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Borne Velvalor
Endless Hatred
1061
|
Posted - 2013.12.17 12:17:00 -
[1] - Quote
...several fully kitted out Madrugars and Gunnlogis on the enemy side of every other battle I join. I found tanking before to often be frustrating, but at least I could drop the tank and put my boots on the ground when things got frustrating. Now, you need to run HAVs 24/7 if you can just to halt the enemy HAVs, at least at the time of day I play.
HAVs popping HAVs doesn't even work when there's 5 enemy HAVs on the enemy side of every other match. When you saw 6 names from one big corp or a qynch in the feed before, you knew things would be tough. Now, when you see that, you know they'll be deploying their whole quota in HAVs against your one HAV, one squaddies HAV and 14 assorted berries.
Every match depends almost solely on how many HAVs, with what guns and what modules, are deployed at the start, and if you're willing to throw ISK at the screen replacing them. HAVs are the main attraction and infantry are a sideshow, except when in installations that usually get 3HKO'd by a rail tank or forge gun anyway. Once one side wins the tank wars at the beginning of the match, they keep it that way. Good luck deploying one HAV without it getting popped on deployment by a 2-3HKO amped particle accelerator 350m away, let alone 5 to match the enemy's force.
This is Tank 514 and it is far worse than AR 514 ever was. I used to like tanking, now I see several HAVs on every battlefield all soaking up AV like sponges, running in packs, cheap as dirt and I want to puke. I don't want a GêP.0 K/D against infantry. I want a balanced game that is more complex than deploying more/better HAVs than the opponent. When you know the outcome of the battle with 95% accuracy 60 seconds in by the map, there's a problem.
I swear, playing pubs not in a tank squad is like pulling teeth most of the time.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
554
|
Posted - 2013.12.17 12:17:00 -
[2] - Quote
Borne Velvalor wrote:...several fully kitted out Madrugars and Gunnlogis on the enemy side of every other battle I join. I found tanking before to often be frustrating, but at least I could drop the tank and put my boots on the ground when things got frustrating. Now, you need to run HAVs 24/7 if you can just to halt the enemy HAVs, at least at the time of day I play.
HAVs popping HAVs doesn't even work when there's 5 enemy HAVs on the enemy side of every other match. When you saw 6 names from one big corp or a qynch in the feed before, you knew things would be tough. Now, when you see that, you know they'll be deploying their whole quota in HAVs against your one HAV, one squaddies HAV and 14 assorted berries.
Every match depends almost solely on how many HAVs, with what guns and what modules, are deployed at the start, and if you're willing to throw ISK at the screen replacing them. HAVs are the main attraction and infantry are a sideshow, except when in installations that usually get 3HKO'd by a rail tank or forge gun anyway. Once one side wins the tank wars at the beginning of the match, they keep it that way. Good luck deploying one HAV without it getting popped on deployment by a 2-3HKO amped particle accelerator 350m away, let alone 5 to match the enemy's force.
This is Tank 514 and it is far worse than AR 514 ever was. I used to like tanking, now I see several HAVs on every battlefield all soaking up AV like sponges, running in packs, cheap as dirt and I want to puke. I don't want a GêP.0 K/D against infantry. I want a balanced game that is more complex than deploying more/better HAVs than the opponent. When you know the outcome of the battle with 95% accuracy 60 seconds in by the map, there's a problem.
I swear, playing pubs not in a tank squad is like pulling teeth most of the time.
*reads title* no...
Sagaris lover!!!
Commando <3
|
Borne Velvalor
Endless Hatred
1062
|
Posted - 2013.12.17 12:19:00 -
[3] - Quote
Anmol Singh wrote:Borne Velvalor wrote:...several fully kitted out Madrugars and Gunnlogis on the enemy side of every other battle I join. I found tanking before to often be frustrating, but at least I could drop the tank and put my boots on the ground when things got frustrating. Now, you need to run HAVs 24/7 if you can just to halt the enemy HAVs, at least at the time of day I play.
HAVs popping HAVs doesn't even work when there's 5 enemy HAVs on the enemy side of every other match. When you saw 6 names from one big corp or a qynch in the feed before, you knew things would be tough. Now, when you see that, you know they'll be deploying their whole quota in HAVs against your one HAV, one squaddies HAV and 14 assorted berries.
Every match depends almost solely on how many HAVs, with what guns and what modules, are deployed at the start, and if you're willing to throw ISK at the screen replacing them. HAVs are the main attraction and infantry are a sideshow, except when in installations that usually get 3HKO'd by a rail tank or forge gun anyway. Once one side wins the tank wars at the beginning of the match, they keep it that way. Good luck deploying one HAV without it getting popped on deployment by a 2-3HKO amped particle accelerator 350m away, let alone 5 to match the enemy's force.
This is Tank 514 and it is far worse than AR 514 ever was. I used to like tanking, now I see several HAVs on every battlefield all soaking up AV like sponges, running in packs, cheap as dirt and I want to puke. I don't want a GêP.0 K/D against infantry. I want a balanced game that is more complex than deploying more/better HAVs than the opponent. When you know the outcome of the battle with 95% accuracy 60 seconds in by the map, there's a problem.
I swear, playing pubs not in a tank squad is like pulling teeth most of the time. *reads title* no...
At least then infantry would serve a purpose other than hacking.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Ghosts Chance
Inf4m0us
477
|
Posted - 2013.12.17 12:20:00 -
[4] - Quote
when i run ground as assult, i just aavoid all the enemy tanks, its works better then you think if your used to using your own team as bait :P
if a tank kills me, that guy holding an AR would of as well. i dont really mind dieing to it because they are huge and loud and i should of saw the damn thing coming |
Korvin Lomont
United Pwnage Service RISE of LEGION
360
|
Posted - 2013.12.17 12:22:00 -
[5] - Quote
Borne Velvalor wrote:...several fully kitted out Madrugars and Gunnlogis on the enemy side of every other battle I join. I found tanking before to often be frustrating, but at least I could drop the tank and put my boots on the ground when things got frustrating. Now, you need to run HAVs 24/7 if you can just to halt the enemy HAVs, at least at the time of day I play.
HAVs popping HAVs doesn't even work when there's 5 enemy HAVs on the enemy side of every other match. When you saw 6 names from one big corp or a qynch in the feed before, you knew things would be tough. Now, when you see that, you know they'll be deploying their whole quota in HAVs against your one HAV, one squaddies HAV and 14 assorted berries.
Every match depends almost solely on how many HAVs, with what guns and what modules, are deployed at the start, and if you're willing to throw ISK at the screen replacing them. HAVs are the main attraction and infantry are a sideshow, except when in installations that usually get 3HKO'd by a rail tank or forge gun anyway. Once one side wins the tank wars at the beginning of the match, they keep it that way. Good luck deploying one HAV without it getting popped on deployment by a 2-3HKO amped particle accelerator 350m away, let alone 5 to match the enemy's force.
This is Tank 514 and it is far worse than AR 514 ever was. I used to like tanking, now I see several HAVs on every battlefield all soaking up AV like sponges, running in packs, cheap as dirt and I want to puke. I don't want a GêP.0 K/D against infantry. I want a balanced game that is more complex than deploying more/better HAVs than the opponent. When you know the outcome of the battle with 95% accuracy 60 seconds in by the map, there's a problem.
I swear, playing pubs not in a tank squad is like pulling teeth most of the time.
Sad but true. |
Borne Velvalor
Endless Hatred
1062
|
Posted - 2013.12.17 12:23:00 -
[6] - Quote
Ghosts Chance wrote:when i run ground as assult, i just aavoid all the enemy tanks, its works better then you think if your used to using your own team as bait :P
if a tank kills me, that guy holding an AR would of as well. i dont really mind dieing to it because they are huge and loud and i should of saw the damn thing coming I don't mind avoiding 1. When there's 5 guarding the only Domination point? Also, can't escape something that moves 1000 KM/H with a +30% Nitrous Injector that kills you in 4 bullets from up to 175m away with a Blaster. I should know when I clone over 50% of the enemy clones most of the time the enemy fails to deploy a HAV in Ambush.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Kasote Denzara
A Vulture
1383
|
Posted - 2013.12.17 12:24:00 -
[7] - Quote
I got bored of popping tanks, so I just sort of avoid them now. They're too cheap to be of any impact at loss, so there's little purpose in killing them. They're worthless if you just avoid them. If they had any balls, they wouldn't be in the tank in the first place (or so I say). Death by gun > death by tank.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
You can find me in Gallente's FW. I smell of freedom.
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Takahiro Kashuken
Red Star. EoN.
1961
|
Posted - 2013.12.17 12:32:00 -
[8] - Quote
I would rarther have no infantry than several fully kitted out protobears on the enemy side of every other battle I join
Oh wait that was happening for months and the only way you could counter was in your own protobear gear or just go BPO anyways, i bet you didnt complain about that when you protostomped
|
Korvin Lomont
United Pwnage Service RISE of LEGION
360
|
Posted - 2013.12.17 12:36:00 -
[9] - Quote
Takahiro Kashuken wrote:I would rarther have no infantry than several fully kitted out protobears on the enemy side of every other battle I join
Oh wait that was happening for months and the only way you could counter was in your own protobear gear or just go BPO anyways, i bet you didnt complain about that when you protostomped
Yeah proto stomping is annoying but its mostly not the suit, I have killed so many protos just in std gear...it becomes difficult if you face organised protousers on one side and unorganised blues on the other side (or squads that leave once they see organised squads on the other side). |
Borne Velvalor
Endless Hatred
1065
|
Posted - 2013.12.17 12:39:00 -
[10] - Quote
Takahiro Kashuken wrote:I would rarther have no infantry than several fully kitted out protobears on the enemy side of every other battle I join
Oh wait that was happening for months and the only way you could counter was in your own protobear gear or just go BPO anyways, i bet you didnt complain about that when you protostomped
I didn't like protostomping.
Also, there's a difference between a 69k iron wall that takes 0 SP and is impossible to go ISK negative in and a suit that gives you some extra HP and damage with a large SP and ISK investment. It's protostomping on a much more deadly, gamebreaking scale. I run mostly STD and ADV gear and, guess what, I actually kill protos! Wow, amazing, I actually had a 2.0+ K/D 90% of matches in standard gear before 1.7! Tankstomping is protostomping times a thousand. You can kill a proto in seconds with a militia assault rifle and multiple protos with a grenade. A full squad of prototypes is problematic, but they are far more killable than a full squad of tanks.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
|
Takahiro Kashuken
Red Star. EoN.
1961
|
Posted - 2013.12.17 12:47:00 -
[11] - Quote
Borne Velvalor wrote:Takahiro Kashuken wrote:I would rarther have no infantry than several fully kitted out protobears on the enemy side of every other battle I join
Oh wait that was happening for months and the only way you could counter was in your own protobear gear or just go BPO anyways, i bet you didnt complain about that when you protostomped
I didn't like protostomping. Also, there's a difference between a 69k iron wall that takes 0 SP and is impossible to go ISK negative in and a suit that gives you some extra HP and damage with a large SP and ISK investment. It's protostomping on a much more deadly, gamebreaking scale. I run mostly STD and ADV gear and, guess what, I actually kill protos! Wow, amazing, I actually had a 2.0+ K/D 90% of matches in standard gear before 1.7! Tankstomping is protostomping times a thousand. You can kill a proto in seconds with a militia assault rifle and multiple protos with a grenade. A full squad of prototypes is problematic, but they are far more killable than a full squad of tanks.
A 0SP/ISK BPO suit is also impossible to go negative in and kicker is it can kill protosuits aslong as i get the drop on them and not scanned for 100m away before hand
A gamebreaking scale? protobears redlined the enemy instantly without even trying causing mass snipers and even tanks back in the day got protostomped on, now if tanks are stomping bring out your own tank since even milita can fight back quite well
Tanks are quite easy to kill and hella easy to avoid as infantry, but like any protobear stomping squad if its an organized proto tank stomping squad you will find it hard
Protobear stomping = tank stomping
Its the same thing, except you dont like it because the shoe is on the other foot and kicking your arse |
Slag Emberforge
Immortal Retribution
317
|
Posted - 2013.12.17 12:47:00 -
[12] - Quote
Borne Velvalor wrote:Takahiro Kashuken wrote:I would rarther have no infantry than several fully kitted out protobears on the enemy side of every other battle I join
Oh wait that was happening for months and the only way you could counter was in your own protobear gear or just go BPO anyways, i bet you didnt complain about that when you protostomped
I didn't like protostomping. Also, there's a difference between a 69k iron wall that takes 0 SP and is impossible to go ISK negative in and a suit that gives you some extra HP and damage with a large SP and ISK investment. It's protostomping on a much more deadly, gamebreaking scale. I run mostly STD and ADV gear and, guess what, I actually kill protos! Wow, amazing, I actually had a 2.0+ K/D 90% of matches in standard gear before 1.7! Tankstomping is protostomping times a thousand. You can kill a proto in seconds with a militia assault rifle and multiple protos with a grenade. A full squad of prototypes is problematic, but they are far more killable than a full squad of tanks.
QFT
Also the investment Is so low that killing an advanced suit is the same amount of ISK added to the pool, so why should I waste all that time and effort taking a 1-3 minutes to destroy a tank (depending if they flee before I can land the killing blow).
I mean really, I can kill a proto in no time at all with my syndicate SMG, and it costs me nothing, or I can hunt tanks and put in far more an investment than these scrubs and see paltry returns. |
Jack McReady
DUST University Ivy League
955
|
Posted - 2013.12.17 12:53:00 -
[13] - Quote
notice something funny? everytime someone points towards tank balance issues, always the same guys which are known as just being bad tank pilots & hatemail writing scrubs step in defending it |
GHOSTLY ANNIHILATOR
1114
|
Posted - 2013.12.17 12:54:00 -
[14] - Quote
So many kids in tanks so little fuks given seriously every tank driver is **** they have to use a crutch in the game cuz there A. KD is trash B. Cod 13 year olds C. CCP cant fix it D. If ur obviosly a tanker reading this u obviously suk at the game because u provide no help whatsoever uu think udo but u dont U cant get out to capture an objective and last of all now i made u mad LOL ;-) MY 2 CENTS.
G£«NASCAR 514 !!!!!!!!!!G£«
Check out my Youtube
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Rasatsu
Much Crying Old Experts
956
|
Posted - 2013.12.17 12:54:00 -
[15] - Quote
Why aren't you just driving an LAV in such a target rich environment? |
Ghosts Chance
Inf4m0us
477
|
Posted - 2013.12.17 12:58:00 -
[16] - Quote
Borne Velvalor wrote:Ghosts Chance wrote:when i run ground as assult, i just aavoid all the enemy tanks, its works better then you think if your used to using your own team as bait :P
if a tank kills me, that guy holding an AR would of as well. i dont really mind dieing to it because they are huge and loud and i should of saw the damn thing coming I don't mind avoiding 1. When there's 5 guarding the only Domination point? Also, can't escape something that moves 1000 KM/H with a +30% Nitrous Injector that kills you in 4 bullets from up to 175m away with a Blaster. I should know when I clone over 50% of the enemy clones most of the time the enemy fails to deploy a HAV in Ambush.
aparently not knowing that you cant escape it is the key to being able to escape it.
as i escape them all the time |
Borne Velvalor
Endless Hatred
1066
|
Posted - 2013.12.17 13:12:00 -
[17] - Quote
Takahiro Kashuken wrote:Borne Velvalor wrote:Takahiro Kashuken wrote:I would rarther have no infantry than several fully kitted out protobears on the enemy side of every other battle I join
Oh wait that was happening for months and the only way you could counter was in your own protobear gear or just go BPO anyways, i bet you didnt complain about that when you protostomped
I didn't like protostomping. Also, there's a difference between a 69k iron wall that takes 0 SP and is impossible to go ISK negative in and a suit that gives you some extra HP and damage with a large SP and ISK investment. It's protostomping on a much more deadly, gamebreaking scale. I run mostly STD and ADV gear and, guess what, I actually kill protos! Wow, amazing, I actually had a 2.0+ K/D 90% of matches in standard gear before 1.7! Tankstomping is protostomping times a thousand. You can kill a proto in seconds with a militia assault rifle and multiple protos with a grenade. A full squad of prototypes is problematic, but they are far more killable than a full squad of tanks. A 0SP/ISK BPO suit is also impossible to go negative in and kicker is it can kill protosuits aslong as i get the drop on them and not scanned for 100m away before hand A gamebreaking scale? protobears redlined the enemy instantly without even trying causing mass snipers and even tanks back in the day got protostomped on, now if tanks are stomping bring out your own tank since even milita can fight back quite well Tanks are quite easy to kill and hella easy to avoid as infantry, but like any protobear stomping squad if its an organized proto tank stomping squad you will find it hard Protobear stomping = tank stomping Its the same thing, except you dont like it because the shoe is on the other foot and kicking your arse I guess you could've taken, "I didn't like protostomping" as, "I didn't enjoy doing it but did it anyway." No, I meant that I didn't do it and it felt unfair that there was no defense for newbs. I have tanked on and off for months, seriously in 1.6. The shoe can't be on the other foot when the roles are reversed.
Also, using poor gear to defeat high gear takes some skill and tactics. It's about HOW it gets the job done. Meanwhile, you can drop in endless militia tanks and get a much higher K/D than any protobear I've EVER known and still easily break even. Lower tier tanks can die to good AV, while higher tier tanks simply shred everything apart and only die to other tanks. Essentially, it's like having:
STD Gear < ADV Gear < PRO Gear < Even better PRO gear anyone can use < Even better better PRO gear that dedicated tankers can use.
I have a 6.5 weekly K/D. Taking out ground deaths it's probably closer to a 10.0. In matches where my team has tank superiority, I usually go something like 20/0 or 20/1. I run solo or in small squads a fair bit and do better, obviously, with good help. That's not the problem. I'm not complaining because my poor little K/D is suffering and I'm getting stomped. I'm complaining because tank "balance" is broken as all hell, making matches even more predictable than before and pointless without better tank support than the opponent. Either they have good tank support and I'm on my own against the hoarde, or the shoe is on the other foot and I'm part of the hoarde. I don't want a hoarde on either side. Save that **** for FW, maybe, but keep it out of pubs along with 2 q-synched full proto squads against 16 guys fresh from the academy.
Ghosts Chance wrote: aparently not knowing that you cant escape it is the key to being able to escape it.
as i escape them all the time
I escape crappy pilots all the time and ones that don't notice me/are too busy to kill me. Around 10% of players my crosshairs graze escape when I get serious and use some thing other than a militia HAV, in a good match. I camped WarRavens once, and 90% of the killfeed for 25 kills (50 clone match) was just my kills. Depends on the mode, map, how many enemy tanks there are and how many of your tanks are distracting them. It's pretty hard to escape a good tanker if he wants to kill you.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Borne Velvalor
Endless Hatred
1066
|
Posted - 2013.12.17 13:14:00 -
[18] - Quote
Rasatsu wrote:Why aren't you just driving an LAV in such a target rich environment? The fact that players need to pack bombs into LAVs and OHKO HAVs because there's so many presents a problem. Also, 2 guys on my squad did this today and popped 2 of 4 enemy tanks. 20 seconds later, there's 4 tanks again.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Orber Gen
Academy Inferno E-R-A
133
|
Posted - 2013.12.17 13:22:00 -
[19] - Quote
I'm start tanking ))) Cause this is *** - u running in proto gear, killing ppls, then they bring 6 tanks and ur team is done.
Also my militia soma is good for wallet, only 50k ISK for 18-24 kills with 0 deaths. Yea, sometimes i get killed by railgun tanks, or madrugars with proto guns, but hey )))
Adapt or die :) So spawn ur militia tanks and lets make some Tanks514 |
Borne Velvalor
Endless Hatred
1067
|
Posted - 2013.12.17 13:25:00 -
[20] - Quote
Orber Gen wrote:I'm start tanking ))) Cause this is *** - u running in proto gear, killing ppls, then they bring 6 tanks and ur team is done. Also my militia soma is good for wallet, only 50k ISK for 18-24 kills with 0 deaths. Yea, sometimes i get killed by railgun tanks, or madrugars with proto guns, but hey ))) Adapt or die :) So spawn ur militia tanks and lets make some Tanks514 I choose "troll." It's where I drop 5 assorted non-MLT HAVs into an Ambush with multiple seats until our whole team is in tanks, deploying more as they fall. Impossible to ever lose if you deploy fast enough, it's a brilliant strategy for those willing to use blueberries as steel meatshields for a high enough price.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
|
Ghosts Chance
Inf4m0us
477
|
Posted - 2013.12.17 13:27:00 -
[21] - Quote
Borne Velvalor wrote:Orber Gen wrote:I'm start tanking ))) Cause this is *** - u running in proto gear, killing ppls, then they bring 6 tanks and ur team is done. Also my militia soma is good for wallet, only 50k ISK for 18-24 kills with 0 deaths. Yea, sometimes i get killed by railgun tanks, or madrugars with proto guns, but hey ))) Adapt or die :) So spawn ur militia tanks and lets make some Tanks514 I choose "troll." It's where I drop 5 assorted non-MLT HAVs into an Ambush with multiple seats until our whole team is in tanks, deploying more as they fall. Impossible to ever lose if you deploy fast enough, it's a brilliant strategy for those willing to use blueberries as steel meatshields for a high enough price.
THIS is hilarious, blueberrys see a tank and the first thing they do is try to climb in....
+1 for using that behavior to your advantage sir |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
86
|
Posted - 2013.12.17 13:31:00 -
[22] - Quote
AV was op for 6 months. so in return tanks are now OP.
i have played a few games where the enemy has 5 tanks and i drop my one ''landmaster'' fit. i can manage to anhilte thier crappy millita fits. i know what iam doing with tanks. all you need to do is play smart and play safe. |
Orber Gen
Academy Inferno E-R-A
133
|
Posted - 2013.12.17 13:35:00 -
[23] - Quote
I think that DEVs should code smart |
Takahiro Kashuken
Red Star. EoN.
1961
|
Posted - 2013.12.17 13:39:00 -
[24] - Quote
Borne Velvalor wrote:Takahiro Kashuken wrote:Borne Velvalor wrote:Takahiro Kashuken wrote:I would rarther have no infantry than several fully kitted out protobears on the enemy side of every other battle I join
Oh wait that was happening for months and the only way you could counter was in your own protobear gear or just go BPO anyways, i bet you didnt complain about that when you protostomped
I didn't like protostomping. Also, there's a difference between a 69k iron wall that takes 0 SP and is impossible to go ISK negative in and a suit that gives you some extra HP and damage with a large SP and ISK investment. It's protostomping on a much more deadly, gamebreaking scale. I run mostly STD and ADV gear and, guess what, I actually kill protos! Wow, amazing, I actually had a 2.0+ K/D 90% of matches in standard gear before 1.7! Tankstomping is protostomping times a thousand. You can kill a proto in seconds with a militia assault rifle and multiple protos with a grenade. A full squad of prototypes is problematic, but they are far more killable than a full squad of tanks. A 0SP/ISK BPO suit is also impossible to go negative in and kicker is it can kill protosuits aslong as i get the drop on them and not scanned for 100m away before hand A gamebreaking scale? protobears redlined the enemy instantly without even trying causing mass snipers and even tanks back in the day got protostomped on, now if tanks are stomping bring out your own tank since even milita can fight back quite well Tanks are quite easy to kill and hella easy to avoid as infantry, but like any protobear stomping squad if its an organized proto tank stomping squad you will find it hard Protobear stomping = tank stomping Its the same thing, except you dont like it because the shoe is on the other foot and kicking your arse I guess you could've taken, "I didn't like protostomping" as, "I didn't enjoy doing it but did it anyway." No, I meant that I didn't do it and it felt unfair that there was no defense for newbs. I have tanked on and off for months, seriously in 1.6. The shoe can't be on the other foot when the roles are reversed. Also, using poor gear to defeat high gear takes some skill and tactics. It's about HOW it gets the job done. Meanwhile, you can drop in endless militia tanks and get a much higher K/D than any protobear I've EVER known and still easily break even. Lower tier tanks can die to good AV, while higher tier tanks simply shred everything apart and only die to other tanks. Essentially, it's like having: STD Gear < ADV Gear < PRO Gear < Even better PRO gear anyone can use < Even better better PRO gear that dedicated tankers can use. I have a 6.5 weekly K/D. Taking out ground deaths it's probably closer to a 10.0. In matches where my team has tank superiority, I usually go something like 20/0 or 20/1. I run solo or in small squads a fair bit and do better, obviously, with good help. That's not the problem. I'm not complaining because my poor little K/D is suffering and I'm getting stomped. I'm complaining because tank "balance" is broken as all hell, making matches even more predictable than before and pointless without better tank support than the opponent. Either they have good tank support and I'm on my own against the hoarde, or the shoe is on the other foot and I'm part of the hoarde. I don't want a hoarde on either side. Save that **** for FW, maybe, but keep it out of pubs along with 2 q-synched full proto squads against 16 guys fresh from the academy. .
Protobear can be killed by militia, militia tank can kill proper tank - I dont see how the balance is broken and your flowchart is pure lies
What your problem is with matchmaking, you said it yourself you are either with or against the horde and it was the same pre 1.7 with protobears you were against or with them, its the same problem
Except tanks are now useful, much more useful than pre 1.7, same can be said for DS but its not the end all and be all
Take skirmish, pre 1.7 protobears would win easily and stomp infantry and every letter, tanks were a nonfactor and got whacked easily enough, now 1.7 tanks can change a game, they can at least help and hold the outside points, its not infantry turf unless its in the city or a confined space |
CPL Bloodstone
SVER True Blood Public Disorder.
235
|
Posted - 2013.12.17 13:43:00 -
[25] - Quote
I have 100 kaakakota rail tanks I findky found a use for. Blowin up tons of other tanks!
Woman are like bacon, They Smell , look, taste good and slowly kills men.
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Borne Velvalor
Endless Hatred
1067
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Posted - 2013.12.17 13:45:00 -
[26] - Quote
Takahiro Kashuken wrote:Borne Velvalor wrote:Takahiro Kashuken wrote:Borne Velvalor wrote:Takahiro Kashuken wrote:I would rarther have no infantry than several fully kitted out protobears on the enemy side of every other battle I join
Oh wait that was happening for months and the only way you could counter was in your own protobear gear or just go BPO anyways, i bet you didnt complain about that when you protostomped
I didn't like protostomping. Also, there's a difference between a 69k iron wall that takes 0 SP and is impossible to go ISK negative in and a suit that gives you some extra HP and damage with a large SP and ISK investment. It's protostomping on a much more deadly, gamebreaking scale. I run mostly STD and ADV gear and, guess what, I actually kill protos! Wow, amazing, I actually had a 2.0+ K/D 90% of matches in standard gear before 1.7! Tankstomping is protostomping times a thousand. You can kill a proto in seconds with a militia assault rifle and multiple protos with a grenade. A full squad of prototypes is problematic, but they are far more killable than a full squad of tanks. A 0SP/ISK BPO suit is also impossible to go negative in and kicker is it can kill protosuits aslong as i get the drop on them and not scanned for 100m away before hand A gamebreaking scale? protobears redlined the enemy instantly without even trying causing mass snipers and even tanks back in the day got protostomped on, now if tanks are stomping bring out your own tank since even milita can fight back quite well Tanks are quite easy to kill and hella easy to avoid as infantry, but like any protobear stomping squad if its an organized proto tank stomping squad you will find it hard Protobear stomping = tank stomping Its the same thing, except you dont like it because the shoe is on the other foot and kicking your arse I guess you could've taken, "I didn't like protostomping" as, "I didn't enjoy doing it but did it anyway." No, I meant that I didn't do it and it felt unfair that there was no defense for newbs. I have tanked on and off for months, seriously in 1.6. The shoe can't be on the other foot when the roles are reversed. Also, using poor gear to defeat high gear takes some skill and tactics. It's about HOW it gets the job done. Meanwhile, you can drop in endless militia tanks and get a much higher K/D than any protobear I've EVER known and still easily break even. Lower tier tanks can die to good AV, while higher tier tanks simply shred everything apart and only die to other tanks. Essentially, it's like having: STD Gear < ADV Gear < PRO Gear < Even better PRO gear anyone can use < Even better better PRO gear that dedicated tankers can use. I have a 6.5 weekly K/D. Taking out ground deaths it's probably closer to a 10.0. In matches where my team has tank superiority, I usually go something like 20/0 or 20/1. I run solo or in small squads a fair bit and do better, obviously, with good help. That's not the problem. I'm not complaining because my poor little K/D is suffering and I'm getting stomped. I'm complaining because tank "balance" is broken as all hell, making matches even more predictable than before and pointless without better tank support than the opponent. Either they have good tank support and I'm on my own against the hoarde, or the shoe is on the other foot and I'm part of the hoarde. I don't want a hoarde on either side. Save that **** for FW, maybe, but keep it out of pubs along with 2 q-synched full proto squads against 16 guys fresh from the academy. . Protobear can be killed by militia, militia tank can kill proper tank - I dont see how the balance is broken and your flowchart is pure lies What your problem is with matchmaking, you said it yourself you are either with or against the horde and it was the same pre 1.7 with protobears you were against or with them, its the same problem Except tanks are now useful, much more useful than pre 1.7, same can be said for DS but its not the end all and be all Take skirmish, pre 1.7 protobears would win easily and stomp infantry and every letter, tanks were a nonfactor and got whacked easily enough, now 1.7 tanks can change a game, they can at least help and hold the outside points, its not infantry turf unless its in the city or a confined space My Gunnlogi can pop 2 Somas in a 2 v 1 with hardeners up, sponging all of the damage. Missiles to unwary HAVs work and amped Railguns work until the enemy brings out better Railguns. I can run at 3 protos and drop one of them. I cannot do that with a tank because the TTKs are escalated.
Matchmaking is, indeed, the source of the most frustration. However, it's not like matchmaking could tell who's actively tanking or not, even looking at SP distributions. The problem with tanks is that tanks > infantry, so you usually need to dominate tanks to win many maps.
They do more than help. If the enemy does not bring HAVs to stop me, I can clone whole Ambush squads, set up uplinks on every point in Skirmish and completely prevent the enemy from capturing the point in Domination, provided I can cover it depending on the map. They could always change games in good hands, especially in pubs. Confined spaces aren't even infantry turd with a shield hardener or two up.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Takahiro Kashuken
Red Star. EoN.
1962
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Posted - 2013.12.17 13:56:00 -
[27] - Quote
Borne Velvalor wrote: My Gunnlogi can pop 2 Somas in a 2 v 1 with hardeners up, sponging all of the damage. Missiles to unwary HAVs work and amped Railguns work until the enemy brings out better Railguns. I can run at 3 protos and drop one of them. I cannot do that with a tank because the TTKs are escalated.
Matchmaking is, indeed, the source of the most frustration. However, it's not like matchmaking could tell who's actively tanking or not, even looking at SP distributions. The problem with tanks is that tanks > infantry, so you usually need to dominate tanks to win many maps.
They do more than help. If the enemy does not bring HAVs to stop me, I can clone whole Ambush squads, set up uplinks on every point in Skirmish and completely prevent the enemy from capturing the point in Domination, provided I can cover it depending on the map. They could always change games in good hands, especially in pubs. Confined spaces aren't even infantry turd with a shield hardener or two up.
Gunlogi - Shield based - Rail or missiles prefered choice
Soma - Militia armor based tank - Blaster is the only thing you can put on it unless you skip on tank
Hardeners - 60% resistance to all incoming damage
60% resistance to a blaster is enough to not even halt your regen, also the soma has to be near point blank to cause enough damage to stop your regen
If you run missiles you will alpha that tank with a full auto volley
I dont see the point of your example tbh
Tanks > infantry - Its a tank with a large gun on it, generally my blaster tank is built to be anti infantry, do you expect a rail rifle to do enough damage to kill a tank?
lolambush
If the enemy do not bring a tank or AV to stop you then you should stomp, if there is no one to stop you on the enemy team will a magic rock appear to stop you? no, its upto the enemy to make a move and do something
Also last i checked my tank cant fit through a door |
Operative 1171 Aajli
Bragian Order Amarr Empire
874
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Posted - 2013.12.17 14:05:00 -
[28] - Quote
GHOSTLY ANNIHILATOR wrote:So many kids in tanks so little fuks given seriously every tank driver is **** they have to use a crutch in the game cuz there A. KD is trash B. Cod 13 year olds C. CCP cant fix it D. If ur obviosly a tanker reading this u obviously suk at the game because u provide no help whatsoever uu think udo but u dont U cant get out to capture an objective and last of all now i made u mad LOL ;-) MY 2 CENTS.
I think the reason most of us run tanks is the same reason anybody does anything in this game GÇö it's f*cking fun! Seriously, grab a tank, grab whatever and have some damn fun rather than making excuses for why you are better than everybody else.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Borne Velvalor
Endless Hatred
1067
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Posted - 2013.12.17 14:05:00 -
[29] - Quote
Takahiro Kashuken wrote:Borne Velvalor wrote: My Gunnlogi can pop 2 Somas in a 2 v 1 with hardeners up, sponging all of the damage. Missiles to unwary HAVs work and amped Railguns work until the enemy brings out better Railguns. I can run at 3 protos and drop one of them. I cannot do that with a tank because the TTKs are escalated.
Matchmaking is, indeed, the source of the most frustration. However, it's not like matchmaking could tell who's actively tanking or not, even looking at SP distributions. The problem with tanks is that tanks > infantry, so you usually need to dominate tanks to win many maps.
They do more than help. If the enemy does not bring HAVs to stop me, I can clone whole Ambush squads, set up uplinks on every point in Skirmish and completely prevent the enemy from capturing the point in Domination, provided I can cover it depending on the map. They could always change games in good hands, especially in pubs. Confined spaces aren't even infantry turd with a shield hardener or two up.
Gunlogi - Shield based - Rail or missiles prefered choice Soma - Militia armor based tank - Blaster is the only thing you can put on it unless you skip on tank Hardeners - 60% resistance to all incoming damage 60% resistance to a blaster is enough to not even halt your regen, also the soma has to be near point blank to cause enough damage to stop your regen If you run missiles you will alpha that tank with a full auto volley I dont see the point of your example tbh Tanks > infantry - Its a tank with a large gun on it, generally my blaster tank is built to be anti infantry, do you expect a rail rifle to do enough damage to kill a tank? lolambush If the enemy do not bring a tank or AV to stop you then you should stomp, if there is no one to stop you on the enemy team will a magic rock appear to stop you? no, its upto the enemy to make a move and do something Also last i checked my tank cant fit through a door
No, I do not expect Rail Rifles to kill tanks. I expect 3 guys with Swarm Launchers to kill a tank. I also expect some sort of strategy beyond "LET THEM HAVE TANKS!" and dropping 5 of them.
As for the resistance... that was my point? My Gunnlogi can easily take out 2 miltia tanks at once within my range. Aside from glass cannon Missiles and preemptive Railguns, it's hard to take out enemy tanks with militia tanks. This makes sense, but not when a decent STD HAV can be built for less than twice the price of a proto suit and spammed everywhere by anyone that's not dirt poor. It really doesn't cost that much to run with corp mates and drop good HAVs everywhere, while the blueberries only have militia HAVs to fight them with (provided they can deploy them).
Also, Blasters are anti infantry. That's why a good Madrugar can make itself immune to all militia tank fire, pop them in 5-6 seconds and generally tank through everything, including a full amped missile volley to the face provided he knows where you are/strikes first, which is kind of easy when there's 5 tanks cruising around. Gunnlogi's usually try to fit an amp which lowers their potential to tank since they use highs for shield tanking, but cycled shield hardeners might as well be immune to Blaster fire, 2 can tank any missile volley, Railguns don't work when there's 2 Railgun tanks already positioned above you, ready to pounce as soon as a sightline becomes available.
Militia tanks only kill if you strike first and/or the enemy is an idiot. They are no match for the kind of tank spam I saw today.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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chase rowland
The Enclave Syndicate Dark Taboo
122
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Posted - 2013.12.17 14:08:00 -
[30] - Quote
Ghosts Chance wrote:when i run ground as assult, i just aavoid all the enemy tanks, its works better then you think if your used to using your own team as bait :P
if a tank kills me, that guy holding an AR would of as well. i dont really mind dieing to it because they are huge and loud and i should of saw the damn thing coming listen to the wise one. this is balance, tanks cant go inside buildings. stop going into the open like a rucking fetard |
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