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Funkmaster Whale
Fatal Absolution
1278
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Posted - 2013.12.07 19:40:00 -
[1] - Quote
I was doing some tests with the aim assist today with a friend on the opposing team, specifically against Heavy suits with me using an AR and was quite surprised how effective the tracking against them is.
Heavies as you know have a pretty damn big hitbox and, although I was unable to record a video to visually show you guys, pretty much at any range between 0-40m the gun will lock on and actually make it harder to miss than to hit. Admittedly, you do have to kind of struggle with the AA to get headshots because it does tend to veer towards the center of the target.
Even worse, when the Heavy is firing + moving it's damn near impossible to miss with AA as long as you get the initial lock-on. The Heavy moves so slow while firing that the AA will literally turn your crosshair to follow the Heavy as he walks around you in a circl). We tested exactly how much the crosshair would turn at 10m, 20m, and 30m before falling off. The Heavy was firing above me while doing a circle around me while I held my ADS on him.
At 10m, the AA fell off the target after turning roughly 45 degrees. At 20m and 30m, the AA would track the Heavy a full 360 degree circle as he walked around me and continued firing. Needless to say, I was pretty shocked that a scripted aim assist would physically make my character follow a target a full 360 degrees if they were slow and big enough.
With the Heavy's poor move speed and large hitbox, it's no wonder even with a base 1200 EHP Heavies get melted like a snowman on a summer day.
So what exactly can be done? Thoughts?
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1282
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Posted - 2013.12.08 03:00:00 -
[2] - Quote
FAKIR REDETTa wrote:J4yne C0bb wrote:I think CCP should dial AA back a bit. Aside from what CCP should be doing about it, my personal solution to heavy TTK has been to go SMG prof 3 instead of HMG. The proto-bears have better damage output, but I got more tank, so I end up winning a lot of 1 vs 1 firefights by a decent margin, as long as I'm within optimal range... find somewhere to rep, rinse and repeat. remove kb/m first That wouldn't solve a thing regarding the issue at hand.
A M/KB will kill a Heavy just as as fast as an aim-assisted DS3. The KB/M at least has to willfully track the target (not that hard) while the DS3 user just has to let AA take over and hold the trigger. In fact, I think most cases of people missing with AA happens when they struggle AGAINST the AA instead of letting it do its thing as soon as you get the initial lock.
Heavies need some compromise between survivability and dealing damage. Right now medium suit + AR completely outclasses a Heavy in both those aspects simply because medium suits can still retain enough tank to be on par with a Heavy suit (e.g. brick tank Logis) while still overshadowing them in movement speed, damage, range, and accuracy.
I'm not necessarily saying Heavy suits need to be faster, tankier, and more accurate all at once, but they do need something to tip the balance in their favor when their conditions are favorable to truly make them a worthwhile choice (i.e. close-quarters and city combat). Right now there's nothing that favors a Heavy over an AR/ScR Assault in terms CQC. The fact that you can power strafe with an AR while doing higher DPS with higher precision than an HMG at <20m is problematic.
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1287
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Posted - 2013.12.08 21:18:00 -
[3] - Quote
I'm not advocating we get rid of AA. I'm well aware that CCP doesn't intend on touching something that they worked an entire patch to bring back.
What I'm trying to say is that the benefits of a Heavy suit are so drastically outweighed by the cons that it's not even worth it to run a Heavy unless you're Forging. I have Proto CalAssault + AR as well as proto Heavy + HMG and after running the latter to compare to may Assault fit, there's just no comparison. The med. suit + AR is faster, more DPS, more accurate, longer range, and just overall better in most every scenario.
Even in conditions where I should be completely shredded by a Heavy (i.e. a tight corridor), all I have to do is run back and cook a grenade. If they're not dead my laser-accurate no-dispersion no-recoil AR to the head will kill them before their HMG even starts spooling. It's just embarrassing.
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1288
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Posted - 2013.12.08 22:12:00 -
[4] - Quote
Dexter307 wrote:Bethhy wrote:Dexter307 wrote:Vrain Matari wrote:Dexter307 wrote:As a heavy I say aim assist is fine and should be leaved alone. Saying it should be removed is just as crazy as wanting to remove KB/M With kb/m in the sorry state it is there's not much of an argument to be made for an AA as strong as we have atm. It would make sense to dial it back now, until kb/m are working like they should. But there's a flipside to the argument - the prime beneficiaries of weaker AA are the strongest players. DUST needs to take a good long look in the mirror and decide what it wants to be. I pray to Matar and sacrifice 12 Ammarians to Pator that CCP has the eistu to make the right decision. AA is already weak compared to most other shooters on console That's a lie as a lot of people came from MAG which has no aim assist. Soccom 4 No Aim Assist, CS:GO No Aim Assist. If Funkmaster whale is saying that the crosshair's will follow a target as it does a full 360 degree circle around him with absolutely no input into the aim. There is something stronger about the Aim Assist then even BF3. And people have it staring them in the face and are denying it. It does not follow someone 360 degrees, anyone who says it does is lying. Removing AA is never going to happen. It doesn't follow just anyone a full 360 degrees, no.
A Heavy firing that is moving at 1-2 m/s while having an enormous hitbox? Yes, it does. Go test it. Lock your AA on a Heavy, have him start firing and do a circle around you while continuing firing at about 20-30m range. The AA will stick to the Heavy the entire time.
Let me play you the song of my people!
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