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Thread Statistics | Show CCP posts - 0 post(s) |
The legend345
TeamPlayers Negative-Feedback
4299
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Posted - 2013.12.14 15:13:00 -
[1] - Quote
Lets just get this out of the way
Tanker
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Skihids
Unkn0wn Killers Renegade Alliance
2535
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Posted - 2013.12.14 15:14:00 -
[2] - Quote
I don't think that's going to happen.
CCP wants a smooth entry path to vehicle piloting and that means a MLT version. |
Rogue Saint
Science For Death
622
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Posted - 2013.12.14 15:19:00 -
[3] - Quote
MLT tanks are my new scout suit... Costs me less than my proto suit and last longer.... Sad, but true.
Yes, I do hate myself.
GôêGÆ+GÆ+GƦ - Bringing the dakka
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Ryder Azorria
Amarr Templars Amarr Empire
727
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Posted - 2013.12.14 15:19:00 -
[4] - Quote
No, militia tanks are in the same boat as militia dropsuits - you can't / shouldn't remove one without the removing the other.
That being said, CCP should probably increase the price of them (assuming tank spam is a lasting trend rather than people playing with the shiny new stuff) |
Malek McRoland
DUST University Ivy League
101
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Posted - 2013.12.14 15:21:00 -
[5] - Quote
Just make militia tanks less powerful period. Militia items are supposed to be less efficient/powerful, so why shouldn't the tanks apply to this as well?
Demolitions Instructor
Event and Calendar Manager-Department of Education (D-UNI)
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Skihids
Unkn0wn Killers Renegade Alliance
2536
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Posted - 2013.12.14 15:21:00 -
[6] - Quote
Ryder Azorria wrote:No, militia tanks are in the same boat as militia dropsuits - you can't / shouldn't remove one without the removing the other.
That being said, CCP should probably increase the price of them (assuming tank spam is a lasting trend rather than people playing with the shiny new stuff)
People are trying them out because they are cheap and not death traps. Usage will drop off as those who don't enjoy it leave. |
RKKR
The Southern Legion The Umbra Combine
528
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Posted - 2013.12.14 15:22:00 -
[7] - Quote
Petition to stomp some sense into CCP and go back to beta to finally balance his game correctly. |
Cody Sietz
Bullet Cluster Legacy Rising
1784
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Posted - 2013.12.14 15:24:00 -
[8] - Quote
Lets just remove all MLT weapons.
I'm tired of everybody having a tiny chance to kill above their weight class.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Skihids
Unkn0wn Killers Renegade Alliance
2536
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Posted - 2013.12.14 15:24:00 -
[9] - Quote
Malek McRoland wrote:Just make militia tanks less powerful period. Militia items are supposed to be less efficient/powerful, so why shouldn't the tanks apply to this as well?
They ARE less powerful. The active to cool down ratio is minuscule until you drop quite a few SP into it.
Now they are equally defensible during at active time which gives a new player a chance to get a feel for how they work rather than getting insta-popped and that's a good thing. |
Skihids
Unkn0wn Killers Renegade Alliance
2536
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Posted - 2013.12.14 15:26:00 -
[10] - Quote
Malek McRoland wrote:Just make militia tanks less powerful period. Militia items are supposed to be less efficient/powerful, so why shouldn't the tanks apply to this as well?
MLT is just as powerful as STD, just with higher fitting costs. In the case of vehicle modules they also have longer cool down times. |
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Alldin Kan
Imperfects Negative-Feedback
847
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Posted - 2013.12.14 15:27:00 -
[11] - Quote
The legend345 wrote:Lets just get this out of the way They're **** and are free kills.
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
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Skihids
Unkn0wn Killers Renegade Alliance
2537
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Posted - 2013.12.14 15:35:00 -
[12] - Quote
Did you know that a MLT shield hardener is active for 24 seconds and has a 100 second cool down?
That's 24 seconds to engage, fight, and disengage, followed by 1:40 of hiding.
Dump one metric ton of SP and a PRO module with 10x worth of support skills to enhance it gives you 30/45 seconds. The STD tank has an additional slot so you can add a second to get 60/15.
That is a very significant difference in power between a zero SP MLT fit and a fit with several million SP invested. |
Malek McRoland
DUST University Ivy League
102
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Posted - 2013.12.14 15:37:00 -
[13] - Quote
Skihids wrote:Malek McRoland wrote:Just make militia tanks less powerful period. Militia items are supposed to be less efficient/powerful, so why shouldn't the tanks apply to this as well? MLT is just as powerful as STD, just with higher fitting costs. In the case of vehicle modules they also have longer cool down times.
Maybe it's time to consider a slight HP fix: MLT/STD/ADV/PRO have slighlty different HP levels. The higher the level, a small % boost to Armor/Shields. This would help TTK a bit, distinguish the justification for running proto other than having the most slots, and allow militia items to stay in the market as cheap gear.
Maybe....that's my .02 ISK....regardless if this is the worst idea of all time lol
Demolitions Instructor
Event and Calendar Manager-Department of Education (D-UNI)
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Skihids
Unkn0wn Killers Renegade Alliance
2537
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Posted - 2013.12.14 15:46:00 -
[14] - Quote
Malek McRoland wrote:Skihids wrote:Malek McRoland wrote:Just make militia tanks less powerful period. Militia items are supposed to be less efficient/powerful, so why shouldn't the tanks apply to this as well? MLT is just as powerful as STD, just with higher fitting costs. In the case of vehicle modules they also have longer cool down times. Maybe it's time to consider a slight HP fix: MLT/STD/ADV/PRO have slighlty different HP levels(for all suits and vehicles). The higher the level, a small % boost to Armor/Shields. This would help TTK a bit, distinguish the justification for running proto other than having the most slots, and allow militia items to stay in the market as cheap gear. Maybe....that's my .02 ISK....regardless if this is the worst idea of all time lol
You are talking about infantry dropsuits now, as there are no ADV or PRO vehicles. |
Malek McRoland
DUST University Ivy League
102
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Posted - 2013.12.14 15:48:00 -
[15] - Quote
Crap. Forgot vehicles are the same across the board. My bad. Will seek different thread.
Demolitions Instructor
Event and Calendar Manager-Department of Education (D-UNI)
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Ryder Azorria
Amarr Templars Amarr Empire
728
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Posted - 2013.12.14 15:54:00 -
[16] - Quote
Malek McRoland wrote:Skihids wrote:Malek McRoland wrote:Just make militia tanks less powerful period. Militia items are supposed to be less efficient/powerful, so why shouldn't the tanks apply to this as well? MLT is just as powerful as STD, just with higher fitting costs. In the case of vehicle modules they also have longer cool down times. Maybe it's time to consider a slight HP fix: MLT/STD/ADV/PRO have slighlty different HP levels(for all suits and vehicles). The higher the level, a small % boost to Armor/Shields. This would help TTK a bit, distinguish the justification for running proto other than having the most slots, and allow militia items to stay in the market as cheap gear. Maybe....that's my .02 ISK....regardless if this is the worst idea of all time lol Dropsuits used to be like that, but it was removed because the difference between std and proto was too high, more modules and higher fitting is enough of an advantage. |
Flix Keptick
Red Star. EoN.
1623
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Posted - 2013.12.14 16:06:00 -
[17] - Quote
Alldin Kan wrote:The legend345 wrote:Lets just get this out of the way They're **** and are free kills. Yea, I munch mlt tanks all the time :D
Making AV an actual role
GÿåTank DriverGÿå
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DUST Fiend
OSG Planetary Operations Covert Intervention
8770
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Posted - 2013.12.14 16:19:00 -
[18] - Quote
Alldin Kan wrote:The legend345 wrote:Lets just get this out of the way They're **** and are free kills. To noobs like you and me with millions of millions of SP, sure.
Militia and standard AV vs militia tanks there simply is no balance to speak of. So, you ignore the majority of the games players and shrug it off because you play this game on the daily for over a year.
Classic
Vids / O7
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