MetalWolf-Cell
ROGUE SPADES
4
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Posted - 2013.12.14 04:54:00 -
[1] - Quote
Skihids wrote:Baal Omniscient wrote:Double post, sorry: Skihids for CPM!!!!!!! Edit: Skihids wrote:Takahiro Kashuken wrote:So you want infantry to have hardeners? Are you being deliberately obtuse? We are speaking about balancing infantry and vehicles, therefore we have to address the differences. I did warn you didn't I? Like argueing with a 5 year old. I should know, my kid's 7 and still hasn't grown out of it. Double edit (on a double post.... hmmm who'da think it....): If you keep this shizz up Skihids, you are gonna end up farming a LOT of likes off of me. Yes, yes you did. But I can't help it. I really want this game to succeed and to be fun for everyone (which is pretty much the same thing). I assume that everyone is rational until liven otherwise.
Hadn't posted hear yet but since after this patch, the forums are now a battleground so I want to add my 2 ISK.
I like vehicles, been driving them since open beta when Black Ops tanks were like LAVs. But at any rate, vehicle drivers have to face it...These things are borderline OP. Now notice I said Borderline, My view of OP is if something cannot be killed at all, not even itself. You can still eradicate tanks, just much more difficult then 1.6. I seen my fair share of tanks this build getting destroyed by tanks and forge guns, and even AV nades. so yeah, AV may not be as useful, but still are all the same.
The only problem is when there is 7 of them on the field at once. Then AV just becomes mosquitoes.
I think that is one of the reasons why they are becoming OP, they are cheap and can just be fielded and if destroyed, only loses a coupled hundred thousand ISK. I mean I love tanks, But I'm discouraged to drive them sometimes because of the hate towards them now that they are buffed immensely.
I feel both sides in this discussion. AV needs to be viable by being able to take pilots like me out of the picture before I wreck havoc on their squadron. Swarm Launchers should be something to look out for armor tanks, and Forge Guns should be the bane to shields, there now neither...until the hardners turn off, but even then, Tanks are much faster and can get away so that's not a problem (sometimes). REs can destroy them, but it's a huge risk. So what is the viable solution...Not to hard to figure out.
But then again, HAVs should be well, HAVs. They should be hard to take down IF they have support. 1.6, I'll be the one to say they were decent. They didn't tank proto AV well, but still tanked them nontheless, And if you had support with you, well you were golden. Sure you had to worry about Forge Gunners are towers, and Swarms catching you at 400m, but that's just tactics(though annoying ones) at work. Still though, Tanks were at least somewhat viable...of course not to most pilot's standards.
Yes I'll admit, I want tanks to be dominating forces if left unchecked, but not the end all be all kind of thing. I mean, me and my squad had a discussion like, what happened to spider tanking? What happened to being the gunner on tanks so it can be more domineering? What happened to relying on infantry for support on these beasts, why is so fragging cheap lol. They made tanks lonewolves now, instead of "Heavy Support." And we should be having fun Skihids said, but now AV is almost out the question and tanks are having fun being dreadnaughts. It should take multiple people to take tanks out...now before you rage, hear me out. For proto yeah, that's a given, it should at least take 1 to 2 people with proto to take a tank out with tactics. Advanced roughly the same, for miltia and standard, at least 3 to 4.
In the end, we needs to figure out a balance that doesn't discourage both sides from playing, or rip each others hearts out (since discussions like these seem to end up with a divide and conquer mindset). I say cut speed by a margin so they remain fast, but not too much where they easily escape and Buff swarm launcher by a margin where they don't become too powerful but still useful, maybe 220 to 285 i don't remember the numbers. Forge guns I think are fine for now.
We as a community, even CCP, took teamwork out the gameplay a little bit. We need that back especially to this AV vs Vehicle discussion.
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