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Shizuo Tanaka
Cassardis
0
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Posted - 2013.12.16 21:34:00 -
[1] - Quote
Hello all. First off, I would like to thank the community that has been active in this forum, because stumbling upon the various threads here is what finally motivated me to actually learn and play the game.
To begin, I guess I'll give you some backstory on me playing Dust. I am technically a "player since day one" (sometime during the first week), however, I was pretty overwhelmed by the game and also rather busy, so I played for a few hours and then quit. In September or so I decided to load it up again, joined a random corporation (it's mostly dead now) ,read an article on skills to get the basics, bought an advanced assault rifle and accompanying skills, and played for a bit. From then until December, I played on and off very briefly (cumulative of 15 hours at most). This month, I browsed through this forum, actually started to understand the game, and I have been playing a lot in the past two weeks. So, I suppose I will share with you all some of my thoughts on the game, as well as hopefully get some questions answered.
Impressions I suppose I will present this as a rambling series of bullets, and I'll try to keep it short.
The minimap is next to useless to me. I can't really orient myself using it. Something that I think would help a lot would be if the NULL cannons, rather than always staying at the top, moved around the edges based on what direction they were in. This kind of goes in combination with the huge size of the maps: it's nice, but sometimes it's hard to figure out where you are. Sometimes there's also a lot of running.
There really should be more militia weapons: having to drop 150K and thousands of skill points just to try out a weapon class and find you dislike it is silly.
This is both a question and a remark: it seems like the progression is unsustainable. Let me clarify: clearly, to advance in the game, one wants to get better dropsuits, weapons, etc. However, it seems to me that one doesn't really earn more money, even if they do better ingame, making the cost of prototypes and so on prohibitive. Perhaps it is that I am not very good, (full disclaimer: I will acknowledge that I am extremely bad at FPS games. Improving, but still terrible on the whole) but it seems like whether my k/d is 0.2 or 1, I always earn ~150K per match.
Some questions:
Could someone point me to an up to date guide on skill progression and general advice concerning what to get? I am still pretty unsure of where I want to go with my character. I have about six million skill points I've accumulated from my inactive months, and about 2.5 million ISK. I generally play an assault oriented style, staying fairly flexible, and I've been trying out different weapons (I like the new combat rifles quite a bit). The vast number of skills is just what's bothering me, as well as my incessant worry about wasting SP that makes me very cautious about spending it.
What's the benefit of higher tier nanite injectors? Don't they all do the same thing?
How does scanning work? Is it built into dropsuits, do only certain ones have it, or do I need a module for it? Does it just show you enemies on the minimap, or something else as well?
How do orbital strikes work? I have found some explanations, but they didn't really help: apparently you can get some type of points playing in a squad, and once your squad accumulates enough they can call in an orbital strike? Do you still need an eve player to call one in?
Thanks for your time reading this.
Edit: one more question. Does race/origin actually play any meaningful role in game? |
Tch Tch
Red Shirts Away Team
78
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Posted - 2013.12.16 22:02:00 -
[2] - Quote
Scanning basics If your gun is aimed at it you light it up.
Passive Scanning Each suit has a base profile: which is how easy it it is to detect it. Heavies > Medium > Light Each suit has a base precision: how precise (small) a profile they can detect. Heavies > Medium > Light (big is bad as that is imprecise). Each suit can passively see its own class but not those smaller then it. Each suit has a base scan range of 10m except light suits which have a base range of 16m.
So passive scanners without skills or mods don't see far or much.
Active scans Essentiy by using an active scanner you: In general your precision becomes as good as a base scout or better, your range is 100m and if you are in a squad your team gets those benefits (and I believe you get WPs for kills that you have highlighted with the all seeing eye... no idea I haven't used this FOTM yet).
For orbitals your squad needs to get 2500 WP as a squad. If any WP are in support of the squad leaders commands the Squaddie gets 20% extra WP and the Squad Leader also gets another 20% ie 10 WP per kill defending an objective. So with 40% extra WP the squad could get 1800 WP plus 720 extra (40%) and trigger and orbital. Only a squad lead can trigger one.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Shizuo Tanaka
Cassardis
0
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Posted - 2013.12.16 22:17:00 -
[3] - Quote
Thanks for your response, that really cleared it up for me. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
152
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Posted - 2013.12.17 02:53:00 -
[4] - Quote
I believe higher tier nanite injectors revive people at a much higher percentage of their armour. |
Reav Hannari
Red Rock Outriders
2239
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Posted - 2013.12.17 04:33:00 -
[5] - Quote
Race only matters for starter suits and role playing reasons. Even your quarters are only partially based on your racial choice.
// Adapt or Die // Matari Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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Artificer Ghost
Bojo's School of the Trades
714
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Posted - 2013.12.17 04:39:00 -
[6] - Quote
Because no one told you: Join the Learning Coalition. We have a thread right here in the Rookie Training Grounds you can read.
I, personally, can show you a lot. Not to mention the other people in the Learning Coalition. I've helped many different students progress their skills, show them what they might like, and etc. Also, I have ISK. Take my money.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Fox Gaden
Immortal Guides
1883
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Posted - 2013.12.17 13:25:00 -
[7] - Quote
Financial Advancement: - As you get better you die less, so you lose less suits. - As you get better you kill more enemy, getting more WP and earning more ISK per battle. - If you get into Planetary Conquest battles you earn a lot more ISK. Suggested Reading: Fox Guide: DUST Economics 101, Not going Broke
Where to put your skill points: Fox Guide: Getting Started, Your First Steps in DUST
Higher tier Nanite Injectors res your patient with more Armour. Proto revives them with 100% armour.
How scanning works: The Unified Theory of Scan Profile
How orbital strikes work.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Vulpes Dolosus
SVER True Blood Public Disorder.
492
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Posted - 2013.12.17 19:46:00 -
[8] - Quote
Fox Gaden wrote:Higher tier Nanite Injectors res your patient with more Armour. Proto revives them with 100% armour. Correction:
The highest tier isk nanite injector (the Wiyrkomi) will only replenish 80% armor.
There is a new Faction Warfare needle, the Kaalakiota, that will replenish 100% armor. It requires Caldari Loyalty Points and lvl5 nanocircuitry.
Dropship Specialist
Kills- Incubus: 3; Pythons: 0; Other DS: 26; Tanks: 12 Gêå2
12/17
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Fox Gaden
Immortal Guides
1905
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Posted - 2013.12.17 20:17:00 -
[9] - Quote
Vulpes Dolosus wrote:Fox Gaden wrote:Higher tier Nanite Injectors res your patient with more Armour. Proto revives them with 100% armour. Correction: The highest tier isk nanite injector (the Wiyrkomi) will only replenish 80% armor. There is a new Faction Warfare needle, the Kaalakiota, that will replenish 100% armor. It requires Caldari Loyalty Points and lvl5 nanocircuitry. Thank you for catching that. I shall edit my post.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Ankbar Latrommi
Immortal Guides
8
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Posted - 2013.12.18 15:55:00 -
[10] - Quote
Tch Tch wrote:ie 10 WP per kill defending an objective.
What really qualifies as "defending an objective" anyway? And do we generate WP when we respond to a rally?
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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lee corwood
Knights Of Ender Public Disorder.
47
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Posted - 2013.12.18 16:10:00 -
[11] - Quote
The reason for a higher tier injector is really a benefit sometimes. When someone is likely to catch even one bullet from the opposition, your lowest injector isn't going to give them enough help to withstand it. A higher tier one will allow the player to get to cover and avoid: another death, which is 60wp to the reds, and get your blues back into the game faster.
One suggestion, if you are dead set on being assault, more power to you, but you might find a support role is more your style. I would recommend you try them all out. In every other fps I played, I would be assault. In this game, I struggled hard to be assault but found that support was where my niche was. It takes no skill to go into militia tanks and with vehicles where they are right now, you might try being a tanker. But if you suck at driving like I do, I recommend you take an uplink and a hive with you. See how it feels to be support instead of on the front lines.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Shizuo Tanaka
Cassardis
0
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Posted - 2013.12.18 23:09:00 -
[12] - Quote
Thanks for all your responses guys - you're all awesome. . I will definitely check out the learning coalition. As for lee's suggestion that I try out logistics - I had heard it was very skill point (and thus time) intensive, but I suppose there's no harm in getting the basic skills. I'll check out the logi guide linked in one of the stickies. Thanks again! |
Musta Tornius
Turalyon 514 Turalyon Alliance
792
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Posted - 2013.12.19 01:34:00 -
[13] - Quote
Ankbar Latrommi wrote:Tch Tch wrote:ie 10 WP per kill defending an objective. What really qualifies as "defending an objective" anyway? And do we generate WP when we respond to a rally?
You get defense WP when taking out enemies in the vicinity of the defend objective. Not sure about the rally point one, might be the same.
DUST514 Weapon Range & Information
Team Fairy DUST
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lee corwood
Knights Of Ender Public Disorder.
47
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Posted - 2013.12.19 03:37:00 -
[14] - Quote
Shizuo Tanaka wrote:Thanks for all your responses guys - you're all awesome. . I will definitely check out the learning coalition. As for lee's suggestion that I try out logistics - I had heard it was very skill point (and thus time) intensive, but I suppose there's no harm in getting the basic skills. I'll check out the logi guide linked in one of the stickies. Thanks again!
You definitely heard right. If you're going full logi, its going to take all the SP you can muster. For now, to keep your head above water, I will say don't go full on into logi. I would instead invest minimum needed to carry a hive, uplink and/or injector. Even militia variations where you can. Those two things are going to be worth their isk in wp and be very appreciated by your team.
Hive: +10 per person reloaded Uplink: +25 per person spawned Injector: +60 per person revived (its very hit or miss right now, there is something buggy)
Don't spam ammo down next to people just to get points. Doing so can put some of your teammates at risk by making them more visible. (Snipers don't like have a giant glowy bubble telling people where they are). I reserve mine until either a team member asks for it (either via mic or they shoot you then the ground) or when we're in a serious fire fight and I can tell my team is going through ammo like crazy.
Uplinks by themselves can win you some good points if you place them properly. Don't put them right on the objective and try to hide them around corners or even far enough away they won't look for them but close enough its not a hike for your team. Two well placed uplinks can net you 500wp per game.
Injector is only good so long as you are smart with it. Don't run head first every time you see a medic symbol. Usually the red is still around and waiting for you to rez so they can kill your teammate again for another 50 points. You'll just end up dying too. By be smart with it and you'll win out in wp more than most other hardcore fighters.
None of this negates a good assault. As a logi, I GREATLY appreciate when an assault or scout also runs an injector. It's a team battle, so just have fun with it. Don't give up on assault just yet. You'll need quite a bit more SP before you see yourself at level with most of the community.
Good luck!
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Artificer Ghost
Bojo's School of the Trades
727
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Posted - 2013.12.19 14:29:00 -
[15] - Quote
I can confirm, Lee is a pretty great Logistics. :D
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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lee corwood
Knights Of Ender Public Disorder.
50
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Posted - 2013.12.19 15:56:00 -
[16] - Quote
Artificer Ghost wrote:I can confirm, Lee is a pretty great Logistics. :D
Dawwwww. Well, I 'm a ok logistics with still a lot to learn but god I love it
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Artificer Ghost
Bojo's School of the Trades
727
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Posted - 2013.12.19 16:52:00 -
[17] - Quote
Well, I think the only thing that I would change is switching out an Injector for a Repair Tool (Or switch out Uplink for rep tool). More often than not, you're too far away, and/or it's in too dangerous an area to revive, where a Repair Tool can be used in any situation.
Hives, Reps, and Revives are ALWAYS found on my medic fittings, and with my Proto-Logi, I decided to carry either Uplinks or an Active Scanner WITH all that stuff, depending on the situation.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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lee corwood
Knights Of Ender Public Disorder.
52
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Posted - 2013.12.19 17:06:00 -
[18] - Quote
Artificer Ghost wrote:Well, I think the only thing that I would change is switching out an Injector for a Repair Tool (Or switch out Uplink for rep tool). More often than not, you're too far away, and/or it's in too dangerous an area to revive, where a Repair Tool can be used in any situation.
Hives, Reps, and Revives are ALWAYS found on my medic fittings, and with my Proto-Logi, I decided to carry either Uplinks or an Active Scanner WITH all that stuff, depending on the situation.
+25 triage wp per certain amount healed, but I don't know what that amount actually is...
Kinda agree there and I also believe there are militia rep tools as well to avoid the sp sink as you figure it out. Personally, I almost never have an uplink on a medic anymore (I have suits stocked with them, but don't actually pull out those suits as of late). I use a throwaway bpo scout as he's fast, avoids most scanners and can get behind enemy lines easier to lay them down.
However, I think there are clear divisions of good and bad injector users and I don't know how to teach good use without practice. I've had to let members bleed out before due to high stress situations, even those who were on the mic yelling at me to come in get them. But I've had good games too, where I picked up 3 of my squadmates left for dead and got back into the fight. However, due to the number of bugs around injectors and the poor temptation +60wp is which causes improper revives situations, I agree with Ghost. Go rep tool.
Also, I love my proto logi. I carry ALL THE THINGS!! \o/
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Artificer Ghost
Bojo's School of the Trades
728
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Posted - 2013.12.19 17:27:00 -
[19] - Quote
Fix for injector bug: If it doesn't work if you press circle, just manually switch to the equipment and press R1.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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