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Skihids
Bullet Cluster Legacy Rising
2573
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Posted - 2013.12.18 18:34:00 -
[1] - Quote
Dropships shoud be viable transport, but haven't managed to realize that role.
Pilots face many obstacles in assembling an assault team to shuttle in, chief among them the impatience of the average merc to get into the fight. Medium and light suits can run and dodge well enough that approaching a fight isn't too hard.
But what about the heavy? He's slow and lumbering, an easy target on open terrain. His CQC weapon has also been pretty weak for some time, making him favor the long range FG.
Things may be changing now that the heavy is once again a formidable CQC beast. He can team up with a dropship pilot to drop a heavy squad smack on top of an objective. Imagine four or more HMGs spooling up in tight quarters, hosing down red dots. Now that dropships have hardeners to guarantee they get in to make the drop I'd like to see this tactic used.
Let's see how many transport assist points a pilot can earn in a single drop. Post your experiences here. |
NEO Arbiter
Shining Flame Amarr Empire
7
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Posted - 2013.12.18 18:42:00 -
[2] - Quote
Taxis, whether by land or air, are always appreciated!
Taste my shotgun & feel my injector!
Tears4Life
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
951
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Posted - 2013.12.18 18:43:00 -
[3] - Quote
TL;DR
not sure about the standard dropship, but the Assault dropship is fine. would be cool to see an air taxi though. +1
have you seen those things lately?
EDIT: sorry. i am just too lazy. i know it's short, but i just don't FEEL like it. nothing against you.
Tell me, how exactly DOES a biscuit gain Valor?
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Vulpes Dolosus
SVER True Blood Public Disorder.
504
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Posted - 2013.12.18 18:53:00 -
[4] - Quote
Dropships are the most under-utilized thing in dust with the most potential.
Dropship Specialist
Kills- Incubus: 3; Pythons: 0; Other DS: 24 Gêå1; Tanks: 13 Gêå1
12/18
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DUST Fiend
OSG Planetary Operations Covert Intervention
9110
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Posted - 2013.12.18 18:55:00 -
[5] - Quote
Vulpes Dolosus wrote:Dropships are the most under-utilized thing in dust with the most potential. Landing and lifting off is the most dangerous thing a dropship can do right now, and the maps are so small that LAVs are just generally faster and safer transports. Railguns can and will hit you from anywhere on the map, so staying still is ill advised, especially in a standard ship, which you will be using since most assault dropships only have 2 passenger seats, because fitting side turrets is for people who like to watch their dropships burn.
I'm not saying you're wrong OP, I'm just saying that there still isn't much reason to use dropships as transports.
Vids / O7
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Zirzo Valcyn
Holdfast Syndicate Amarr Empire
8
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Posted - 2013.12.18 19:05:00 -
[6] - Quote
the infantry should also recieve the transport assist points as an incentive to use the dropship. the average pubbie is too stupid and would rather run the 300m accross open ground than board the dropship that just landed in front of them. it takes a carrot on a stick to get pub morons to do the right thing.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Skihids
Bullet Cluster Legacy Rising
2578
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Posted - 2013.12.18 19:32:00 -
[7] - Quote
This would still require a coordinated squad, so blue dots are out for the moment.
I'm not suggesting the dropship has to land to make this work. Back a couple builds ago I did some spot deployment practice with my corp mates and we found that the pilot could drop a squad close to the target when flying at speed (not afterburner though) if he gave is squad a count down to jump.
The dropship could very possibly slow to a hover for deployment now that we can activate multiple hardeners. A pilot with a fair amount of SP should be able to run dual or tripple hardeners on a STD ship if he pulled the turrets. Those could be MLT modules as the only differnece is a longer cool down and he could bug out for that.
Maybe a shield extender and two hardeners would do it. You could take out any dangerous turrets prior to assault with a rail tank, FG, or SL to make the approach safer. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9112
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Posted - 2013.12.18 19:37:00 -
[8] - Quote
Skihids wrote:This would still require a coordinated squad, so blue dots are out for the moment.
I'm not suggesting the dropship has to land to make this work. Back a couple builds ago I did some spot deployment practice with my corp mates and we found that the pilot could drop a squad close to the target when flying at speed (not afterburner though) if he gave is squad a count down to jump.
The dropship could very possibly slow to a hover for deployment now that we can activate multiple hardeners. A pilot with a fair amount of SP should be able to run dual or tripple hardeners on a STD ship if he pulled the turrets. Those could be MLT modules as the only differnece is a longer cool down and he could bug out for that.
Maybe a shield extender and two hardeners would do it. You could take out any dangerous turrets prior to assault with a rail tank, FG, or SL to make the approach safer. You underestimate the new fitting costs, and the reduced CPU / PG of standard ships. Doing fly by drops is a basic skill for any good pilot, I mastered them many many moons ago, so far back as when dropships were better at squishing people than anything else.
You still have to land to pick up those troops, and the standard ships are much harder to handle than the assaults, making delicate landings and liftoffs a lot more difficult, causing you to drift a lot and generally over compensate for small changes to the ships orientation.
Mostly though, maps are just too small to make troop transport very reliable or useful outside of the first minute in any given match.
Vids / O7
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Zirzo Valcyn
Holdfast Syndicate Amarr Empire
9
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Posted - 2013.12.18 19:41:00 -
[9] - Quote
Skihids wrote:This would still require a coordinated squad, so blue dots are out for the moment.
I'm not suggesting the dropship has to land to make this work. Back a couple builds ago I did some spot deployment practice with my corp mates and we found that the pilot could drop a squad close to the target when flying at speed (not afterburner though) if he gave is squad a count down to jump.
The dropship could very possibly slow to a hover for deployment now that we can activate multiple hardeners. A pilot with a fair amount of SP should be able to run dual or tripple hardeners on a STD ship if he pulled the turrets. Those could be MLT modules as the only differnece is a longer cool down and he could bug out for that.
Maybe a shield extender and two hardeners would do it. You could take out any dangerous turrets prior to assault with a rail tank, FG, or SL to make the approach safer.
i didnt know you could stack active hardeners thats crazy/awesome
as a general rule i just fly MLT fit until it's obvious we will hold at least %60 of the skirmish
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2335
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Posted - 2013.12.18 19:48:00 -
[10] - Quote
Incubus seems to be the only dropships I can effectively live long in for quick drop ins and exits on objectives because you can cycle hardeners and after burn in and out. A rail gun in the redline makes dropships absolutely worthless though because they two to three shot them out of the air and then can deny them take off for the rest of the match on most maps.
Do something about railguns vs dropships and then maybe you'll see dropships being used more often.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Skihids
Bullet Cluster Legacy Rising
2579
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Posted - 2013.12.18 19:50:00 -
[11] - Quote
I think this would work on several of the domination maps. The one with the objective in the silo simply cries out for this tactic.
Harden up and hover over the objective to drop 5-6 HMGs to decimate the enemy. You don't have to pick them up after, just leave them there to rip up the enemy. |
Zirzo Valcyn
Holdfast Syndicate Amarr Empire
10
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Posted - 2013.12.18 20:00:00 -
[12] - Quote
i'm a fan of hot extracts (that sounds kinda weird) no matter how redundant they are.. tho i'm usually met with just a "wtf did that dropship just land by us" stare
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Gelhad Thremyr
Quebec United
5
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Posted - 2013.12.18 20:07:00 -
[13] - Quote
I still dont get why assault ship cost 4times +á tank when its impossible to even kill one with sais drop ship. I think its for discouraging the use of them. Its really sad....
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Skihids
Bullet Cluster Legacy Rising
2579
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Posted - 2013.12.18 20:08:00 -
[14] - Quote
Cyrius Li-Moody wrote:Incubus seems to be the only dropships I can effectively live long enough in for quick drop ins and exits on objectives for harassment / support because you can cycle hardeners and after burn in and out. A rail gun in the redline makes dropships absolutely worthless though because they two to three shot them out of the air and then can deny them take off for the rest of the match on most maps.
Do something about railguns vs dropships and then maybe you'll see dropships being used more often.
That's a valid point. Redline Rails with stacked damage mods wreck dropship tactics, so any map that exposes a dropship to the enemy redline for any length of time is bad. That includes all of the "bowl" maps. |
gbghg
L.O.T.I.S. Public Disorder.
4184
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Posted - 2013.12.18 20:22:00 -
[15] - Quote
the drops are relatively easy to do, fly in, drop squad, turn and burn out of there. its the pickup thats the issue, rails, forges and the knockback on swarms all make landing a dangerous proposition, not to mention having to watch out for collision damage as you try to land quickly. and in the pc matches i've done i've never seen a need for a dropships transportation ability after he inital deployment, there's normally so many uplinks etc that infantry can spawn wherever they need to be.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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Skihids
Bullet Cluster Legacy Rising
2579
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Posted - 2013.12.18 20:27:00 -
[16] - Quote
gbghg wrote:the drops are relatively easy to do, fly in, drop squad, turn and burn out of there. its the pickup thats the issue, rails, forges and the knockback on swarms all make landing a dangerous proposition, not to mention having to watch out for collision damage as you try to land quickly. and in the pc matches i've done i've never seen a need for a dropships transportation ability after he inital deployment, there's normally so many uplinks etc that infantry can spawn wherever they need to be.
I'm thinking more about pub matches and FW, especially on Domination where one side can gain total control of the area making it next to impossible to assault.
In that case a dropship attack could turn things around and make the battle interesting again. |
Pvt Numnutz
Black Phoenix Mercenaries
445
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Posted - 2013.12.18 20:27:00 -
[17] - Quote
The vehicle lock killed the transport role for dropships. Sure if you have a squad willing to use it then you could. I remember my second game in a python in this build. Call it down first before most blues spawned, my gunner gets in. Three or four blues see my dropship and start running at it, super excited! They all run over and just smush themselves against the sides. I was like, wtf? These must be some scrub blues. Then I remembered vehicle locks......and even if the blues saw me touch down they wouldn't get in for the rest of the match. Shame really. |
gbghg
L.O.T.I.S. Public Disorder.
4186
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Posted - 2013.12.18 20:33:00 -
[18] - Quote
Pvt Numnutz wrote:The vehicle lock killed the transport role for dropships. Sure if you have a squad willing to use it then you could. I remember my second game in a python in this build. Call it down first before most blues spawned, my gunner gets in. Three or four blues see my dropship and start running at it, super excited! They all run over and just smush themselves against the sides. I was like, wtf? These must be some scrub blues. Then I remembered vehicle locks......and even if the blues saw me touch down they wouldn't get in for the rest of the match. Shame really.
yeah while i appluad ccp for taking some action regarding vehicle locks 15 seconds is far too long, 10 seconds at most for randoms.
Skihids wrote:gbghg wrote:the drops are relatively easy to do, fly in, drop squad, turn and burn out of there. its the pickup thats the issue, rails, forges and the knockback on swarms all make landing a dangerous proposition, not to mention having to watch out for collision damage as you try to land quickly. and in the pc matches i've done i've never seen a need for a dropships transportation ability after he inital deployment, there's normally so many uplinks etc that infantry can spawn wherever they need to be. I'm thinking more about pub matches and FW, especially on Domination where one side can gain total control of the area making it next to impossible to assault. In that case a dropship attack could turn things around and make the battle interesting again. again, apart from initial deployments most of the time uplink spam makes you redundant, and the rest of the time theres normally a railtank or two making pickups incredibly dangerous. maps are just too small for dropships to be a viable transport right now. you're right that a ell timed squad drop could tip a battle but the circumstances of that happening are pretty rare imo.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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Skihids
Bullet Cluster Legacy Rising
2579
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Posted - 2013.12.18 20:36:00 -
[19] - Quote
CCP, are you listening?
Here's your chance to encourage more creative play! Give dropships enough protection from redline rails and cheap tactics so we can realize the original vision of assault transport. |
Skihids
Bullet Cluster Legacy Rising
2579
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Posted - 2013.12.18 20:42:00 -
[20] - Quote
gbghg wrote:Pvt Numnutz wrote:The vehicle lock killed the transport role for dropships. Sure if you have a squad willing to use it then you could. I remember my second game in a python in this build. Call it down first before most blues spawned, my gunner gets in. Three or four blues see my dropship and start running at it, super excited! They all run over and just smush themselves against the sides. I was like, wtf? These must be some scrub blues. Then I remembered vehicle locks......and even if the blues saw me touch down they wouldn't get in for the rest of the match. Shame really. yeah while i appluad ccp for taking some action regarding vehicle locks 15 seconds is far too long, 10 seconds at most for randoms. Skihids wrote:gbghg wrote:the drops are relatively easy to do, fly in, drop squad, turn and burn out of there. its the pickup thats the issue, rails, forges and the knockback on swarms all make landing a dangerous proposition, not to mention having to watch out for collision damage as you try to land quickly. and in the pc matches i've done i've never seen a need for a dropships transportation ability after he inital deployment, there's normally so many uplinks etc that infantry can spawn wherever they need to be. I'm thinking more about pub matches and FW, especially on Domination where one side can gain total control of the area making it next to impossible to assault. In that case a dropship attack could turn things around and make the battle interesting again. again, apart from initial deployments most of the time uplink spam makes you redundant, and the rest of the time theres normally a railtank or two making pickups incredibly dangerous. maps are just too small for dropships to be a viable transport right now. you're right that a ell timed squad drop could tip a battle but the circumstances of that happening are pretty rare imo.
For the most part you are right. I had a thread discussing the dropship suppression effect of uplinks some weeks ago. The consensus was uplinks were a good thing in general as they keep the action high. I use them heavily myself as a logi to shape the battle at a meta level.
There are times though that the enemy has too tight a grip on the objective for uplinks to get you anywhere close enough to the objective to make it there alive. Any domination map with the objective sitting out in the open is an example.
Of course an assault drop behind the enemy lines could stir things up pretty well too, even if it didn't make it to the objective. |
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Pvt Numnutz
Black Phoenix Mercenaries
445
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Posted - 2013.12.18 20:43:00 -
[21] - Quote
Zirzo Valcyn wrote:i'm a fan of hot extracts (that sounds kinda weird) no matter how redundant they are.. tho i'm usually met with just a "wtf did that dropship just land by us" stare I hate that look. Hur dur blue why would a dropship land by you? Maybe he saw the 6+ reds coming to kill you and your buddy......and their dead, oh well.
The best hot extract I ever had was with a sniper who was surrounded by reds on a roof. (In my squad of course) when I got over there it looked like a firing squad, he was against a wall with 3 ar reds aiming at him. Some how he managed to dodge their shots (pre AA days) duke one out while the other two followed. I came in so close that I crushed one of the reds between my dropship and the building while I slid over and came up next to my sniper. He jumped off the roof into the dropship as I lifted up and then jumped out the other side and slid down the side of this valley and killed two guys while I fired missiles to keep the reds from chasing. Was the most epic extract I think I've ever done, so sometimes I guess you don't have to land sometimes. |
Zirzo Valcyn
Holdfast Syndicate Amarr Empire
11
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Posted - 2013.12.18 22:16:00 -
[22] - Quote
with the right crew an incubus could wreak havoc on a single tank (single is keyword here) 1 gunner, and 3 droppers with AV.. the hardest part has been finding that crew amongst the horde of COD rabble, most of the good teamplayers have been already taken up.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Zirzo Valcyn
Holdfast Syndicate Amarr Empire
11
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Posted - 2013.12.18 22:31:00 -
[23] - Quote
Pvt Numnutz wrote:Zirzo Valcyn wrote:i'm a fan of hot extracts (that sounds kinda weird) no matter how redundant they are.. tho i'm usually met with just a "wtf did that dropship just land by us" stare I hate that look. Hur dur blue why would a dropship land by you? Maybe he saw the 6+ reds coming to kill you and your buddy......and their dead, oh well. The best hot extract I ever had was with a sniper who was surrounded by reds on a roof. (In my squad of course) when I got over there it looked like a firing squad, he was against a wall with 3 ar reds aiming at him. Some how he managed to dodge their shots (pre AA days) duke one out while the other two followed. I came in so close that I crushed one of the reds between my dropship and the building while I slid over and came up next to my sniper. He jumped off the roof into the dropship as I lifted up and then jumped out the other side and slid down the side of this valley and killed two guys while I fired missiles to keep the reds from chasing. Was the most epic extract I think I've ever done, so sometimes I guess you don't have to land sometimes.
yea i try and relive this as often as possible. when missiles were OP we barely made it out of an infantry rush like that, that we were holding off and then cloned them as the last guy on board barely made it on while under fire, it was an epic match where the dropship actually won that time
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Reign Omega
BurgezzE.T.F Public Disorder.
74
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Posted - 2013.12.18 22:37:00 -
[24] - Quote
Pvt Numnutz wrote:The vehicle lock killed the transport role for dropships. Sure if you have a squad willing to use it then you could. I remember my second game in a python in this build. Call it down first before most blues spawned, my gunner gets in. Three or four blues see my dropship and start running at it, super excited! They all run over and just smush themselves against the sides. I was like, wtf? These must be some scrub blues. Then I remembered vehicle locks......and even if the blues saw me touch down they wouldn't get in for the rest of the match. Shame really.
This made me laugh heartily, As I remembered my first day on 1.7 trying to run to an allied DS waiting for pickup at the start of the match....
*Smushes face* wtf....it won't let me in!
*jump and smush entire body* OMG!
*Pilot takes off without me* It's cool man I can walk it isn't far....... |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
723
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Posted - 2013.12.18 22:51:00 -
[25] - Quote
I remember 1 match I was a few months ago there was a group of guys who worked this to perfection. Every time I would try to hack an objective suddenly 2 heavies would show up literally out of nowehere and mow me down. Happened three times. They didn't show up on my passive scan and it was on a side objective outside the city, so it's not like I just didn't see them around.
Turns out a dropship was just circling and waiting for an objective to blink and then they'd go all death from above and drop heavies from the sky. The key of course was that nobody on my team (I was running solo) had a forgegun. Otherwise I don't know why you don't see it more often, but maybe now you will.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Skihids
Bullet Cluster Legacy Rising
2583
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Posted - 2013.12.18 23:01:00 -
[26] - Quote
John Demonsbane wrote:I remember 1 match I was a few months ago there was a group of guys who worked this to perfection. Every time I would try to hack an objective suddenly 2 heavies would show up literally out of nowehere and mow me down. Happened three times. They didn't show up on my passive scan and it was on a side objective outside the city, so it's not like I just didn't see them around.
Turns out a dropship was just circling and waiting for an objective to blink and then they'd go all death from above and drop heavies from the sky. The key of course was that nobody on my team (I was running solo) had a forgegun. Otherwise I don't know why you don't see it more often, but maybe now you will.
It is a great way to cover multiple outside objectives with a small team. |
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