gbghg
L.O.T.I.S. Public Disorder.
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Posted - 2013.12.18 20:22:00 -
[1] - Quote
the drops are relatively easy to do, fly in, drop squad, turn and burn out of there. its the pickup thats the issue, rails, forges and the knockback on swarms all make landing a dangerous proposition, not to mention having to watch out for collision damage as you try to land quickly. and in the pc matches i've done i've never seen a need for a dropships transportation ability after he inital deployment, there's normally so many uplinks etc that infantry can spawn wherever they need to be.
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gbghg
L.O.T.I.S. Public Disorder.
4186
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Posted - 2013.12.18 20:33:00 -
[2] - Quote
Pvt Numnutz wrote:The vehicle lock killed the transport role for dropships. Sure if you have a squad willing to use it then you could. I remember my second game in a python in this build. Call it down first before most blues spawned, my gunner gets in. Three or four blues see my dropship and start running at it, super excited! They all run over and just smush themselves against the sides. I was like, wtf? These must be some scrub blues. Then I remembered vehicle locks......and even if the blues saw me touch down they wouldn't get in for the rest of the match. Shame really.
yeah while i appluad ccp for taking some action regarding vehicle locks 15 seconds is far too long, 10 seconds at most for randoms.
Skihids wrote:gbghg wrote:the drops are relatively easy to do, fly in, drop squad, turn and burn out of there. its the pickup thats the issue, rails, forges and the knockback on swarms all make landing a dangerous proposition, not to mention having to watch out for collision damage as you try to land quickly. and in the pc matches i've done i've never seen a need for a dropships transportation ability after he inital deployment, there's normally so many uplinks etc that infantry can spawn wherever they need to be. I'm thinking more about pub matches and FW, especially on Domination where one side can gain total control of the area making it next to impossible to assault. In that case a dropship attack could turn things around and make the battle interesting again. again, apart from initial deployments most of the time uplink spam makes you redundant, and the rest of the time theres normally a railtank or two making pickups incredibly dangerous. maps are just too small for dropships to be a viable transport right now. you're right that a ell timed squad drop could tip a battle but the circumstances of that happening are pretty rare imo.
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