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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  The legend345
 TeamPlayers
 Negative-Feedback
 
 4299
 
 
      | Posted - 2013.12.14 15:13:00 -
          [1] - Quote 
 Lets just get this out of the way
 
 Tanker | 
      
      
        |  Skihids
 Unkn0wn Killers
 Renegade Alliance
 
 2535
 
 
      | Posted - 2013.12.14 15:14:00 -
          [2] - Quote 
 I don't think that's going to happen.
 
 CCP wants a smooth entry path to vehicle piloting and that means a MLT version.
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        |  Rogue Saint
 Science For Death
 
 622
 
 
      | Posted - 2013.12.14 15:19:00 -
          [3] - Quote 
 MLT tanks are my new scout suit... Costs me less than my proto suit and last longer.... Sad, but true.
 
 Yes, I do hate myself.
 
 GôêGÆ+GÆ+GƦ - Bringing the dakka | 
      
      
        |  Ryder Azorria
 Amarr Templars
 Amarr Empire
 
 727
 
 
      | Posted - 2013.12.14 15:19:00 -
          [4] - Quote 
 No, militia tanks are in the same boat as militia dropsuits - you can't / shouldn't remove one without the removing the other.
 
 That being said, CCP should probably increase the price of them (assuming tank spam is a lasting trend rather than people playing with the shiny new stuff)
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        |  Malek McRoland
 DUST University
 Ivy League
 
 101
 
 
      | Posted - 2013.12.14 15:21:00 -
          [5] - Quote 
 Just make militia tanks less powerful period. Militia items are supposed to be less efficient/powerful, so why shouldn't the tanks apply to this as well?
 
 Demolitions Instructor Event and Calendar Manager-Department of Education (D-UNI) | 
      
      
        |  Skihids
 Unkn0wn Killers
 Renegade Alliance
 
 2536
 
 
      | Posted - 2013.12.14 15:21:00 -
          [6] - Quote 
 
 Ryder Azorria wrote:No, militia tanks are in the same boat as militia dropsuits - you can't / shouldn't remove one without the removing the other.
 That being said, CCP should probably increase the price of them (assuming tank spam is a lasting trend rather than people playing with the shiny new stuff)
 
 People are trying them out because they are cheap and not death traps. Usage will drop off as those who don't enjoy it leave.
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        |  RKKR
 The Southern Legion
 The Umbra Combine
 
 528
 
 
      | Posted - 2013.12.14 15:22:00 -
          [7] - Quote 
 Petition to stomp some sense into CCP and go back to beta to finally balance his game correctly.
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        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 1784
 
 
      | Posted - 2013.12.14 15:24:00 -
          [8] - Quote 
 Lets just remove all MLT weapons.
 
 I'm tired of everybody having a tiny chance to kill above their weight class.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Skihids
 Unkn0wn Killers
 Renegade Alliance
 
 2536
 
 
      | Posted - 2013.12.14 15:24:00 -
          [9] - Quote 
 
 Malek McRoland wrote:Just make militia tanks less powerful period. Militia items are supposed to be less efficient/powerful, so why shouldn't the tanks apply to this as well? 
 They ARE less powerful. The active to cool down ratio is minuscule until you drop quite a few SP into it.
 
 Now they are equally defensible during at active time which gives a new player a chance to get a feel for how they work rather than getting insta-popped and that's a good thing.
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        |  Skihids
 Unkn0wn Killers
 Renegade Alliance
 
 2536
 
 
      | Posted - 2013.12.14 15:26:00 -
          [10] - Quote 
 
 Malek McRoland wrote:Just make militia tanks less powerful period. Militia items are supposed to be less efficient/powerful, so why shouldn't the tanks apply to this as well? 
 MLT is just as powerful as STD, just with higher fitting costs.
 In the case of vehicle modules they also have longer cool down times.
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        |  Alldin Kan
 Imperfects
 Negative-Feedback
 
 847
 
 
      | Posted - 2013.12.14 15:27:00 -
          [11] - Quote 
 
 The legend345 wrote:Lets just get this out of the way They're **** and are free kills.
 
 CCP, promoting exploits with every update LOL Commando LOL Plasma Cannon | 
      
      
        |  Skihids
 Unkn0wn Killers
 Renegade Alliance
 
 2537
 
 
      | Posted - 2013.12.14 15:35:00 -
          [12] - Quote 
 Did you know that a MLT shield hardener is active for 24 seconds and has a 100 second cool down?
 
 That's 24 seconds to engage, fight, and disengage, followed by 1:40 of hiding.
 
 Dump one metric ton of SP and a PRO module with 10x worth of support skills to enhance it gives you 30/45 seconds. The STD tank has an additional slot so you can add a second to get 60/15.
 
 That is a very significant difference in power between a zero SP MLT fit and a fit with several million SP invested.
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        |  Malek McRoland
 DUST University
 Ivy League
 
 102
 
 
      | Posted - 2013.12.14 15:37:00 -
          [13] - Quote 
 
 Skihids wrote:Malek McRoland wrote:Just make militia tanks less powerful period. Militia items are supposed to be less efficient/powerful, so why shouldn't the tanks apply to this as well? MLT is just as powerful as STD, just with higher fitting costs. In the case of vehicle modules they also have longer cool down times. 
 Maybe it's time to consider a slight HP fix: MLT/STD/ADV/PRO have slighlty different HP levels. The higher the level, a small % boost to Armor/Shields. This would help TTK a bit, distinguish the justification for running proto other than having the most slots, and allow militia items to stay in the market as cheap gear.
 
 Maybe....that's my .02 ISK....regardless if this is the worst idea of all time lol
 
 Demolitions Instructor Event and Calendar Manager-Department of Education (D-UNI) | 
      
      
        |  Skihids
 Unkn0wn Killers
 Renegade Alliance
 
 2537
 
 
      | Posted - 2013.12.14 15:46:00 -
          [14] - Quote 
 
 Malek McRoland wrote:Skihids wrote:Malek McRoland wrote:Just make militia tanks less powerful period. Militia items are supposed to be less efficient/powerful, so why shouldn't the tanks apply to this as well? MLT is just as powerful as STD, just with higher fitting costs. In the case of vehicle modules they also have longer cool down times. Maybe it's time to consider a slight HP fix: MLT/STD/ADV/PRO have slighlty different HP levels(for all suits and vehicles). The higher the level, a small % boost to Armor/Shields. This would help TTK a bit, distinguish the justification for running proto other than having the most slots, and allow militia items to stay in the market as cheap gear. Maybe....that's my .02 ISK....regardless if this is the worst idea of all time lol 
 You are talking about infantry dropsuits now, as there are no ADV or PRO vehicles.
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        |  Malek McRoland
 DUST University
 Ivy League
 
 102
 
 
      | Posted - 2013.12.14 15:48:00 -
          [15] - Quote 
 Crap. Forgot vehicles are the same across the board. My bad. Will seek different thread.
 
 Demolitions Instructor Event and Calendar Manager-Department of Education (D-UNI) | 
      
      
        |  Ryder Azorria
 Amarr Templars
 Amarr Empire
 
 728
 
 
      | Posted - 2013.12.14 15:54:00 -
          [16] - Quote 
 
 Malek McRoland wrote:Skihids wrote:Malek McRoland wrote:Just make militia tanks less powerful period. Militia items are supposed to be less efficient/powerful, so why shouldn't the tanks apply to this as well? MLT is just as powerful as STD, just with higher fitting costs. In the case of vehicle modules they also have longer cool down times. Maybe it's time to consider a slight HP fix: MLT/STD/ADV/PRO have slighlty different HP levels(for all suits and vehicles). The higher the level, a small % boost to Armor/Shields. This would help TTK a bit, distinguish the justification for running proto other than having the most slots, and allow militia items to stay in the market as cheap gear. Maybe....that's my .02 ISK....regardless if this is the worst idea of all time lol Dropsuits used to be like that, but it was removed because the difference between std and proto was too high, more modules and higher fitting is enough of an advantage.
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        |  Flix Keptick
 Red Star.
 EoN.
 
 1623
 
 
      | Posted - 2013.12.14 16:06:00 -
          [17] - Quote 
 
 Alldin Kan wrote:The legend345 wrote:Lets just get this out of the way They're **** and are free kills. Yea, I munch mlt tanks all the time :D
 
 Making AV an actual role GÿåTank DriverGÿå | 
      
      
        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 8770
 
 
      | Posted - 2013.12.14 16:19:00 -
          [18] - Quote 
 
 Alldin Kan wrote:The legend345 wrote:Lets just get this out of the way They're **** and are free kills. To noobs like you and me with millions of millions of SP, sure.
 
 Militia and standard AV vs militia tanks there simply is no balance to speak of. So, you ignore the majority of the games players and shrug it off because you play this game on the daily for over a year.
 
 Classic
 
 
  
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