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Thread Statistics | Show CCP posts - 3 post(s) |
gbghg
L.O.T.I.S. Public Disorder.
4153
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Posted - 2013.12.13 02:41:00 -
[1] - Quote
this is the kind of discussion i'm talking about. civil, full of interesting ideas, and useful. anyway i find myself liking pretty much all of your suggestions jason, except for the hardener one, i dislike arbitrary fitting restrictions, gives us less room to play around with (not like that's much right now with like 6-7 module types top). besides i don't really see the benefit to running more than 1 hardener on a fit, given stacking penalties and the way resists work i just don't think they're worth more than 1 slot. anyway getting a tad off topic there.
personally i'm finding the LP store to be a great way to save isk, by switching over to State XT-1's i've reduced my python fit's cost from 503K to 416K, i'm eager to see what other areas i can save isk in.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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gbghg
L.O.T.I.S. Public Disorder.
4155
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Posted - 2013.12.13 03:13:00 -
[2] - Quote
Jason Pearson wrote:gbghg wrote:this is the kind of discussion i'm talking about. civil, full of interesting ideas, and useful. anyway i find myself liking pretty much all of your suggestions jason, except for the hardener one, i dislike arbitrary fitting restrictions, gives us less room to play around with (not like that's much right now with like 6-7 module types top). besides i don't really see the benefit to running more than 1 hardener on a fit, given stacking penalties and the way resists work i just don't think they're worth more than 1 slot. anyway getting a tad off topic there.
personally i'm finding the LP store to be a great way to save isk, by switching over to State XT-1's i've reduced my python fit's cost from 503K to 416K, i'm eager to see what other areas i can save isk in. Thing is, it's not about running them at the same time, but when you can run them constantly without becoming vunerable, with two hardeners I'm pretty much unstoppable, with three you just have the extra one just in case, I mean I was running two with my rail (cos rail fights and rails being ridiculous) and activate them at the same time, there's a massive difference, before I'd be two shotted from a proto, now its taken 6 shots to lose my shields. by then I'm back in cover and regening. It's just rather silly. yeah i know judge is rather found of his 3 hardener fit, i sadly lack the optimization skills to run 3 complex hardeners and have taken a liking to being able to rep 900 hp in a second thanks to my booster. i just think that there's a better way to balance this than limiting what modules can be fitted.
Lv 4 forum warrior
Bringer of Bacon
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gbghg
L.O.T.I.S. Public Disorder.
4155
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Posted - 2013.12.13 03:48:00 -
[3] - Quote
LuckyLuke Wargan wrote:I like how this post is suposed to be unbias yet only tankers are posting... As a swarmer range has been nerf to a pulp, tankers are moving too fast for us to get a lock on, damage is too low as well, as it takes me 4 proto shot to down a militia tank, we are talking proto vs militia here, it prove that when proto tanks come out, swarm will be totally inefective. My 2 cents, I know my comment will be drowned by the masses of "unbias" tankers populating these forums. proto vehicles will never happen if CCP has any sense, and i get the feeling that the CPM would do everything in their power to stop it if was being taken seriously. so there's no need to worry their.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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