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Funkmaster Whale
Fatal Absolution
1278
|
Posted - 2013.12.07 19:40:00 -
[1] - Quote
I was doing some tests with the aim assist today with a friend on the opposing team, specifically against Heavy suits with me using an AR and was quite surprised how effective the tracking against them is.
Heavies as you know have a pretty damn big hitbox and, although I was unable to record a video to visually show you guys, pretty much at any range between 0-40m the gun will lock on and actually make it harder to miss than to hit. Admittedly, you do have to kind of struggle with the AA to get headshots because it does tend to veer towards the center of the target.
Even worse, when the Heavy is firing + moving it's damn near impossible to miss with AA as long as you get the initial lock-on. The Heavy moves so slow while firing that the AA will literally turn your crosshair to follow the Heavy as he walks around you in a circl). We tested exactly how much the crosshair would turn at 10m, 20m, and 30m before falling off. The Heavy was firing above me while doing a circle around me while I held my ADS on him.
At 10m, the AA fell off the target after turning roughly 45 degrees. At 20m and 30m, the AA would track the Heavy a full 360 degree circle as he walked around me and continued firing. Needless to say, I was pretty shocked that a scripted aim assist would physically make my character follow a target a full 360 degrees if they were slow and big enough.
With the Heavy's poor move speed and large hitbox, it's no wonder even with a base 1200 EHP Heavies get melted like a snowman on a summer day.
So what exactly can be done? Thoughts?
Let me play you the song of my people!
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KenKaniff69
Fatal Absolution
968
|
Posted - 2013.12.08 01:34:00 -
[2] - Quote
CCP has made hmg heavies the dinosaurs of dust. Once again chromosome > uprising.
So about those vehicle locks...
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Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
318
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Posted - 2013.12.08 01:46:00 -
[3] - Quote
Funkmaster Whale wrote:I was doing some tests with the aim assist today with a friend on the opposing team, specifically against Heavy suits with me using an AR and was quite surprised how effective the tracking against them is.
Heavies as you know have a pretty damn big hitbox and, although I was unable to record a video to visually show you guys, pretty much at any range between 0-40m the gun will lock on and actually make it harder to miss than to hit. Admittedly, you do have to kind of struggle with the AA to get headshots because it does tend to veer towards the center of the target.
Even worse, when the Heavy is firing + moving it's damn near impossible to miss with AA as long as you get the initial lock-on. The Heavy moves so slow while firing that the AA will literally turn your crosshair to follow the Heavy as he walks around you in a circl). We tested exactly how much the crosshair would turn at 10m, 20m, and 30m before falling off. The Heavy was firing above me while doing a circle around me while I held my ADS on him.
At 10m, the AA fell off the target after turning roughly 45 degrees. At 20m and 30m, the AA would track the Heavy a full 360 degree circle as he walked around me and continued firing. Needless to say, I was pretty shocked that a scripted aim assist would physically make my character follow a target a full 360 degrees if they were slow and big enough.
With the Heavy's poor move speed and large hitbox, it's no wonder even with a base 1200 EHP Heavies get melted like a snowman on a summer day.
So what exactly can be done? Thoughts? Honestly, this just supports heavies picking up forge guns and becoming glowing dicks.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
404
|
Posted - 2013.12.08 01:46:00 -
[4] - Quote
Get rid of aim assist. It has no reason to be in this game.
Or, at the very least, make it so aim assist does not kick in when aiming at a heavy frame. The game should give you absolutely no assistance in hitting the easiest to hit suit in the game.
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Bethhy
Ancient Exiles. Renegade Alliance
411
|
Posted - 2013.12.08 01:51:00 -
[5] - Quote
Been here saying this.
The main defense is "I hardly notice a difference between having it on or off"
So...
Aim assist in general has hurt DUST more then it has done good, from the month of September to November it has done nothing but polarize the community, and was a hard enough polarizing issue that it made people just leave outright.
If different health point values on suits are to truly mean anything in this game, then every bullet that lands has to mean something too... And when there is no skill involved in landing bullet's what is the point of DUST?
Engagement's at the moment are massively based on SP and gear. Before DUST's engagements between proto's and Newberries had a human X factor in every fight. Sometimes the Proto would have their concentration together and have the upper hand on aiming and sometimes the newberry would. Right now it's so Health-point/Skill point based it has further un-balance the game and the chance a new player had to rely on their own ability to pull out outcomes.
We have had Aim assist from the September Uprising 1.4 patch... and was the center piece to the addition (besides battlefinder of course). We have had DUST 514 longer without Aim assist active then we have had DUST with it. It's been a neat experiment for a couple month's but it has seriously reduced any challenge there was in this game and made it all about the skill system.
It has been one of the major underlying problems to alot of issues currently in DUST 514. Creating problems rather then fixing them is creating a giant vacuum of Developer time, And for what? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4916
|
Posted - 2013.12.08 01:58:00 -
[6] - Quote
Bethhy wrote:from the month of September to November it has done nothing but polarize the community Name one thing that hasn't polarized the community. One patch note that hasn't had twenty gripe threads about it.
Never forget
How to fix the Logi
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mollerz
Minja Scouts
1212
|
Posted - 2013.12.08 02:01:00 -
[7] - Quote
KenKaniff69 wrote:CCP has made hmg heavies the dinosaurs of dust. Once again chromosome > uprising.
Us minja scouts are the utahraptors of your analogy
#shittycoding
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Bethhy
Ancient Exiles. Renegade Alliance
412
|
Posted - 2013.12.08 02:02:00 -
[8] - Quote
TheAmazing FlyingPig wrote:Bethhy wrote:from the month of September to November it has done nothing but polarize the community Name one thing that hasn't polarized the community. One patch note that hasn't had twenty gripe threads about it.
Can't think of one issue that would polarize a FPS community more then Aim Assist. |
J4yne C0bb
Molon Labe. RISE of LEGION
115
|
Posted - 2013.12.08 02:02:00 -
[9] - Quote
I think CCP should dial AA back a bit. Aside from what CCP should be doing about it, my personal solution to heavy TTK has been to go SMG prof 3 instead of HMG. The proto-bears have better damage output, but I got more tank, so I end up winning a lot of 1 vs 1 firefights by a decent margin, as long as I'm within optimal range... find somewhere to rep, rinse and repeat.
Min Logi | aka Punch R0ckgroin - fatsuit | My Theme Music
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mollerz
Minja Scouts
1212
|
Posted - 2013.12.08 02:02:00 -
[10] - Quote
TheAmazing FlyingPig wrote:Bethhy wrote:from the month of September to November it has done nothing but polarize the community Name one thing that hasn't polarized the community.
Exactly. Terribad development sows discontent.
#shittycoding
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Assert Dominance
Ahrendee Mercenaries EoN.
564
|
Posted - 2013.12.08 02:03:00 -
[11] - Quote
everything + everything = a sad scout :(
LOGIC! NO! IT BURRRRNNNSSS!!!!!!
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FAKIR REDETTa
0uter.Heaven Proficiency V.
22
|
Posted - 2013.12.08 02:07:00 -
[12] - Quote
Vicious Minotaur wrote:Get rid of aim assist. It has no reason to be in this game.
Or, at the very least, make it so aim assist does not kick in when aiming at a heavy frame. The game should give you absolutely no assistance in hitting the easiest to hit suit in the game.
nope remove mouse keyboard first |
FAKIR REDETTa
0uter.Heaven Proficiency V.
22
|
Posted - 2013.12.08 02:07:00 -
[13] - Quote
J4yne C0bb wrote:I think CCP should dial AA back a bit. Aside from what CCP should be doing about it, my personal solution to heavy TTK has been to go SMG prof 3 instead of HMG. The proto-bears have better damage output, but I got more tank, so I end up winning a lot of 1 vs 1 firefights by a decent margin, as long as I'm within optimal range... find somewhere to rep, rinse and repeat. remove kb/m first |
ReGnYuM
Vindictive State
1463
|
Posted - 2013.12.08 02:39:00 -
[14] - Quote
Movement speed buff !... For Everyone!
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR>ALL
Sig Move: Minmatar Crub Stomp
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Funkmaster Whale
Fatal Absolution
1282
|
Posted - 2013.12.08 03:00:00 -
[15] - Quote
FAKIR REDETTa wrote:J4yne C0bb wrote:I think CCP should dial AA back a bit. Aside from what CCP should be doing about it, my personal solution to heavy TTK has been to go SMG prof 3 instead of HMG. The proto-bears have better damage output, but I got more tank, so I end up winning a lot of 1 vs 1 firefights by a decent margin, as long as I'm within optimal range... find somewhere to rep, rinse and repeat. remove kb/m first That wouldn't solve a thing regarding the issue at hand.
A M/KB will kill a Heavy just as as fast as an aim-assisted DS3. The KB/M at least has to willfully track the target (not that hard) while the DS3 user just has to let AA take over and hold the trigger. In fact, I think most cases of people missing with AA happens when they struggle AGAINST the AA instead of letting it do its thing as soon as you get the initial lock.
Heavies need some compromise between survivability and dealing damage. Right now medium suit + AR completely outclasses a Heavy in both those aspects simply because medium suits can still retain enough tank to be on par with a Heavy suit (e.g. brick tank Logis) while still overshadowing them in movement speed, damage, range, and accuracy.
I'm not necessarily saying Heavy suits need to be faster, tankier, and more accurate all at once, but they do need something to tip the balance in their favor when their conditions are favorable to truly make them a worthwhile choice (i.e. close-quarters and city combat). Right now there's nothing that favors a Heavy over an AR/ScR Assault in terms CQC. The fact that you can power strafe with an AR while doing higher DPS with higher precision than an HMG at <20m is problematic.
Let me play you the song of my people!
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Dexter307
The Unholy Legion Of DarkStar
645
|
Posted - 2013.12.08 03:32:00 -
[16] - Quote
As a heavy I say aim assist is fine and should be leaved alone. Saying it should be removed is just as crazy as wanting to remove KB/M |
Vrain Matari
ZionTCD Public Disorder.
1323
|
Posted - 2013.12.08 03:54:00 -
[17] - Quote
Dexter307 wrote:As a heavy I say aim assist is fine and should be leaved alone. Saying it should be removed is just as crazy as wanting to remove KB/M With kb/m in the sorry state it is there's not much of an argument to be made for an AA as strong as we have atm.
It would make sense to dial it back now, until kb/m are working like they should.
But there's a flipside to the argument - the prime beneficiaries of weaker AA are the strongest players. DUST needs to take a good long look in the mirror and decide what it wants to be. I pray to Matar and sacrifice 12 Ammarians to Pator that CCP has the eistu to make the right decision.
I support SP rollover.
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Dexter307
The Unholy Legion Of DarkStar
645
|
Posted - 2013.12.08 05:44:00 -
[18] - Quote
Vrain Matari wrote:Dexter307 wrote:As a heavy I say aim assist is fine and should be leaved alone. Saying it should be removed is just as crazy as wanting to remove KB/M With kb/m in the sorry state it is there's not much of an argument to be made for an AA as strong as we have atm. It would make sense to dial it back now, until kb/m are working like they should. But there's a flipside to the argument - the prime beneficiaries of weaker AA are the strongest players. DUST needs to take a good long look in the mirror and decide what it wants to be. I pray to Matar and sacrifice 12 Ammarians to Pator that CCP has the eistu to make the right decision. AA is already weak compared to most other shooters on console |
Vrain Matari
ZionTCD Public Disorder.
1324
|
Posted - 2013.12.08 15:27:00 -
[19] - Quote
This would be good, get a little more strafyness back into the game and align infantry speed to the size of the maps. But...
We need a minimum of 30 stable frames per second first, teleporting scouts need to remain in the past ;)
Eat your vegetables, CCP.
I support SP rollover.
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Bethhy
Ancient Exiles. Renegade Alliance
420
|
Posted - 2013.12.08 16:48:00 -
[20] - Quote
Dexter307 wrote:Vrain Matari wrote:Dexter307 wrote:As a heavy I say aim assist is fine and should be leaved alone. Saying it should be removed is just as crazy as wanting to remove KB/M With kb/m in the sorry state it is there's not much of an argument to be made for an AA as strong as we have atm. It would make sense to dial it back now, until kb/m are working like they should. But there's a flipside to the argument - the prime beneficiaries of weaker AA are the strongest players. DUST needs to take a good long look in the mirror and decide what it wants to be. I pray to Matar and sacrifice 12 Ammarians to Pator that CCP has the eistu to make the right decision. AA is already weak compared to most other shooters on console
That's a lie as a lot of people came from MAG which has no aim assist. Soccom 4 No Aim Assist, CS:GO No Aim Assist.
If Funkmaster whale is saying that the crosshair's will follow a target as it does a full 360 degree circle around him with absolutely no input into the aim. There is something stronger about the Aim Assist then even BF3.
And people have it staring them in the face and are denying it. |
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LHughes
xx The Fairies xx
197
|
Posted - 2013.12.08 16:58:00 -
[21] - Quote
I've left because of Aim assist fed up of dying to it (not the players skill)
I'm just afking in mcc whilst playing on ps4 from now on in the hope aim assist is removed in the future.
Your game is now beyond gash CCP |
Kira Lannister
Ancient Exiles. Renegade Alliance
2038
|
Posted - 2013.12.08 18:56:00 -
[22] - Quote
Shoot back.
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
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Stevez WingYip
Krusual Covert Operators Minmatar Republic
72
|
Posted - 2013.12.08 21:09:00 -
[23] - Quote
Funkmaster Whale wrote:I was doing some tests with the aim assist today with a friend on the opposing team, specifically against Heavy suits with me using an AR and was quite surprised how effective the tracking against them is.
Heavies as you know have a pretty damn big hitbox and, although I was unable to record a video to visually show you guys, pretty much at any range between 0-40m the gun will lock on and actually make it harder to miss than to hit. Admittedly, you do have to kind of struggle with the AA to get headshots because it does tend to veer towards the center of the target.
Even worse, when the Heavy is firing + moving it's damn near impossible to miss with AA as long as you get the initial lock-on. The Heavy moves so slow while firing that the AA will literally turn your crosshair to follow the Heavy as he walks around you in a circl). We tested exactly how much the crosshair would turn at 10m, 20m, and 30m before falling off. The Heavy was firing above me while doing a circle around me while I held my ADS on him.
At 10m, the AA fell off the target after turning roughly 45 degrees. At 20m and 30m, the AA would track the Heavy a full 360 degree circle as he walked around me and continued firing. Needless to say, I was pretty shocked that a scripted aim assist would physically make my character follow a target a full 360 degrees if they were slow and big enough.
With the Heavy's poor move speed and large hitbox, it's no wonder even with a base 1200 EHP Heavies get melted like a snowman on a summer day.
So what exactly can be done? Thoughts?
Woah, never thought of this =O |
Funkmaster Whale
Fatal Absolution
1287
|
Posted - 2013.12.08 21:18:00 -
[24] - Quote
I'm not advocating we get rid of AA. I'm well aware that CCP doesn't intend on touching something that they worked an entire patch to bring back.
What I'm trying to say is that the benefits of a Heavy suit are so drastically outweighed by the cons that it's not even worth it to run a Heavy unless you're Forging. I have Proto CalAssault + AR as well as proto Heavy + HMG and after running the latter to compare to may Assault fit, there's just no comparison. The med. suit + AR is faster, more DPS, more accurate, longer range, and just overall better in most every scenario.
Even in conditions where I should be completely shredded by a Heavy (i.e. a tight corridor), all I have to do is run back and cook a grenade. If they're not dead my laser-accurate no-dispersion no-recoil AR to the head will kill them before their HMG even starts spooling. It's just embarrassing.
Let me play you the song of my people!
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Dexter307
The Unholy Legion Of DarkStar
646
|
Posted - 2013.12.08 22:00:00 -
[25] - Quote
Bethhy wrote:Dexter307 wrote:Vrain Matari wrote:Dexter307 wrote:As a heavy I say aim assist is fine and should be leaved alone. Saying it should be removed is just as crazy as wanting to remove KB/M With kb/m in the sorry state it is there's not much of an argument to be made for an AA as strong as we have atm. It would make sense to dial it back now, until kb/m are working like they should. But there's a flipside to the argument - the prime beneficiaries of weaker AA are the strongest players. DUST needs to take a good long look in the mirror and decide what it wants to be. I pray to Matar and sacrifice 12 Ammarians to Pator that CCP has the eistu to make the right decision. AA is already weak compared to most other shooters on console That's a lie as a lot of people came from MAG which has no aim assist. Soccom 4 No Aim Assist, CS:GO No Aim Assist. If Funkmaster whale is saying that the crosshair's will follow a target as it does a full 360 degree circle around him with absolutely no input into the aim. There is something stronger about the Aim Assist then even BF3. And people have it staring them in the face and are denying it. It does not follow someone 360 degrees, anyone who says it does is lying. Removing AA is never going to happen. |
Bethhy
Ancient Exiles. Renegade Alliance
426
|
Posted - 2013.12.08 22:01:00 -
[26] - Quote
Dexter307 wrote: It does not follow someone 360 degrees, anyone who says it does is lying. Removing AA is never going to happen.
Denial much? |
Funkmaster Whale
Fatal Absolution
1288
|
Posted - 2013.12.08 22:12:00 -
[27] - Quote
Dexter307 wrote:Bethhy wrote:Dexter307 wrote:Vrain Matari wrote:Dexter307 wrote:As a heavy I say aim assist is fine and should be leaved alone. Saying it should be removed is just as crazy as wanting to remove KB/M With kb/m in the sorry state it is there's not much of an argument to be made for an AA as strong as we have atm. It would make sense to dial it back now, until kb/m are working like they should. But there's a flipside to the argument - the prime beneficiaries of weaker AA are the strongest players. DUST needs to take a good long look in the mirror and decide what it wants to be. I pray to Matar and sacrifice 12 Ammarians to Pator that CCP has the eistu to make the right decision. AA is already weak compared to most other shooters on console That's a lie as a lot of people came from MAG which has no aim assist. Soccom 4 No Aim Assist, CS:GO No Aim Assist. If Funkmaster whale is saying that the crosshair's will follow a target as it does a full 360 degree circle around him with absolutely no input into the aim. There is something stronger about the Aim Assist then even BF3. And people have it staring them in the face and are denying it. It does not follow someone 360 degrees, anyone who says it does is lying. Removing AA is never going to happen. It doesn't follow just anyone a full 360 degrees, no.
A Heavy firing that is moving at 1-2 m/s while having an enormous hitbox? Yes, it does. Go test it. Lock your AA on a Heavy, have him start firing and do a circle around you while continuing firing at about 20-30m range. The AA will stick to the Heavy the entire time.
Let me play you the song of my people!
|
Dexter307
The Unholy Legion Of DarkStar
647
|
Posted - 2013.12.08 22:21:00 -
[28] - Quote
Bethhy wrote:Dexter307 wrote: It does not follow someone 360 degrees, anyone who says it does is lying. Removing AA is never going to happen.
Denial much? From the sound of it your the one in denial,. Whine all you want, nothing will change. |
Dexter307
The Unholy Legion Of DarkStar
647
|
Posted - 2013.12.08 22:23:00 -
[29] - Quote
Funkmaster Whale wrote: It doesn't follow just anyone a full 360 degrees, no.
A Heavy firing that is moving at 1-2 m/s while having an enormous hitbox? Yes, it does. Go test it. Lock your AA on a Heavy, have him start firing and do a circle around you while continuing firing at about 20-30m range. The AA will stick to the Heavy the entire time.
Show me proof |
Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
84
|
Posted - 2013.12.08 22:25:00 -
[30] - Quote
Dexter307 wrote:Vrain Matari wrote:Dexter307 wrote:As a heavy I say aim assist is fine and should be leaved alone. Saying it should be removed is just as crazy as wanting to remove KB/M With kb/m in the sorry state it is there's not much of an argument to be made for an AA as strong as we have atm. It would make sense to dial it back now, until kb/m are working like they should. But there's a flipside to the argument - the prime beneficiaries of weaker AA are the strongest players. DUST needs to take a good long look in the mirror and decide what it wants to be. I pray to Matar and sacrifice 12 Ammarians to Pator that CCP has the eistu to make the right decision. AA is already weak compared to most other shooters on console
The thing about that statement is That Dust514 is Not and Should Not be like every other FPS Shooter out there.
That's the point. Who wants to play the same game in a different jacket?
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
118
|
Posted - 2013.12.08 22:31:00 -
[31] - Quote
im sorry but the AA is FAR more damaging that beneficial, and seriously the AA was a HUGE BUFF to AR and SCR, i mean everytime, every patch there is something against scout and heavy, next patch we will have 2 more assault rifles, just f-king perfect, and whats more f-king perfect are the maps, each is a building with access to vehicles with big spaces and 3 corridors, the rest are open spaces, perfect for assaults, but guess what the scout and heavy get screwed again, i mean come on, the gameplay is just pathetic, proto AR scrubs on top of a tower around a null cannon with a couple redline snipers and a sniper tank on EVERY TEAM, and whats worse is that NO ONE of CCP has even the decency of replying to us, for example not even 1 dev could reply to the scout killboard, i mean seriously?, this is just insulting, wolfman said like 6 months ago "we are aware of the fall of the scout", 6 months later we are worse than ever, just buffing med AR, its just pathetic, ccp doesnt deserve the playerbase it has now on dust.
Me and my inner demons stopped fighting......We are on the same side now...
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Dexter307
The Unholy Legion Of DarkStar
647
|
Posted - 2013.12.08 22:38:00 -
[32] - Quote
Suanar Daranaus wrote:Dexter307 wrote:Vrain Matari wrote:Dexter307 wrote:As a heavy I say aim assist is fine and should be leaved alone. Saying it should be removed is just as crazy as wanting to remove KB/M With kb/m in the sorry state it is there's not much of an argument to be made for an AA as strong as we have atm. It would make sense to dial it back now, until kb/m are working like they should. But there's a flipside to the argument - the prime beneficiaries of weaker AA are the strongest players. DUST needs to take a good long look in the mirror and decide what it wants to be. I pray to Matar and sacrifice 12 Ammarians to Pator that CCP has the eistu to make the right decision. AA is already weak compared to most other shooters on console The thing about that statement is That Dust514 is Not and Should Not be like every other FPS Shooter out there. That's the point. Who wants to play the same game in a different jacket? So what? AA must stay as long as KB/M is in the game |
Nazz'Dragg
planetary retaliation organisation
17
|
Posted - 2013.12.08 22:46:00 -
[33] - Quote
If heavies had a minor damage reduction ability built into their suits, then this problem could be ignored, at least for now. Something which would only activate when the heavy fires and only then his/her front face. This would fit the general theme that heavies are moving walls, yet those sneaky enough to get around the heavy will still quick dispose of him/her.
Amarr pray for God, Caldari pray for Money, Gallente pray for Peace and Minmatar pray their crap holds together.
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Himiko Kuronaga
Fatal Absolution
2487
|
Posted - 2013.12.08 23:04:00 -
[34] - Quote
Remove aim assist versus heavies tbh.
It's not like anybody needs it. |
Jammeh McJam
Robbing The Hood Public Disorder.
59
|
Posted - 2013.12.08 23:07:00 -
[35] - Quote
Dexter307 wrote:Funkmaster Whale wrote: It doesn't follow just anyone a full 360 degrees, no.
A Heavy firing that is moving at 1-2 m/s while having an enormous hitbox? Yes, it does. Go test it. Lock your AA on a Heavy, have him start firing and do a circle around you while continuing firing at about 20-30m range. The AA will stick to the Heavy the entire time.
Show me proof Looks like someone's using AA as a crutch
"We may be small and disorganized, but we're still gonna rape you" - Intergalactic Super Friends
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Jammeh McJam
Robbing The Hood Public Disorder.
59
|
Posted - 2013.12.08 23:11:00 -
[36] - Quote
Dexter307 wrote:Suanar Daranaus wrote:Dexter307 wrote:Vrain Matari wrote:Dexter307 wrote:As a heavy I say aim assist is fine and should be leaved alone. Saying it should be removed is just as crazy as wanting to remove KB/M With kb/m in the sorry state it is there's not much of an argument to be made for an AA as strong as we have atm. It would make sense to dial it back now, until kb/m are working like they should. But there's a flipside to the argument - the prime beneficiaries of weaker AA are the strongest players. DUST needs to take a good long look in the mirror and decide what it wants to be. I pray to Matar and sacrifice 12 Ammarians to Pator that CCP has the eistu to make the right decision. AA is already weak compared to most other shooters on console The thing about that statement is That Dust514 is Not and Should Not be like every other FPS Shooter out there. That's the point. Who wants to play the same game in a different jacket? So what? AA must stay as long as KB/M is in the game Also dust IS like every other shooter. Its a lobby shooter like cod or battlefield ATM. And we're trying to move away from that, AA isn't going to help that
"We may be small and disorganized, but we're still gonna rape you" - Intergalactic Super Friends
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1738
|
Posted - 2013.12.08 23:31:00 -
[37] - Quote
To be fair, the large hitbox made heavies easy to hit before AA.
Also, heavies are ment to be caught out in the open. I'm not saying that there aren't things that need to be balanced, just a couple of facts.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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DootDoot
Da Short Buss
131
|
Posted - 2013.12.08 23:59:00 -
[38] - Quote
Cody Sietz wrote:To be fair, the large hitbox made heavies easy to hit before AA.
Also, heavies are ment to be caught out in the open. I'm not saying that there aren't things that need to be balanced, just a couple of facts.
Does the medium suit smaller hitbox make it harder for AA to hit? Does the Scout even smaller hitbox make it even harder for the AA to hit? |
Dexter307
The Unholy Legion Of DarkStar
647
|
Posted - 2013.12.09 00:07:00 -
[39] - Quote
Jammeh McJam wrote:Dexter307 wrote:Funkmaster Whale wrote: It doesn't follow just anyone a full 360 degrees, no.
A Heavy firing that is moving at 1-2 m/s while having an enormous hitbox? Yes, it does. Go test it. Lock your AA on a Heavy, have him start firing and do a circle around you while continuing firing at about 20-30m range. The AA will stick to the Heavy the entire time.
Show me proof Looks like someone's using AA as a crutch Nope, i can play with or without AA. It has little to no difference to how i olay. I also use KB/M if im in the mood for it |
DootDoot
Da Short Buss
131
|
Posted - 2013.12.09 00:56:00 -
[40] - Quote
Dexter307 wrote:Jammeh McJam wrote:Dexter307 wrote:Funkmaster Whale wrote: It doesn't follow just anyone a full 360 degrees, no.
A Heavy firing that is moving at 1-2 m/s while having an enormous hitbox? Yes, it does. Go test it. Lock your AA on a Heavy, have him start firing and do a circle around you while continuing firing at about 20-30m range. The AA will stick to the Heavy the entire time.
Show me proof Looks like someone's using AA as a crutch Nope, i can play with or without AA. It has little to no difference to how i olay. I also use KB/M if im in the mood for it
Sigh... |
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Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
85
|
Posted - 2013.12.09 21:07:00 -
[41] - Quote
DootDoot wrote:Cody Sietz wrote:To be fair, the large hitbox made heavies easy to hit before AA.
Also, heavies are ment to be caught out in the open. I'm not saying that there aren't things that need to be balanced, just a couple of facts. Does the medium suit smaller hitbox make it harder for AA to hit? Does the Scout even smaller hitbox make it even harder for the AA to hit?
Nope. Not in the Least
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IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
19
|
Posted - 2013.12.09 21:25:00 -
[42] - Quote
KenKaniff69 wrote:CCP has made hmg heavies the dinosaurs of dust. Once again chromosome > uprising.
Yep yep yep... I have been saying this since we left that wonderful thing known as chromosome. I miss chromosome so much..... DUST was a genuinely great game back then. Sure it had its problems but no where near as many as it has now imho. |
IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
19
|
Posted - 2013.12.09 21:30:00 -
[43] - Quote
Dexter307 wrote:Suanar Daranaus wrote:Dexter307 wrote:Vrain Matari wrote:Dexter307 wrote:As a heavy I say aim assist is fine and should be leaved alone. Saying it should be removed is just as crazy as wanting to remove KB/M With kb/m in the sorry state it is there's not much of an argument to be made for an AA as strong as we have atm. It would make sense to dial it back now, until kb/m are working like they should. But there's a flipside to the argument - the prime beneficiaries of weaker AA are the strongest players. DUST needs to take a good long look in the mirror and decide what it wants to be. I pray to Matar and sacrifice 12 Ammarians to Pator that CCP has the eistu to make the right decision. AA is already weak compared to most other shooters on console The thing about that statement is That Dust514 is Not and Should Not be like every other FPS Shooter out there. That's the point. Who wants to play the same game in a different jacket? So what? AA must stay as long as KB/M is in the game Also dust IS like every other shooter. Its a lobby shooter like cod or battlefield ATM.
KB/M in this game is pathetic. It's been butchered. You are obviously a no good CCP fanboiiiii so no matter what people say you will keep drinking that oh so delicious CCP-Kool-aid. * Slurrp slurrpp..* That's right keep lapping it up dawgg |
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