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Seigfried Warheit
118
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Posted - 2013.12.19 18:47:00 -
[1] - Quote
Im a infantry boots on the ground guy...sure its rather annoying to actually put some effort in the game now to suppress tanks but I dont mind it...its a war guys do you not expect to see tanks? I expect to see tanks and dropships which I do now after 1.7 before there was hardly any vehicles out cause they blow up like nothing for a stupid amount of isk ( besides lavs) so everyone got used to COD mode and just ran around and gunned now there is a new element to the warzone and everyone start QQing that its haaarrrrrd. Seriously its not that hard to fit a tank killer miltia tank fit and deal with them, forge gun still works..swarms tear them apart when they have hardners down, even a plasma cannon scares them away at times or some are stupid enough to stand there cause they arent scared of a lolcannon and gets blown up by swarms cause he thought he could take anything.
Adapt to the new element just dont cry and wine that is too hard and ask to pls limit tanks to a certain number to makes it easy again. Its a wide opened map..your not smart enough to realize they will call in tanks? Call in some of yours at the start too. City maps are a bit easier to deal with tanks bunch of choke points to lay down some traps with REs and proxys for the ones that come in while the rest just circle the city like a pack of dogs..easier for us since they have less players fighting in the city
"But but but I dont have REs or proxys..I dont have a forge..dont have a swarms..dont have any kind of av except for maybe av grenades and why call in my own tank? Im not a tanker I shoot people. I shouldn't have to put effort in dealing with vehicles" Fine you stubborn mules continue to get killed by tanks cause you are too stubborn and lazy to try and destroy them cause its haaarrrrd. Use your SP to skill into something against tanks instead FOTM things.
Mostly these mitlita tanks are causing the biggest QQing cause they are spammable....easy solution get rid of miltia hardeners..BAM! You will start to see tanks go down left n right cause they cant protect themselves. Also just limit hardeners to 1 and not that limit 1 per tier limit ...any type of hardener limited to 1. On each side.. not limit to either just shield or armor hardener.
TL:DR : Too lazy to read the post you clicked then just press the back arrow and go do a different one. |

Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
426
 |
Posted - 2013.12.19 18:56:00 -
[2] - Quote
The only time I've ever seen tanks be a problem is when there's a joint proto-n-tank stomp on the other side.
When the opposing side is just trying to protostomp, the tanks seem to balance the play up by forcing them to rethink what suits they bring out...
Of all the tanks it looks like rails may be the most balanced for their presence and performance. Possibly the blaster might need a bit of rework. Don't know for sure. (I don't hunt infantry much just other tanks)
If my enemies don't have tanks, I don't bring one out either.
I've even had a good spat vs a forge gunner ingame, rail vs forge. The end result was 2 kills vs 2 kills, as he was actually using cover to evade the shots.
If you can read this, it means you are reading.
Unless you are skimming
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Spkr4theDead
Red Star. EoN.
1528
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Posted - 2013.12.19 19:00:00 -
[3] - Quote
Seigfried Warheit wrote:Im a infantry boots on the ground guy...sure its rather annoying to actually put some effort in the game now to suppress tanks but I dont mind it...its a war guys do you not expect to see tanks? I expect to see tanks and dropships which I do now after 1.7 before there was hardly any vehicles out cause they blow up like nothing for a stupid amount of isk ( besides lavs) so everyone got used to COD mode and just ran around and gunned now there is a new element to the warzone and everyone start QQing that its haaarrrrrd. Seriously its not that hard to fit a tank killer miltia tank fit and deal with them, forge gun still works..swarms tear them apart when they have hardners down, even a plasma cannon scares them away at times or some are stupid enough to stand there cause they arent scared of a lolcannon and gets blown up by swarms cause he thought he could take anything. Adapt to the new element just dont cry and wine that is too hard and ask to pls limit tanks to a certain number to makes it easy again. Its a wide opened map..your not smart enough to realize they will call in tanks? Call in some of yours at the start too. City maps are a bit easier to deal with tanks bunch of choke points to lay down some traps with REs and proxys for the ones that come in while the rest just circle the city like a pack of dogs..easier for us since they have less players fighting in the city "But but but I dont have REs or proxys..I dont have a forge..dont have a swarms..dont have any kind of av except for maybe av grenades and why call in my own tank? Im not a tanker I shoot people. I shouldn't have to put effort in dealing with vehicles" Fine you stubborn mules continue to get killed by tanks cause you are too stubborn and lazy to try and destroy them cause its haaarrrrd. Use your SP to skill into something against tanks instead FOTM things. Mostly these mitlita tanks are causing the biggest QQing cause they are spammable....easy solution get rid of miltia hardeners..BAM! You will start to see tanks go down left n right cause they cant protect themselves. Also just limit hardeners to 1 and not that limit 1 per tier limit ...any type of hardener limited to 1. On each side.. not limit to either just shield or armor hardener.  TL:DR  : Too lazy to read the post you clicked then just press the back arrow and go do a different one.  You know, I gave this a like before I read all of it, mostly until I got to the last paragraph. If you really want to limit tanks to 1 hardener, then CCP should limit dropsuits in some way.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Seigfried Warheit
118
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Posted - 2013.12.19 19:08:00 -
[4] - Quote
Spkr4theDead wrote: You know, I gave this a like before I read all of it, mostly until I got to the last paragraph. If you really want to limit tanks to 1 hardener, then CCP should limit dropsuits in some way.
Which dropsuit? Scouts are thin as paper strict cpu/pg , heavies slow n fat and no equip slot, Assaults have 1 equipment slot but not enough cpu/pg to fit everything they want so they have to sacrifice some thing to gain the other.....logis are logis. |

TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
1026
 |
Posted - 2013.12.19 19:36:00 -
[5] - Quote
the problem is the amount of tanks on the battlefield. my squad has no problem taking out tanks. we don't mind having to kill a few tanks. that's not the problem. there are a few problems, but the biggest one is:
it's that we didn't spend millions of sp into everything else just to have to go AV 24/7 so that our team can have a chance at winning. i want to use my combat rifle or whatever but there is 5 tanks on the field, i have no choice but to go AV just to TRY to give my team a chance at not being completely redlined.
Tell me, how exactly DOES a biscuit gain Valor?
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Slag Emberforge
Immortal Retribution
334
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Posted - 2013.12.19 19:41:00 -
[6] - Quote
TranquilBiscuit ofVaLoR wrote:the problem is the amount of tanks on the battlefield. my squad has no problem taking out tanks. we don't mind having to kill a few tanks. that's not the problem. there are a few problems, but the biggest one is:
it's that we didn't spend millions of sp into everything else just to have to go AV 24/7 so that our team can have a chance at winning. i want to use my combat rifle or whatever but there is 5 tanks on the field, i have no choice but to go AV just to TRY to give my team a chance at not being completely redlined.
A common dilemma, and it would not be as bad if the counter was 1v1 with tier equivalence, but that is not the case.
In a risk vs reward scenario tanks risk very little, but on the other side AV needs to put down multiple players/clones and considerable ISK which can easily be blown up. All to prevent their team from being redlined. |

True Adamance
Scions of Athra
5069
 |
Posted - 2013.12.19 19:55:00 -
[7] - Quote
TranquilBiscuit ofVaLoR wrote:the problem is the amount of tanks on the battlefield. my squad has no problem taking out tanks. we don't mind having to kill a few tanks. that's not the problem. there are a few problems, but the biggest one is:
it's that we didn't spend millions of sp into everything else just to have to go AV 24/7 so that our team can have a chance at winning. i want to use my combat rifle or whatever but there is 5 tanks on the field, i have no choice but to go AV just to TRY to give my team a chance at not being completely redlined.
Yeah but I did spec everything into Tanks to run HAV 24/7...
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
426
 |
Posted - 2013.12.19 21:08:00 -
[8] - Quote
TranquilBiscuit ofVaLoR wrote:the problem is the amount of tanks on the battlefield. my squad has no problem taking out tanks. we don't mind having to kill a few tanks. that's not the problem. there are a few problems, but the biggest one is:
it's that we didn't spend millions of sp into everything else just to have to go AV 24/7 so that our team can have a chance at winning. i want to use my combat rifle or whatever but there is 5 tanks on the field, i have no choice but to go AV just to TRY to give my team a chance at not being completely redlined.
Is this Faction or Conquest you're talking about? Cause since the patch I've only ever encountered said situation once in Skirmish or Domination, but that was because it was 3 vs 10.
If you can read this, it means you are reading.
Unless you are skimming
|

Paran Tadec
Imperfect Bastards
1793
 |
Posted - 2013.12.19 21:28:00 -
[9] - Quote
Trans are fine. AV didn't need a nerf.
Bittervet Proficiency V
thanks logibro!
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
316
 |
Posted - 2013.12.19 21:30:00 -
[10] - Quote
Seigfried Warheit wrote:Im a infantry boots on the ground guy...sure its rather annoying to actually put some effort in the game now to suppress tanks but I dont mind it...its a war guys do you not expect to see tanks? I expect to see tanks and dropships which I do now after 1.7 before there was hardly any vehicles out cause they blow up like nothing for a stupid amount of isk ( besides lavs) so everyone got used to COD mode and just ran around and gunned now there is a new element to the warzone and everyone start QQing that its haaarrrrrd. Seriously its not that hard to fit a tank killer miltia tank fit and deal with them, forge gun still works..swarms tear them apart when they have hardners down, even a plasma cannon scares them away at times or some are stupid enough to stand there cause they arent scared of a lolcannon and gets blown up by swarms cause he thought he could take anything. Adapt to the new element just dont cry and wine that is too hard and ask to pls limit tanks to a certain number to makes it easy again. Its a wide opened map..your not smart enough to realize they will call in tanks? Call in some of yours at the start too. City maps are a bit easier to deal with tanks bunch of choke points to lay down some traps with REs and proxys for the ones that come in while the rest just circle the city like a pack of dogs..easier for us since they have less players fighting in the city "But but but I dont have REs or proxys..I dont have a forge..dont have a swarms..dont have any kind of av except for maybe av grenades and why call in my own tank? Im not a tanker I shoot people. I shouldn't have to put effort in dealing with vehicles" Fine you stubborn mules continue to get killed by tanks cause you are too stubborn and lazy to try and destroy them cause its haaarrrrd. Use your SP to skill into something against tanks instead FOTM things. Mostly these mitlita tanks are causing the biggest QQing cause they are spammable....easy solution get rid of miltia hardeners..BAM! You will start to see tanks go down left n right cause they cant protect themselves. Also just limit hardeners to 1 and not that limit 1 per tier limit ...any type of hardener limited to 1. On each side.. not limit to either just shield or armor hardener.  TL:DR  : Too lazy to read the post you clicked then just press the back arrow and go do a different one. 
Long story shot:
ADAPT OR DIE!
Nuff Said
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HiddenBrother
Days of Ruin
22
 |
Posted - 2013.12.19 21:40:00 -
[11] - Quote
Nobody wants to adapt. Adapting is one of the fundamentals that makes this game great. People are so use to tanks hiding in the redline; now that they can venture out; it forces them to adapt, and change their strategies.
It's only a matter of time before people start whining about how I managed to kill infantry with my HMG. Imagine that? Killing something with the HMG!
Ruin.
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Pisidon Gmen
Ivory Vanguard
18
 |
Posted - 2013.12.19 21:41:00 -
[12] - Quote
Seigfried Warheit wrote:Im a infantry boots on the ground guy...sure its rather annoying to actually put some effort in the game now to suppress tanks but I dont mind it...its a war guys do you not expect to see tanks? I expect to see tanks and dropships which I do now after 1.7 before there was hardly any vehicles out cause they blow up like nothing for a stupid amount of isk ( besides lavs) so everyone got used to COD mode and just ran around and gunned now there is a new element to the warzone and everyone start QQing that its haaarrrrrd. Seriously its not that hard to fit a tank killer miltia tank fit and deal with them, forge gun still works..swarms tear them apart when they have hardners down, even a plasma cannon scares them away at times or some are stupid enough to stand there cause they arent scared of a lolcannon and gets blown up by swarms cause he thought he could take anything. Adapt to the new element just dont cry and wine that is too hard and ask to pls limit tanks to a certain number to makes it easy again. Its a wide opened map..your not smart enough to realize they will call in tanks? Call in some of yours at the start too. City maps are a bit easier to deal with tanks bunch of choke points to lay down some traps with REs and proxys for the ones that come in while the rest just circle the city like a pack of dogs..easier for us since they have less players fighting in the city "But but but I dont have REs or proxys..I dont have a forge..dont have a swarms..dont have any kind of av except for maybe av grenades and why call in my own tank? Im not a tanker I shoot people. I shouldn't have to put effort in dealing with vehicles" Fine you stubborn mules continue to get killed by tanks cause you are too stubborn and lazy to try and destroy them cause its haaarrrrd. Use your SP to skill into something against tanks instead FOTM things. Mostly these mitlita tanks are causing the biggest QQing cause they are spammable....easy solution get rid of miltia hardeners..BAM! You will start to see tanks go down left n right cause they cant protect themselves. Also just limit hardeners to 1 and not that limit 1 per tier limit ...any type of hardener limited to 1. On each side.. not limit to either just shield or armor hardener.  TL:DR  : Too lazy to read the post you clicked then just press the back arrow and go do a different one. 
shure i will just use my respect pts from all the crap they changed( wait only tank and lav got re-speck) adapt is 1 thing trying to use broken equipment is a another |

R F Gyro
Clones 4u
881
 |
Posted - 2013.12.19 22:06:00 -
[13] - Quote
Nothing wrong with tanks on the field. I love having them there. I love the fact that they can kill me relatively easily, and that they are quite hard to kill themselves.
The problem is that one player in a tank is significantly more effective than one player not in a tank.
As the key limitation in battles is the number of players (there are no limits on SP, ISK or player ability in games) this means that the team that calls in the fewest tanks will lose, all else being equal of course.
If two teams of infantry are fighting and one player one one team calls in a tank, the other team has to respond. They can do this either by bringing in their own tank, or by having several of their team switch to AV. Tank escalation is one end to this, continuing until the quota is hit on both sides - a very artificial situation. If the response is via AV, the team will lose because, assuming 3 AV negate the tank, it is now 14 vs 12 on the infantry side.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
881
 |
Posted - 2013.12.19 22:07:00 -
[14] - Quote
HiddenBrother wrote:Nobody wants to adapt. Adapting is one of the fundamentals that makes this game great. People are so use to tanks hiding in the redline; now that they can venture out; it forces them to adapt, and change their strategies.
It's only a matter of time before people start whining about how I managed to kill infantry with my HMG. Imagine that? Killing something with the HMG! There is a counter to your HMG that isn't either:-
a) another HMG or b) several players working together
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|

Michael Epic
The Neutral Zone
172
 |
Posted - 2013.12.19 22:14:00 -
[15] - Quote
Yo Seigfried....give 'em the knowledge you know they thirst for
I can see both sides of the argument, honestly....I think that people just feel like its cheap when they spawn, have to walk from the MCC to the city and immediately get killed by a tank.
Or tanks that spawn camp...it just makes the game not fun bro. However, you are right...spawn with a swarm launcher and the tank starts to rethink some things lol |

Buddha Brown
Factory Fresh
480
 |
Posted - 2013.12.19 22:18:00 -
[16] - Quote
Due to your terrible TLDR I will stay here and muck up the thread |

Yelhsa Jin-Mao
PROTO RETRIBUTION
228
 |
Posted - 2013.12.19 22:21:00 -
[17] - Quote
HiddenBrother wrote:Nobody wants to adapt. Adapting is one of the fundamentals that makes this game great. People are so use to tanks hiding in the redline; now that they can venture out; it forces them to adapt, and change their strategies.
It's only a matter of time before people start whining about how I managed to kill infantry with my HMG. Imagine that? Killing something with the HMG!
It's hard to adapt when all your SP is spec'd into AR and Assault, and suddenly you have to go all AV, and CCP won't give you the same F****** respec they gave vehicle users.
I can has ISK
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Galvan Nized
Deep Space Republic
400
 |
Posted - 2013.12.19 22:35:00 -
[18] - Quote
Man who uses proximity mines anymore? They are virtually worthless. These should be much more effective than the currently are, to the point that tanks actually have to fear them.
I suggest that these bypass hardeners, then they are worthwhile to actually lay a minefield down. Tanks might need some infantry support before storming an area or some situational awareness. |

Our Deepest Regret
L.O.T.I.S. Public Disorder.
416
 |
Posted - 2013.12.19 23:08:00 -
[19] - Quote
Tebu Gan wrote: Long story shot:
ADAPT OR DIE!
Tebu, DDB is foul with blaster tank spamming. Grinding Ambush for cash last night, I had the misfortune of being in eight games with them. It was ****-ing shameful, man. The American Nyain San. Tell me how a bunch of randoms are supposed to adapt to Gafgarion rolling in a maddy flanked by four somas every single time? No strategy, no technique. Just Blam-blam-blam.
The worst part is that these guys were at it for at least five hours! Jesus Christ, they're that addicted to God mode, that they're willing to indulge in the most repetitive form of kill farming for hours on end?
I did my part and blew up a few of them, but when you're just picking off Somas, does it even matter? I got hate mail for rail gunning a soma: Idiot told me I "had no balls" for sniping him down, when this git went 15-2 in his short bus tank.
Bleh. Militia tanks are ruining the game. |

Monkey MAC
Lost Millennium
1277
 |
Posted - 2013.12.19 23:34:00 -
[20] - Quote
There is nothing wrong with more tanks on the field, but at 16v16 not too many! I don't have a problem with fighting fire with fire, but I shouldn't be forced, sometimes you need a bucket of water. Don't cap the amount of hardners per tank, discourage multiples via stacking penalties.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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