Luna Angelo
We Who Walk Alone
402
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Posted - 2013.12.11 09:21:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:Guess I didn't edit my post fast enough
Regarding the tac AR, it requires higher SP and ISK because its a variant. Variants always require 1 skill higher and more ISK than the base rifles of the same tier, look at assault variants of the other rifles and their skill prerequisites.
Also, like I said before, tac rifle is not the same weapon type as the rail rifle, so you should not compare the 2; rail rifle is NOT A TACTICAL, its a breach. Its only fair to compare the tac AR to the scrambler rifle. Compare the rail rifle to the breach AR.
That being said, it seems like the AR variants may need a buff. I don't think they should be inferior to what they're designed to mimic, just different. Once all the rifles have all the variants (like burst SCR, breach CR, etc) I hope they won't be inferior to what they're designed to mimic.
You didn't mention the bigger magazine of the GEK, and the high kick and spool up time of the ADV rail rifle. DPS is not everything (was there before the edit, but IDK if you saw that comment). Kage, if I may?
I think you are on the right track, but wrong on your conclusion. Caldari RR should be SLIGHTLY better than Gallente Breach Plasma Rifle, as the Plasma rifle is a COPY, not the real deal. And the Assault variants of the other weapons should be SLIGHTLY worse than Plasma Rifle's standard. It has nothing to do with the fact that I like RR's more than Plasma Rifles, though I do, but that reverse engineered variants of weapons are usually not as efficient as the original. Just my two Isk.
Names of playstyles
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Luna Angelo
We Who Walk Alone
403
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Posted - 2013.12.11 09:42:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Luna Angelo wrote:KAGEHOSHI Horned Wolf wrote:Guess I didn't edit my post fast enough
Regarding the tac AR, it requires higher SP and ISK because its a variant. Variants always require 1 skill higher and more ISK than the base rifles of the same tier, look at assault variants of the other rifles and their skill prerequisites.
Also, like I said before, tac rifle is not the same weapon type as the rail rifle, so you should not compare the 2; rail rifle is NOT A TACTICAL, its a breach. Its only fair to compare the tac AR to the scrambler rifle. Compare the rail rifle to the breach AR.
That being said, it seems like the AR variants may need a buff. I don't think they should be inferior to what they're designed to mimic, just different. Once all the rifles have all the variants (like burst SCR, breach CR, etc) I hope they won't be inferior to what they're designed to mimic.
You didn't mention the bigger magazine of the GEK, and the high kick and spool up time of the ADV rail rifle. DPS is not everything (was there before the edit, but IDK if you saw that comment). Kage, if I may? I think you are on the right track, but wrong on your conclusion. Caldari RR should be SLIGHTLY better than Gallente Breach Plasma Rifle, as the Plasma rifle is a COPY, not the real deal. And the Assault variants of the other weapons should be SLIGHTLY worse than Plasma Rifle's standard. It has nothing to do with the fact that I like RR's more than Plasma Rifles, though I do, but that reverse engineered variants of weapons are usually not as efficient as the original. Just my two Isk. I think every weapon should be just as viable as another in the same tier, regardless if its a copy or not, otherwise it seems sort of pointless to have that weapon if its inferior by design, and just becomes a waste of space nobody will use. Note that I said SLIGHTLY worse. Like slightly less range OR damage, as the case may be. Close enough where the weapons will be viable, especially for people, who, like myself, only want to use one kind (rail rifles), but less effective than the weapon actually designed for that particular job.
Names of playstyles
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