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MetalWolf-Cell
ROGUE SPADES
6
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Posted - 2013.12.14 18:56:00 -
[1] - Quote
I'm questioning myself now should I just stop using tanks for what they used to be worth. Now HAVs being mocked as cheap little tactics, after being a little viable 1.6 but not useless, it's a shame that now what I skilled since open beta has become hated to all types of degree, I'm almost feeling for a respec so as to not be beat the frag out of by Infantry.
I'm always neutral in this situation, But it's impossible. most people on each side being ignorant and not looking for acceptable solutions that will hopefully balance out both parties without swaying in their favor.
I said in Pearson's Tank vs AV thread to decrease HAV speed by a margin, and increase Swarm damage by a margin, Forges I see fine since they have the range. Also hinted to encourage more teamwork since we seem to now throw that kind of increment out the door.
Like I said I now feel discouraged from using tanks since seen as a cheap tactic, I probably will never have a say in these kinds of discussions. |
Heathen Bastard
The Bastard Brigade
746
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Posted - 2013.12.14 18:59:00 -
[2] - Quote
This is new eden, there is no such thing as a cheap tactic. Use what you've got available to the best of your ability, and feed on their tears(tears of rage or tears of "he blowed up mah proto *sob sob sob*", either of them are good)
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Oswald Rehnquist
881
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Posted - 2013.12.14 19:03:00 -
[3] - Quote
There problem I see it as people who have 0 investment in tanks are now almost just as effective as a guy with 10 mill into tanks.
Tanks should just be made statistically weaker but reintroduce stat boosting skills into the tanker skill tree. As it stands tanks don't need any sp to on par with the pros, it literally is only experience that separates them.
I also think CCP did this to appease medium frames because it now made them accessible to them were before hand they had to sink sp into it, similar to how the planned scout buff can't be made without the actual buff being accessible to medium frames as well.
Below 28 dB
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MetalWolf-Cell
ROGUE SPADES
6
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Posted - 2013.12.14 19:20:00 -
[4] - Quote
Oswald Rehnquist wrote:There problem I see it as people who have 0 investment in tanks are now almost just as effective as a guy with 10 mill into tanks.
Tanks should just be made statistically weaker but reintroduce stat boosting skills into the tanker skill tree. As it stands tanks don't need any sp to on par with the pros, it literally is only experience that separates them.
I also think CCP did this to appease medium frames because it now made them accessible to them were before hand they had to sink sp into it, similar to how the planned scout buff can't be made without the actual buff being accessible to medium frames as well.
I wholeheartedly agree with that. Militia Tanks are just too effective from when they use to useful but weak compared to standard and even enforcer tanks.
And the medium frames are already versatile as it is, but I do feel a slight tweak along with the supposed new scouts and buff coming 1.8. But still, it seems both parties will never be happy until one is completely exiled.
@Heathen, I always have used everything at my disposal. But I kind of missed the teamwork where I would sometimes see spider tanking working and support happening. But now it seems using this tanks this build becoming lonewolves, and AV guys hooping and hollering "NERF!" all over the forums, it gets disheartening when you just want to use your role as it is, Heavy Support.
Sometimes I let my tank get destroyed by AV just to turn tides and make it interesting, Cause I know I can call another one in, which brings out the ISK issue.
Finally Showing my face here to save this weak, but potentially good game.
dedicated vehicle User
I Drive stuff
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Atiim
Living Like Larry Schwag
1995
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Posted - 2013.12.14 19:23:00 -
[5] - Quote
What "skills" have any vehicle (bar the Dropship) ever required?
DUST 514 just went full COD.
Never go full COD.
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Heathen Bastard
The Bastard Brigade
746
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Posted - 2013.12.14 19:32:00 -
[6] - Quote
I use mine as a kind of support. the kind where you tell the artillery what needs to stop existing and they make it so. Though, I think I'll drop the proto mods and switch to advanced so I can put a small turret or two on for my friends to use. I get about the same cooldown(okay. 4 extra seconds on CD since I only have the skill at 4) and a net DPS increase.
though I'll need to skill into small missiles, which I was planning on anyways for assault derpships(caldari, specifically).
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Fire of Prometheus
DUST University Ivy League
1921
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Posted - 2013.12.14 19:34:00 -
[7] - Quote
Atiim wrote:What "skills" have any vehicle (bar the Dropship) ever required? I was reading that and about to flip and then I saw "(bar the dropship)"
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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Heathen Bastard
The Bastard Brigade
746
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Posted - 2013.12.14 20:20:00 -
[8] - Quote
Atiim wrote:What "skills" have any vehicle (bar the Dropship) ever required?
the ability to duck massively OP AV weapons that will turn you to mist and ashes in about 14 seconds. or you spend millions of SP and ISK to buy a precious few seconds to run to cover.
Now that AV isn't WTFPWNing and and all vehicles with impunity, they're crying and real tankers are getting annoyed as well because 0sp scrubs are going to get them nerfed to the ground again because MLT tanks are stupidly close to real tanks in survivability and destructive capability.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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MetalWolf-Cell
ROGUE SPADES
6
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Posted - 2013.12.14 20:37:00 -
[9] - Quote
Yeah these militia HAVs need some kind of way to not be spammed. Increasing there amount of ISK would mean to increase the amount of ISK to standard HAVs. Unless they made them cheap for upcoming HAVs but who knows?
To me, Tanking technically doesn't need skill, more of awareness and hand eye coordination. You can take any vehicle and drive and shoot, but any new player won't have proper awareness or coordination to be a good pilot.
Back then, i'll admit too that I was able to tank AV (Unless he/she was hoping around like a lunatic). I will usually sit behind my squad and provide support, but even then they were not up to par as swarms become invisible in any direction on the battlefield, and get destroyed in 10 seconds.
But like I said, I'm neutral, I feel for both sides of the equation. I can see how frustrating it is when you are being spammed by HAVs. But I also definitely know how a tank doesn't live up to its name.
Finally Showing my face here to save this weak, but potentially good game.
dedicated vehicle User
I Drive stuff
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DUST Fiend
OSG Planetary Operations Covert Intervention
8843
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Posted - 2013.12.14 20:40:00 -
[10] - Quote
I just want an even playing field. Flying around in my Incubus eating proto swarm after proto swarm is amusing, but it just makes me feel bad. I do feel like vehicle balance is getting closer, I just feel that militia vehicles ruin the balance, and that AV (swarms in particular) were nerfed too hard.
Vids / O7
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MetalWolf-Cell
ROGUE SPADES
6
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Posted - 2013.12.14 20:45:00 -
[11] - Quote
DUST Fiend wrote:I just want an even playing field. Flying around in my Incubus eating proto swarm after proto swarm is amusing, but it just makes me feel bad. I do feel like vehicle balance is getting closer, I just feel that militia vehicles ruin the balance, and that AV (swarms in particular) were nerfed too hard.
It is amusing after a while, But then you feel you somehow exploited a game mechanic or something and then...boredom.
it's getting close. All we need now is some tweaks to AV (most pilots may not like that) like marginal increase to damage. and decrease to tank speed a little, and then hopefully there is balance. Militia HAVs however, is up for grabs, don't how you fix spam.
Finally Showing my face here to save this weak, but potentially good game.
dedicated vehicle User
I Drive stuff
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Vulpes Dolosus
SVER True Blood Public Disorder.
468
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Posted - 2013.12.14 20:48:00 -
[12] - Quote
Do what I'm doing and only take out other tanks.
I can't stand rails or tank spamming, so I call out a militia tank when they're out and "thin the herd," so to speak.
Dropship Specialist
Kills- Incubus: 3; Pythons: 0; Logistics: 0; Militia: 23; Tanks: 7
Best K/D: 21:0
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Atiim
Living Like Larry Schwag
2012
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Posted - 2013.12.14 20:49:00 -
[13] - Quote
Heathen Bastard wrote:Atiim wrote:What "skills" have any vehicle (bar the Dropship) ever required? the ability to duck massively OP AV weapons that will turn you to mist and ashes in about 14 seconds. or you spend millions of SP and ISK to buy a precious few seconds to run to cover. Now that AV isn't WTFPWNing and and all vehicles with impunity, they're crying and real tankers are getting annoyed as well because 0sp scrubs are going to get them nerfed to the ground again because MLT tanks are stupidly close to real tanks in survivability and destructive capability. AV wasn't OP back then. As a tanker who had 7mil SP invested I can easily tell you that if you were smart enough to not tickle your willy and activate the hardners, AV wasn't a problem. (Bar the Gatsun's, that $#!t's scary).
I think that AV is complaining because a MLT vehicle can do their job better in every way, condition, shape, and form.
As for MLT tankers, I could care less about them. The vehicles are broken and they are only making things easier by speeding up the process, as well as giving me the ability to say "I told you so".
DUST 514 just went full COD.
Never go full COD.
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Flix Keptick
Red Star. EoN.
1636
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Posted - 2013.12.14 20:55:00 -
[14] - Quote
Atiim wrote:What "skills" have any vehicle (bar the Dropship) ever required? what ever it is it's more than locking and shooting with a swarm or running around with an instakill rifle.
Making AV an actual role
G˙åTank DriverG˙å
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Heathen Bastard
The Bastard Brigade
747
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Posted - 2013.12.14 21:09:00 -
[15] - Quote
Atiim wrote:Heathen Bastard wrote:Atiim wrote:What "skills" have any vehicle (bar the Dropship) ever required? the ability to duck massively OP AV weapons that will turn you to mist and ashes in about 14 seconds. or you spend millions of SP and ISK to buy a precious few seconds to run to cover. Now that AV isn't WTFPWNing and and all vehicles with impunity, they're crying and real tankers are getting annoyed as well because 0sp scrubs are going to get them nerfed to the ground again because MLT tanks are stupidly close to real tanks in survivability and destructive capability. AV wasn't OP back then. As a tanker who had 7mil SP invested I can easily tell you that if you were smart enough to not tickle your willy and activate the hardners, AV wasn't a problem. (Bar the Gatsun's, that $#!t's scary). I think that AV is complaining because a MLT vehicle can do their job better in every way, condition, shape, and form. As for MLT tankers, I could care less about them. The vehicles are broken and they are only making things easier by speeding up the process, as well as giving me the ability to say "I told you so".
I was a shield tank. you know what my active hardener was useful for? Surviving an OB when used in tandem with my heavy shield boost since I couldn't drive out of it. nothing else because it was an extremely short activation for a prohibitively long CD. If anything got close enough to force me to activate it, then it was still going to be there when it turned off and I popped like a water balloon.
now active hardeners are crazy strong, shield boost is basically a full shield refill, shields are basically immortal and just stupidly survivable.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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