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lee corwood
Knights Of Ender Public Disorder.
47
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Posted - 2013.12.18 16:10:00 -
[1] - Quote
The reason for a higher tier injector is really a benefit sometimes. When someone is likely to catch even one bullet from the opposition, your lowest injector isn't going to give them enough help to withstand it. A higher tier one will allow the player to get to cover and avoid: another death, which is 60wp to the reds, and get your blues back into the game faster.
One suggestion, if you are dead set on being assault, more power to you, but you might find a support role is more your style. I would recommend you try them all out. In every other fps I played, I would be assault. In this game, I struggled hard to be assault but found that support was where my niche was. It takes no skill to go into militia tanks and with vehicles where they are right now, you might try being a tanker. But if you suck at driving like I do, I recommend you take an uplink and a hive with you. See how it feels to be support instead of on the front lines.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Public Disorder.
47
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Posted - 2013.12.19 03:37:00 -
[2] - Quote
Shizuo Tanaka wrote:Thanks for all your responses guys - you're all awesome. . I will definitely check out the learning coalition. As for lee's suggestion that I try out logistics - I had heard it was very skill point (and thus time) intensive, but I suppose there's no harm in getting the basic skills. I'll check out the logi guide linked in one of the stickies. Thanks again!
You definitely heard right. If you're going full logi, its going to take all the SP you can muster. For now, to keep your head above water, I will say don't go full on into logi. I would instead invest minimum needed to carry a hive, uplink and/or injector. Even militia variations where you can. Those two things are going to be worth their isk in wp and be very appreciated by your team.
Hive: +10 per person reloaded Uplink: +25 per person spawned Injector: +60 per person revived (its very hit or miss right now, there is something buggy)
Don't spam ammo down next to people just to get points. Doing so can put some of your teammates at risk by making them more visible. (Snipers don't like have a giant glowy bubble telling people where they are). I reserve mine until either a team member asks for it (either via mic or they shoot you then the ground) or when we're in a serious fire fight and I can tell my team is going through ammo like crazy.
Uplinks by themselves can win you some good points if you place them properly. Don't put them right on the objective and try to hide them around corners or even far enough away they won't look for them but close enough its not a hike for your team. Two well placed uplinks can net you 500wp per game.
Injector is only good so long as you are smart with it. Don't run head first every time you see a medic symbol. Usually the red is still around and waiting for you to rez so they can kill your teammate again for another 50 points. You'll just end up dying too. By be smart with it and you'll win out in wp more than most other hardcore fighters.
None of this negates a good assault. As a logi, I GREATLY appreciate when an assault or scout also runs an injector. It's a team battle, so just have fun with it. Don't give up on assault just yet. You'll need quite a bit more SP before you see yourself at level with most of the community.
Good luck!
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Public Disorder.
50
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Posted - 2013.12.19 15:56:00 -
[3] - Quote
Artificer Ghost wrote:I can confirm, Lee is a pretty great Logistics. :D
Dawwwww. Well, I 'm a ok logistics with still a lot to learn but god I love it
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Public Disorder.
52
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Posted - 2013.12.19 17:06:00 -
[4] - Quote
Artificer Ghost wrote:Well, I think the only thing that I would change is switching out an Injector for a Repair Tool (Or switch out Uplink for rep tool). More often than not, you're too far away, and/or it's in too dangerous an area to revive, where a Repair Tool can be used in any situation.
Hives, Reps, and Revives are ALWAYS found on my medic fittings, and with my Proto-Logi, I decided to carry either Uplinks or an Active Scanner WITH all that stuff, depending on the situation.
+25 triage wp per certain amount healed, but I don't know what that amount actually is...
Kinda agree there and I also believe there are militia rep tools as well to avoid the sp sink as you figure it out. Personally, I almost never have an uplink on a medic anymore (I have suits stocked with them, but don't actually pull out those suits as of late). I use a throwaway bpo scout as he's fast, avoids most scanners and can get behind enemy lines easier to lay them down.
However, I think there are clear divisions of good and bad injector users and I don't know how to teach good use without practice. I've had to let members bleed out before due to high stress situations, even those who were on the mic yelling at me to come in get them. But I've had good games too, where I picked up 3 of my squadmates left for dead and got back into the fight. However, due to the number of bugs around injectors and the poor temptation +60wp is which causes improper revives situations, I agree with Ghost. Go rep tool.
Also, I love my proto logi. I carry ALL THE THINGS!! \o/
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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