Shizuo Tanaka
Cassardis
0
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Posted - 2013.12.16 21:34:00 -
[1] - Quote
Hello all. First off, I would like to thank the community that has been active in this forum, because stumbling upon the various threads here is what finally motivated me to actually learn and play the game.
To begin, I guess I'll give you some backstory on me playing Dust. I am technically a "player since day one" (sometime during the first week), however, I was pretty overwhelmed by the game and also rather busy, so I played for a few hours and then quit. In September or so I decided to load it up again, joined a random corporation (it's mostly dead now) ,read an article on skills to get the basics, bought an advanced assault rifle and accompanying skills, and played for a bit. From then until December, I played on and off very briefly (cumulative of 15 hours at most). This month, I browsed through this forum, actually started to understand the game, and I have been playing a lot in the past two weeks. So, I suppose I will share with you all some of my thoughts on the game, as well as hopefully get some questions answered.
Impressions I suppose I will present this as a rambling series of bullets, and I'll try to keep it short.
The minimap is next to useless to me. I can't really orient myself using it. Something that I think would help a lot would be if the NULL cannons, rather than always staying at the top, moved around the edges based on what direction they were in. This kind of goes in combination with the huge size of the maps: it's nice, but sometimes it's hard to figure out where you are. Sometimes there's also a lot of running.
There really should be more militia weapons: having to drop 150K and thousands of skill points just to try out a weapon class and find you dislike it is silly.
This is both a question and a remark: it seems like the progression is unsustainable. Let me clarify: clearly, to advance in the game, one wants to get better dropsuits, weapons, etc. However, it seems to me that one doesn't really earn more money, even if they do better ingame, making the cost of prototypes and so on prohibitive. Perhaps it is that I am not very good, (full disclaimer: I will acknowledge that I am extremely bad at FPS games. Improving, but still terrible on the whole) but it seems like whether my k/d is 0.2 or 1, I always earn ~150K per match.
Some questions:
Could someone point me to an up to date guide on skill progression and general advice concerning what to get? I am still pretty unsure of where I want to go with my character. I have about six million skill points I've accumulated from my inactive months, and about 2.5 million ISK. I generally play an assault oriented style, staying fairly flexible, and I've been trying out different weapons (I like the new combat rifles quite a bit). The vast number of skills is just what's bothering me, as well as my incessant worry about wasting SP that makes me very cautious about spending it.
What's the benefit of higher tier nanite injectors? Don't they all do the same thing?
How does scanning work? Is it built into dropsuits, do only certain ones have it, or do I need a module for it? Does it just show you enemies on the minimap, or something else as well?
How do orbital strikes work? I have found some explanations, but they didn't really help: apparently you can get some type of points playing in a squad, and once your squad accumulates enough they can call in an orbital strike? Do you still need an eve player to call one in?
Thanks for your time reading this.
Edit: one more question. Does race/origin actually play any meaningful role in game? |