DUST Fiend
OSG Planetary Operations Covert Intervention
9110
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Posted - 2013.12.18 18:55:00 -
[1] - Quote
Vulpes Dolosus wrote:Dropships are the most under-utilized thing in dust with the most potential. Landing and lifting off is the most dangerous thing a dropship can do right now, and the maps are so small that LAVs are just generally faster and safer transports. Railguns can and will hit you from anywhere on the map, so staying still is ill advised, especially in a standard ship, which you will be using since most assault dropships only have 2 passenger seats, because fitting side turrets is for people who like to watch their dropships burn.
I'm not saying you're wrong OP, I'm just saying that there still isn't much reason to use dropships as transports.
Vids / O7
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DUST Fiend
OSG Planetary Operations Covert Intervention
9112
|
Posted - 2013.12.18 19:37:00 -
[2] - Quote
Skihids wrote:This would still require a coordinated squad, so blue dots are out for the moment.
I'm not suggesting the dropship has to land to make this work. Back a couple builds ago I did some spot deployment practice with my corp mates and we found that the pilot could drop a squad close to the target when flying at speed (not afterburner though) if he gave is squad a count down to jump.
The dropship could very possibly slow to a hover for deployment now that we can activate multiple hardeners. A pilot with a fair amount of SP should be able to run dual or tripple hardeners on a STD ship if he pulled the turrets. Those could be MLT modules as the only differnece is a longer cool down and he could bug out for that.
Maybe a shield extender and two hardeners would do it. You could take out any dangerous turrets prior to assault with a rail tank, FG, or SL to make the approach safer. You underestimate the new fitting costs, and the reduced CPU / PG of standard ships. Doing fly by drops is a basic skill for any good pilot, I mastered them many many moons ago, so far back as when dropships were better at squishing people than anything else.
You still have to land to pick up those troops, and the standard ships are much harder to handle than the assaults, making delicate landings and liftoffs a lot more difficult, causing you to drift a lot and generally over compensate for small changes to the ships orientation.
Mostly though, maps are just too small to make troop transport very reliable or useful outside of the first minute in any given match.
Vids / O7
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