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Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
8706
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Posted - 2013.12.15 03:34:00 -
[1] - Quote
The problem isn't the damage mods. Average weapon DPS exceeds average dropsuit base HP. There's a little more to the equation like the proficiency skill, guns not having enough kick/dispersion, underpowered modules and other stuff, but the core issue is that the game has been balanced around bad hit detection. Hit detection got fixed and all the little fixes that were implemented to compensate need to be rescinded.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8708
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Posted - 2013.12.15 03:52:00 -
[2] - Quote
Vin Mora wrote:Cosgar wrote:The problem isn't the damage mods. Average weapon DPS exceeds average dropsuit base HP. There's a little more to the equation like the proficiency skill, guns not having enough kick/dispersion, underpowered modules and other stuff, but the core issue is that the game has been balanced around bad hit detection. Hit detection got fixed and all the little fixes that were implemented to compensate need to be rescinded. Removing Sharpshooter skills and change the effect of Proficiency skills to do something different, look at the Shotgun Proficiency, is a great place to start. Exactly. Scope zoom, CPU reduction, less initial sway, ADS speed, blast radius... all these could be proficiency skill options without simply adding raw DPS.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8715
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Posted - 2013.12.15 05:20:00 -
[3] - Quote
Moving damage mods to low slots and scanning (and future EWAR) to high slots would go a long way. Weapon mod are a low slot in EVE.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8730
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Posted - 2013.12.15 16:51:00 -
[4] - Quote
Ulysses Knapse wrote:To be honest, I think TTK is at a good place for the most part.
The main exceptions are: -Assault Rifles -Cooked Grenades -Vehicles -Shotguns and Nova Knives (arguably)
Other than those, the TTK is pretty solid as is. Shotguns are supposed to be high DPS, high risk, high reward. Sprinting while charging knives needs to be a thing along with making your default melee attack a knife swipe when equipped with them. Mainly short TTK gives rifles too much of an advantage and devalues strafing and sidearms. Shields are pretty crippled as well.
I've been mowing down people with my combat rifle and it just doesn't feel right. It's very bland and twitch, which scares me.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8745
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Posted - 2013.12.16 02:36:00 -
[5] - Quote
Ulysses Knapse wrote:Cosgar wrote:Ulysses Knapse wrote:To be honest, I think TTK is at a good place for the most part.
The main exceptions are: -Assault Rifles -Cooked Grenades -Vehicles -Shotguns and Nova Knives (arguably)
Other than those, the TTK is pretty solid as is. Shotguns are supposed to be high DPS, high risk, high reward. Sprinting while charging knives needs to be a thing along with making your default melee attack a knife swipe when equipped with them. Mainly short TTK gives rifles too much of an advantage and devalues strafing and sidearms. Shields are pretty crippled as well. I've been mowing down people with my combat rifle and it just doesn't feel right. It's very bland and twitch, which scares me. Shotguns and Nova Knives do need to be toned down. Compared to Assault Rifles, they're pretty much fine, but compared to the other weapons they're a bit quick on the kill, even if you do consider their disadvantages. You have to be close enough to spit on someone with a shotgun and nova knives are only useful against someone standing still. WTF are you talking about?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8760
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Posted - 2013.12.16 03:42:00 -
[6] - Quote
Ulysses Knapse wrote:Cosgar wrote:You have to be close enough to spit on someone with a shotgun Yep, but we're not talking about range, we're talking about TTK. Cosgar wrote:nova knives are only useful against someone standing still. WTF are you talking about? 1. Oh, we're including borderline bugs in our balance equation? 2. I once got one-shotted by a Nova Knifer in my tanky fit. And I was moving, by the way. You're ignoring the fact that they're both alpha damage weapons. Without them, everyone would just run around with rifles, only worrying about other rifles. You need that one little bastard that can sneak up on you and down you in one hit when you're not paying attention.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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