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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
724
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Posted - 2013.12.19 03:52:00 -
[1] - Quote
Amarr logi A/1
Complex shield ext x 2 Basic shield ext
BK-42 ACR Toxin SMG
Flux grenade
Nanite injector BDR 8 triage rep tool (200k SP away from core) K17/D Nanohive
Basic armor plate x 2 Enhanced armor plate
Still playing with it a little, might put in an armor repper.
Also, thoughts on the weapon choice? I picked ACR for now since I figure there will be a lot of CQC but perhaps I should do a RR to give us some long-range ability.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Cosgar
ParagonX
8880
|
Posted - 2013.12.19 03:53:00 -
[2] - Quote
I came up with the chubby chaser fitting first.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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lee corwood
Knights Of Ender Public Disorder.
47
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Posted - 2013.12.19 03:56:00 -
[3] - Quote
I run two variations, one with RR and one with CR. I have more luck with CR, but every once in a while, I'm stuck in a match where the fight is from rooftop to ground most of the time. To be at all effective, I pull out the RR, but the ACR is by far my go to baby.
Also, since the introduction of the new rifles and the amount of damage they can do in so little time, I'm sad my core focused doesn't work as well as it did before. Used to be I could be around a corner repping a guy forever while he mowed reds down. Now, the rifles can do more damage than I can heal. Even on a heavy. Not a truly bad thing, really, but sad that my ultra rep tool isn't as uber anymore. :(
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
998
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Posted - 2013.12.19 03:58:00 -
[4] - Quote
to be honest, use both RRs and CRs. i don't see why everyone was choosing between them. they are both good for different situations.
i personally have both of them to prof.3.
if you plan on facing head on, (though from what i'm hearing, this isn't a good idea) then use the ACR. it will excel the best in CQC. or practice with the normal CR. once you get used to it, it out DPS the ACR.
Tell me, how exactly DOES a biscuit gain Valor?
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Darken-Sol
BIG BAD W0LVES
894
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Posted - 2013.12.19 03:58:00 -
[5] - Quote
They feel invincible again, perfect time to remind them who stayed heavy.......with a Forge Gun.
Watch my back does not mean look at my spine.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
724
|
Posted - 2013.12.19 04:43:00 -
[6] - Quote
TranquilBiscuit ofVaLoR wrote:to be honest, use both RRs and CRs. i don't see why everyone was choosing between them. they are both good for different situations.
i personally have both of them to prof.3.
if you plan on facing heavies head on, (though from what i'm hearing, this isn't a good idea) then use the ACR. it will excel the best in CQC. or practice with the normal CR. once you get used to it, it out DPS the ACR.
I have both to level 4 right now. I like the CR (both variants) better, but the RR certainly has great situational value. I'm asking more in general terms, what makes more sense for the fit... RR or CR? Maybe regular CR is a compromise.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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lee corwood
Knights Of Ender Public Disorder.
50
|
Posted - 2013.12.19 15:54:00 -
[7] - Quote
John Demonsbane wrote:TranquilBiscuit ofVaLoR wrote:to be honest, use both RRs and CRs. i don't see why everyone was choosing between them. they are both good for different situations.
i personally have both of them to prof.3.
if you plan on facing heavies head on, (though from what i'm hearing, this isn't a good idea) then use the ACR. it will excel the best in CQC. or practice with the normal CR. once you get used to it, it out DPS the ACR. I have both to level 4 right now. I like the CR (both variants) better, but the RR certainly has great situational value. I'm asking more in general terms, what makes more sense for the fit... RR or ACR? Maybe regular CR is a compromise.
I guess my answer would be that while they are both good, I grab CR before RR, in most every situation. Most of my encounters include popping over a hill and letting 1 or two see me and filtering them around a corner or through a straight hallway. I can feather the CR faster and the bursts help me strafe and hit target more often than the RR. If you're in a squad, (which you should be) more often than not, most of them are running RR to handle the far aways for you.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
727
|
Posted - 2013.12.19 16:08:00 -
[8] - Quote
lee corwood wrote:John Demonsbane wrote:TranquilBiscuit ofVaLoR wrote:to be honest, use both RRs and CRs. i don't see why everyone was choosing between them. they are both good for different situations.
i personally have both of them to prof.3.
if you plan on facing heavies head on, (though from what i'm hearing, this isn't a good idea) then use the ACR. it will excel the best in CQC. or practice with the normal CR. once you get used to it, it out DPS the ACR. I have both to level 4 right now. I like the CR (both variants) better, but the RR certainly has great situational value. I'm asking more in general terms, what makes more sense for the fit... RR or ACR? Maybe regular CR is a compromise. I guess my answer would be that while they are both good, I grab CR before RR, in most every situation. Most of my encounters include popping over a hill and letting 1 or two see me and filtering them around a corner or through a straight hallway. I can feather the CR faster and the bursts help me strafe and hit target more often than the RR. If you're in a squad, (which you should be) more often than not, most of them are running RR to handle the far aways for you.
I totally agree, the RR's spool up time messes me up more than I would have thought, so I default to the CR as well.
But, this is not a generic RR vs CR thread, what I'm asking is a very specific situation. If you are building a logi suit specifically for the purpose of following a heavy around, what's the best weapon to use (in that siutuation only)? Do you want to:
A) Make yourselves into a dual bullet-hose CQC death machine by equipping an ACR?
B) Offset the weakness of the HMG's short range by using an RR? (for me as an Amarr logi I do have an SMG to fall back on for CQC)
C) Compromise with something like a ScR or regular CR (or even AR) that is in the middle?
(Will edit the OP to make that question more prominent)
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Repe Susi
Rautaleijona Top Men.
847
|
Posted - 2013.12.19 16:13:00 -
[9] - Quote
If you're going to be chubby chaser, the only thing you should have out is the repair tool, constantly showering your chubby with those magical golden showers. But if/when you two are moving forward the rail rifle could be better because of the range which the hmg doesn't have?
Smeehf.
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
1016
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Posted - 2013.12.19 16:17:00 -
[10] - Quote
John Demonsbane wrote:lee corwood wrote:John Demonsbane wrote:TranquilBiscuit ofVaLoR wrote:to be honest, use both RRs and CRs. i don't see why everyone was choosing between them. they are both good for different situations.
i personally have both of them to prof.3.
if you plan on facing heavies head on, (though from what i'm hearing, this isn't a good idea) then use the ACR. it will excel the best in CQC. or practice with the normal CR. once you get used to it, it out DPS the ACR. I have both to level 4 right now. I like the CR (both variants) better, but the RR certainly has great situational value. I'm asking more in general terms, what makes more sense for the fit... RR or ACR? Maybe regular CR is a compromise. I guess my answer would be that while they are both good, I grab CR before RR, in most every situation. Most of my encounters include popping over a hill and letting 1 or two see me and filtering them around a corner or through a straight hallway. I can feather the CR faster and the bursts help me strafe and hit target more often than the RR. If you're in a squad, (which you should be) more often than not, most of them are running RR to handle the far aways for you. I totally agree, the RR's spool up time messes me up more than I would have thought, so I default to the CR as well. But, this is not a generic RR vs CR thread, what I'm asking is a very specific situation. If you are building a logi suit specifically for the purpose of following a heavy around, what's the best weapon to use (in that siutuation only)? Do you want to: A) Make yourselves into a dual bullet-hose CQC death machine by equipping an ACR? B) Offset the weakness of the HMG's short range by using an RR? (for me as an Amarr logi I do have an SMG to fall back on for CQC) C) Compromise with something like a ScR or regular CR (or even AR) that is in the middle? (Will edit the OP to make that question more prominent) I see what you're saying now.
it's depends on the map, to be honest. in a close ranged area like a complex, the ACR will excel, guaranteed, but in an open map, the RR will help the heavy out so much more.
Tell me, how exactly DOES a biscuit gain Valor?
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
569
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Posted - 2013.12.19 16:23:00 -
[11] - Quote
I'd stick with the regular CR on a chubby chaser fit. But Repe Susi said, as a chubby chaser you should be a) repping and b) scanning when not repping. If you have a third man to scan for you, hives are okay to use. Drop those K17Ds though and replace them with K-2s.
If you scan then rep, you actually get the same number of points as if you'd gotten the kill yourself (35 WP Guardian + 15 WP intel kill assist). Probably more if you get some triage too.
I've found that the best rep tool is the Lai Dai Flux. It's only 75 HP/sec, so your heavy will have to play conservatively unless he has two tools locked on him, but the extra distance means you can stay far away from the engagements and also can triage other teammates in a far larger radius. |
lee corwood
Knights Of Ender Public Disorder.
51
|
Posted - 2013.12.19 16:29:00 -
[12] - Quote
Sana Rayya wrote:I've found that the best rep tool is the Lai Dai Flux. It's only 75 HP/sec, so your heavy will have to play conservatively unless he has two tools locked on him, but the extra distance means you can stay far away from the engagements and also can triage other teammates in a far larger radius.
I'm going to have to try this now. I have the Core Focused and never had the opportunity/need to pull out the Six Kin but that extra healing distance would really help out. As it is now, I have to jump around like a caffeinated flea while healing.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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R F Gyro
Clones 4u
875
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Posted - 2013.12.19 16:34:00 -
[13] - Quote
Laser rifle? By the time your chubby chum gets into range no-one should have any shields left.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
730
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Posted - 2013.12.19 16:35:00 -
[14] - Quote
Sana Rayya wrote:I'd stick with the regular CR on a chubby chaser fit. But Repe Susi said, as a chubby chaser you should be a) repping and b) scanning when not repping. If you have a third man to scan for you, hives are okay to use. Drop those K17Ds though and replace them with K-2s.
If you scan then rep, you actually get the same number of points as if you'd gotten the kill yourself (35 WP Guardian + 15 WP intel kill assist). Probably more if you get some triage too.
I've found that the best rep tool is the Lai Dai Flux. It's only 75 HP/sec, so your heavy will have to play conservatively unless he has two tools locked on him, but the extra distance means you can stay far away from the engagements and also can triage other teammates in a far larger radius.
Good call on the scanner. I have literally no idea why I didn't think of that. Makes more sense than the nanite injector, that was leftover because this was pretty much just a dual-tanked version of my existing medic fit for more durability.
I had the K17/D's so I could get some reps for myself too if needed but I will probably need to downgrade that in order to make room for the scanner and proto rep tool once I get it unlocked - I have been sitting at level 4 for months because of the lack of health bars!
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
731
|
Posted - 2013.12.19 16:40:00 -
[15] - Quote
R F Gyro wrote:Laser rifle? By the time your chubby chum gets into range no-one should have any shields left.
LOL, I totally thought about that after I finished typing post #8!
I love my LR but it's just so UP again, I find myself losing to RR's consistently. Plus, the RR at least has some value in CQC that the laz0r sadly does not.
I'm going to have to wait patiently for it to get un-nerfed for the THIRD time before I use it other than just for fun once in a while. (Unless shield tanking makes a massive comback perhaps, but even then the ScR would probably be a better choice.)
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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R F Gyro
Clones 4u
875
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Posted - 2013.12.19 16:44:00 -
[16] - Quote
John Demonsbane wrote:I love my LR but it's just so UP again, I find myself losing to RR's consistently. Plus, the RR at least has some value in CQC that the laz0r sadly does not. Damn, you've just blown my attempt to gimp your fit, you slave trading scum.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
64
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Posted - 2013.12.19 17:04:00 -
[17] - Quote
John Demonsbane wrote:Amarr logi A/1
Complex shield ext x 2 Basic shield ext
BK-42 ACR Toxin SMG
Flux grenade
Nanite injector BDR 8 triage rep tool (200k SP away from core) K17/D Nanohive
Basic armor plate x 2 Enhanced armor plate
Still playing with it a little, might put in an armor repper. Comments?
EDIT: Please give your thoughts on the weapon choice. I picked ACR for now since I figure there will be a lot of CQC but perhaps I should do a RR to give us some long-range ability and offset the HMG's weakness. See post #8) Since you're running an Amarr suit, I would offset the hmg with a longer distance weapon like the rail rifle or a scrambler rifle. Having the smg is nice because if you're heavy is reloading and a red is in close range you can shred him with your sidearm.
I saw another post on this thread saying his core focused rep tool doesn't seem to offset the new damages of the latest rifles. To that I say you're heavies need to know when to duck back into cover. Before the rail and combat rifles were released, scramblers and assault rifles would shred heavies with a core on them, they just have to take cover for a second to let your rep tool catch up to the damage being done. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
731
|
Posted - 2013.12.19 17:23:00 -
[18] - Quote
R F Gyro wrote:John Demonsbane wrote:I love my LR but it's just so UP again, I find myself losing to RR's consistently. Plus, the RR at least has some value in CQC that the laz0r sadly does not. Damn, you've just blown my attempt to gimp your fit, you slave trading scum.
Godless and cowardly Matari saboteurs cost me enough suits awoxing in FW already, thank you! No need to further add to the total. (I lost 10 in a FW match last night in which 7 people on my team - I do have pics - got 0 WP. My entire team managed 15 kills, and yes, I was in a squad)
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
570
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Posted - 2013.12.19 17:46:00 -
[19] - Quote
It's still good to have a needle unless the rest of your team is in the same area, as you can usually rely on a few blueberries to be carrying a militia needle.
The great part about not having to needle is obviously you aren't exposed to direct fire as medics typically are, and you can triage the revived guy right after the medic brings him up. Or triage both if your heavy isn't engaging.
As to the K17Ds for self-rep - when I chubby chase I typically don't take much damage unless my heavy goes down, at which point our team might be getting overrun and I'd die shortly afterward anyway. Barring that, you normally have enough time to recover your armor on your own with the suit rep. Hence why I'd suggest that ammo only hives might be better. Alloteks would be a different story, since they're a lot more efficient than K17Ds, but you might have trouble getting these on anything but a proto suit. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
537
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Posted - 2013.12.19 18:06:00 -
[20] - Quote
I would have two builds TBH.
If your chubby is running out in the open a lot you are going to want to have that RR. But if your chubbs likes to sit and defend well then you are going to want that ACR.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Tiny Pineapple
Army of 420's Lokun Listamenn
47
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Posted - 2013.12.19 18:10:00 -
[21] - Quote
John Demonsbane wrote:Amarr logi A/1
Complex shield ext x 2 Basic shield ext
BK-42 ACR Toxin SMG
Flux grenade
Nanite injector BDR 8 triage rep tool (200k SP away from core) K17/D Nanohive
Basic armor plate x 2 Enhanced armor plate
Still playing with it a little, might put in an armor repper. Comments?
EDIT: Please give your thoughts on the weapon choice. I picked ACR for now since I figure there will be a lot of CQC but perhaps I should do a RR to give us some long-range ability and offset the HMG's weakness. See post #8)
I know you didn't ask for this but switch that Basic Shield Extender, 22 extra hp isn't going to save you. You can put a damage mod on or leave it empty and use the extra cpu and pg to fit that proto repper.
As for weapon, I'd go for the RR for long range engangements and use the SMG for CQC. The SMG is a monster when properly skilled. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
743
|
Posted - 2013.12.19 22:25:00 -
[22] - Quote
BMSTUBBY wrote:I would have two builds TBH.
If your chubby is running out in the open a lot you are going to want to have that RR. But if your chubbs likes to sit and defend well then you are going to want that ACR.
I'm sure I'll end up doing that but I'm an omni-soldier at heart (which I feel any good logi should be) so I'm always out of fitting slots.... grr, give us more slots and folders CCP! I have AR, ScR, sniper, and swarms all to proto and RR/CR at 4, so I'm never short of options. Of course, I'm also not an expert at anything either.
Anyway, back to the point: since the health bars came back I have a repper on most of my commonly-used logi fits now, so it's not like I can't do it with my ScR suit or CR suit or RR suit. I mostly wanted a discussion in terms of a single dedicated suit built strictly for the purpose, with max tank and no damage mods. This has been an excellent one, btw, so thanks to everyone that has and will post here.
I'm beginning to think that maybe a RR/SMG combo might be the best, but if I decide to use my cal logi more I might have to so CR since I won't have the sidearm. Hm...
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
743
|
Posted - 2013.12.19 22:29:00 -
[23] - Quote
Tiny Pineapple wrote:John Demonsbane wrote:Amarr logi A/1
Complex shield ext x 2 Basic shield ext
BK-42 ACR Toxin SMG
Flux grenade
Nanite injector BDR 8 triage rep tool (200k SP away from core) K17/D Nanohive
Basic armor plate x 2 Enhanced armor plate
Still playing with it a little, might put in an armor repper. Comments?
EDIT: Please give your thoughts on the weapon choice. I picked ACR for now since I figure there will be a lot of CQC but perhaps I should do a RR to give us some long-range ability and offset the HMG's weakness. See post #8) I know you didn't ask for this but switch that Basic Shield Extender, 22 extra hp isn't going to save you. You can put a damage mod on or leave it empty and use the extra cpu and pg to fit that proto repper. As for weapon, I'd go for the RR for long range engangements and use the SMG for CQC. The SMG is a monster when properly skilled.
Damage mod won't fit. I may drop the extender when I swtich to proto rep tool but we'll see. Of course, I could also use my ak.0 but I don't have big piles of PC cash sitting around waiting to be spent on shiny things, I need to be a little more judicious.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
329
|
Posted - 2013.12.19 22:45:00 -
[24] - Quote
I am an assault player, almost 28 mil sp into it, have caldari and minmatar proto suits, and four proto weapons. Just started working on logi fit about three weeks ago and really having a blast with it. As a chubby chaser I use the same tool and hives but more shield cause I'm skilling caldari suits. I have the best all around weapons for me have been the adv level ACR, and I run a GEK38 on another. Cqc maps get get the assault combat rifle, more open maps get the GEK, if the heavy is reloading and they start to move in, I can give them a suprise while my bud reloads. Personally operating inside the range of the HMG, you may find yourself in trouble.
CEO
Invictus Maneo~ "I remain unvanquished"
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Patrick57
Fatal Absolution
2219
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Posted - 2013.12.19 22:47:00 -
[25] - Quote
Use an ammo only Hive, the K-2 or the X-3, because using a rep hive and a rep tool is pretty redundant.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
330
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Posted - 2013.12.19 22:57:00 -
[26] - Quote
Patrick57 wrote:Use an ammo only Hive, the K-2 or the X-3, because using a rep hive and a rep tool is pretty redundant. Rep hives for rest of squad now that heavies have a shhit ton of ammo carried.
CEO
Invictus Maneo~ "I remain unvanquished"
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J4yne C0bb
Molon Labe. Public Disorder.
128
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Posted - 2013.12.20 00:25:00 -
[27] - Quote
Mikey The Bandaid wrote:John Demonsbane wrote:Amarr logi A/1
Complex shield ext x 2 Basic shield ext
BK-42 ACR Toxin SMG
Flux grenade
Nanite injector BDR 8 triage rep tool (200k SP away from core) K17/D Nanohive
Basic armor plate x 2 Enhanced armor plate
Still playing with it a little, might put in an armor repper. Comments?
EDIT: Please give your thoughts on the weapon choice. I picked ACR for now since I figure there will be a lot of CQC but perhaps I should do a RR to give us some long-range ability and offset the HMG's weakness. See post #8) Since you're running an Amarr suit, I would offset the hmg with a longer distance weapon like the rail rifle or a scrambler rifle. Having the smg is nice because if you're heavy is reloading and a red is in close range you can shred him with your sidearm. I saw another post on this thread saying his core focused rep tool doesn't seem to offset the new damages of the latest rifles. To that I say you're heavies need to know when to duck back into cover. Before the rail and combat rifles were released, scramblers and assault rifles would shred heavies with a core on them, they just have to take cover for a second to let your rep tool catch up to the damage being done.
All points agreed. Personally, I'd swap one of the basic plates with a repper, unless you're playing m+¬nage +á chubby with another logi that can throw a leash on you when necessary.
Min Logi | aka Punch R0ckgroin - fatsuit | My Theme Music
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TechMechMeds
Swamp Marines Kleenex Inc.
1794
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Posted - 2013.12.20 00:35:00 -
[28] - Quote
John Demonsbane wrote:Amarr logi A/1
Complex shield ext x 2 Basic shield ext
BK-42 ACR Toxin SMG
Flux grenade
Nanite injector BDR 8 triage rep tool (200k SP away from core) K17/D Nanohive
Basic armor plate x 2 Enhanced armor plate
Still playing with it a little, might put in an armor repper. Comments?
EDIT: Please give your thoughts on the weapon choice. I picked ACR for now since I figure there will be a lot of CQC but perhaps I should do a RR to give us some long-range ability and offset the HMG's weakness. See post #8)
Mines that but all proto'd up with proto rep tool, adv hives and std uplinks, same weapon though and it was crowned the heavy hugger in beta.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
745
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Posted - 2013.12.20 00:57:00 -
[29] - Quote
TechMechMeds wrote:John Demonsbane wrote:Amarr logi A/1
Complex shield ext x 2 Basic shield ext
BK-42 ACR Toxin SMG
Flux grenade
Nanite injector BDR 8 triage rep tool (200k SP away from core) K17/D Nanohive
Basic armor plate x 2 Enhanced armor plate
Still playing with it a little, might put in an armor repper. Comments?
EDIT: Please give your thoughts on the weapon choice. I picked ACR for now since I figure there will be a lot of CQC but perhaps I should do a RR to give us some long-range ability and offset the HMG's weakness. See post #8) Mines that but all proto'd up with proto rep tool, adv hives and std uplinks, same weapon though and it was crowned the heavy hugger in beta.
You had an ACR in beta? Damn, no wonder it did well...
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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