Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Thor Odinson42
Molon Labe. Public Disorder.
2254
|
Posted - 2013.12.12 16:31:00 -
[1] - Quote
I'm just trying to get an idea of who is an idiot and who is sensible.
Please post "balanced" or "unbalanced"
I just want to know whether or not I should consider a person credible in the future.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2236
|
Posted - 2013.12.12 16:32:00 -
[2] - Quote
Not counting the speed bug they have now, i have no problem killing them if I'm patient enough. Blown up so many tanks with RE's so far :D
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
Slag Emberforge
Immortal Retribution
264
|
Posted - 2013.12.12 16:33:00 -
[3] - Quote
Unbalanced. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6056
|
Posted - 2013.12.12 16:33:00 -
[4] - Quote
Unbalanced.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
The Attorney General
1592
|
Posted - 2013.12.12 16:33:00 -
[5] - Quote
Too much noise right now.
Going to give it at least a week to see how it shakes out.
No sense being dramatic.
Mr. Hybrid Vayu.
|
ReGnYuM
Imperfects
1484
|
Posted - 2013.12.12 16:34:00 -
[6] - Quote
Im going with OP on this one boiZ
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR>ALL
Sig Move: Minmatar Crub Stomp
|
Thor Odinson42
Molon Labe. Public Disorder.
2254
|
Posted - 2013.12.12 16:34:00 -
[7] - Quote
Cyrius Li-Moody wrote:Not counting the speed bug they have now, i have no problem killing them if I'm patient enough. Blown up so many tanks with RE's so far :D
Considering RE's aren't meant to be AV what would your take be?
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Jack McReady
DUST University Ivy League
884
|
Posted - 2013.12.12 16:36:00 -
[8] - Quote
Thor Odinson42 wrote:I'm just trying to get an idea of who is an idiot and who is sensible.
Please post "balanced" or "unbalanced"
I just want to know whether or not I should consider a person credible in the future.
all I can say is:
-my current tank fit is cheaper than my proto suit fit
-my proto outfit dies super fast to everythink on the field, even MLT rifles can kill it in 2 seconds.
-my tank has 20+k ehp and is practically immune to infantry and as long as I dont overextend while my modules are about to run out, the only thing that threatens me is other tanks and sometimes jihad jeeps when I dont pay too much attention
-I dont even use the bugged nitro booster
does that sound balanced to you? |
Anoko Destrolock
FACTION WARFARE ARMY
18
|
Posted - 2013.12.12 16:38:00 -
[9] - Quote
Need a tank dead, pull out your own, thats the way it should be.
Beat a tank 1v1 on his turf and outplay him......dont go crying for OP swarms like a scrub. Please.
Tanks are actually fun now.... although rails are way OP |
The Attorney General
1592
|
Posted - 2013.12.12 16:38:00 -
[10] - Quote
Jack McReady wrote:Thor Odinson42 wrote:I'm just trying to get an idea of who is an idiot and who is sensible.
Please post "balanced" or "unbalanced"
I just want to know whether or not I should consider a person credible in the future. all I can say is: -my current tank fit is cheaper than my proto outfit -my proto outfit dies super fast to everythink on the field, even MLT rifles. -my tank has 20+k ehp and is practically immune to infantry and as long as I dont overextend, the only thing that threatens me is other tanks and sometimes jihad jeeps when I dont pay too much attention -I dont even use the bugged nitro booster now it is up to YOU to actually show if you YOU are an idiot or not.
Man, you just can't seem to make a post without coming off like a total tool.
Someone asks a simple question and you can't resist being a complete *****.
Mr. Hybrid Vayu.
|
|
Thor Odinson42
Molon Labe. Public Disorder.
2254
|
Posted - 2013.12.12 16:38:00 -
[11] - Quote
Anoko Destrolock wrote:Need a tank dead, pull out your own, thats the way it should be.
Beat a tank 1v1 on his turf and outplay him......dont go crying for OP swarms like a scrub. Please.
Tanks are actually fun now.... although rails are way OP
I'll put you down as idiot
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2236
|
Posted - 2013.12.12 16:39:00 -
[12] - Quote
Thor Odinson42 wrote:Cyrius Li-Moody wrote:Not counting the speed bug they have now, i have no problem killing them if I'm patient enough. Blown up so many tanks with RE's so far :D Considering RE's aren't meant to be AV what would your take be?
Forge guns are also not listed as sniper rifles but people sit on towers with those.
If it works, it works. :D
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
Jack McReady
DUST University Ivy League
885
|
Posted - 2013.12.12 16:40:00 -
[13] - Quote
The Attorney General wrote:Jack McReady wrote:Thor Odinson42 wrote:I'm just trying to get an idea of who is an idiot and who is sensible.
Please post "balanced" or "unbalanced"
I just want to know whether or not I should consider a person credible in the future. all I can say is: -my current tank fit is cheaper than my proto outfit -my proto outfit dies super fast to everythink on the field, even MLT rifles. -my tank has 20+k ehp and is practically immune to infantry and as long as I dont overextend, the only thing that threatens me is other tanks and sometimes jihad jeeps when I dont pay too much attention -I dont even use the bugged nitro booster now it is up to YOU to actually show if you YOU are an idiot or not. Man, you just can't seem to make a post without coming off like a total tool. Someone asks a simple question and you can't resist being a complete *****. I am just tired to argue when it is obvious that something is not right, anyway I edited my post.
driving tanks is like playing CoD, you blitz around and kill stuff left and right. the only thing that is now missing is a dog launcher. |
Knight Soiaire
BurgezzE.T.F Public Disorder.
3742
|
Posted - 2013.12.12 16:40:00 -
[14] - Quote
Can we at least let the patch settle first?
Can we at least give AVers (QQers) time to adapt to the new style of HAVs?
******* Scouts have been doing it for 6 months now, its just laziness from the AVers side.
Only thing that needs fixing is the MLT Nitrous Injector, then we need webifiers added so players can slow the HAVs down.
I guarentee, majority of the people here have been trying to solo HAVs.
And of course REs are meant for AV, why else would they do over 1500 damage? Why else would CCP have added the ability for them to stick to surfaces, INCLUDING vehicles?
Buff Shotguns
|
Thor Odinson42
Molon Labe. Public Disorder.
2254
|
Posted - 2013.12.12 16:41:00 -
[15] - Quote
Cyrius Li-Moody wrote:Thor Odinson42 wrote:Cyrius Li-Moody wrote:Not counting the speed bug they have now, i have no problem killing them if I'm patient enough. Blown up so many tanks with RE's so far :D Considering RE's aren't meant to be AV what would your take be? Forge guns are also not listed as sniper rifles but people sit on towers with those. If it works, it works. :D
I totally agree, and I'll use whatever means necessary.
But the question still stands actual AV weapons vs Tanks, balanced or not?
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
SteelDark Knight
Ancient Exiles. Renegade Alliance
183
|
Posted - 2013.12.12 16:45:00 -
[16] - Quote
The Attorney General wrote:Too much noise right now.
Going to give it at least a week to see how it shakes out.
No sense being dramatic.
Exactly this. First days of new builds are NOT the time to get a fair picture on balance. As always happens bugs will get corrected that cause imbalances (o.k maybe not always ) and new strategies will be developed. |
Boot Booter
Omega Elite Mercs INC.
218
|
Posted - 2013.12.12 16:53:00 -
[17] - Quote
Unbalanced
I feel like I should say something sensible but I think everyone knows the reasons why already. Still, there's usually tanks on both sides and I run dampeners, so they mostly leave me alone. In my opinion, based on what I've read and seen, they are a bit fast and a bit cheap. The nerf to AV was really unnecessary.
Edit: I agree it is fairly early to tell. |
ratamaq doc
Edge Regiment
229
|
Posted - 2013.12.12 16:55:00 -
[18] - Quote
Cyrius Li-Moody wrote:Not counting the speed bug they have now, i have no problem killing them if I'm patient enough. Blown up so many tanks with RE's so far :D
II hear you, I dedicated my entire night to tank hunting last night and only killed 6. 3 of them with car bombs, 1 gunlogi with combination flux swarm, and 2 with sticky REs.
Here's the gorilla I see once this speed thing is fixed, redline rails will be untouchable. REs are the only way I can imagine doing enough damage to an armor tank before he gets away from you, REs don't deploy in the redline. Before if there was a vagina in the redline there was a good chance you could get to him and take him out before your clone timed out, now that will be near impossible even with three proto AV mercs. Not to mention 1 proto AV cost as much as most tanks now, having to deploy three times the asset cost for the chance to remove this stain is not very cost effective.
To answer your question OP unbalanced. If it had just been a cost change, I say balanced, just an AV nerf, balanced, just indestructible hit and run changed to the hardeners, balanced, but all three together is to much IMO.
YouTube
30D Recruiting
|
R F Gyro
Clones 4u
814
|
Posted - 2013.12.12 16:57:00 -
[19] - Quote
Unbalanced, but difficult to say right now by how much or in what way; we'll have to wait for things to shake out first with CCP tweaks and players figuring out tactics.
The reason I'm confident it is unbalanced is because we aren't trying to balance it around the most constrained resource: number of players.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
Surt gods end
Demon Ronin
1280
|
Posted - 2013.12.12 16:58:00 -
[20] - Quote
I think it's better to just wait till they fix the obvious speed boost mistake. then one can properly judge as to where AV vs TANKs are now in the build. It's the speed that is making the tanks annoying now.
*can you imagine tho when they do get rid of it?*
HaHa |
|
iceyburnz
Crux Special Tasks Group Gallente Federation
1200
|
Posted - 2013.12.12 17:00:00 -
[21] - Quote
Unbalanced.
CCP have done that nerf one thing and buff another without really comprehending the true impact it will have on the game. They should have made one change relating to vehicles instead of two.
"We spent so much time huddling inside buildings with tanks circling outside like a swarm of sharks around bait"
|
SLADE8U
ROGUE SPADES
2
|
Posted - 2013.12.12 17:02:00 -
[22] - Quote
Anoko Destrolock wrote:Need a tank dead, pull out your own, thats the way it should be.
Beat a tank 1v1 on his turf and outplay him......dont go crying for OP swarms like a scrub. Please.
Tanks are actually fun now.... although rails are way OP
TANK VS. TANK HEY YOU SHOULD RUN WITH THAT IDEA AND START YOUR OWN ONLINE GAME.... OOH, THATS RIGHT THEY ALREADY HAVE ONE BUT WE ARE HERE PLAYING DUST INSTEAD? Before your FWA got here there was a time when tanks owned ambush and other matches so ccp buffed swarms and basically a/v as a whole. Tanks were then operated by actual good players and the bad tankers died quickly. I killed about 10 tanks in a few matches last night with a proto weapon though I died many times due to chasing them across the map or not being able to shoot the final kill shot at something as fast a corvette. Most the of players were poor tankers so even with the speed glitch, so they died by my gun but they also killed a lot more than their personal skills should have allowed. Thats just it you see this game is about skill and to many times we get weapons or updates that create advantages to the unskilled players for to long. |
Knight Soiaire
BurgezzE.T.F Public Disorder.
3742
|
Posted - 2013.12.12 17:03:00 -
[23] - Quote
ratamaq doc wrote:Cyrius Li-Moody wrote:Not counting the speed bug they have now, i have no problem killing them if I'm patient enough. Blown up so many tanks with RE's so far :D II hear you, I dedicated my entire night to tank hunting last night and only killed 6. 3 of them with car bombs, 1 gunlogi with combination flux swarm, and 2 with sticky REs. Here's the gorilla I see once this speed thing is fixed, redline rails will be untouchable. REs are the only way I can imagine doing enough damage to an armor tank before he gets away from you, REs don't deploy in the redline. Before if there was a vagina in the redline there was a good chance you could get to him and take him out before your clone timed out, now that will be near impossible even with three proto AV mercs. Not to mention 1 proto AV cost as much as most tanks now, having to deploy three times the asset cost for the chance to remove this stain is not very cost effective. To answer your question OP unbalanced. If it had just been a cost change, I say balanced, just an AV nerf, balanced, just indestructible hit and run changed to the hardeners, balanced, but all three together is to much IMO.
Now, pay attention people, notice how he dedicated HIS whole night to HAV hunting, and there was never a mention of a squad.
+ That he actually managed to kill some HAVs solo.
If you run around solo trying to destroy HAVs, then you're going to get ****** over....... a lot.......
Buff Shotguns
|
Hawkings Greenback
Red Star. EoN.
85
|
Posted - 2013.12.12 17:07:00 -
[24] - Quote
The trouble with all this is there are idiots on both sides of the argument. Everything needs to settle down first, both sides want to kill each other as quickly and as easily as possible. Not many actually want a challenge in this game. That extends to other parts of the game as well.
Logi For Life-Mini Logi suit wearer & proud
Forum Lurker-level unknown
Do clones dream of Dolly the sheep
|
chase rowland
The Enclave Syndicate Dark Taboo
112
|
Posted - 2013.12.12 17:10:00 -
[25] - Quote
The Attorney General wrote:Jack McReady wrote:Thor Odinson42 wrote:I'm just trying to get an idea of who is an idiot and who is sensible.
Please post "balanced" or "unbalanced"
I just want to know whether or not I should consider a person credible in the future. all I can say is: -my current tank fit is cheaper than my proto outfit -my proto outfit dies super fast to everythink on the field, even MLT rifles. -my tank has 20+k ehp and is practically immune to infantry and as long as I dont overextend, the only thing that threatens me is other tanks and sometimes jihad jeeps when I dont pay too much attention -I dont even use the bugged nitro booster now it is up to YOU to actually show if you YOU are an idiot or not. Man, you just can't seem to make a post without coming off like a total tool. Someone asks a simple question and you can't resist being a complete *****. in case you didn't know, hes AV. never heard of him before 1.6 |
chase rowland
The Enclave Syndicate Dark Taboo
112
|
Posted - 2013.12.12 17:11:00 -
[26] - Quote
Hawkings Greenback wrote:The trouble with all this is there are idiots on both sides of the argument. Everything needs to settle down first, both sides want to kill each other as quickly and as easily as possible. Not many actually want a challenge in this game. That extends to other parts of the game as well.
id have said something like this.
however I still think its sad that even with bugged boosters, people are still popping these tanks. if they didn't have them, Im sure tankers would still be a rarity. CCP will extinguish this class once they take the booster and nerf it. |
Gelan Corbaine
Gladiators Vanguard
248
|
Posted - 2013.12.12 17:26:00 -
[27] - Quote
This is actually a two prong question in my view .
Are Tanks vs AV mechanically balanced ? I say mostly yes ... the speed bug need to be fixed and a few more slight tweaks upward need to be done to both the Swarm and PLC . The Forge is in a good place though the Breach might need a looking over . We would be relatively balanced however ......
Are Tanks vs AV balanced economically ? No. Completely unbalanced ....... it's not even close.... AV as a whole is simply not viable economically now .
No job is worth doing if you don't get paid in the end .
|
Bethhy
Ancient Exiles. Renegade Alliance
446
|
Posted - 2013.12.12 17:31:00 -
[28] - Quote
Thor Odinson42 wrote:I'm just trying to get an idea of who is an idiot and who is sensible.
Please post "balanced" or "unbalanced"
I just want to know whether or not I should consider a person credible in the future.
Once Mercenaries get to Chromosome levels of 15/16 people carrying AV grenades it will be a different landscape.
Everyone still has Core Locus and M1's and haven't adjusted.
AV grenades need's Chromosome homing though.. with how fast everything is now tanks can outrun an AV before it even falls from the sky onto them. Having Chromosome AV grenade tracking would balance it. |
Thor Odinson42
Molon Labe. Public Disorder.
2255
|
Posted - 2013.12.12 17:36:00 -
[29] - Quote
R F Gyro wrote:Unbalanced, but difficult to say right now by how much or in what way; we'll have to wait for things to shake out first with CCP tweaks and players figuring out tactics.
The reason I'm confident it is unbalanced is because we aren't trying to balance it around the most constrained resource: number of players.
I agree with this statement. It's going to be tough to balance at the moment.
But I think putting AV back to 1.6 levels and fixing the milita speed module is the first step.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Knight Soiaire
BurgezzE.T.F Public Disorder.
3742
|
Posted - 2013.12.12 17:36:00 -
[30] - Quote
Thor Odinson42 wrote:R F Gyro wrote:Unbalanced, but difficult to say right now by how much or in what way; we'll have to wait for things to shake out first with CCP tweaks and players figuring out tactics.
The reason I'm confident it is unbalanced is because we aren't trying to balance it around the most constrained resource: number of players.
I agree with this statement. It's going to be tough to balance at the moment. But I think putting AV back to 1.6 levels and fixing the milita speed module is the first step.
The first step to ruining the progress CCP has made.
Buff Shotguns
|
|
Fox Gaden
Immortal Guides
1835
|
Posted - 2013.12.12 17:38:00 -
[31] - Quote
I played two matches this morning and not one dam tank. How am I supposed to update my Swarm Launcher guide if I canGÇÖt find any tanks? |
Thor Odinson42
Molon Labe. Public Disorder.
2257
|
Posted - 2013.12.12 17:39:00 -
[32] - Quote
Knight Soiaire wrote:ratamaq doc wrote:Cyrius Li-Moody wrote:Not counting the speed bug they have now, i have no problem killing them if I'm patient enough. Blown up so many tanks with RE's so far :D II hear you, I dedicated my entire night to tank hunting last night and only killed 6. 3 of them with car bombs, 1 gunlogi with combination flux swarm, and 2 with sticky REs. Here's the gorilla I see once this speed thing is fixed, redline rails will be untouchable. REs are the only way I can imagine doing enough damage to an armor tank before he gets away from you, REs don't deploy in the redline. Before if there was a vagina in the redline there was a good chance you could get to him and take him out before your clone timed out, now that will be near impossible even with three proto AV mercs. Not to mention 1 proto AV cost as much as most tanks now, having to deploy three times the asset cost for the chance to remove this stain is not very cost effective. To answer your question OP unbalanced. If it had just been a cost change, I say balanced, just an AV nerf, balanced, just indestructible hit and run changed to the hardeners, balanced, but all three together is to much IMO. Now, pay attention people, notice how he dedicated HIS whole night to HAV hunting, and there was never a mention of a squad. + That he actually managed to kill some HAVs solo. If you run around solo trying to destroy HAVs, then you're going to get ****** over....... a lot.......
I had my squad run AV for an entire match(es). You can kill them, but it's silly what some of these tanks are able to withstand. To the point that trying to kill them means that you are probably going to lose the match.
Tactically speaking it's probably best to ignore them. But when there's 5 of them that becomes impossible.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Thor Odinson42
Molon Labe. Public Disorder.
2257
|
Posted - 2013.12.12 17:40:00 -
[33] - Quote
Knight Soiaire wrote:Thor Odinson42 wrote:R F Gyro wrote:Unbalanced, but difficult to say right now by how much or in what way; we'll have to wait for things to shake out first with CCP tweaks and players figuring out tactics.
The reason I'm confident it is unbalanced is because we aren't trying to balance it around the most constrained resource: number of players.
I agree with this statement. It's going to be tough to balance at the moment. But I think putting AV back to 1.6 levels and fixing the milita speed module is the first step. The first step to ruining the progress CCP has made.
This makes no sense to me. This change was like going from one ditch to the other when trying to avoid a pothole. It was an over correction.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Chunky Munkey
Amarr Templars Amarr Empire
2595
|
Posted - 2013.12.12 17:46:00 -
[34] - Quote
Unbalanced.
No.
|
R F Gyro
Clones 4u
814
|
Posted - 2013.12.13 08:43:00 -
[35] - Quote
Knight Soiaire wrote:The first step to ruining the progress CCP has made. I honestly don't believe CCP can actually make real progress on this issue: they can flip-flop between "tanks are too strong" and "tanks are too weak" but they can't get better, because "better" means different things to different people. There is no end state where everyone is happy while they aren't balancing on number of players first, then ISK & SP second.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
|
|
|
Pages: 1 2 :: [one page] |