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God Hates Lags
Red Star. EoN.
617
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Posted - 2013.12.16 20:43:00 -
[1] - Quote
I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks.
Doubles ISK
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DUST Fiend
OSG Planetary Operations Covert Intervention
8971
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Posted - 2013.12.16 20:46:00 -
[2] - Quote
God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks. Tankers say this is the most balanced tanks vs AV has been yet
I'm a derpship pilot and I think I'm way too strong vs swarms, and I fly armor, not shields.
Vids / O7
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Obodiah Garro
Tech Guard RISE of LEGION
458
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Posted - 2013.12.16 20:48:00 -
[3] - Quote
Tankers say this is balanced because AV is completely useless at this point, which makes sense because tankers are usually pissants anyway, oh how I long to see my old HAV rivals who had true skill... nae they all left the game cause CCP drops the ball/ goes blind too often. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
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Posted - 2013.12.16 20:53:00 -
[4] - Quote
DUST Fiend wrote:God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks. Tankers say this is the most balanced tanks vs AV has been yet I'm a derpship pilot and I think I'm way too strong vs swarms, and I fly armor, not shields.
message from Godin: That's because you can fly in and out of the hotzone Before your **** goes down. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
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Posted - 2013.12.16 20:54:00 -
[5] - Quote
Obodiah Garro wrote:Tankers say this is balanced because AV is completely useless at this point, which makes sense because tankers are usually pissants anyway, oh how I long to see my old HAV rivals who had true skill... nae they all left the game cause CCP drops the ball/ goes blind too often.
message from Godin: Yet I can use it. I wonder why I can, the pilot, yet the supposed AV'ers can't anymore. Maybe because they relied on crutches to win |
Slag Emberforge
Immortal Retribution
312
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Posted - 2013.12.16 20:56:00 -
[6] - Quote
Swarms should tickle, forges should bounce off, grenades should be like rubber mallets.
All kneel before the mighty skill of superior intellectuals that are HAV pilots.
Deeeeerrrrrrrrrrrpppppp |
Heathen Bastard
The Bastard Brigade
756
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Posted - 2013.12.16 21:07:00 -
[7] - Quote
Regular tanks are balanced. if the AV works together, they can and will chew through you.
Militia tanks are imbalanced, and the real tankers are complaining about that.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Anarchide
Greedy Bastards
1650
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Posted - 2013.12.16 21:08:00 -
[8] - Quote
60 rockets can't take out a tank, yeah , I guess that's balanced.
1 shot = 6 rockets, 10 ammo at Level 4.
Anyway, as soon as the first salvo is fired (doing squat by the way) the Swarmer is located and destroyed because he have to be close and he's always outrunned and outgunned by tank(s).
Yay!
Oh, and he can't shot a Dropship because it flies higher than a tall building.
Greedy Bastards' Hate Lord
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Obodiah Garro
Tech Guard RISE of LEGION
461
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Posted - 2013.12.16 21:08:00 -
[9] - Quote
Roger Cordill wrote:Obodiah Garro wrote:Tankers say this is balanced because AV is completely useless at this point, which makes sense because tankers are usually pissants anyway, oh how I long to see my old HAV rivals who had true skill... nae they all left the game cause CCP drops the ball/ goes blind too often. message from Godin: Yet I can use it. I wonder why I can, the pilot, yet the supposed AV'ers can't anymore. Maybe because they relied on crutches to win
Crutches lol another moron. Ill bite, say for instance you had to fight a guy at a bar, probably fancy your chances. Now imagine you had to do that same fight with 2 broken arms and a dwarf punching you in the sack all the while... yea welcome to the current AV situation.
Its not that AV was OP there were just too damn few decent pilots to begin with. Now AV have been obliterated at the same time HAV getting insane cost reduction and reworking... well doesnt take a genius to figure out why things are so stupid these days.
But carry on sir, all this mess makes sense to you. |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
387
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Posted - 2013.12.16 21:09:00 -
[10] - Quote
God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks.
I'm fine with a nerf for militia tanks. Those things are ridiculous. |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1308
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Posted - 2013.12.16 21:20:00 -
[11] - Quote
Solution that makes both sides happy (aside from the I win button scrubs):
Keep tanks the way they are now, roll back AV to pre1.7 levels.
IDK, part of me wants to say also adjust murdertaxis so they're halfway between where they are now and where they were when we had Twisted Metal514.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
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Posted - 2013.12.16 21:21:00 -
[12] - Quote
God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks.
message from Godin:
1: Never has been a "PROTO HAV", and probably won't ever be. I'm assuming you were referring to the Enforcers, which were MLT HAV's with a extra slot, costing around 2.1-2.6 mil ISK a pop. That was a problem.
2: Bullshit, as I've done it. Make it's because you, and the majority of the community just sucks ass at AV? Look, HAV's as well as DS's and LAV's even have changed drastically. That means old techniques for the most part won't work anymore. Yet, NOBODY wants to adjust. No biggy, it's human nature to not want to. Humans hate change. Once a human get used to something, they don't want to change. But we must resist that urge to resist, accept it, and move on.
TL;DR: I can do it, and so can you. Breaking something instead of fixing it the right way by looking at the specific issues is stupid. |
Mossellia Delt
Militaires Sans Jeux
767
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Posted - 2013.12.16 21:40:00 -
[13] - Quote
L M F A O
how bad are you that you cant kill an HAV. Jesus man, they're not easy to kill but they aint exacly hard.
Ran a squad with some guys and we killed together 27 tanks in the one match.
Parody Dust 514 Lyrics
Vote for Delt
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Slag Emberforge
Immortal Retribution
314
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Posted - 2013.12.16 21:46:00 -
[14] - Quote
Mossellia Delt wrote:L M F A O
how bad are you that you cant kill an HAV. Jesus man, they're not easy to kill but they aint exacly hard.
Ran a squad with some guys and we killed together 27 tanks in the one match.
Bolded the important bit -- it should not take teamwork to kill a HAV. 1 v 1 is hard mode for AV, 2 or more AV should make easy work of them.
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True Adamance
Scions of Athra
4932
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Posted - 2013.12.16 21:49:00 -
[15] - Quote
God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks.
I had two canny AVers take down one of my Soma yesterday. The pair with Wyrkomi Swarms hit me when my Hardeners were down and I was engaging two red dots at about 40+ m....how hard is it to grasp the periods of vulnerability?
As a tanker I know I need to attack within those periods since my HAV is weaker than a Gunlogi or Madrugar...
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1308
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Posted - 2013.12.16 21:52:00 -
[16] - Quote
Roger Cordill wrote:God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks. message from Godin: 1: Never has been a "PROTO HAV", and probably won't ever be. I'm assuming you were referring to the Enforcers, which were MLT HAV's with a extra slot, costing around 2.1-2.6 mil ISK a pop. That was a problem. 2: Bullshit, as I've done it. Make it's because you, and the majority of the community just sucks ass at AV? Look, HAV's as well as DS's and LAV's even have changed drastically. That means old techniques for the most part won't work anymore. Yet, NOBODY wants to adjust. No biggy, it's human nature to not want to. Humans hate change. Once a human get used to something, they don't want to change. But we must resist that urge to resist, accept it, and move on. TL;DR: I can do it, and so can you. Breaking something instead of fixing it the right way by looking at the specific issues is stupid. BlOps HAVs? Weren't they PRO?
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Mossellia Delt
Militaires Sans Jeux
767
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Posted - 2013.12.16 21:55:00 -
[17] - Quote
Slag Emberforge wrote:Mossellia Delt wrote:L M F A O
how bad are you that you cant kill an HAV. Jesus man, they're not easy to kill but they aint exacly hard.
Ran a squad with some guys and we killed together 27 tanks in the one match. Bolded the important bit -- it should not take teamwork to kill a HAV. 1 v 1 is hard mode for AV, 2 or more AV should make easy work of them.
uhhh, no
HAVs shouldnt be solo'd unless by a VERY prepaired and good player.
By prepaired I mean, RE and Proxies on the road, Hives set up for AV nades and a Swarm or Plasma cannon in hand.
Parody Dust 514 Lyrics
Vote for Delt
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1279
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Posted - 2013.12.16 22:00:00 -
[18] - Quote
Alaika Arbosa wrote:Roger Cordill wrote:God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks. message from Godin: 1: Never has been a "PROTO HAV", and probably won't ever be. I'm assuming you were referring to the Enforcers, which were MLT HAV's with a extra slot, costing around 2.1-2.6 mil ISK a pop. That was a problem. 2: Bullshit, as I've done it. Make it's because you, and the majority of the community just sucks ass at AV? Look, HAV's as well as DS's and LAV's even have changed drastically. That means old techniques for the most part won't work anymore. Yet, NOBODY wants to adjust. No biggy, it's human nature to not want to. Humans hate change. Once a human get used to something, they don't want to change. But we must resist that urge to resist, accept it, and move on. TL;DR: I can do it, and so can you. Breaking something instead of fixing it the right way by looking at the specific issues is stupid. BlOps HAVs? Weren't they PRO? no they were a failed design for proto. with no mods for it to use, the tank itself was useless. 4 high 4 low, bow armor and shield.
not to mention lower EHP and lower cpu and pg.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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darkiller240
K-A-O-S theory
213
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Posted - 2013.12.16 22:00:00 -
[19] - Quote
Just give tanks a speed nerf and nerf the railgun There all balance, im a genius and also if you cant kill a dropship with proto swarms just throw you PS3 out the window
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Jason Pearson
3473
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Posted - 2013.12.16 22:05:00 -
[20] - Quote
Fuckin' Webifiers Say it with me!
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1308
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Posted - 2013.12.16 22:09:00 -
[21] - Quote
BobThe 844-1 CakeMan wrote:Alaika Arbosa wrote:Roger Cordill wrote:God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks. message from Godin: 1: Never has been a "PROTO HAV", and probably won't ever be. I'm assuming you were referring to the Enforcers, which were MLT HAV's with a extra slot, costing around 2.1-2.6 mil ISK a pop. That was a problem. 2: Bullshit, as I've done it. Make it's because you, and the majority of the community just sucks ass at AV? Look, HAV's as well as DS's and LAV's even have changed drastically. That means old techniques for the most part won't work anymore. Yet, NOBODY wants to adjust. No biggy, it's human nature to not want to. Humans hate change. Once a human get used to something, they don't want to change. But we must resist that urge to resist, accept it, and move on. TL;DR: I can do it, and so can you. Breaking something instead of fixing it the right way by looking at the specific issues is stupid. BlOps HAVs? Weren't they PRO? no they were a failed design for proto. with no mods for it to use, the tank itself was useless. 4 high 4 low, bow armor and shield. not to mention lower EHP and lower cpu and pg. Failed design or not, they were still proto were they not?
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jason Pearson
3473
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Posted - 2013.12.16 22:13:00 -
[22] - Quote
We had "Proto" tanks, well before uprising, they were black ops and they were bad, and this was before AV got OP, then our stronger tanks got removed and AV rolfstomped everything.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
393
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Posted - 2013.12.16 22:17:00 -
[23] - Quote
Just give tank damage WP so suppressing a tank doesn't feel like a waste of time. Say 15WP for every 1000 damage inflicted on a tank?
We want cake and tea.
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Needless Sacermendor
Red Fox Brigade
616
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Posted - 2013.12.16 22:18:00 -
[24] - Quote
Jason Pearson wrote:We had "Proto" tanks, well before uprising, they were black ops and they were bad, and this was before AV got OP, then our stronger tanks got removed and AV rolfstomped everything. and we've been pissing about trying to balance proto AV against standard vehicles every since ! |
Omareth Nasadra
Sanmatar Kelkoons Minmatar Republic
185
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Posted - 2013.12.16 22:21:00 -
[25] - Quote
decided to tank for the first time last night, bought a blaster sica, spend more than half the game stuck in structures, rocks and anything possible, ****** up with the controls most of the time and turned hardener by mistake couple of time cuz i'm a terrible pilot, still went 13-0, forge and swarm just tickles, twas ridiculous i have no skill invested at all into vehicules
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Xocoyol Zaraoul
Superior Genetics
1745
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Posted - 2013.12.16 22:22:00 -
[26] - Quote
As a closed beta tanker, I was coming in here to agree that swarms need a buff, but after reading all of the whiny-asses in here I think you all deserve it.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Anarchide
Greedy Bastards
1654
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Posted - 2013.12.17 13:50:00 -
[27] - Quote
Who needs Swarm Launchers when you can rig an LAV with Remote Explosives?
Qwells the Tank Spam
Greedy Bastards' Hate Lord
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Anarchide
Greedy Bastards
1654
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Posted - 2013.12.17 13:59:00 -
[28] - Quote
Anarchide wrote:60 rockets can't take out a tank, yeah , I guess that's balanced. 1 shot = 6 rockets, 10 ammo at Level 4. Anyway, as soon as the first salvo is fired (doing squat by the way) the Swarmer is located and destroyed because he have to be close and he's always outrunned and outgunned by tank(s). Yay! Oh, and he can't shot a Dropship because it flies higher than a tall building. Add the fact that we got to keep a clear sight on target, add locking time, add reload time; we're dead.
Greedy Bastards' Hate Lord
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Slag Emberforge
Immortal Retribution
318
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Posted - 2013.12.17 14:05:00 -
[29] - Quote
Mossellia Delt wrote:Slag Emberforge wrote:Mossellia Delt wrote:L M F A O
how bad are you that you cant kill an HAV. Jesus man, they're not easy to kill but they aint exacly hard.
Ran a squad with some guys and we killed together 27 tanks in the one match. Bolded the important bit -- it should not take teamwork to kill a HAV. 1 v 1 is hard mode for AV, 2 or more AV should make easy work of them. uhhh, no HAVs shouldnt be solo'd unless by a VERY prepaired and good player. By prepaired I mean, RE and Proxies on the road, Hives set up for AV nades and a Swarm or Plasma cannon in hand.
Well then I guess FGs aren't AV then, because as we don't have an equipment slot that isn't a freaking option. 1 v 1 is the only way to keep a 16 v 16 team based game balanced, if it takes multiple AV for one tank then he who spams the most tanks wins, and that my friend is ******* ********. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4107
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Posted - 2013.12.17 14:05:00 -
[30] - Quote
DUST Fiend wrote:God Hates Lags wrote:I remember way back in Uprising 1.whatever, when all the tankers were complaining that a militia swarm launcher should never be able to take out a proto tank. So now that proto swarms can no longer take out militia tanks I'm sure they'll all be in favor of a buff to swarms or a nerd to militia tanks. Tankers say this is the most balanced tanks vs AV has been yet I'm a derpship pilot and I think I'm way too strong vs swarms, and I fly armor, not shields. We're way to strong against Swarms because the Forge Gun is the only AV weapon with a reasonable travel speed on its projectile.
Plasma Cannon shot is so slow that getting hit with it pretty much means you suck, and Swarms still fly as stupidly slow as they always have.
If you're going to have a weapon that fires guided missiles, they should fly like them, meaning a HELL of a lot faster than they do now.
If the Plasma Cannon is going to be an AV weapon, it needs to have a much faster shot and less arc.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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