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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
843
|
Posted - 2013.12.16 16:19:00 -
[1] - Quote
honestly, it's not that bad. I'm a full time scout, and I can hold my own against 99% of the community. I personally like the TTK. it allows my ambushes and preemptive strikes to kill them fast enough before they turn around and obliterate me.
I LOVE the Rail Rifle. I don't think it's OP. I LOVE the Combat Rifle. I don't think it's OP.
very few things in this game are actually OP to be honest. the real problem is this community. people don't think before they act. I see heavies all the time running blindly for me, expecting an easy kill, only to be melted by me and my 4 other squadmates hiding behind the corner. I feel this is why many people say heavies health don't matter. a heavy is NOT supposed to be an invincible force. I can honestly say 95% of heavies I see are pretty stupid.
I was in a squad yesterday where they were talking about all 4 rifles being OP. NO THEY AREN'T. what they don't understand is that a rifle isn't meant to be super hard to use. if you get back attacked by anything and you're by yourself, then chances are you're dead.
I constantly see people talking about how fights don't last long enough, or the winner is the one with more tank. then tell me how I can consistently kill heavies, logis, and assaults 1v1 in a scout suit. my answer is that I think before I act. I'm also VERY situationally aware.
TL;DR
I guess I just don't have any sympathy for all these brick tanked FoTM logis and assaults complaining that they die too quickly when I, in a scout suit can deal with it just fine.
Tell me, how exactly DOES a biscuit gain Valor?
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Beren Hurin
Onslaught Inc RISE of LEGION
1912
|
Posted - 2013.12.16 16:21:00 -
[2] - Quote
Also, the advantage the scrambler, combat rifle, and a few other weapons have is that their ADS gets a red dot sight which typically means a few more headshots than other more 'sprayish' weapons. |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
242
|
Posted - 2013.12.16 16:23:00 -
[3] - Quote
Beren Hurin wrote:Also, the advantage the scrambler, combat rifle, and a few other weapons have is that their ADS gets a red dot sight which typically means a few more headshots than other more 'sprayish' weapons.
Ah the fabled red dot sight - its technology so rare 20,000 years into the future that they are few and far between.... |
Viktor Hadah Jr
0uter.Heaven
1486
|
Posted - 2013.12.16 16:24:00 -
[4] - Quote
I don't complain about it I just adapt to it.
Amarr
My OB Kills
Selling Templar BPO
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
843
|
Posted - 2013.12.16 16:25:00 -
[5] - Quote
Viktor Hadah Jr wrote:I don't complain about it I just adapt to it. exactly, but apparently the majority of the people playing find that too difficult.
Tell me, how exactly DOES a biscuit gain Valor?
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DUST Fiend
OSG Planetary Operations Covert Intervention
8932
|
Posted - 2013.12.16 16:43:00 -
[6] - Quote
Heavy has no purpose other than carrying an RR or CR, or sitting inside a building all game praying someone is dumb enough to walk through the door without scanning him and tossing a cooked grenade first.
Heavies have no place in this game now other than forge gunning or attempting to mimic medium frames.
Vids / O7
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Princess Abi-Hime
Pradox XVI
32
|
Posted - 2013.12.16 16:51:00 -
[7] - Quote
DUST Fiend wrote:Heavy has no purpose other than carrying an RR or CR, or sitting inside a building all game praying someone is dumb enough to walk through the door without scanning him and tossing a cooked grenade first.
Heavies have no place in this game now other than forge gunning or attempting to mimic medium frames. or, you know, something actually helpful like defending an objective.
pfft, that's silly, better hide in random building #153 and QQ because nobody will come through.
The Metalhead Mercenary
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Yagihige
Crux Special Tasks Group Gallente Federation
487
|
Posted - 2013.12.16 16:56:00 -
[8] - Quote
Princess Abi-Hime wrote:DUST Fiend wrote:Heavy has no purpose other than carrying an RR or CR, or sitting inside a building all game praying someone is dumb enough to walk through the door without scanning him and tossing a cooked grenade first.
Heavies have no place in this game now other than forge gunning or attempting to mimic medium frames. or, you know, something actually helpful like defending an objective. pfft, that's silly, better hide in random building #153 and QQ because nobody will come through.
Research Lab. I've come across some Heavies in there that practically make it impossible to get near the objective.
em ta kool t'nod
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Luna Angelo
We Who Walk Alone
436
|
Posted - 2013.12.16 16:58:00 -
[9] - Quote
Yagihige wrote:Princess Abi-Hime wrote:DUST Fiend wrote:Heavy has no purpose other than carrying an RR or CR, or sitting inside a building all game praying someone is dumb enough to walk through the door without scanning him and tossing a cooked grenade first.
Heavies have no place in this game now other than forge gunning or attempting to mimic medium frames. or, you know, something actually helpful like defending an objective. pfft, that's silly, better hide in random building #153 and QQ because nobody will come through. Research Lab. I've come across some Heavies in there that practically make it impossible to get near the objective. Like myself. However... has anyone tried flanking us? I have over 1400 HP on my heavy and a MEDIUM SUIT with half that is better at tanking damage than I am.
Names of playstyles
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Mordecai Sanguine
What The French
214
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Posted - 2013.12.16 17:04:00 -
[10] - Quote
TranquilBiscuit ofVaLoR wrote:honestly, it's not that bad. I'm a full time scout, and I can hold my own against 99% of the community. I personally like the TTK. it allows my ambushes and preemptive strikes to kill them fast enough before they turn around and obliterate me.
I LOVE the Rail Rifle. I don't think it's OP. I LOVE the Combat Rifle. I don't think it's OP.
very few things in this game are actually OP to be honest. the real problem is this community. people don't think before they act. I see heavies all the time running blindly for me, expecting an easy kill, only to be melted by me and my 4 other squadmates hiding behind the corner. I feel this is why many people say heavies health don't matter. a heavy is NOT supposed to be an invincible force. I can honestly say 95% of heavies I see are pretty stupid.
I was in a squad yesterday where they were talking about all 4 rifles being OP. NO THEY AREN'T. what they don't understand is that a rifle isn't meant to be super hard to use. if you get back attacked by anything and you're by yourself, then chances are you're dead.
I constantly see people talking about how fights don't last long enough, or the winner is the one with more tank. then tell me how I can consistently kill heavies, logis, and assaults 1v1 in a scout suit. my answer is that I think before I act. I'm also VERY situationally aware.
TL;DR
I guess I just don't have any sympathy for all these brick tanked FoTM logis and assaults complaining that they die too quickly when I, in a scout suit can deal with it just fine.
You don't think these weapons are OP BECAUSE you love it..... Guys open your eyes PLEASE. How are you supposed to give an objectiv critic about weapon you love and you don't want to be nerfed ? Can you guys just have an objective aspect on the game like 0.5 sec ?
You think heavies is too stupid to make manoeuveur and backstab ennemies ?
THEY CAN'T MOVE. And their scanned profile is so high that they can't o ANYTHING without being spotted by everyone. Their duty IS to be the brick that face the ennemies like a wall. THEY ARE SUPPOSED to take fire in their head and STAY ALIVE. It's their role to be in front of the ennemies able to take damage from 2-3 ennemies WITHOUT DYING. While YOU scouts or "light" assaults are supposed to attack from behind.
Right know they just CAN'T they die in less than a second from a SINGLE PLAYER..... They are USELESS.
And you're WRONG. The problem is NOT that it's the one with them orel ife that won because it's WRONG. And this is the actual problem our ehp does'not MATTER ANYMORE here's the problem. Actually the TTK is so low than ALL SUITS is instant killed..... The only thing that matter today is DPS. With my ****** dragon fly with toxin i killed 2 protos heavy in less than 5 sec and you're saying there's no problem ? are you BLIND ? You comp^lain about "brick tanking" ? Now it's FULL damager and that's even worse.
The game has never been so bad it's just a COD in space it's the SAME THING. Your fit don't count anymore. You choose weapon equipement and THAT'S ALL. No more tactics no more fitting optimization no more market. Just play the game has never been so close to a bad COD.... (Or BF that's the same with their TTk for handicaped) Now everybody even with his **** can kill No more skill no more tactics just shoot and Run.....
And all of that is ONLY because of the TTK. |
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Spectral Clone
Dust2Dust. Top Men.
921
|
Posted - 2013.12.16 17:09:00 -
[11] - Quote
...and so, the tryhard spoke:
Doesnt matter in Dust 514: PC. FW Standing. Tanking Type. Other mods than DMG or HP.
Does matter in Dust 514: Rifles.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8936
|
Posted - 2013.12.16 17:11:00 -
[12] - Quote
Princess Abi-Hime wrote:DUST Fiend wrote:Heavy has no purpose other than carrying an RR or CR, or sitting inside a building all game praying someone is dumb enough to walk through the door without scanning him and tossing a cooked grenade first.
Heavies have no place in this game now other than forge gunning or attempting to mimic medium frames. or, you know, something actually helpful like defending an objective. pfft, that's silly, better hide in random building #153 and QQ because nobody will come through. You're welcome to theory craft about the usefulness of 1.7 heavies, but from simple observations, if you aren't terrible at the game you're going to overwhelm that heavy, because it's basically a weaker medium suit at this point (easier to hit, less mobility, gimped weaponry).
So, if a heavy isn't mimicking a medium frame by making the most out of long range light weapons, he is forced to sit inside cover near an objective the entire game, praying the enemy doesn't just let your team keep it / doesn't overhwelm it. The other alternative is to go everywhere with your LAV and hope blueberries don't steal it, I'll give you that much.
This is why heavies don't use HMGs anymore though, because rifles are better in pretty much every way, while offering us ways to actually play the game, instead of being a less useful remote explosive
Vids / O7
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Awry Barux
Paladin Survey Force Amarr Empire
406
|
Posted - 2013.12.16 17:11:00 -
[13] - Quote
TranquilBiscuit ofVaLoR wrote:honestly, it's not that bad. I'm a full time scout, and I can hold my own against 99% of the community. I personally like the TTK. it allows my ambushes and preemptive strikes to kill them fast enough before they turn around and obliterate me.
I LOVE the Rail Rifle. I don't think it's OP. I LOVE the Combat Rifle. I don't think it's OP.
very few things in this game are actually OP to be honest. the real problem is this community. people don't think before they act. I see heavies all the time running blindly for me, expecting an easy kill, only to be melted by me and my 4 other squadmates hiding behind the corner. I feel this is why many people say heavies health don't matter. a heavy is NOT supposed to be an invincible force. I can honestly say 95% of heavies I see are pretty stupid.
I was in a squad yesterday where they were talking about all 4 rifles being OP. NO THEY AREN'T. what they don't understand is that a rifle isn't meant to be super hard to use. if you get back attacked by anything and you're by yourself, then chances are you're dead.
I constantly see people talking about how fights don't last long enough, or the winner is the one with more tank. then tell me how I can consistently kill heavies, logis, and assaults 1v1 in a scout suit. my answer is that I think before I act. I'm also VERY situationally aware.
TL;DR
I guess I just don't have any sympathy for all these brick tanked FoTM logis and assaults complaining that they die too quickly when I, in a scout suit can deal with it just fine.
ROFL... way to conveniently avoid mentioning what sort of scout suit you run. I saw you in game a day or two ago in a 600+ EHP armor-bricked proto Gal scout. Tiny hitbox, low profile, and more EHP than most assaults and my logi = of course you're not having any trouble. That's how you can kill heavies, logis, and assaults 1v1 in a scout suit: by bricking it. Get the same results with 300EHP and I'll bow before you, but until then, don't talk so tough. |
Spectral Clone
Dust2Dust. Top Men.
921
|
Posted - 2013.12.16 17:14:00 -
[14] - Quote
Awry Barux wrote:TranquilBiscuit ofVaLoR wrote:honestly, it's not that bad. I'm a full time scout, and I can hold my own against 99% of the community. I personally like the TTK. it allows my ambushes and preemptive strikes to kill them fast enough before they turn around and obliterate me.
I LOVE the Rail Rifle. I don't think it's OP. I LOVE the Combat Rifle. I don't think it's OP.
very few things in this game are actually OP to be honest. the real problem is this community. people don't think before they act. I see heavies all the time running blindly for me, expecting an easy kill, only to be melted by me and my 4 other squadmates hiding behind the corner. I feel this is why many people say heavies health don't matter. a heavy is NOT supposed to be an invincible force. I can honestly say 95% of heavies I see are pretty stupid.
I was in a squad yesterday where they were talking about all 4 rifles being OP. NO THEY AREN'T. what they don't understand is that a rifle isn't meant to be super hard to use. if you get back attacked by anything and you're by yourself, then chances are you're dead.
I constantly see people talking about how fights don't last long enough, or the winner is the one with more tank. then tell me how I can consistently kill heavies, logis, and assaults 1v1 in a scout suit. my answer is that I think before I act. I'm also VERY situationally aware.
TL;DR
I guess I just don't have any sympathy for all these brick tanked FoTM logis and assaults complaining that they die too quickly when I, in a scout suit can deal with it just fine. ROFL... way to conveniently avoid mentioning what sort of scout suit you run. I saw you in game a day or two ago in a 600+ EHP armor-bricked proto Gal scout. Tiny hitbox, low profile, and more EHP than most assaults and my logi = of course you're not having any trouble.
Lulz. OP definately has no brains.
Doesnt matter in Dust 514: PC. FW Standing. Tanking Type. Other mods than DMG or HP.
Does matter in Dust 514: Rifles.
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steadyhand amarr
Scions of Athra
2098
|
Posted - 2013.12.16 17:17:00 -
[15] - Quote
At op thats great for you but the avaerge gamer cant. People loved dust in the early days because your twitch skills ment jack it was all about good fitting teamwork, and controlling the engagement.
None of the above really matters now once u see a target its dead, teamwork is just get enough bodies in one area to have enough guys left standing to take a point. And engaments are too short to even care about how to go about it
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Princess Abi-Hime
Pradox XVI
33
|
Posted - 2013.12.16 17:17:00 -
[16] - Quote
Mordecai Sanguine wrote:WAHH
firstly, why does a heavy getting scanned matter? a heavy should not be worried about stealth at all.
yes, they should be able to take on multiple enemies, BUT not out in the wilderness where they can be out-strafed and hit from range. in a chokepoint (i.e. a hallway/small room/stairs by objectives) where movement is restrained, a heavy will dominate. why? they're a DEFENSIVE ROLE. they shouldn't be flopping all over the map.
The Metalhead Mercenary
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DUST Fiend
OSG Planetary Operations Covert Intervention
8936
|
Posted - 2013.12.16 17:21:00 -
[17] - Quote
Princess Abi-Hime wrote:Mordecai Sanguine wrote:WAHH firstly, why does a heavy getting scanned matter? a heavy should not be worried about stealth at all. yes, they should be able to take on multiple enemies, BUT not out in the wilderness where they can be out-strafed and hit from range. in a chokepoint (i.e. a hallway/small room/stairs by objectives) where movement is restrained, a heavy will dominate. why? they're a DEFENSIVE ROLE. they shouldn't be flopping all over the map. If you can't tell why a heavy being scanned matters, then you don't know what it is to play a heavy.
Heavies are not just a defensive role in the exact same way that logis aren't just a healing role, and scouts aren't just a spotting role. Heavies simply don't dominate unless they're insanely good players, lucky, or in very tight quarters (which isn't always the case, since HMG is harder to aim in CQC where automatic weapons are easier, considering your larger hit box and lack of mobility)
Any good player will just hedge out a heavy, either forcing him to sit in his spot until you bring in backup, or making him come to engage you, and inevitably die.
Vids / O7
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Dunk Mujunk
RestlessSpirits
391
|
Posted - 2013.12.16 17:31:00 -
[18] - Quote
The Combat Rifle is a beast, but I wouldn't quite say it's OP. I would, however, say the Rail Rifle is OP, and my logic on that is i'm getting melted just as effectively in CQC as I am at range. I'm not screaming bloody murder, but the RR needs to come down a notch.
Heavys are still brutal with a Logi, but like you said Biscuit, most Heavys now a days aren't thinking things out. They run rifles and try and play the Assault role.
On the TTK matter, it doesn't seem as bad as when 1.6 first dropped. I would imagine I've gotten used to it some, but I feel that CCP would do well to raise the TTK just a touch. I feel that if people didn't feel so forced to stack DMG and HP a bit of diversity could creep back into the game.
Every time I try to walk away, something makes me turn around and stay, and I can't tell you why
Eagles Dust Tribute
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DUST Fiend
OSG Planetary Operations Covert Intervention
8938
|
Posted - 2013.12.16 17:33:00 -
[19] - Quote
Dunk Mujunk wrote:Heavys are still brutal with a Logi, but like you said Biscuit, most Heavys now a days aren't thinking things out. They run rifles and try and play the Assault role.
Hate the game, not the player. Rifle heavies with a logi are >>>>>>>>>>>>>>>>>>>>>>>>>>>> than HMG heavies with a logi.
Vids / O7
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Princess Abi-Hime
Pradox XVI
33
|
Posted - 2013.12.16 17:35:00 -
[20] - Quote
DUST Fiend wrote:If you can't tell why a heavy being scanned matters, then you don't know what it is to play a heavy.
Heavies are not just a defensive role in the exact same way that logis aren't just a healing role, and scouts aren't just a spotting role.
Any good player will just hedge out a heavy, either forcing him to sit in his spot until you bring in backup, or making him come to engage you, and inevitably die.
unless you left flanking routes open, it shouldn't matter.
while it's true that suits can be "whatever they want", some are obviously better equipped to be a certain roles and as such should be that role more often than not. or you can be that shotgun heavy and be utterly useless.
if you're pinned down in a spot, unless your squad is busy you should probably holler for some support, and if you follow the enemy out to their position then you're just being stupid.
The Metalhead Mercenary
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Dunk Mujunk
RestlessSpirits
391
|
Posted - 2013.12.16 17:36:00 -
[21] - Quote
Yet Heavys still claim they get no love.
Every time I try to walk away, something makes me turn around and stay, and I can't tell you why
Eagles Dust Tribute
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DUST Fiend
OSG Planetary Operations Covert Intervention
8938
|
Posted - 2013.12.16 17:37:00 -
[22] - Quote
Princess Abi-Hime wrote:DUST Fiend wrote:If you can't tell why a heavy being scanned matters, then you don't know what it is to play a heavy.
Heavies are not just a defensive role in the exact same way that logis aren't just a healing role, and scouts aren't just a spotting role.
Any good player will just hedge out a heavy, either forcing him to sit in his spot until you bring in backup, or making him come to engage you, and inevitably die. unless you left flanking routes open, it shouldn't matter. while it's true that suits can be "whatever they want", some are obviously better equipped to be a certain roles and as such should be that role more often than not. or you can be that shotgun heavy and be utterly useless. if you're pinned down in a spot, unless your squad is busy you should probably holler for some support, and if you follow the enemy out to their position then you're just being stupid. I just use a rifle, so I can take care of myself. It works better than my HMG in CQC, and it actually works at range.
For me the HMG is just three letters mushed together that means something, but I've long since forgotten. It also means free kills, when I come up against one.
Vids / O7
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
851
|
Posted - 2013.12.16 20:13:00 -
[23] - Quote
Awry Barux wrote:TranquilBiscuit ofVaLoR wrote:honestly, it's not that bad. I'm a full time scout, and I can hold my own against 99% of the community. I personally like the TTK. it allows my ambushes and preemptive strikes to kill them fast enough before they turn around and obliterate me.
I LOVE the Rail Rifle. I don't think it's OP. I LOVE the Combat Rifle. I don't think it's OP.
very few things in this game are actually OP to be honest. the real problem is this community. people don't think before they act. I see heavies all the time running blindly for me, expecting an easy kill, only to be melted by me and my 4 other squadmates hiding behind the corner. I feel this is why many people say heavies health don't matter. a heavy is NOT supposed to be an invincible force. I can honestly say 95% of heavies I see are pretty stupid.
I was in a squad yesterday where they were talking about all 4 rifles being OP. NO THEY AREN'T. what they don't understand is that a rifle isn't meant to be super hard to use. if you get back attacked by anything and you're by yourself, then chances are you're dead.
I constantly see people talking about how fights don't last long enough, or the winner is the one with more tank. then tell me how I can consistently kill heavies, logis, and assaults 1v1 in a scout suit. my answer is that I think before I act. I'm also VERY situationally aware.
TL;DR
I guess I just don't have any sympathy for all these brick tanked FoTM logis and assaults complaining that they die too quickly when I, in a scout suit can deal with it just fine. ROFL... way to conveniently avoid mentioning what sort of scout suit you run. I saw you in game a day or two ago in a 600+ EHP armor-bricked proto Gal scout. Tiny hitbox, low profile, and more EHP than most assaults and my logi = of course you're not having any trouble. That's how you can kill heavies, logis, and assaults 1v1 in a scout suit: by bricking it. Get the same results with 300EHP and I'll bow before you, but until then, don't talk so tough. funny you mention that, because i run a 287 ehp suit regularly as a scout shotty, and still get similar scores. what's your point?
Tell me, how exactly DOES a biscuit gain Valor?
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
851
|
Posted - 2013.12.16 20:14:00 -
[24] - Quote
Spectral Clone wrote:Awry Barux wrote:TranquilBiscuit ofVaLoR wrote:honestly, it's not that bad. I'm a full time scout, and I can hold my own against 99% of the community. I personally like the TTK. it allows my ambushes and preemptive strikes to kill them fast enough before they turn around and obliterate me.
I LOVE the Rail Rifle. I don't think it's OP. I LOVE the Combat Rifle. I don't think it's OP.
very few things in this game are actually OP to be honest. the real problem is this community. people don't think before they act. I see heavies all the time running blindly for me, expecting an easy kill, only to be melted by me and my 4 other squadmates hiding behind the corner. I feel this is why many people say heavies health don't matter. a heavy is NOT supposed to be an invincible force. I can honestly say 95% of heavies I see are pretty stupid.
I was in a squad yesterday where they were talking about all 4 rifles being OP. NO THEY AREN'T. what they don't understand is that a rifle isn't meant to be super hard to use. if you get back attacked by anything and you're by yourself, then chances are you're dead.
I constantly see people talking about how fights don't last long enough, or the winner is the one with more tank. then tell me how I can consistently kill heavies, logis, and assaults 1v1 in a scout suit. my answer is that I think before I act. I'm also VERY situationally aware.
TL;DR
I guess I just don't have any sympathy for all these brick tanked FoTM logis and assaults complaining that they die too quickly when I, in a scout suit can deal with it just fine. ROFL... way to conveniently avoid mentioning what sort of scout suit you run. I saw you in game a day or two ago in a 600+ EHP armor-bricked proto Gal scout. Tiny hitbox, low profile, and more EHP than most assaults and my logi = of course you're not having any trouble. Lulz. OP definately has no brains. really? why even post?
Tell me, how exactly DOES a biscuit gain Valor?
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Terram Nenokal
Molon Labe. Public Disorder.
267
|
Posted - 2013.12.16 20:21:00 -
[25] - Quote
I might be alone in this, but TTK feels fine to me. If I'm in an armor tanking suit, and someone hits my flank with a CR, I should die quickly. They're using the direct counter to my armor tank and I wasn't aware enough to prevent such an attack. If scans were active, or I had squadies watching my back, it might have been prevented.
I think people need to just stick closer to cover and become more battlefield aware.
TL;DR: git gud
Loving to hate and hating to love Dust 514 since May 2012
Never Give Up!
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
851
|
Posted - 2013.12.16 20:29:00 -
[26] - Quote
Terram Nenokal wrote:I might be alone in this, but TTK feels fine to me. If I'm in an armor tanking suit, and someone hits my flank with a CR, I should die quickly. They're using the direct counter to my armor tank and I wasn't aware enough to prevent such an attack. If scans were active, or I had squadies watching my back, it might have been prevented.
I think people need to just stick closer to cover and become more battlefield aware.
TL;DR: git gud you're not alone. i feel the same. this game is awesome. the community. not so much.
i'm so sick of everyone crying OP! OP! when it's just that they are idiots. if i don't die in one second in a 300 ehp scout suit, then how the hell does a heavy die in one second with 1000+ hp?
Tell me, how exactly DOES a biscuit gain Valor?
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
484
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Posted - 2013.12.16 20:29:00 -
[27] - Quote
OP do you prefer Ambush over Skirmish and Pub over FW?
Just curious is all.
Meh, F2P Lobby Shooter.
Working as intended.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8970
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Posted - 2013.12.16 20:31:00 -
[28] - Quote
TranquilBiscuit ofVaLoR wrote:Terram Nenokal wrote:I might be alone in this, but TTK feels fine to me. If I'm in an armor tanking suit, and someone hits my flank with a CR, I should die quickly. They're using the direct counter to my armor tank and I wasn't aware enough to prevent such an attack. If scans were active, or I had squadies watching my back, it might have been prevented.
I think people need to just stick closer to cover and become more battlefield aware.
TL;DR: git gud you're not alone. i feel the same. this game is awesome. the community. not so much. i'm so sick of everyone crying OP! OP! when it's just that they are idiots. if i don't die in one second in a 300 ehp scout suit, then how the hell does a heavy die in one second with 1000+ hp? Hit boxes
You clearly haven't played a heavy much if you think heavies dying in around a second is uncommon. You basically HAVE to have remote reps on you as a heavy these days, basically everything out ranges and out damages you.
Vids / O7
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
851
|
Posted - 2013.12.16 20:31:00 -
[29] - Quote
if you disagree, then post a constructive argument to support it.
Tell me, how exactly DOES a biscuit gain Valor?
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
851
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Posted - 2013.12.16 20:38:00 -
[30] - Quote
DUST Fiend wrote:TranquilBiscuit ofVaLoR wrote:Terram Nenokal wrote:I might be alone in this, but TTK feels fine to me. If I'm in an armor tanking suit, and someone hits my flank with a CR, I should die quickly. They're using the direct counter to my armor tank and I wasn't aware enough to prevent such an attack. If scans were active, or I had squadies watching my back, it might have been prevented.
I think people need to just stick closer to cover and become more battlefield aware.
TL;DR: git gud you're not alone. i feel the same. this game is awesome. the community. not so much. i'm so sick of everyone crying OP! OP! when it's just that they are idiots. if i don't die in one second in a 300 ehp scout suit, then how the hell does a heavy die in one second with 1000+ hp? Hit boxes You clearly haven't played a heavy much if you think heavies dying in around a second is uncommon. You basically HAVE to have remote reps on you as a heavy these days, basically everything out ranges and out damages you. no i haven't played heavy much, but when i do, i sure as hell don't die in one second.
DUST Fiend wrote:basically everything outranges and out damages you HMG =/= heavy. if i recall correctly, a heavy can fit the exact same weapons as any other suit.
hit boxes? has any heavy tried staying out from the open? you're not an invincible force that can 1v1 anybody, and you never will be. i've seen some good heavies, like God Hates Lags. he is actually one of the few heavies i respect.
just saying hit boxes doesn't suffice. you need to elaborate for that statement to mean anything. because i can kill a scout MUCH easier than i can kill a heavy hit box difference and all.
Tell me, how exactly DOES a biscuit gain Valor?
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
484
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Posted - 2013.12.16 20:44:00 -
[31] - Quote
BMSTUBBY wrote:TranquilBiscuit ofVaLoR do you prefer Ambush over Skirmish and Pub over FW?
Just curious is all.
Bump
Meh, F2P Lobby Shooter.
Working as intended.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8971
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Posted - 2013.12.16 20:45:00 -
[32] - Quote
TranquilBiscuit ofVaLoR wrote:HMG =/= heavy. if i recall correctly, a heavy can fit the exact same weapons as any other suit.
hit boxes? has any heavy tried staying out from the open? you're not an invincible force that can 1v1 anybody, and you never will be. i've seen some good heavies, like God Hates Lags. he is actually one of the few heavies i respect.
just saying hit boxes doesn't suffice. you need to elaborate for that statement to mean anything. because i can kill a scout MUCH easier than i can kill a heavy hit box difference and all. What's an HMG? Seriously, do any heavies still use that thing?
I kill heavies right around the same amount of time it takes to kill a scout, in most cases. The time you take to line up the shot on a scout is spent just dumping bullets into the heavy, and it evens out. Heavies are just big targets that without remote reps on them die just about as fast as scouts do. Particularly now that new armor damaging rifles have been introduced that out range the HMG and AR, and just **** through your armor. SMGs were already just better HMGs that you can fit in a sidearm slot, now it seems like just about everything outclasses the only weapon that's specifically made for us to fight infantry with.
Basically this whole patch flipped everything around and entirely invalidated a lot of old builds, but that doesn't matter because we all should have seen it coming
Vids / O7
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
854
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Posted - 2013.12.16 20:51:00 -
[33] - Quote
Mordecai Sanguine wrote:TranquilBiscuit ofVaLoR wrote:honestly, it's not that bad. I'm a full time scout, and I can hold my own against 99% of the community. I personally like the TTK. it allows my ambushes and preemptive strikes to kill them fast enough before they turn around and obliterate me.
I LOVE the Rail Rifle. I don't think it's OP. I LOVE the Combat Rifle. I don't think it's OP.
very few things in this game are actually OP to be honest. the real problem is this community. people don't think before they act. I see heavies all the time running blindly for me, expecting an easy kill, only to be melted by me and my 4 other squadmates hiding behind the corner. I feel this is why many people say heavies health don't matter. a heavy is NOT supposed to be an invincible force. I can honestly say 95% of heavies I see are pretty stupid.
I was in a squad yesterday where they were talking about all 4 rifles being OP. NO THEY AREN'T. what they don't understand is that a rifle isn't meant to be super hard to use. if you get back attacked by anything and you're by yourself, then chances are you're dead.
I constantly see people talking about how fights don't last long enough, or the winner is the one with more tank. then tell me how I can consistently kill heavies, logis, and assaults 1v1 in a scout suit. my answer is that I think before I act. I'm also VERY situationally aware.
TL;DR
I guess I just don't have any sympathy for all these brick tanked FoTM logis and assaults complaining that they die too quickly when I, in a scout suit can deal with it just fine. You don't think these weapons are OP BECAUSE you love it..... Guys open your eyes PLEASE. How are you supposed to give an objectiv critic about weapon you love and you don't want to be nerfed ? Can you guys just have an objective aspect on the game like 0.5 sec ? You think heavies is too stupid to make manoeuveur and backstab ennemies ? THEY CAN'T MOVE. And their scanned profile is so high that they can't o ANYTHING without being spotted by everyone. Their duty IS to be the brick that face the ennemies like a wall. THEY ARE SUPPOSED to take fire in their head and STAY ALIVE. It's their role to be in front of the ennemies able to take damage from 2-3 ennemies WITHOUT DYING. While YOU scouts or "light" assaults are supposed to attack from behind. Right know they just CAN'T they die in less than a second from a SINGLE PLAYER..... They are USELESS. And you're WRONG. The problem is NOT that it's the one with them orel ife that won because it's WRONG. And this is the actual problem our ehp does'not MATTER ANYMORE here's the problem. Actually the TTK is so low than ALL SUITS is instant killed..... The only thing that matter today is DPS. With my ****** dragon fly with toxin i killed 2 protos heavy in less than 5 sec and you're saying there's no problem ? are you BLIND ? You comp^lain about "brick tanking" ? Now it's FULL damager and that's even worse. The game has never been so bad it's just a COD in space it's the SAME THING. Your fit don't count anymore. You choose weapon equipement and THAT'S ALL. No more tactics no more fitting optimization no more market. Just play the game has never been so close to a bad COD.... (Or BF that's the same with their TTk for handicaped) Now everybody even with his **** can kill No more skill no more tactics just shoot and Run..... And all of that is ONLY because of the TTK. you're so wrong...
even if i love the RR, i still can determine if it's OP. but i have yet to have any problems killing anyone who uses a RR. and no i don't run RR 100% of the time. as a matter of fact hardly anything except for quantity of tanks is OP right now.
your fits DO matter.
1.) i have a suit that has roughly 700 ehp for running next to my squad who wouldn't be able to keep up if i ran anything faster. works great for defending objectives.
2.) i have a suit with 287 ehp that runs faster than just about any suit in the game (10.73 m/s). this fit is excellent for harassing an objective, or tying people up while your squad takes care of business. not so good for defending an objective.
3.) when i want to take a more Assault Scout type of combat, i use an assault combat rifle or an assault rail rifle. if i'm defending, then i use the normal combat rifle or rail rifle.
this game does take skill. look at the leaderboard after every match. the people at the top with 25+ have skill. the people going 6/12 don't have as much skill.
try changing your tactics. you can't just keep using the same thing all the time.
Tell me, how exactly DOES a biscuit gain Valor?
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Terram Nenokal
Molon Labe. Public Disorder.
268
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Posted - 2013.12.16 20:52:00 -
[34] - Quote
DUST Fiend wrote:TranquilBiscuit ofVaLoR wrote:Terram Nenokal wrote:I might be alone in this, but TTK feels fine to me. If I'm in an armor tanking suit, and someone hits my flank with a CR, I should die quickly. They're using the direct counter to my armor tank and I wasn't aware enough to prevent such an attack. If scans were active, or I had squadies watching my back, it might have been prevented.
I think people need to just stick closer to cover and become more battlefield aware.
TL;DR: git gud you're not alone. i feel the same. this game is awesome. the community. not so much. i'm so sick of everyone crying OP! OP! when it's just that they are idiots. if i don't die in one second in a 300 ehp scout suit, then how the hell does a heavy die in one second with 1000+ hp? Hit boxes You clearly haven't played a heavy much if you think heavies dying in around a second is uncommon. You basically HAVE to have remote reps on you as a heavy these days, basically everything out ranges and out damages you.
Solo heavies are decent for point defense, a common argument. I see nothing wrong with heavies requiring a little support to become mobile. A remote repped heavy is pure beast mode. 1 logi with a Six Kin and 2 heavies can breach most anything (Or even scarier is a heavy with a Core Focused in tow).
Sometimes I wonder if most people complaining simply play solo and expect good results. It's viable to solo, I do it often, but I hope they don't expect to do well against people who are coordinated.
Loving to hate and hating to love Dust 514 since May 2012
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DUST Fiend
OSG Planetary Operations Covert Intervention
8971
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Posted - 2013.12.16 20:54:00 -
[35] - Quote
TranquilBiscuit ofVaLoR wrote:2.) i have a suit with 287 ehp that runs faster than just about any suit in the game (10.73 m/s). this fit is excellent for harassing an objective, or tying people up while your squad takes care of business. not so good for defending an objective.
Yet you sit here questioning how heavies die faster than you
Vids / O7
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
485
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Posted - 2013.12.16 20:54:00 -
[36] - Quote
BMSTUBBY wrote:BMSTUBBY wrote:TranquilBiscuit ofVaLoR do you prefer Ambush over Skirmish and Pub over FW?
Just curious is all.
Bump
Hello
Why are you avoiding this question?
Meh, F2P Lobby Shooter.
Working as intended.
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
854
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Posted - 2013.12.16 20:56:00 -
[37] - Quote
BMSTUBBY wrote:BMSTUBBY wrote:BMSTUBBY wrote:TranquilBiscuit ofVaLoR do you prefer Ambush over Skirmish and Pub over FW?
Just curious is all.
Bump Hello Why are you avoiding this question? sorry lol i didn't see it.
i prefer skirmish to ambush, especially since the tank spam isn't as bad in skirmish.
Tell me, how exactly DOES a biscuit gain Valor?
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
855
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Posted - 2013.12.16 21:00:00 -
[38] - Quote
DUST Fiend wrote:TranquilBiscuit ofVaLoR wrote:2.) i have a suit with 287 ehp that runs faster than just about any suit in the game (10.73 m/s). this fit is excellent for harassing an objective, or tying people up while your squad takes care of business. not so good for defending an objective.
Yet you sit here questioning how heavies die faster than you if you have to
Quote:just spray and you'll get a kill
then why can't they kill me by just spraying and praying? when i'm detected then hell yeah i die in 1 second in that fit. that's why i don't engage head on.
are you trolling me? because you have yet to post a constructive argument supporting your hit box claim. and all you keep doing is posting a short pointless sentences followed by a roll emoticon.
it's getting old.
Tell me, how exactly DOES a biscuit gain Valor?
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Terram Nenokal
Molon Labe. Public Disorder.
268
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Posted - 2013.12.16 21:10:00 -
[39] - Quote
DUST Fiend wrote:TranquilBiscuit ofVaLoR wrote:2.) i have a suit with 287 ehp that runs faster than just about any suit in the game (10.73 m/s). this fit is excellent for harassing an objective, or tying people up while your squad takes care of business. not so good for defending an objective.
Yet you sit here questioning how heavies die faster than you Terram Nenokal wrote:Solo heavies are decent for point defense, a common argument. I see nothing wrong with heavies requiring a little support to become mobile. A remote repped heavy is pure beast mode. 1 logi with a Six Kin and 2 heavies can breach most anything (Or even scarier is a heavy with a Core Focused in tow).
Sometimes I wonder if most people complaining simply play solo and expect good results. It's viable to solo, I do it often, but I hope they don't expect to do well against people who are coordinated. I do usually run solo, but that's not where I'm coming from. You can tank a logi to be almost as tanky as a heavy, but with more utility and you're harder to hit, and you can be repped all the same. The simple fact is that you're easy to hit and are generally forced to use light weapons because the HMG is garbage that is outranged by even sidearms, and practically everything gets bonus damage to armor. I'm not against having logis follow me around, I'm against having weapons that put all fits down in a second or two with good aim. That's what I'm against.
You make a good point, and I agree. The problem there isn't the game's TTK though, it's the heavy and the HMG. I would love to see heavies returned to their former glory, when it would take one crafty merc or two well coordinated mercs to kill one.
On the topic of general TTK though, I still think medium frame vs medium frame is fun and balanced as it currently stands. 1.8 better address heavies and scouts...
Loving to hate and hating to love Dust 514 since May 2012
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
859
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Posted - 2013.12.17 02:12:00 -
[40] - Quote
Terram Nenokal wrote:DUST Fiend wrote:TranquilBiscuit ofVaLoR wrote:2.) i have a suit with 287 ehp that runs faster than just about any suit in the game (10.73 m/s). this fit is excellent for harassing an objective, or tying people up while your squad takes care of business. not so good for defending an objective.
Yet you sit here questioning how heavies die faster than you Terram Nenokal wrote:Solo heavies are decent for point defense, a common argument. I see nothing wrong with heavies requiring a little support to become mobile. A remote repped heavy is pure beast mode. 1 logi with a Six Kin and 2 heavies can breach most anything (Or even scarier is a heavy with a Core Focused in tow).
Sometimes I wonder if most people complaining simply play solo and expect good results. It's viable to solo, I do it often, but I hope they don't expect to do well against people who are coordinated. I do usually run solo, but that's not where I'm coming from. You can tank a logi to be almost as tanky as a heavy, but with more utility and you're harder to hit, and you can be repped all the same. The simple fact is that you're easy to hit and are generally forced to use light weapons because the HMG is garbage that is outranged by even sidearms, and practically everything gets bonus damage to armor. I'm not against having logis follow me around, I'm against having weapons that put all fits down in a second or two with good aim. That's what I'm against. You make a good point, and I agree. The problem there isn't the game's TTK though, it's the heavy and the HMG. I would love to see heavies returned to their former glory, when it would take one crafty merc or two well coordinated mercs to kill one. On the topic of general TTK though, I still think medium frame vs medium frame is fun and balanced as it currently stands. 1.8 better address heavies and scouts... agreed. i think the HMG should be looked at, but how much health do you want a heavy to have? it can already tank 1200+ ehp. too much more and you're looking at previous build militia tanks.
Tell me, how exactly DOES a biscuit gain Valor?
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Valmorgan Aubaris
Stellar and Orbital Strategic Services ACME Holding Conglomerate
7
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Posted - 2013.12.17 02:22:00 -
[41] - Quote
Justicar Karnellia wrote:Beren Hurin wrote:Also, the advantage the scrambler, combat rifle, and a few other weapons have is that their ADS gets a red dot sight which typically means a few more headshots than other more 'sprayish' weapons. Ah the fabled red dot sight - its technology so rare 20,000 years into the future that they are few and far between....
IKR
Gunsmithing should be a skill and every weapon tweakable and customisable... including ammo types. Also there should be a workbench in quarters where you assemble each one.
EVE alliance seeks mercs, join Stellar and Orbital Strategic Services today!
Let's gank Scotty.
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
861
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Posted - 2013.12.17 02:30:00 -
[42] - Quote
Valmorgan Aubaris wrote:Justicar Karnellia wrote:Beren Hurin wrote:Also, the advantage the scrambler, combat rifle, and a few other weapons have is that their ADS gets a red dot sight which typically means a few more headshots than other more 'sprayish' weapons. Ah the fabled red dot sight - its technology so rare 20,000 years into the future that they are few and far between.... IKR Gunsmithing should be a skill and every weapon tweakable and customisable... including ammo types. Also there should be a workbench in quarters where you assemble each one. ammo types will be coming SOONGäó. and likely customizable weapons.
Tell me, how exactly DOES a biscuit gain Valor?
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Bethhy
Ancient Exiles. Renegade Alliance
488
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Posted - 2013.12.17 02:50:00 -
[43] - Quote
Health points have to matter in DUST 514. DUST is a MMOFPS.
The Healer
The Tank
The DPS
The Scout.
It's what we where sold on.
The Healer, Logistic's needed a massive bonus to fitting equipment so it was nothing to fit and an efficacy bonus, and to be limited severely on CPU and PG, so they are the best at support in the game and it's easy for anyone to get into a healer and the support role. "And hint hint attracts girls and that's what we want ;)" Right now they have tank related bonus's? massive slot count's and amazing quantities of CPU and PG.
The Tank, should be exactly that in infantry...it should have amazing damage absorbing potential, specially from ranged attacks having a massive resistance so a sniper can't just long range them in the head to death while they are supporting their squad..(sniper can shoot logi or DPS...) Heavies should have enough health points that Assault's think twice about even wasting the bullet's. and Heavies cant really chase down an Assault if they leave... letting them be the king of defending. The only weakness for a heavy should be shotgunners and numbers.
The DPS, Assault's barely have any Scan stuff for "Assaulting" and all their bonus's are based around tanking? Assault's need a 10% DMG natural suit buff, and be based mainly around medium range engagements and pushing objectives.
Scout's - CCP forgot what your for... You where supposed to be the speedy glass cannon's that where hard to hit and frustrated you and pushed you to be better in CQC. They where the ONLY major counter to heavies and ONLY are, when team mates let them be. Scout's where truly the "Fun" class of DUST and what made people play.. to see them in action or to have fun playing them. Scout's should have the hacking speed bonus... But Aim Assist will always make the Scout Under powered or a straffing OP god.
In Bubblegum shooters a Death don't matter as much, it just reflects on your score which is only so important for some. In DUST every death could potentially cost ISK and your asset's, health point's have to mean something in this aspect. If this game starts to require infantry specialized Mercenaries to team up to down heavies quick and efficiently, allowing for target priorities, and give Logistic's full time roles as true support on the DUST 514 battlefield, that's where this game will shine.
If we want to base our experience by a bunch of potentially quick 1vs1's that last seconds then there just simply is other options and no health point values that are even close to 1000... they are 100 and are usually finite with much longer time to kill. After players invest month's into their skills, items and knowledge and it end just as a game they just picked up? what truly is the point of all these suit's? just get rid of them give us all 100 health point's and it will be a better game.
It all comes down to the community at large being Very Very Very confused at what direction this game is going. And we would Love a mission statement from the Executive Producer.
Looks like a bunch of us are here for the long run regardless anyway. |
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