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God Hates Lags
Red Star. EoN.
617
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Posted - 2013.12.16 20:43:00 -
[1] - Quote
I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks.
Doubles ISK
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DUST Fiend
OSG Planetary Operations Covert Intervention
8971
|
Posted - 2013.12.16 20:46:00 -
[2] - Quote
God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks. Tankers say this is the most balanced tanks vs AV has been yet
I'm a derpship pilot and I think I'm way too strong vs swarms, and I fly armor, not shields.
Vids / O7
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Obodiah Garro
Tech Guard RISE of LEGION
458
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Posted - 2013.12.16 20:48:00 -
[3] - Quote
Tankers say this is balanced because AV is completely useless at this point, which makes sense because tankers are usually pissants anyway, oh how I long to see my old HAV rivals who had true skill... nae they all left the game cause CCP drops the ball/ goes blind too often. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
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Posted - 2013.12.16 20:53:00 -
[4] - Quote
DUST Fiend wrote:God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks. Tankers say this is the most balanced tanks vs AV has been yet I'm a derpship pilot and I think I'm way too strong vs swarms, and I fly armor, not shields.
message from Godin: That's because you can fly in and out of the hotzone Before your **** goes down. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
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Posted - 2013.12.16 20:54:00 -
[5] - Quote
Obodiah Garro wrote:Tankers say this is balanced because AV is completely useless at this point, which makes sense because tankers are usually pissants anyway, oh how I long to see my old HAV rivals who had true skill... nae they all left the game cause CCP drops the ball/ goes blind too often.
message from Godin: Yet I can use it. I wonder why I can, the pilot, yet the supposed AV'ers can't anymore. Maybe because they relied on crutches to win |
Slag Emberforge
Immortal Retribution
312
|
Posted - 2013.12.16 20:56:00 -
[6] - Quote
Swarms should tickle, forges should bounce off, grenades should be like rubber mallets.
All kneel before the mighty skill of superior intellectuals that are HAV pilots.
Deeeeerrrrrrrrrrrpppppp |
Heathen Bastard
The Bastard Brigade
756
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Posted - 2013.12.16 21:07:00 -
[7] - Quote
Regular tanks are balanced. if the AV works together, they can and will chew through you.
Militia tanks are imbalanced, and the real tankers are complaining about that.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Anarchide
Greedy Bastards
1650
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Posted - 2013.12.16 21:08:00 -
[8] - Quote
60 rockets can't take out a tank, yeah , I guess that's balanced.
1 shot = 6 rockets, 10 ammo at Level 4.
Anyway, as soon as the first salvo is fired (doing squat by the way) the Swarmer is located and destroyed because he have to be close and he's always outrunned and outgunned by tank(s).
Yay!
Oh, and he can't shot a Dropship because it flies higher than a tall building.
Greedy Bastards' Hate Lord
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Obodiah Garro
Tech Guard RISE of LEGION
461
|
Posted - 2013.12.16 21:08:00 -
[9] - Quote
Roger Cordill wrote:Obodiah Garro wrote:Tankers say this is balanced because AV is completely useless at this point, which makes sense because tankers are usually pissants anyway, oh how I long to see my old HAV rivals who had true skill... nae they all left the game cause CCP drops the ball/ goes blind too often. message from Godin: Yet I can use it. I wonder why I can, the pilot, yet the supposed AV'ers can't anymore. Maybe because they relied on crutches to win
Crutches lol another moron. Ill bite, say for instance you had to fight a guy at a bar, probably fancy your chances. Now imagine you had to do that same fight with 2 broken arms and a dwarf punching you in the sack all the while... yea welcome to the current AV situation.
Its not that AV was OP there were just too damn few decent pilots to begin with. Now AV have been obliterated at the same time HAV getting insane cost reduction and reworking... well doesnt take a genius to figure out why things are so stupid these days.
But carry on sir, all this mess makes sense to you. |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
387
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Posted - 2013.12.16 21:09:00 -
[10] - Quote
God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks.
I'm fine with a nerf for militia tanks. Those things are ridiculous. |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1308
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Posted - 2013.12.16 21:20:00 -
[11] - Quote
Solution that makes both sides happy (aside from the I win button scrubs):
Keep tanks the way they are now, roll back AV to pre1.7 levels.
IDK, part of me wants to say also adjust murdertaxis so they're halfway between where they are now and where they were when we had Twisted Metal514.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2013.12.16 21:21:00 -
[12] - Quote
God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks.
message from Godin:
1: Never has been a "PROTO HAV", and probably won't ever be. I'm assuming you were referring to the Enforcers, which were MLT HAV's with a extra slot, costing around 2.1-2.6 mil ISK a pop. That was a problem.
2: Bullshit, as I've done it. Make it's because you, and the majority of the community just sucks ass at AV? Look, HAV's as well as DS's and LAV's even have changed drastically. That means old techniques for the most part won't work anymore. Yet, NOBODY wants to adjust. No biggy, it's human nature to not want to. Humans hate change. Once a human get used to something, they don't want to change. But we must resist that urge to resist, accept it, and move on.
TL;DR: I can do it, and so can you. Breaking something instead of fixing it the right way by looking at the specific issues is stupid. |
Mossellia Delt
Militaires Sans Jeux
767
|
Posted - 2013.12.16 21:40:00 -
[13] - Quote
L M F A O
how bad are you that you cant kill an HAV. Jesus man, they're not easy to kill but they aint exacly hard.
Ran a squad with some guys and we killed together 27 tanks in the one match.
Parody Dust 514 Lyrics
Vote for Delt
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Slag Emberforge
Immortal Retribution
314
|
Posted - 2013.12.16 21:46:00 -
[14] - Quote
Mossellia Delt wrote:L M F A O
how bad are you that you cant kill an HAV. Jesus man, they're not easy to kill but they aint exacly hard.
Ran a squad with some guys and we killed together 27 tanks in the one match.
Bolded the important bit -- it should not take teamwork to kill a HAV. 1 v 1 is hard mode for AV, 2 or more AV should make easy work of them.
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True Adamance
Scions of Athra
4932
|
Posted - 2013.12.16 21:49:00 -
[15] - Quote
God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks.
I had two canny AVers take down one of my Soma yesterday. The pair with Wyrkomi Swarms hit me when my Hardeners were down and I was engaging two red dots at about 40+ m....how hard is it to grasp the periods of vulnerability?
As a tanker I know I need to attack within those periods since my HAV is weaker than a Gunlogi or Madrugar...
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1308
|
Posted - 2013.12.16 21:52:00 -
[16] - Quote
Roger Cordill wrote:God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks. message from Godin: 1: Never has been a "PROTO HAV", and probably won't ever be. I'm assuming you were referring to the Enforcers, which were MLT HAV's with a extra slot, costing around 2.1-2.6 mil ISK a pop. That was a problem. 2: Bullshit, as I've done it. Make it's because you, and the majority of the community just sucks ass at AV? Look, HAV's as well as DS's and LAV's even have changed drastically. That means old techniques for the most part won't work anymore. Yet, NOBODY wants to adjust. No biggy, it's human nature to not want to. Humans hate change. Once a human get used to something, they don't want to change. But we must resist that urge to resist, accept it, and move on. TL;DR: I can do it, and so can you. Breaking something instead of fixing it the right way by looking at the specific issues is stupid. BlOps HAVs? Weren't they PRO?
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Mossellia Delt
Militaires Sans Jeux
767
|
Posted - 2013.12.16 21:55:00 -
[17] - Quote
Slag Emberforge wrote:Mossellia Delt wrote:L M F A O
how bad are you that you cant kill an HAV. Jesus man, they're not easy to kill but they aint exacly hard.
Ran a squad with some guys and we killed together 27 tanks in the one match. Bolded the important bit -- it should not take teamwork to kill a HAV. 1 v 1 is hard mode for AV, 2 or more AV should make easy work of them.
uhhh, no
HAVs shouldnt be solo'd unless by a VERY prepaired and good player.
By prepaired I mean, RE and Proxies on the road, Hives set up for AV nades and a Swarm or Plasma cannon in hand.
Parody Dust 514 Lyrics
Vote for Delt
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1279
|
Posted - 2013.12.16 22:00:00 -
[18] - Quote
Alaika Arbosa wrote:Roger Cordill wrote:God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks. message from Godin: 1: Never has been a "PROTO HAV", and probably won't ever be. I'm assuming you were referring to the Enforcers, which were MLT HAV's with a extra slot, costing around 2.1-2.6 mil ISK a pop. That was a problem. 2: Bullshit, as I've done it. Make it's because you, and the majority of the community just sucks ass at AV? Look, HAV's as well as DS's and LAV's even have changed drastically. That means old techniques for the most part won't work anymore. Yet, NOBODY wants to adjust. No biggy, it's human nature to not want to. Humans hate change. Once a human get used to something, they don't want to change. But we must resist that urge to resist, accept it, and move on. TL;DR: I can do it, and so can you. Breaking something instead of fixing it the right way by looking at the specific issues is stupid. BlOps HAVs? Weren't they PRO? no they were a failed design for proto. with no mods for it to use, the tank itself was useless. 4 high 4 low, bow armor and shield.
not to mention lower EHP and lower cpu and pg.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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darkiller240
K-A-O-S theory
213
|
Posted - 2013.12.16 22:00:00 -
[19] - Quote
Just give tanks a speed nerf and nerf the railgun There all balance, im a genius and also if you cant kill a dropship with proto swarms just throw you PS3 out the window
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Jason Pearson
3473
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Posted - 2013.12.16 22:05:00 -
[20] - Quote
Fuckin' Webifiers Say it with me!
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1308
|
Posted - 2013.12.16 22:09:00 -
[21] - Quote
BobThe 844-1 CakeMan wrote:Alaika Arbosa wrote:Roger Cordill wrote:God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks. message from Godin: 1: Never has been a "PROTO HAV", and probably won't ever be. I'm assuming you were referring to the Enforcers, which were MLT HAV's with a extra slot, costing around 2.1-2.6 mil ISK a pop. That was a problem. 2: Bullshit, as I've done it. Make it's because you, and the majority of the community just sucks ass at AV? Look, HAV's as well as DS's and LAV's even have changed drastically. That means old techniques for the most part won't work anymore. Yet, NOBODY wants to adjust. No biggy, it's human nature to not want to. Humans hate change. Once a human get used to something, they don't want to change. But we must resist that urge to resist, accept it, and move on. TL;DR: I can do it, and so can you. Breaking something instead of fixing it the right way by looking at the specific issues is stupid. BlOps HAVs? Weren't they PRO? no they were a failed design for proto. with no mods for it to use, the tank itself was useless. 4 high 4 low, bow armor and shield. not to mention lower EHP and lower cpu and pg. Failed design or not, they were still proto were they not?
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jason Pearson
3473
|
Posted - 2013.12.16 22:13:00 -
[22] - Quote
We had "Proto" tanks, well before uprising, they were black ops and they were bad, and this was before AV got OP, then our stronger tanks got removed and AV rolfstomped everything.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
393
|
Posted - 2013.12.16 22:17:00 -
[23] - Quote
Just give tank damage WP so suppressing a tank doesn't feel like a waste of time. Say 15WP for every 1000 damage inflicted on a tank?
We want cake and tea.
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Needless Sacermendor
Red Fox Brigade
616
|
Posted - 2013.12.16 22:18:00 -
[24] - Quote
Jason Pearson wrote:We had "Proto" tanks, well before uprising, they were black ops and they were bad, and this was before AV got OP, then our stronger tanks got removed and AV rolfstomped everything. and we've been pissing about trying to balance proto AV against standard vehicles every since ! |
Omareth Nasadra
Sanmatar Kelkoons Minmatar Republic
185
|
Posted - 2013.12.16 22:21:00 -
[25] - Quote
decided to tank for the first time last night, bought a blaster sica, spend more than half the game stuck in structures, rocks and anything possible, ****** up with the controls most of the time and turned hardener by mistake couple of time cuz i'm a terrible pilot, still went 13-0, forge and swarm just tickles, twas ridiculous i have no skill invested at all into vehicules
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Xocoyol Zaraoul
Superior Genetics
1745
|
Posted - 2013.12.16 22:22:00 -
[26] - Quote
As a closed beta tanker, I was coming in here to agree that swarms need a buff, but after reading all of the whiny-asses in here I think you all deserve it.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Anarchide
Greedy Bastards
1654
|
Posted - 2013.12.17 13:50:00 -
[27] - Quote
Who needs Swarm Launchers when you can rig an LAV with Remote Explosives?
Qwells the Tank Spam
Greedy Bastards' Hate Lord
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Anarchide
Greedy Bastards
1654
|
Posted - 2013.12.17 13:59:00 -
[28] - Quote
Anarchide wrote:60 rockets can't take out a tank, yeah , I guess that's balanced. 1 shot = 6 rockets, 10 ammo at Level 4. Anyway, as soon as the first salvo is fired (doing squat by the way) the Swarmer is located and destroyed because he have to be close and he's always outrunned and outgunned by tank(s). Yay! Oh, and he can't shot a Dropship because it flies higher than a tall building. Add the fact that we got to keep a clear sight on target, add locking time, add reload time; we're dead.
Greedy Bastards' Hate Lord
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Slag Emberforge
Immortal Retribution
318
|
Posted - 2013.12.17 14:05:00 -
[29] - Quote
Mossellia Delt wrote:Slag Emberforge wrote:Mossellia Delt wrote:L M F A O
how bad are you that you cant kill an HAV. Jesus man, they're not easy to kill but they aint exacly hard.
Ran a squad with some guys and we killed together 27 tanks in the one match. Bolded the important bit -- it should not take teamwork to kill a HAV. 1 v 1 is hard mode for AV, 2 or more AV should make easy work of them. uhhh, no HAVs shouldnt be solo'd unless by a VERY prepaired and good player. By prepaired I mean, RE and Proxies on the road, Hives set up for AV nades and a Swarm or Plasma cannon in hand.
Well then I guess FGs aren't AV then, because as we don't have an equipment slot that isn't a freaking option. 1 v 1 is the only way to keep a 16 v 16 team based game balanced, if it takes multiple AV for one tank then he who spams the most tanks wins, and that my friend is ******* ********. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4107
|
Posted - 2013.12.17 14:05:00 -
[30] - Quote
DUST Fiend wrote:God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks. Tankers say this is the most balanced tanks vs AV has been yet I'm a derpship pilot and I think I'm way too strong vs swarms, and I fly armor, not shields. We're way to strong against Swarms because the Forge Gun is the only AV weapon with a reasonable travel speed on its projectile.
Plasma Cannon shot is so slow that getting hit with it pretty much means you suck, and Swarms still fly as stupidly slow as they always have.
If you're going to have a weapon that fires guided missiles, they should fly like them, meaning a HELL of a lot faster than they do now.
If the Plasma Cannon is going to be an AV weapon, it needs to have a much faster shot and less arc.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Lorhak Gannarsein
739
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Posted - 2013.12.17 14:06:00 -
[31] - Quote
God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks.
Both of these things, yes. It's frustrating that my SP investment is rendered null by these MLT vehicles, and that the only real edge I have is experience.
I'd also be in favour of a buff to swarm lock range, and after, say, a week of live testing, depending on results, a damage increase of say 25 per missile.
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
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Atiim
Living Like Larry Schwag
2185
|
Posted - 2013.12.17 14:09:00 -
[32] - Quote
Roger Cordill wrote:Obodiah Garro wrote:Tankers say this is balanced because AV is completely useless at this point, which makes sense because tankers are usually pissants anyway, oh how I long to see my old HAV rivals who had true skill... nae they all left the game cause CCP drops the ball/ goes blind too often. message from Godin: Yet I can use it. I wonder why I can, the pilot, yet the supposed AV'ers can't anymore. Maybe because they relied on crutches to win I guess I could say the same about scrubs BSing about how their HAVs couldn't survive PRO AV, when mine easily could.
DUST 514 just went full COD.
Never go full COD.
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Takahiro Kashuken
Red Star. EoN.
1962
|
Posted - 2013.12.17 14:09:00 -
[33] - Quote
God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks.
Ive seen proto swarms take out militia tanks
Also we dont have proto tanks, just the mods and turrets |
Edmund Dantez
1
|
Posted - 2013.12.17 14:11:00 -
[34] - Quote
Slag Emberforge wrote:Mossellia Delt wrote:L M F A O
how bad are you that you cant kill an HAV. Jesus man, they're not easy to kill but they aint exacly hard.
Ran a squad with some guys and we killed together 27 tanks in the one match. Bolded the important bit -- it should not take teamwork to kill a HAV. 1 v 1 is hard mode for AV, 2 or more AV should make easy work of them. . You are way wrong..... It SHOULD take team work to kill am HAV. That's the problem nowdays. No one teams up against tanks and tanks over rule. 2 advanced seems will kill any tank and if it has no hardeners.. They are screwed. All tanks need buffed is the NOS. It is to fast and unfair for foot soldiers. NOS should be a lab thing only and torque for tanks. Besides that they're fine. Many a little price increase. I have an alt tanker and I have a foot soldier so I know how both sidew feel.
GÇ£If it is ones lot to be cast among fools, one must learn foolishness.-The Count of Monte Cristo
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Atiim
Living Like Larry Schwag
2185
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Posted - 2013.12.17 14:14:00 -
[35] - Quote
Mossellia Delt wrote:Slag Emberforge wrote:Mossellia Delt wrote:L M F A O
how bad are you that you cant kill an HAV. Jesus man, they're not easy to kill but they aint exacly hard.
Ran a squad with some guys and we killed together 27 tanks in the one match. Bolded the important bit -- it should not take teamwork to kill a HAV. 1 v 1 is hard mode for AV, 2 or more AV should make easy work of them. uhhh, no HAVs shouldnt be solo'd unless by a VERY prepaired and good player. By prepaired I mean, RE and Proxies on the road, Hives set up for AV nades and a Swarm or Plasma cannon in hand. LOL
RE/Proxies are situational
And why should you not be able to be soloed when you yourself can run solo?
You shouldn't, and that's the problem.
DUST 514 just went full COD.
Never go full COD.
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calisk galern
BurgezzE.T.F Public Disorder.
1547
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Posted - 2013.12.17 14:20:00 -
[36] - Quote
Edmund Dantez wrote:Slag Emberforge wrote:Mossellia Delt wrote:L M F A O
how bad are you that you cant kill an HAV. Jesus man, they're not easy to kill but they aint exacly hard.
Ran a squad with some guys and we killed together 27 tanks in the one match. Bolded the important bit -- it should not take teamwork to kill a HAV. 1 v 1 is hard mode for AV, 2 or more AV should make easy work of them. . You are way wrong..... It SHOULD take team work to kill am HAV. That's the problem nowdays. No one teams up against tanks and tanks over rule. 2 advanced seems will kill any tank and if it has no hardeners.. They are screwed. All tanks need buffed is the NOS. It is to fast and unfair for foot soldiers. NOS should be a lab thing only and torque for tanks. Besides that they're fine. Many a little price increase. I have an alt tanker and I have a foot soldier so I know how both sidew feel.
you also forgot that tanks team up easier then AV's.
First of nobody ever will be speccing into swarms and the only people that have proto swarms now wouldn't spec back in if they had a respec. So don't expect many AV's to pop up in the near future expect more people to spec into tanks because that's the only answer to tanks.
then those players will become tank trolls as well.
finally tanks team up as well, sure 3+ av's might kill a tank during his short window while his mods are down, BUT how about when their are 4 tanks rushing your position, how do you get a tank when his modules are down in that situation.
the ease of access to tanks, combined with the relative impotence/pathetic nature of the AV that requires 10's of millions of sp invested, and the fact that a decent proto av fit will cost 4 times that of a tank.
there's no form of balance between the two |
chase rowland
The Enclave Syndicate Dark Taboo
122
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Posted - 2013.12.17 14:22:00 -
[37] - Quote
Slag Emberforge wrote:Mossellia Delt wrote:L M F A O
how bad are you that you cant kill an HAV. Jesus man, they're not easy to kill but they aint exacly hard.
Ran a squad with some guys and we killed together 27 tanks in the one match. Bolded the important bit -- it should not take teamwork to kill a HAV. 1 v 1 is hard mode for AV, 2 or more AV should make easy work of them. so are you saying you should be able to kill 27 tanks by yourself?
HAAAAAAAAH!!!! WHAT A TROLL!!!!!!! |
calisk galern
BurgezzE.T.F Public Disorder.
1547
|
Posted - 2013.12.17 14:24:00 -
[38] - Quote
chase rowland wrote:Slag Emberforge wrote:Mossellia Delt wrote:L M F A O
how bad are you that you cant kill an HAV. Jesus man, they're not easy to kill but they aint exacly hard.
Ran a squad with some guys and we killed together 27 tanks in the one match. Bolded the important bit -- it should not take teamwork to kill a HAV. 1 v 1 is hard mode for AV, 2 or more AV should make easy work of them. so are you saying you should be able to kill 27 tanks by yourself? HAAAAAAAAH!!!! WHAT A TROLL!!!!!!!
if his squad killed 27 hav's, they must of been horrible pilots, I really don't believe it.
I'm a **** pilot and i've only ever died once to AV, and it was when I was testing the limits of my armor fit.
I die to other tanks all the time because i'm a **** pilot and have been using tanks for only 4 days but AV is a joke |
Obodiah Garro
Tech Guard RISE of LEGION
478
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Posted - 2013.12.17 16:17:00 -
[39] - Quote
calisk galern wrote: you also forgot that tanks team up easier then AV's.
First off nobody ever will be speccing into swarms and the only people that have proto swarms now wouldn't spec back in if they had a respec. So don't expect many AV's to pop up in the near future expect more people to spec into tanks because that's the only answer to tanks.
then those players will become tank trolls as well.
Pretty much this, I have max SL skills, if i had a respec i would get rid of them in a heart beat. I am totally bewildered by the fact instead of trying to reach balance, CCP boosted HAV to moron levels and at the same time crushed AV to the ground. I could be wrong maybe they did extensive testing on singularity server or whatever but the fact 1.7 got delivered in this state just once again cements my feeling that CCP dont have a clue when it comes to this game at all.
Think about it, Dust is at a generous most 3rd tier of FPS these days, wtf are these clowns doing? |
Anarchide
Greedy Bastards
1657
|
Posted - 2013.12.17 16:52:00 -
[40] - Quote
True Adamance wrote:God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks. I had two canny AVers take down one of my Soma yesterday. The pair with Wyrkomi Swarms hit me when my Hardeners were down and I was engaging two red dots at about 40+ m....how hard is it to grasp the periods of vulnerability? As a tanker I know I need to attack within those periods since my HAV is weaker than a Gunlogi or Madrugar... Windows are not quite exploitable as the tank usually scurries away if you manage to damage it and comes back seconds later fully resplenished with hardeners to back up. The Swarmer however have now a lot less of ammo.
Greedy Bastards' Hate Lord
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Monkey MAC
Lost Millennium
1250
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Posted - 2013.12.17 16:58:00 -
[41] - Quote
Roger Cordill wrote:God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks. message from Godin: 1: Never has been a "PROTO HAV", and probably won't ever be. I'm assuming you were referring to the Enforcers, which were MLT HAV's with a extra slot, costing around 2.1-2.6 mil ISK a pop. That was a problem. 2: Bullshit, as I've done it. Make it's because you, and the majority of the community just sucks ass at AV? Look, HAV's as well as DS's and LAV's even have changed drastically. That means old techniques for the most part won't work anymore. Yet, NOBODY wants to adjust. No biggy, it's human nature to not want to. Humans hate change. Once a human get used to something, they don't want to change. But we must resist that urge to resist, accept it, and move on. TL;DR: I can do it, and so can you. Breaking something instead of fixing it the right way by looking at the specific issues is stupid.
Then you must have lady luck on your side because unless those tankers are as thick as two short planks, you are have to be driving a tank, which isn't AV!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Slag Emberforge
Immortal Retribution
322
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Posted - 2013.12.17 17:02:00 -
[42] - Quote
chase rowland wrote:Slag Emberforge wrote:Mossellia Delt wrote:L M F A O
how bad are you that you cant kill an HAV. Jesus man, they're not easy to kill but they aint exacly hard.
Ran a squad with some guys and we killed together 27 tanks in the one match. Bolded the important bit -- it should not take teamwork to kill a HAV. 1 v 1 is hard mode for AV, 2 or more AV should make easy work of them. so are you saying you should be able to kill 27 tanks by yourself? HAAAAAAAAH!!!! WHAT A TROLL!!!!!!!
Lol bro do you even math? |
Anarchide
Greedy Bastards
1657
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Posted - 2013.12.17 17:08:00 -
[43] - Quote
Greedy Bastards' Hate Lord
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Fox Gaden
Immortal Guides
1889
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Posted - 2013.12.17 17:13:00 -
[44] - Quote
Generally if they were running tanks in 1.6 they are worth talking to, and will provide good insights on the AV vs Tank balance. If they suddenly became a hard core tanker in 1.7, I donGÇÖt bother trying to argue with them.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Seymor Krelborn
DUST University Ivy League
1628
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Posted - 2013.12.17 17:16:00 -
[45] - Quote
Fox Gaden wrote:Generally if they were running tanks in 1.6 they are worth talking to, and will provide good insights on the AV vs Tank balance. If they suddenly became a hard core tanker in 1.7, I donGÇÖt bother trying to argue with them.
lol its the old tankers we have to thank for this debacle with their incessant QQ....
no you cant trust most tankers... they are the biggest babies and the most self entitled of all dust players.
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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knight of 6
SVER True Blood Public Disorder.
849
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Posted - 2013.12.17 17:28:00 -
[46] - Quote
God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks. swarms need a buff, I'll say it, and be proud of it.
swarms are light weapons yet they are no good for tanking down light vehicles. they need to be faster and have a longer range as well as a damage buff, I have always see swarms and light av as a counter to light vehicles, not heavy ones. swarms should be excellent anti-dropship and lav weapons while struggling with bigger targets. they require a small SP investment and most infantry men should have one.
what about the tyranny of tanks?? heavy assault vehicle VS heavy weapon. both require a large SP investment. the notable exception is of course MLT tanks which I think need a slight adjustment to tone down their effectiveness. there is a MLT forge and heavy combo available to every merc for 0 SP, this should be the counter argument to the MLT tank requiring 0 SP, but as I have said, the MLT tank needs adjustment.
any merc that doesn't have a MLT heavy w/ forge should make one. that's not me being a snobby tanker, thats just good advice, I'm a scout and I have one.
semi-obviously there needs to be more heavy AV to counter tanks, ask any heavy and they'll tell you that they have been starving for new equipment for builds now. for the balance I have just laid out it is critical that more heavy AV hits the field soon.
EDIT: and that heavies become viable to carry that AV as a natural counter to tanks. seriously those guys need a buff that sticks.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Alena Ventrallis
The Neutral Zone
330
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Posted - 2013.12.17 17:28:00 -
[47] - Quote
Nerf the militia tanks raw HP. Its the same as an unfitted standard tank. Their speed is getting nerfed, CCP confirmed this for tomorrow.
A protoed out Gunnlogi should wipe the floor. A sica should crumple without much effort. |
Dexter307
The Unholy Legion Of DarkStar
666
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Posted - 2013.12.17 18:04:00 -
[48] - Quote
I've started using a militia tank and I've been getting 20+ kills a match with no deaths in the last 8 matches I advise everyone to start using militia tanks as there cheap, require 0 sp, and are easy mode. |
Cosgar
ParagonX
8834
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Posted - 2013.12.17 18:13:00 -
[49] - Quote
Ever stop to think that the problem is people are expecting light weapon AV to be super effective against a Heavy Attack Vehicle? Also, have you seen the scrubs that call themselves dedicated AV? They wouldn't survive a day back when we had real HAV and they would probably **** down their legs at the sight of a Segaris or Surya.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Slag Emberforge
Immortal Retribution
323
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Posted - 2013.12.17 18:21:00 -
[50] - Quote
Cosgar wrote:Ever stop to think that the problem is people are expecting light weapon AV to be super effective against a Heavy Attack Vehicle? Also, have you seen the scrubs that call themselves dedicated AV? They wouldn't survive a day back when we had real HAV and they would probably **** down their legs at the sight of a Segaris or Surya.
I don't get it, what's with all the AV hate, is it just because swarms are easy mode? I don't run them but in my view an anti-vehicle weapon is just that, an anti-vehicle weapon. I am not saying they should OHK a HAV but they shouldn't be able to just be shrugged off either, provided there's no hardened active.
As for alternative tactics and being "real AV": _______________________ I've started specializing into LAVs, I used them frequently sans modules pre-1.7, but as the game has changed, so must I if I want to win. I'm just seeing the line between anti-vehicle and veteran player get fuzzier and fuzzier, I should not need to put 10-12mil in an AV setup and then drop a few more mil into vehicles to counter something that costs 0 SP.
The alternative is to put ANY points into tanks and completely throw away all previous skills. and be able to kill everything with no real investment.
Just doesn't make sense. |
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knight of 6
SVER True Blood Public Disorder.
849
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Posted - 2013.12.17 18:24:00 -
[51] - Quote
Cosgar wrote:Ever stop to think that the problem is people are expecting light weapon AV to be super effective against a Heavy Attack Vehicle? Also, have you seen the scrubs that call themselves dedicated AV? They wouldn't survive a day back when we had real HAV and they would probably **** down their legs at the sight of a Segaris or Surya. I think that rather frequently...
and to be fair, of 10 fit I only ever lost 6 Suryas, those things were ungodly. the record(personal) still stands at 22 deployments without casualty. I lost 5 of the 6 to orbital strikes.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Seymor Krelborn
DUST University Ivy League
1639
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Posted - 2013.12.17 18:47:00 -
[52] - Quote
Cosgar wrote:Ever stop to think that the problem is people are expecting light weapon AV to be super effective against a Heavy Attack Vehicle? Also, have you seen the scrubs that call themselves dedicated AV? They wouldn't survive a day back when we had real HAV and they would probably **** down their legs at the sight of a Segaris or Surya.
well 1st off that light weapon can only lovk vehicles and second there are plenty of real life anti tank weapons that are light...
hell, 1 grenade can take a tank out in RL...grenades are awfully light....
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Cosgar
ParagonX
8835
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Posted - 2013.12.17 18:51:00 -
[53] - Quote
Seymor Krelborn wrote:Cosgar wrote:Ever stop to think that the problem is people are expecting light weapon AV to be super effective against a Heavy Attack Vehicle? Also, have you seen the scrubs that call themselves dedicated AV? They wouldn't survive a day back when we had real HAV and they would probably **** down their legs at the sight of a Segaris or Surya. well 1st off that light weapon can only lovk vehicles and second there are plenty of real life anti tank weapons that are light... hell, 1 grenade can take a tank out in RL...grenades are awfully light.... Please don't bring up real life examples in the name of vehicle game balance. It only shows your desperation for leverage.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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DUST Fiend
OSG Planetary Operations Covert Intervention
9032
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Posted - 2013.12.17 18:54:00 -
[54] - Quote
Cosgar wrote:Ever stop to think that the problem is people are expecting light weapon AV to be super effective against a Heavy Attack Vehicle? Also, have you seen the scrubs that call themselves dedicated AV? They wouldn't survive a day back when we had real HAV and they would probably **** down their legs at the sight of a Segaris or Surya. Ever stop to think that I force prototype AV by calling in militia tank that I can afford 4 of before going ISK negative?
Ever stop to think that standard tanks with SP are even stronger than that? Stop to think that if a skilled player is in that tank, they basically only die to luck or incredibly coordinated tactics, while they get to play solo? Ever stop to think that giving someone a solo machine that lets them kill infantry with impunity while only being reliably countered by other vehicles might be ::gasp:: unbalanced?
This game is such a joke right now, and terrible players defending terrible balance definitely will not make things better.
Vids / O7
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Asya Belentine
Death Firm. Canis Eliminatus Operatives
74
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Posted - 2013.12.17 19:11:00 -
[55] - Quote
fixed
~Somewhere out there is a tree, tirelessly producing oxygen so you can breathe. I think you owe it an apology~
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CLONE117
planetary retaliation organisation
519
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Posted - 2013.12.17 19:48:00 -
[56] - Quote
sooo.....the main complaints about tanks comes down to just the mlt tanks only?.
well do u think this would make our current std tanks easier to kill as well?
i say tank vs tank combat feels a bit more balanced out.
av feels like its almost been thrown into more of a tank support role right now.
2fg +tank = decent anti enemy tank device.
now when av focuses fire on individual vehicles they can take them down pretty fast.
in 1.6 the only problem i actually had with av were av nades.
and that was it. when it came to my cheaply fitted soma.
i can take down unfitted somas pretty easily. since all i stuck on my soma was a single 120m enhance armor plate and mlt damage mod.
i have still have alittle trouble taking down maddies and gunlogis though pretty much anything that obviously has hardeners.
or ones with hard hitting weapons.
id say reducing the nerf of swarms and possibly the fg wouldnt ruin tankabillity of the current tanks but it would make them alot easier to kill.. |
Anarchide
Greedy Bastards
1660
|
Posted - 2013.12.17 20:06:00 -
[57] - Quote
Cosgar wrote:Ever stop to think that the problem is people are expecting light weapon AV to be super effective against a Heavy Attack Vehicle? Also, have you seen the scrubs that call themselves dedicated AV? They wouldn't survive a day back when we had real HAV and they would probably **** down their legs at the sight of a Segaris or Surya. The SOLE purpose of the Swarm Launcher is to destroy vehicules.
It fires up to six FRIGGIN' anti-vehicule rockets. So ,yeah, I expect to do some damage on vehicules using that weapon.
Greedy Bastards' Hate Lord
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