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Garrett Blacknova
Codex Troopers
4239
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Posted - 2013.12.19 06:20:00 -
[1] - Quote
Caldari HAVs have better acceleration and turning as standard than Gallente models BUT we have to compromise our tank to buff this, while Gallente can buff theirs to keep up (temporarily with cooldown) without sacrificing their primary defenses. Gallente HAVs also have a completely insane top speed, but even with modules, they rarely reach their top speed (outside of exploiting the mistake with MLT modules that's since been fixed).
Speed modules are basically fine where they are and how they work (post-fix). BUT there's still not enough in the way of low slot modules worth using. We need SOMETHING for our Sicas and Gunnlogis to fit in addition to our tank. I still think it would be nice if they moved Missile damage mods to low slots, and kept the hybrid mods in high slots. Or maybe they could move shield boosters to the lows so shield tanks can use both slots for tanking while armour gets the combination of speed and tank, since they already have that raw speed advantage. |
Garrett Blacknova
Codex Troopers
4239
|
Posted - 2013.12.19 06:29:00 -
[2] - Quote
Darken-Sol wrote:try an armor repper. 100 a sec and mobility has kept me alive alot. You can fit two if you try I would prefer some NOT-tank modules. Or something that's not armour-focused and therefore better by default when used on an armour tank.
At the moment, I already run single or dual armour reppers or almost all my fits, but I'd love to swap one of them out for something that's actually of some practical value to my fit instead of a backup "just in case" that I should be trying not to use.
EDIT: Like I said here:
Garrett Blacknova wrote:in addition to our tank. Meaning tank in context as the HAV's durability. |
Garrett Blacknova
Codex Troopers
4239
|
Posted - 2013.12.19 06:34:00 -
[3] - Quote
Darken-Sol wrote:the potential to hybrid is there, even at the basic level. Yes, but that's the ONLY viable option for shield tanks right now.
We can use PG and CPU mods to fit above our level on our main tank, OR we can dual-tank, OR we can COMPROMISE OUR MAIN TANK if we want to do literally anything else AT ALL.
Armour tanks can - without compromising their main tank - add mCRU, speed module, damage mod, scanner, etc. or aim for a dual-tank
Obviously not all on the same fitting, but the potential for ANY of those options exists on armour tanks, and DOESN'T exist for shield tanks. |
Garrett Blacknova
Codex Troopers
4239
|
Posted - 2013.12.19 06:44:00 -
[4] - Quote
Darken-Sol wrote:shield tanks get free regen. Alot of people forget that when they compare. The two are different for a reason. Pick a style, ground soldiers have to Ground soldiers pick a style - armour where they spend slots on regen and get damage mods and a few other alternatives to dual-tanking, or shield where they get free regen and get speed mods and a few other alternatives to dual tanking.
HAVs have to pick a style - armour where they spend slots on regen and get damage mods, speed mods and a few other alternatives to dual-tanking, or shield where they get free regen and... dual-tanking... and that's it, pretty much.
Yeah, that sounds like the same situation. Totally not lacking in options for the off-tank slots on shield vehicles at all. |
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