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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
118
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Posted - 2013.12.08 22:31:00 -
[31] - Quote
im sorry but the AA is FAR more damaging that beneficial, and seriously the AA was a HUGE BUFF to AR and SCR, i mean everytime, every patch there is something against scout and heavy, next patch we will have 2 more assault rifles, just f-king perfect, and whats more f-king perfect are the maps, each is a building with access to vehicles with big spaces and 3 corridors, the rest are open spaces, perfect for assaults, but guess what the scout and heavy get screwed again, i mean come on, the gameplay is just pathetic, proto AR scrubs on top of a tower around a null cannon with a couple redline snipers and a sniper tank on EVERY TEAM, and whats worse is that NO ONE of CCP has even the decency of replying to us, for example not even 1 dev could reply to the scout killboard, i mean seriously?, this is just insulting, wolfman said like 6 months ago "we are aware of the fall of the scout", 6 months later we are worse than ever, just buffing med AR, its just pathetic, ccp doesnt deserve the playerbase it has now on dust.
Me and my inner demons stopped fighting......We are on the same side now...
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Dexter307
The Unholy Legion Of DarkStar
647
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Posted - 2013.12.08 22:38:00 -
[32] - Quote
Suanar Daranaus wrote:Dexter307 wrote:Vrain Matari wrote:Dexter307 wrote:As a heavy I say aim assist is fine and should be leaved alone. Saying it should be removed is just as crazy as wanting to remove KB/M With kb/m in the sorry state it is there's not much of an argument to be made for an AA as strong as we have atm. It would make sense to dial it back now, until kb/m are working like they should. But there's a flipside to the argument - the prime beneficiaries of weaker AA are the strongest players. DUST needs to take a good long look in the mirror and decide what it wants to be. I pray to Matar and sacrifice 12 Ammarians to Pator that CCP has the eistu to make the right decision. AA is already weak compared to most other shooters on console The thing about that statement is That Dust514 is Not and Should Not be like every other FPS Shooter out there. That's the point. Who wants to play the same game in a different jacket? So what? AA must stay as long as KB/M is in the game |
Nazz'Dragg
planetary retaliation organisation
17
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Posted - 2013.12.08 22:46:00 -
[33] - Quote
If heavies had a minor damage reduction ability built into their suits, then this problem could be ignored, at least for now. Something which would only activate when the heavy fires and only then his/her front face. This would fit the general theme that heavies are moving walls, yet those sneaky enough to get around the heavy will still quick dispose of him/her.
Amarr pray for God, Caldari pray for Money, Gallente pray for Peace and Minmatar pray their crap holds together.
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Himiko Kuronaga
Fatal Absolution
2487
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Posted - 2013.12.08 23:04:00 -
[34] - Quote
Remove aim assist versus heavies tbh.
It's not like anybody needs it. |
Jammeh McJam
Robbing The Hood Public Disorder.
59
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Posted - 2013.12.08 23:07:00 -
[35] - Quote
Dexter307 wrote:Funkmaster Whale wrote: It doesn't follow just anyone a full 360 degrees, no.
A Heavy firing that is moving at 1-2 m/s while having an enormous hitbox? Yes, it does. Go test it. Lock your AA on a Heavy, have him start firing and do a circle around you while continuing firing at about 20-30m range. The AA will stick to the Heavy the entire time.
Show me proof Looks like someone's using AA as a crutch
"We may be small and disorganized, but we're still gonna rape you" - Intergalactic Super Friends
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Jammeh McJam
Robbing The Hood Public Disorder.
59
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Posted - 2013.12.08 23:11:00 -
[36] - Quote
Dexter307 wrote:Suanar Daranaus wrote:Dexter307 wrote:Vrain Matari wrote:Dexter307 wrote:As a heavy I say aim assist is fine and should be leaved alone. Saying it should be removed is just as crazy as wanting to remove KB/M With kb/m in the sorry state it is there's not much of an argument to be made for an AA as strong as we have atm. It would make sense to dial it back now, until kb/m are working like they should. But there's a flipside to the argument - the prime beneficiaries of weaker AA are the strongest players. DUST needs to take a good long look in the mirror and decide what it wants to be. I pray to Matar and sacrifice 12 Ammarians to Pator that CCP has the eistu to make the right decision. AA is already weak compared to most other shooters on console The thing about that statement is That Dust514 is Not and Should Not be like every other FPS Shooter out there. That's the point. Who wants to play the same game in a different jacket? So what? AA must stay as long as KB/M is in the game Also dust IS like every other shooter. Its a lobby shooter like cod or battlefield ATM. And we're trying to move away from that, AA isn't going to help that
"We may be small and disorganized, but we're still gonna rape you" - Intergalactic Super Friends
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1738
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Posted - 2013.12.08 23:31:00 -
[37] - Quote
To be fair, the large hitbox made heavies easy to hit before AA.
Also, heavies are ment to be caught out in the open. I'm not saying that there aren't things that need to be balanced, just a couple of facts.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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DootDoot
Da Short Buss
131
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Posted - 2013.12.08 23:59:00 -
[38] - Quote
Cody Sietz wrote:To be fair, the large hitbox made heavies easy to hit before AA.
Also, heavies are ment to be caught out in the open. I'm not saying that there aren't things that need to be balanced, just a couple of facts.
Does the medium suit smaller hitbox make it harder for AA to hit? Does the Scout even smaller hitbox make it even harder for the AA to hit? |
Dexter307
The Unholy Legion Of DarkStar
647
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Posted - 2013.12.09 00:07:00 -
[39] - Quote
Jammeh McJam wrote:Dexter307 wrote:Funkmaster Whale wrote: It doesn't follow just anyone a full 360 degrees, no.
A Heavy firing that is moving at 1-2 m/s while having an enormous hitbox? Yes, it does. Go test it. Lock your AA on a Heavy, have him start firing and do a circle around you while continuing firing at about 20-30m range. The AA will stick to the Heavy the entire time.
Show me proof Looks like someone's using AA as a crutch Nope, i can play with or without AA. It has little to no difference to how i olay. I also use KB/M if im in the mood for it |
DootDoot
Da Short Buss
131
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Posted - 2013.12.09 00:56:00 -
[40] - Quote
Dexter307 wrote:Jammeh McJam wrote:Dexter307 wrote:Funkmaster Whale wrote: It doesn't follow just anyone a full 360 degrees, no.
A Heavy firing that is moving at 1-2 m/s while having an enormous hitbox? Yes, it does. Go test it. Lock your AA on a Heavy, have him start firing and do a circle around you while continuing firing at about 20-30m range. The AA will stick to the Heavy the entire time.
Show me proof Looks like someone's using AA as a crutch Nope, i can play with or without AA. It has little to no difference to how i olay. I also use KB/M if im in the mood for it
Sigh... |
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Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
85
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Posted - 2013.12.09 21:07:00 -
[41] - Quote
DootDoot wrote:Cody Sietz wrote:To be fair, the large hitbox made heavies easy to hit before AA.
Also, heavies are ment to be caught out in the open. I'm not saying that there aren't things that need to be balanced, just a couple of facts. Does the medium suit smaller hitbox make it harder for AA to hit? Does the Scout even smaller hitbox make it even harder for the AA to hit?
Nope. Not in the Least
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IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
19
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Posted - 2013.12.09 21:25:00 -
[42] - Quote
KenKaniff69 wrote:CCP has made hmg heavies the dinosaurs of dust. Once again chromosome > uprising.
Yep yep yep... I have been saying this since we left that wonderful thing known as chromosome. I miss chromosome so much..... DUST was a genuinely great game back then. Sure it had its problems but no where near as many as it has now imho. |
IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
19
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Posted - 2013.12.09 21:30:00 -
[43] - Quote
Dexter307 wrote:Suanar Daranaus wrote:Dexter307 wrote:Vrain Matari wrote:Dexter307 wrote:As a heavy I say aim assist is fine and should be leaved alone. Saying it should be removed is just as crazy as wanting to remove KB/M With kb/m in the sorry state it is there's not much of an argument to be made for an AA as strong as we have atm. It would make sense to dial it back now, until kb/m are working like they should. But there's a flipside to the argument - the prime beneficiaries of weaker AA are the strongest players. DUST needs to take a good long look in the mirror and decide what it wants to be. I pray to Matar and sacrifice 12 Ammarians to Pator that CCP has the eistu to make the right decision. AA is already weak compared to most other shooters on console The thing about that statement is That Dust514 is Not and Should Not be like every other FPS Shooter out there. That's the point. Who wants to play the same game in a different jacket? So what? AA must stay as long as KB/M is in the game Also dust IS like every other shooter. Its a lobby shooter like cod or battlefield ATM.
KB/M in this game is pathetic. It's been butchered. You are obviously a no good CCP fanboiiiii so no matter what people say you will keep drinking that oh so delicious CCP-Kool-aid. * Slurrp slurrpp..* That's right keep lapping it up dawgg |
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