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Expert Intervention Caldari State
187
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Posted - 2013.12.11 10:27:00 -
[1] - Quote
Cardio Therapy wrote:Thia is a pure comparison for weapon balance. It is not a complain which weapon is OP. If I found one weapon OP I will use it without complaining :).
The comparison is between the advanced types as the TAR starts from advanced lvl.
These are the stats:
Weapon DMGROF Optimal RangeEffective rangeISK Rail 58.8 461 72 94 10770 Scrambler75.6 705.9 72 88 10770 TAC 75 400 55 77 17625
Rail rifle: full auto, excelent range, good damage, acceptable RoF, good scope, need charge but ut us extremely short. In general this is the perfect tactical rifle Scrambler: Great damage + charged shot, excelent range, good scope, good accuracy, excelent RoF. Deadly weapon in generally I love it. It is overheating fast but with the Ammar assault dropsuite it is not so bad and can kill a heavy before overheat. single shot but still very fast. almost no recoil. Deadly charged shot. TAC: I am still trying to like this weapon and to survive while using it. Excelent damage but poor RoF with high recoil, single shot, Poor range for tactical scoped weapon, small clip size, highest price.
TAC should be the premium weapon among those 3 tactical weapons, considering the higher price and higher level required. Still it is the weakes and almost not used in the game. I would love to use it but currently it is hard to survive with it concidering the other options. In my opinion an increased range and clip size back to 24 will be a good start to pare with the rest of the tactical rifles, but to take its premioum place needs to get higher RoF like the Rail rifle at least considering thet TAC is a single shot , high recoil weapon.
Also I invested a lot into AR and now even GEK is weaker than the adv Rail even in close range. Rail DPS (damage per second) = 451.78 GEK AR DPS = 446.25
Something is really wrong with the balance.
the tac has been either OP or UP this entire game, and really it needs a small damage boost and an change in the way it kicks, frankly it was in a really good place last time it was OP, but assholes with turbo controllers forced ccp to change the way it works and that meant it got the nerf bat like a mother ******. personally I would like to see it get 5 rounds @ 8rps off with next to no kick with a steep jump in kick after/above that that requires about a second to stabilize to around a 4 round burst @ 8rps.
still thats pretty abuseable with a programmable turbo controller. I ******* hate those things they break skill shot weapons with no benefit to games in any way, I wish the console manufactures would ******* prune their ******* walled gardens and god damn sue the pants off of anyone selling those things, and delete the accounts of anyone caught using home made ones. |