seconds.
With full skills? Man I'm useless at remembering things, need my PS3 beside me to have the numbers in my face, still you won't notice it lol and aye three always work even better, it's just so broken xD
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Vulpes Dolosus
SVER True Blood Public Disorder.
515
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Posted - 2013.12.22 01:39:00 -
[34] - Quote
I run 2 shield hardeners, an armor hardener, and a nitrous on my State Gunnlogi because tanks are hard and I need every advantage I can get.
Dropship Specialist
Kills- Incubus: 4 Gêå1; Pythons: 0; Other DS: 25 Gêå1; Tanks: 20 Gêå7
12/20
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Eurydice Itzhak
State Patriots Templis De Novo
267
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Posted - 2013.12.22 01:43:00 -
[35] - Quote
Some tanks are fitting Dmods. Some dual hardeners. Some both (if you're armor)
Tanks are still killing the crap out of tanks.
I don't see the problem? |
Borne Velvalor
Endless Hatred
1114
|
Posted - 2013.12.22 01:47:00 -
[36] - Quote
Jason Pearson wrote:Borne Velvalor wrote:Jason Pearson wrote:Divu Aakmin wrote:If tanks aren't OP then please admit Swarm is trash. Can barely scratch the paint of militia tanks dumping 6 standard rockets and tossing a grenade if they have any passive rep (militia rep.) I launched 3 volleys with a double damage modded CBR7 at an Armor Tank, he was almost dead as he activated his hardeners, if I'd of chucked a flux first he would've been done, or had better swarms. They're not trash, but players fight tanks with hardeners on. With the dual hardener setup you can run it near indefinitely. I mean one ridiculous fit for a Gunnlogi is 2x Hardener, 1x Light Booster, 1x Armor Hardener and 1x Rep. You run the Shield Hardener, get the next one going the moment it runs out, then due to you having 10 seconds between them (if you've got max skills and running complex), put your armor hardener on, let them eat a little into it, pop your shield hardener on and hit the light booster, your booster makes the shield recharge delay non existent and you rep through the incoming damage. Only way you're being pushed back is if 4-5 proto avs push you or another tank. Even more ridiculous: field a 150k Gunnlogi with 3 Enhanced Shield Hardeners and cycle them literally forever with no downtime. Why risk a few Forge Gun rounds at the right time popping you? Also, 2 Complex actually have 15 seconds downtime every 60 seconds. With full skills? Man I'm useless at remembering things, need my PS3 beside me to have the numbers in my face, still you won't notice it lol and aye three always work even better, it's just so broken xD The best part is I have no optimization skills related to shields and blasters, because I've never needed them! Worst comes to worst, you can slap CPU mods in the lows and make this tank with Shield Adaption 3 (or whatever it's called) and HAV Operation 1 at a minimum. Mine has 3 Blasters on it, a CPU mod and an ammo expansion at the moment. The final build will have 3 ADV Blasters for 2100 DPS (more than a prototype double amped railgun), 2 passenger seats to ferry my team around, 160% ammo so I never need to visit a supply depot and, of course, the 3 Enhanced Shield Hardeners. Rail Guns might chew it up, but I do not expect to die to anything else with a full complement of gunners. Well, provided I don't get swamped by multiple enemy tanks at once.
Actually, I think that tank can win a 3v1 against 3 blaster Somas if you pop all 3 hardeners at once, so, yeah. Each hardener negates as much damage as a STD 80GJ Blaster; 3 standard blaster tanks versus a triple hardened tank is the same as one versus a single hardened tank in terms of DPS.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Jason Pearson
3565
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Posted - 2013.12.22 01:49:00 -
[37] - Quote
Eurydice Itzhak wrote:Some tanks are fitting Dmods. Some dual hardeners. Some both (if you're armor)
Tanks are still killing the crap out of tanks.
I don't see the problem?
The problem? Infantry don't have a chance. Look around, any tanks dying are either facing numerous AV at once, or haven't fitted dual hardeners. The idea for this new attempt at balancing Vehicles was "Waves of Opportunity", where we would push for a small amount of time and then fall back for a little while, but that idea is broken, because we can run two hardeners for a minute and then have a tiny cooldown, and we shrug off AV when it's activated anyways.
That's the problem, this game isn't meant to be balanced around tanks, it needs to take all viewpoints into account, if necessary place Damage Mods and Hardeners in the same bucket and only allow you to use one of each.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Benjamin Ciscko
The Generals General Tso's Alliance
412
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Posted - 2013.12.22 02:05:00 -
[38] - Quote
Atiim wrote:I've never fit dual hardners on my tanks since 1.7
I honestly didn't even think there was a need too, since the first one already offers 60% resistance.
Your argument falls apart there. LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
Tanker/Assault
Can I have my ADV and PRO tanks now (Honeyed Lamb enroute).
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Cody Sietz
Bullet Cluster Legacy Rising
1819
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Posted - 2013.12.22 02:25:00 -
[39] - Quote
Another Matari Terrorist wrote:Cody Sietz wrote:So if a tank can run 2 hardeners that can be run all the time...when is infantry suppose to hit it?
Wasn't that the big balancing point? What does a tank have to sacrifice?
Not to mention the skills that lower the recharge time and raise the active time for modules. Why do you think he's saying dual hardeners are broken? It wasn't a jab at the OP, just thinking out loud.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Eurydice Itzhak
State Patriots Templis De Novo
267
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Posted - 2013.12.22 02:26:00 -
[40] - Quote
Jason Pearson wrote:Eurydice Itzhak wrote:Some tanks are fitting Dmods. Some dual hardeners. Some both (if you're armor)
Tanks are still killing the crap out of tanks.
I don't see the problem? The problem? Infantry don't have a chance. Look around, any tanks dying are either facing numerous AV at once, or haven't fitted dual hardeners. The idea for this new attempt at balancing Vehicles was "Waves of Opportunity", where we would push for a small amount of time and then fall back for a little while, but that idea is broken, because we can run two hardeners for a minute and then have a tiny cooldown, and we shrug off AV when it's activated anyways. That's the problem, this game isn't meant to be balanced around tanks, it needs to take all viewpoints into account, if necessary place Damage Mods and Hardeners in the same bucket and only allow you to use one of each.
A chance to kill infantry? They do that just fine.
A chance to kill tanks? I pop tanks just fine when I've lost my 2 tanks for the match and forge people from rooftops.
A chance to win games? They're the only ones who can do that.
15 seconds is far from "tiny" and people still haven't adapted to the fact that AV is supposed to be used in CONJUNCTION with vehicles. not solodolo.
Infantry do their thing and vehicles finally have a thing to do. |
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Jason Pearson
3574
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Posted - 2013.12.22 02:37:00 -
[41] - Quote
Eurydice Itzhak wrote:Jason Pearson wrote:Eurydice Itzhak wrote:Some tanks are fitting Dmods. Some dual hardeners. Some both (if you're armor)
Tanks are still killing the crap out of tanks.
I don't see the problem? The problem? Infantry don't have a chance. Look around, any tanks dying are either facing numerous AV at once, or haven't fitted dual hardeners. The idea for this new attempt at balancing Vehicles was "Waves of Opportunity", where we would push for a small amount of time and then fall back for a little while, but that idea is broken, because we can run two hardeners for a minute and then have a tiny cooldown, and we shrug off AV when it's activated anyways. That's the problem, this game isn't meant to be balanced around tanks, it needs to take all viewpoints into account, if necessary place Damage Mods and Hardeners in the same bucket and only allow you to use one of each. A chance to kill infantry? They do that just fine. A chance to kill tanks? I pop tanks just fine when I've lost my 2 tanks for the match and forge people from rooftops. A chance to win games? They're the only ones who can do that. 15 seconds is far from "tiny" and people still haven't adapted to the fact that AV is supposed to be used in CONJUNCTION with vehicles. not solodolo. Infantry do their thing and vehicles finally have a thing to do.
It seems to me I'm going to argue with everything you post on this forum. Let's look at why I know that running this hardener is ridiculous.
First, read above on my attempt at maths with the Railgun with triple damage mods, running two hardeners you can survive that ridiculous amount of damage and stomp the tank and continue driving along totally fine. Next let's look at my experiences.
Running a two hardener with armor hardener setup means you're pretty much unkillable constantly, and 15 seconds is a tiny window in comparison to the minute you get on shields, and the fact you can negate that with one more shield hardener, or do what I do and run an armor hardener so even with my shields down I can sit there and tank damage.
Me and Pegasis were running a two s hardener 1 a hardener with CRU setup on Line Harvest in a Domination. Pegasis rolled up to alpha, you know, the one in the crate, put his tank against the crate and put a hardener on the moment AV came to him, he sat there until the MCC shields had finished, even then he only moved due to the fact a rail tank turned up and he couldn't go into dual hardeners due to the other being in cooldown. I activated both and killed the guy, and we just continued stomping. I didn't move from my spot after that and just continued dropping Infantry despite a lot of AV coming my way.
No, it's not meant to be used solely with vehicle support, it's meant to be effective against vehicles, and it is, when they have the opportunity to do so, right now they don't have the opportunity because I have a mintue to tank and escape, and then can still reduce damage to armor by 40%
Anybody who runs a tank and can tell me that this is fine and it's the way it should be is a ******* moron, I mean really, it's just sad that you need to defend a crutch that's blatantly broken and the reason tanks don't die. I rarely run this setup due to the fact it's OP and doesn't give me that little thrill you get when you're facing a skilled AVer or tank, you simply cycle hardeners or activate them both for a ridiculous amount of resistance.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Jason Pearson
3574
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Posted - 2013.12.22 09:14:00 -
[42] - Quote
Naaaaaailed it.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Darken-Sol
BIG BAD W0LVES
992
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Posted - 2013.12.22 09:29:00 -
[43] - Quote
Jason Pearson wrote:Naaaaaailed it.
what is everyone coming clean tonight?
Watch my back does not mean look at my spine.
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Jason Pearson
3574
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Posted - 2013.12.22 09:31:00 -
[44] - Quote
Darken-Sol wrote:Jason Pearson wrote:Naaaaaailed it. what is everyone coming clean tonight? Wot?
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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