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CharCharOdell
1740
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Posted - 2013.12.19 05:51:00 -
[1] - Quote
If we're moving damage mods to highs to align tanks with infantry, then do it to movement too because right now, all gunlogis can do is have extra ammo (useless) or fitting modules.
Gallente tanks are already extremely fast AND can use damage mods.
Caldari need to be able to fulfill their role as shield tanks and fit shields/damage mods AND nitros just like their infantry counterparts.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Sgt Buttscratch
1184
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Posted - 2013.12.19 05:54:00 -
[2] - Quote
Yeah it'll be great watching maddies try and retreat from a missile gunloggi with nitros.
Motion denied
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Lorhak Gannarsein
770
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Posted - 2013.12.19 05:54:00 -
[3] - Quote
CharCharOdell wrote:If we're moving damage mods to highs to align tanks with infantry, then do it to movement too because right now, all gunlogis can do is have extra ammo (useless) or fitting modules.
Gallente tanks are already extremely fast AND can use damage mods.
Caldari need to be able to fulfill their role as shield tanks and fit shields/damage mods AND nitros just like their infantry counterparts.
This.
It's a bit pointless to be a 'hit and run' tank when the 'stand and deliver' tank can run faster.
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
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CharCharOdell
1740
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Posted - 2013.12.19 05:58:00 -
[4] - Quote
Sgt Buttscratch wrote:Yeah it'll be great watching maddies try and retreat from a missile gunloggi with nitros.
Motion denied
no, you're wrong. the power of missile gunlogis to kill maddies is completely dependent on the gunlogi pilot hitting the madrugar with all 12 rounds because a 10 second reload is a death sentance in cqc.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Darken-Sol
BIG BAD W0LVES
900
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Posted - 2013.12.19 06:01:00 -
[5] - Quote
CharCharOdell wrote:Sgt Buttscratch wrote:Yeah it'll be great watching maddies try and retreat from a missile gunloggi with nitros.
Motion denied no, you're wrong. the power of missile gunlogis to kill maddies is completely dependent on the gunlogi pilot hitting the madrugar with all 12 rounds because a 10 second reload is a death sentance in cqc.
how can you miss? Your target is the size of a tank
Watch my back does not mean look at my spine.
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Sgt Buttscratch
1184
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Posted - 2013.12.19 06:02:00 -
[6] - Quote
Darken-Sol wrote:CharCharOdell wrote:Sgt Buttscratch wrote:Yeah it'll be great watching maddies try and retreat from a missile gunloggi with nitros.
Motion denied no, you're wrong. the power of missile gunlogis to kill maddies is completely dependent on the gunlogi pilot hitting the madrugar with all 12 rounds because a 10 second reload is a death sentance in cqc. how can you miss? Your target is the size of a tank
Exactly, motion denied
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Lorhak Gannarsein
771
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Posted - 2013.12.19 06:06:00 -
[7] - Quote
Sgt Buttscratch wrote:Darken-Sol wrote:CharCharOdell wrote:Sgt Buttscratch wrote:Yeah it'll be great watching maddies try and retreat from a missile gunloggi with nitros.
Motion denied no, you're wrong. the power of missile gunlogis to kill maddies is completely dependent on the gunlogi pilot hitting the madrugar with all 12 rounds because a 10 second reload is a death sentance in cqc. how can you miss? Your target is the size of a tank Exactly, motion denied
It's kind of easy to miss with one missile, which often makes all the difference. Terrain in this game is still ********.
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
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Darken-Sol
BIG BAD W0LVES
900
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Posted - 2013.12.19 06:08:00 -
[8] - Quote
This is a shield tanker I'm guessin. From his posts he is having trouble with mlt armor tanks. He's got a decent tank I bet but has not discovered the try potential of shield tanks this build. Me thinks he's wasting high slots on boosters.
Watch my back does not mean look at my spine.
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Lorhak Gannarsein
771
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Posted - 2013.12.19 06:11:00 -
[9] - Quote
Darken-Sol wrote:This is a shield tanker I'm guessin. From his posts he is having trouble with mlt armor tanks. He's got a decent tank I bet but has not discovered the try potential of shield tanks this build. Me thinks he's wasting high slots on boosters.
O'Dell? Or me?
All I know is that it's not too hard to kill another tank with my Gunny, but that's only half my role - I'm essentially unable to run, because I have no way of modifying my speed or acceleration.
Essentially, my tactics boil down to 'hit and stroll off whistling, or be dead'.
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
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Spkr4theDead
Red Star. EoN.
1522
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Posted - 2013.12.19 06:12:00 -
[10] - Quote
Darken-Sol wrote:CharCharOdell wrote:Sgt Buttscratch wrote:Yeah it'll be great watching maddies try and retreat from a missile gunloggi with nitros.
Motion denied no, you're wrong. the power of missile gunlogis to kill maddies is completely dependent on the gunlogi pilot hitting the madrugar with all 12 rounds because a 10 second reload is a death sentance in cqc. how can you miss? Your target is the size of a tank You obviously have never tried to tank.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Eurydice Itzhak
State Patriots Templis De Novo
263
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Posted - 2013.12.19 06:16:00 -
[11] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=130223
I've made this thread twice in this past week.
I'll keep making it until it gets a dev response.
Shield vehicles have 0 options for utility in low slots. |
Darken-Sol
BIG BAD W0LVES
901
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Posted - 2013.12.19 06:18:00 -
[12] - Quote
Spkr4theDead wrote:Darken-Sol wrote:CharCharOdell wrote:Sgt Buttscratch wrote:Yeah it'll be great watching maddies try and retreat from a missile gunloggi with nitros.
Motion denied no, you're wrong. the power of missile gunlogis to kill maddies is completely dependent on the gunlogi pilot hitting the madrugar with all 12 rounds because a 10 second reload is a death sentance in cqc. how can you miss? Your target is the size of a tank You obviously have never tried to tank.
I hear you try to tank.
Watch my back does not mean look at my spine.
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Garrett Blacknova
Codex Troopers
4239
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Posted - 2013.12.19 06:20:00 -
[13] - Quote
Caldari HAVs have better acceleration and turning as standard than Gallente models BUT we have to compromise our tank to buff this, while Gallente can buff theirs to keep up (temporarily with cooldown) without sacrificing their primary defenses. Gallente HAVs also have a completely insane top speed, but even with modules, they rarely reach their top speed (outside of exploiting the mistake with MLT modules that's since been fixed).
Speed modules are basically fine where they are and how they work (post-fix). BUT there's still not enough in the way of low slot modules worth using. We need SOMETHING for our Sicas and Gunnlogis to fit in addition to our tank. I still think it would be nice if they moved Missile damage mods to low slots, and kept the hybrid mods in high slots. Or maybe they could move shield boosters to the lows so shield tanks can use both slots for tanking while armour gets the combination of speed and tank, since they already have that raw speed advantage. |
Darken-Sol
BIG BAD W0LVES
901
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Posted - 2013.12.19 06:25:00 -
[14] - Quote
Garrett Blacknova wrote:Caldari HAVs have better acceleration and turning as standard than Gallente models BUT we have to compromise our tank to buff this, while Gallente can buff theirs to keep up (temporarily with cooldown) without sacrificing their primary defenses. Gallente HAVs also have a completely insane top speed, but even with modules, they rarely reach their top speed (outside of exploiting the mistake with MLT modules that's since been fixed).
Speed modules are basically fine where they are and how they work (post-fix). BUT there's still not enough in the way of low slot modules worth using. We need SOMETHING for our Sicas and Gunnlogis to fit in addition to our tank. I still think it would be nice if they moved Missile damage mods to low slots, and kept the hybrid mods in high slots. Or maybe they could move shield boosters to the lows so shield tanks can use both slots for tanking while armour gets the combination of speed and tank, since they already have that raw speed advantage.
try an armor repper. 100 a sec and mobility has kept me alive alot. You can fit two if you try
Watch my back does not mean look at my spine.
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AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
88
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Posted - 2013.12.19 06:25:00 -
[15] - Quote
Eurydice Itzhak wrote:https://forums.dust514.com/default.aspx?g=posts&t=130223
I've made this thread twice in this past week.
I'll keep making it until it gets a dev response.
Shield vehicles have 0 options for utility in low slots.
Power-grid and CPU upgrades are also in lows. Be patient not all the modules are in the game yet and i'm sure some of them left out are utility slots. That being said try to fit a madrugar with a damage mod without gimping your tank as much or less then a gunlogis, im sure you'll be surprised. |
Garrett Blacknova
Codex Troopers
4239
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Posted - 2013.12.19 06:29:00 -
[16] - Quote
Darken-Sol wrote:try an armor repper. 100 a sec and mobility has kept me alive alot. You can fit two if you try I would prefer some NOT-tank modules. Or something that's not armour-focused and therefore better by default when used on an armour tank.
At the moment, I already run single or dual armour reppers or almost all my fits, but I'd love to swap one of them out for something that's actually of some practical value to my fit instead of a backup "just in case" that I should be trying not to use.
EDIT: Like I said here:
Garrett Blacknova wrote:in addition to our tank. Meaning tank in context as the HAV's durability. |
Darken-Sol
BIG BAD W0LVES
901
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Posted - 2013.12.19 06:31:00 -
[17] - Quote
Garrett Blacknova wrote:Darken-Sol wrote:try an armor repper. 100 a sec and mobility has kept me alive alot. You can fit two if you try I would prefer some NOT-tank modules. Or something that's not armour-focused and therefore better by default when used on an armour tank. At the moment, I already run single or dual armour reppers or almost all my fits, but I'd love to swap one of them out for something that's actually of some practical value to my fit instead of a backup "just in case" that I should be trying not to use.
the potential to hybrid is there, even at the basic level.
Watch my back does not mean look at my spine.
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Garrett Blacknova
Codex Troopers
4239
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Posted - 2013.12.19 06:34:00 -
[18] - Quote
Darken-Sol wrote:the potential to hybrid is there, even at the basic level. Yes, but that's the ONLY viable option for shield tanks right now.
We can use PG and CPU mods to fit above our level on our main tank, OR we can dual-tank, OR we can COMPROMISE OUR MAIN TANK if we want to do literally anything else AT ALL.
Armour tanks can - without compromising their main tank - add mCRU, speed module, damage mod, scanner, etc. or aim for a dual-tank
Obviously not all on the same fitting, but the potential for ANY of those options exists on armour tanks, and DOESN'T exist for shield tanks. |
Tch Tch
Red Shirts Away Team
88
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Posted - 2013.12.19 06:34:00 -
[19] - Quote
For the love of Mythbusters I want to put afterburners on my LAVs and HAVs.
RE Jeeps would become howitzers.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Darken-Sol
BIG BAD W0LVES
901
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Posted - 2013.12.19 06:41:00 -
[20] - Quote
Garrett Blacknova wrote:Darken-Sol wrote:the potential to hybrid is there, even at the basic level. Yes, but that's the ONLY viable option for shield tanks right now. We can use PG and CPU mods to fit above our level on our main tank, OR we can dual-tank, OR we can COMPROMISE OUR MAIN TANK if we want to do literally anything else AT ALL. Armour tanks can - without compromising their main tank - add mCRU, speed module, damage mod, scanner, etc. or aim for a dual-tank Obviously not all on the same fitting, but the potential for ANY of those options exists on armour tanks, and DOESN'T exist for shield tanks.
shield tanks get free regen. Alot of people forget that when they compare. The two are different for a reason. Pick a style, ground soldiers have to
Watch my back does not mean look at my spine.
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Eurydice Itzhak
State Patriots Templis De Novo
263
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Posted - 2013.12.19 06:43:00 -
[21] - Quote
AP Grasshopper wrote:Eurydice Itzhak wrote:https://forums.dust514.com/default.aspx?g=posts&t=130223
I've made this thread twice in this past week.
I'll keep making it until it gets a dev response.
Shield vehicles have 0 options for utility in low slots. Power-grid and CPU upgrades are also in lows. Be patient not all the modules are in the game yet and i'm sure some of them left out are utility slots. That being said try to fit a madrugar with a damage mod without gimping your tank as much or less then a gunlogis, im sure you'll be surprised.
Someone already did the math. You can fit a proto turret, a proto and basic hardenener, proto repper, and basic Dmod with capped skills.
Obviously protos can be swapped out with other things but the point is the same, you can have amazing tank and a Dmod.
Dont.
Start.
This.
Crap. |
Garrett Blacknova
Codex Troopers
4239
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Posted - 2013.12.19 06:44:00 -
[22] - Quote
Darken-Sol wrote:shield tanks get free regen. Alot of people forget that when they compare. The two are different for a reason. Pick a style, ground soldiers have to Ground soldiers pick a style - armour where they spend slots on regen and get damage mods and a few other alternatives to dual-tanking, or shield where they get free regen and get speed mods and a few other alternatives to dual tanking.
HAVs have to pick a style - armour where they spend slots on regen and get damage mods, speed mods and a few other alternatives to dual-tanking, or shield where they get free regen and... dual-tanking... and that's it, pretty much.
Yeah, that sounds like the same situation. Totally not lacking in options for the off-tank slots on shield vehicles at all. |
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