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Korvin Lomont
United Pwnage Service RISE of LEGION
360
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Posted - 2013.12.17 12:22:00 -
[1] - Quote
Borne Velvalor wrote:...several fully kitted out Madrugars and Gunnlogis on the enemy side of every other battle I join. I found tanking before to often be frustrating, but at least I could drop the tank and put my boots on the ground when things got frustrating. Now, you need to run HAVs 24/7 if you can just to halt the enemy HAVs, at least at the time of day I play.
HAVs popping HAVs doesn't even work when there's 5 enemy HAVs on the enemy side of every other match. When you saw 6 names from one big corp or a qynch in the feed before, you knew things would be tough. Now, when you see that, you know they'll be deploying their whole quota in HAVs against your one HAV, one squaddies HAV and 14 assorted berries.
Every match depends almost solely on how many HAVs, with what guns and what modules, are deployed at the start, and if you're willing to throw ISK at the screen replacing them. HAVs are the main attraction and infantry are a sideshow, except when in installations that usually get 3HKO'd by a rail tank or forge gun anyway. Once one side wins the tank wars at the beginning of the match, they keep it that way. Good luck deploying one HAV without it getting popped on deployment by a 2-3HKO amped particle accelerator 350m away, let alone 5 to match the enemy's force.
This is Tank 514 and it is far worse than AR 514 ever was. I used to like tanking, now I see several HAVs on every battlefield all soaking up AV like sponges, running in packs, cheap as dirt and I want to puke. I don't want a GêP.0 K/D against infantry. I want a balanced game that is more complex than deploying more/better HAVs than the opponent. When you know the outcome of the battle with 95% accuracy 60 seconds in by the map, there's a problem.
I swear, playing pubs not in a tank squad is like pulling teeth most of the time.
Sad but true. |
Korvin Lomont
United Pwnage Service RISE of LEGION
360
|
Posted - 2013.12.17 12:36:00 -
[2] - Quote
Takahiro Kashuken wrote:I would rarther have no infantry than several fully kitted out protobears on the enemy side of every other battle I join
Oh wait that was happening for months and the only way you could counter was in your own protobear gear or just go BPO anyways, i bet you didnt complain about that when you protostomped
Yeah proto stomping is annoying but its mostly not the suit, I have killed so many protos just in std gear...it becomes difficult if you face organised protousers on one side and unorganised blues on the other side (or squads that leave once they see organised squads on the other side). |
Korvin Lomont
United Pwnage Service RISE of LEGION
361
|
Posted - 2013.12.17 14:20:00 -
[3] - Quote
Takahiro Kashuken wrote:Borne Velvalor wrote:Takahiro Kashuken wrote:I would rarther have no infantry than several fully kitted out protobears on the enemy side of every other battle I join
Oh wait that was happening for months and the only way you could counter was in your own protobear gear or just go BPO anyways, i bet you didnt complain about that when you protostomped
I didn't like protostomping. Also, there's a difference between a 69k iron wall that takes 0 SP and is impossible to go ISK negative in and a suit that gives you some extra HP and damage with a large SP and ISK investment. It's protostomping on a much more deadly, gamebreaking scale. I run mostly STD and ADV gear and, guess what, I actually kill protos! Wow, amazing, I actually had a 2.0+ K/D 90% of matches in standard gear before 1.7! Tankstomping is protostomping times a thousand. You can kill a proto in seconds with a militia assault rifle and multiple protos with a grenade. A full squad of prototypes is problematic, but they are far more killable than a full squad of tanks. A 0SP/ISK BPO suit is also impossible to go negative in and kicker is it can kill protosuits aslong as i get the drop on them and not scanned for 100m away before hand A gamebreaking scale? protobears redlined the enemy instantly without even trying causing mass snipers and even tanks back in the day got protostomped on, now if tanks are stomping bring out your own tank since even milita can fight back quite well Tanks are quite easy to kill and hella easy to avoid as infantry, but like any protobear stomping squad if its an organized proto tank stomping squad you will find it hard Protobear stomping = tank stomping Its the same thing, except you dont like it because the shoe is on the other foot and kicking your arse
Well I guess the main difference between Protostomping and Tankstomping is the feeling of beeing helpless against tanks.
Currently the ways to destroy tanks are quite limited and thats not true for protostompers. Against protostompers you could always choose a cheap or starter fit and still get kills if you are smart and try. Youn may go negative in KD/R but at least to me ist satisfiying to see a Protobear having 5 or deaths, Because I know he won't be ISK positve.
With tanks it is different all you can do to be halway be sure to kill a tank is bringing another tank (or packs of proto AV and RE packed LAV wich is no option in FW) and If you know you will get stomped either way even the relative cheap investment of 70Kfor a militia is a lot.
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