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Cat Merc
Ahrendee Mercenaries EoN.
4491
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Posted - 2013.12.07 13:01:00 -
[1] - Quote
Don't allow to cook them. Yes I'm serious.
If you can't cook them, you can never get instant kills with them, the target always gets a chance to get away.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Keri Starlight
0uter.Heaven Proficiency V.
1836
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Posted - 2013.12.07 13:12:00 -
[2] - Quote
Well, it's a HUGE change.
I think grenades are OP, but this would definitely hit too hard, unless maybe you reduce the detonation time.
That way it might work.
Anyway, I'm curious about this: "Explosive damage error that sometimes resulted in too much damage being dealt"
It may result in some noticeable changes. Or it may not.
"I load my gun with love instead of bullets"
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Cat Merc
Ahrendee Mercenaries EoN.
4491
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Posted - 2013.12.07 13:14:00 -
[3] - Quote
Keri Starlight wrote:Well, it's a HUGE change.
I think grenades are OP, but this would definitely hit too hard, unless maybe you reduce the detonation time.
That way it might work.
Anyway, I'm curious about this: "Explosive damage error that sometimes resulted in too much damage being dealt"
It may result in some noticeable changes. Or it may not. Maybe, maybe not. 700~ eHP suit kinda disappears quickly when it's an armor tank, and you go up against grenade spammers, or Mass Drivers.
What triggered me to make this thread is my match I had a few minutes ago against Naiyan san. While I was sleepy as **** because I didn't sleep at night, so no wonder I did badly, but **** me 10 greande deaths, 1 precision strike death and 3 AR/SCR deaths. That's ridicilous.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Keri Starlight
0uter.Heaven Proficiency V.
1836
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Posted - 2013.12.07 13:24:00 -
[4] - Quote
Cat Merc wrote: Maybe, maybe not. 700~ eHP suit kinda disappears quickly when it's an armor tank, and you go up against grenade spammers, or Mass Drivers.
What triggered me to make this thread is my match I had a few minutes ago against Naiyan san. While I was sleepy as **** because I didn't sleep at night, so no wonder I did badly, but **** me 10 greande deaths, 1 precision strike death and 3 AR/SCR deaths. That's ridicilous.
Yeah, I feel you XD
"I load my gun with love instead of bullets"
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KEROSIINI-TERO
The Rainbow Effect
895
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Posted - 2013.12.07 13:36:00 -
[5] - Quote
Cat Merc wrote:Don't allow to cook them. Yes I'm serious.
If you can't cook them, you can never get instant kills with them, the target always gets a chance to get away.
That would no nothing to alleviate nade spam, which is the #1 reason for all those nade nerf requests.
Actually, denying cooking would even push more people for nade-hive spamming.
Feeling the scanner is too simple and off balance?
The fix:
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DUST Fiend
OSG Planetary Operations Covert Intervention
8432
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Posted - 2013.12.07 14:25:00 -
[6] - Quote
No.
Lower the damage. Cooking is the only reason grenades are fun
Win ISK / Vids / O7
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
441
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Posted - 2013.12.07 15:27:00 -
[7] - Quote
I can kinda see the problems with grenade spam (just make them cost more nano clusters to resupply)...but I'm not seeing why people are grinching about the nades themselves.
Grenades are pretty much working like they are supposed to. If you have a problem with instakill with grenades you should remove locus grenades entirely. The whole idea is that you have a way of decisively engaging targets behind cover and you can't close the gap, groups of enemy's or you are trying to break contact and get away.
If the grenade doesn't do significant damage, it's not a significant threat. If you cut the damage too much there is a sharp decline in the functionality. |
Spectral Clone
Dust2Dust. Top Men.
835
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Posted - 2013.12.07 15:29:00 -
[8] - Quote
If you see the grenade slot to be a missile turret hardpoint of dust 514, it would make great sense if you could not cook the grenade.
KDR > ALL
ME > KDR
ME > ALL
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
441
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Posted - 2013.12.07 15:30:00 -
[9] - Quote
Cat Merc wrote:Keri Starlight wrote:Well, it's a HUGE change.
I think grenades are OP, but this would definitely hit too hard, unless maybe you reduce the detonation time.
That way it might work.
Anyway, I'm curious about this: "Explosive damage error that sometimes resulted in too much damage being dealt"
It may result in some noticeable changes. Or it may not. Maybe, maybe not. 700~ eHP suit kinda disappears quickly when it's an armor tank, and you go up against grenade spammers, or Mass Drivers. What triggered me to make this thread is my match I had a few minutes ago against Naiyan san. While I was sleepy as **** because I didn't sleep at night, so no wonder I did badly, but **** me 10 greande deaths, 1 precision strike death and 3 AR/SCR deaths. That's ridicilous.
Usually when I have a result like that it's because of one or two dedicated grenadiers on the other team getting their core locus fix. That just means the put a lot of focus on it and use grenades as more of a primary weapon. Vast majority of matches don't have this problem. |
Thorn Badblood
Dust2Dust. Top Men.
83
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Posted - 2013.12.07 15:30:00 -
[10] - Quote
Reduce the damage of all grenades by 50%. Add to the skill: 10% bonus to damage per level.
D2D. A Non-Prophet Organization
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DUST Fiend
OSG Planetary Operations Covert Intervention
8433
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Posted - 2013.12.07 15:31:00 -
[11] - Quote
Jaysyn Larrisen wrote:Cat Merc wrote:Keri Starlight wrote:Well, it's a HUGE change.
I think grenades are OP, but this would definitely hit too hard, unless maybe you reduce the detonation time.
That way it might work.
Anyway, I'm curious about this: "Explosive damage error that sometimes resulted in too much damage being dealt"
It may result in some noticeable changes. Or it may not. Maybe, maybe not. 700~ eHP suit kinda disappears quickly when it's an armor tank, and you go up against grenade spammers, or Mass Drivers. What triggered me to make this thread is my match I had a few minutes ago against Naiyan san. While I was sleepy as **** because I didn't sleep at night, so no wonder I did badly, but **** me 10 greande deaths, 1 precision strike death and 3 AR/SCR deaths. That's ridicilous. Usually when I have a result like that it's because of one or two dedicated grenadiers on the other team getting their core locus fix. That just means the put a lot of focus on it and use grenades as more of a primary weapon. Vast majority of matches don't have this problem. Core locus grenades are the problem. Extremely low skill, high reward weapons
Win ISK / Vids / O7
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5879
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Posted - 2013.12.07 15:58:00 -
[12] - Quote
DUST Fiend wrote:Jaysyn Larrisen wrote:Cat Merc wrote:Keri Starlight wrote:Well, it's a HUGE change.
I think grenades are OP, but this would definitely hit too hard, unless maybe you reduce the detonation time.
That way it might work.
Anyway, I'm curious about this: "Explosive damage error that sometimes resulted in too much damage being dealt"
It may result in some noticeable changes. Or it may not. Maybe, maybe not. 700~ eHP suit kinda disappears quickly when it's an armor tank, and you go up against grenade spammers, or Mass Drivers. What triggered me to make this thread is my match I had a few minutes ago against Naiyan san. While I was sleepy as **** because I didn't sleep at night, so no wonder I did badly, but **** me 10 greande deaths, 1 precision strike death and 3 AR/SCR deaths. That's ridicilous. Usually when I have a result like that it's because of one or two dedicated grenadiers on the other team getting their core locus fix. That just means the put a lot of focus on it and use grenades as more of a primary weapon. Vast majority of matches don't have this problem. Core locus grenades are the problem. Extremely low skill, high reward weapons
It's not just that, although those are ridiculously overpowered.
It's that you can sit on a nanohive and just keep spamming the things. They can and will instant kill most suits even if standard, and you can just keep throwing. You can completely shut down an area just with nanohives and grenades.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Vrain Matari
ZionTCD Public Disorder.
1320
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Posted - 2013.12.07 16:12:00 -
[13] - Quote
The explosive damage misallocation fix that's coming in 1.7 - that will apply to grenades, i'm thinking.
I'd like to keep the cooking mechanic if we can, it does add decent gameplay - bouncing a partially cooked grenade off a wall or a structure to soften up the mercs camping the other side, or bouncing one off a ceiling, seems like interesting gameplay to me.
I would like to see damaged dropped, and i would like to see the ability to spam reduced - remove the ability to replenish from nanohives seems simplest.
I support SP rollover.
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Doc Noah
Algintal Core Gallente Federation
963
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Posted - 2013.12.07 16:14:00 -
[14] - Quote
2 possible solutions I could think of 1) -Reduce grenade count to 2 (1 at MLT) -Nanohives no longer resupply grenades but supply depots still can
2) -Reduce blast damage -Reduce blast radius -Increase blast damage dissipation (damage drops down faster the farther from center you are) -Take longer to resupply at nanohives (2 cycles or 2 seconds to refill 1 grenade, grenades will refill at 0.5 intervals, when 1 whole number is reached, a grenade becomes useable) |
Cody Sietz
Unkn0wn Killers Renegade Alliance
1727
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Posted - 2013.12.07 16:14:00 -
[15] - Quote
Keri Starlight wrote:Well, it's a HUGE change.
I think grenades are OP, but this would definitely hit too hard, unless maybe you reduce the detonation time.
That way it might work.
Anyway, I'm curious about this: "Explosive damage error that sometimes resulted in too much damage being dealt"
It may result in some noticeable changes. Or it may not. I won't go back to instant pop grenade span!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Ryme Intrinseca
The Rainbow Effect
315
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Posted - 2013.12.07 16:32:00 -
[16] - Quote
KEROSIINI-TERO wrote:Cat Merc wrote:Don't allow to cook them. Yes I'm serious.
If you can't cook them, you can never get instant kills with them, the target always gets a chance to get away. That would no nothing to alleviate nade spam, which is the #1 reason for all those nade nerf requests. Actually, denying cooking would even push more people for nade-hive spamming. I agree, if people can't hit by cooking they'll hit by carpet bombing entire areas. Not a good thing. |
MassiveNine
0uter.Heaven Proficiency V.
567
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Posted - 2013.12.07 16:36:00 -
[17] - Quote
The biggest problem is that we have this weapon the does HUGE explosive damage and yet we have no explosive resistance..... Chock it up to CCP sucking as.s at making this game and we'll probably get resists in about 4-4315345134 years.
Official DUST514 LAV Mechanic
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Benjamin Ciscko
The Generals General Tso's Alliance
281
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Posted - 2013.12.07 16:47:00 -
[18] - Quote
I was in a match with 3 Nyan San and they must have gotten 10 Duvolle kills in total and like 50 core locus kills between the 3 or them.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Vrain Matari
ZionTCD Public Disorder.
1320
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Posted - 2013.12.07 16:56:00 -
[19] - Quote
MassiveNine wrote:The biggest problem is that we have this weapon the does HUGE explosive damage and yet we have no explosive resistance..... Chock it up to CCP sucking as.s at making this game and we'll probably get resists in about 4-4315345134 years. Adgrred. That's something our heavies really need.
I support SP rollover.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
447
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Posted - 2013.12.07 19:41:00 -
[20] - Quote
Arkena Wyrnspire wrote:DUST Fiend wrote:Jaysyn Larrisen wrote:Cat Merc wrote:Keri Starlight wrote:Well, it's a HUGE change.
I think grenades are OP, but this would definitely hit too hard, unless maybe you reduce the detonation time.
That way it might work.
Anyway, I'm curious about this: "Explosive damage error that sometimes resulted in too much damage being dealt"
It may result in some noticeable changes. Or it may not. Maybe, maybe not. 700~ eHP suit kinda disappears quickly when it's an armor tank, and you go up against grenade spammers, or Mass Drivers. What triggered me to make this thread is my match I had a few minutes ago against Naiyan san. While I was sleepy as **** because I didn't sleep at night, so no wonder I did badly, but **** me 10 greande deaths, 1 precision strike death and 3 AR/SCR deaths. That's ridicilous. Usually when I have a result like that it's because of one or two dedicated grenadiers on the other team getting their core locus fix. That just means the put a lot of focus on it and use grenades as more of a primary weapon. Vast majority of matches don't have this problem. Core locus grenades are the problem. Extremely low skill, high reward weapons It's not just that, although those are ridiculously overpowered. It's that you can sit on a nanohive and just keep spamming the things. They can and will instant kill most suits even if standard, and you can just keep throwing. You can completely shut down an area just with nanohives and grenades.
Sounds like a short range engagement with a mass driver...but that's ok right? I think your going to see a very noticeable drop in grenade spam after the first week of friendly fire being on in FW. After the first guy gets kicked from match for killing 2 blueberries with a single grenade this will start to clean up. |
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
448
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Posted - 2013.12.07 19:52:00 -
[21] - Quote
I guess my question is what do you guys feel like a proto grenade should be able to do? Kill to adv suits within 5m of each other? Barely scratch pain on a heavy? Not trolling...I'm just trying to get a sense of this.
Everyone things core locus is over powered ...ok...are all of them overpowered? I've found that a super tank heavy is a great grenade target or when a couple guys are clustered in a stairwell - shouldn't the a grenade be able to kill them? |
DUST Fiend
OSG Planetary Operations Covert Intervention
8444
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Posted - 2013.12.07 20:00:00 -
[22] - Quote
Jaysyn Larrisen wrote:I guess my question is what do you guys feel like a proto grenade should be able to do? Kill to adv suits within 5m of each other? Barely scratch pain on a heavy? Not trolling...I'm just trying to get a sense of this.
Everyone things core locus is over powered ...ok...are all of them overpowered? I've found that a super tank heavy is a great grenade target or when a couple guys are clustered in a stairwell - shouldn't the a grenade be able to kill them? I've never gone past M1's because A.)they're plenty strong enough to kill almost anything, and B.) core's are EZ mode
:/
Proto should be just a smidge stronger than M1's, the rest can be balanced out from there, and you don't need to reduce how many you can carry. Perhaps give them just a tiny increase to how many nanite clusters they use up per grenade.
Win ISK / Vids / O7
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4004
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Posted - 2013.12.07 20:22:00 -
[23] - Quote
Arkena Wyrnspire wrote:DUST Fiend wrote:Jaysyn Larrisen wrote:Cat Merc wrote:Keri Starlight wrote:Well, it's a HUGE change.
I think grenades are OP, but this would definitely hit too hard, unless maybe you reduce the detonation time.
That way it might work.
Anyway, I'm curious about this: "Explosive damage error that sometimes resulted in too much damage being dealt"
It may result in some noticeable changes. Or it may not. Maybe, maybe not. 700~ eHP suit kinda disappears quickly when it's an armor tank, and you go up against grenade spammers, or Mass Drivers. What triggered me to make this thread is my match I had a few minutes ago against Naiyan san. While I was sleepy as **** because I didn't sleep at night, so no wonder I did badly, but **** me 10 greande deaths, 1 precision strike death and 3 AR/SCR deaths. That's ridicilous. Usually when I have a result like that it's because of one or two dedicated grenadiers on the other team getting their core locus fix. That just means the put a lot of focus on it and use grenades as more of a primary weapon. Vast majority of matches don't have this problem. Core locus grenades are the problem. Extremely low skill, high reward weapons It's not just that, although those are ridiculously overpowered. It's that you can sit on a nanohive and just keep spamming the things. They can and will instant kill most suits even if standard, and you can just keep throwing. You can completely shut down an area just with nanohives and grenades. And you never have to worry about depleting the nanohive because you can just stack them all up with overlapping AoE so your grenades come back almost instnatly and you can throw down two more to replace each one that gets depleted.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Spkr4theDead
Red Star. EoN.
1443
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Posted - 2013.12.07 20:27:00 -
[24] - Quote
Keri Starlight wrote:Well, it's a HUGE change.
I think grenades are OP, but this would definitely hit too hard, unless maybe you reduce the detonation time.
That way it might work.
Anyway, I'm curious about this: "Explosive damage error that sometimes resulted in too much damage being dealt"
It may result in some noticeable changes. Or it may not. Do you think that will fix something like a MLT / STD locus grenade doing more damage than its stated maximum?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Pvt Numnutz
Black Phoenix Mercenaries
400
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Posted - 2013.12.07 20:30:00 -
[25] - Quote
There will still be grenade spam, it will just be halo grenade spam. I think cooking grenades should stay in but damage should be adjusted so you have to cook the grenade perfectly. Giving players time to move or close the distance and get out of the radius, oh maybe adjust the radius? I like well cooked and placed grenades, they should give you an edge but not get you and instant kill. |
Alena Ventrallis
Osmon Surveillance Caldari State
237
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Posted - 2013.12.07 20:34:00 -
[26] - Quote
I'm for reducing the amount of grenades you can carry, but they should perform close to how they are now. Grenades are used to clear out entrenched enemies and to break up enemy formations. They need power to do this. Otherwise, why use them?
Throwing out a radical idea to get a discussion going. Suppose we made all grenades function as sleek grenades, wide blast radius, low damage, and removed the variants? That would make them very good at softening up targets and breaking up entrenched forces, but not enough to instant kill everything in sight. |
Tectonic Fusion
672
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Posted - 2013.12.07 21:07:00 -
[27] - Quote
I GOT IT! They only go up 50 damage (or less) per level, and with each level there is less time to cook the grenade.
Solo Player
Squad status: Locked
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Shotty GoBang
Pro Hic Immortalis
2686
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Posted - 2013.12.07 21:09:00 -
[28] - Quote
Greetings Cat Overlord,
Let's play a game! Let's list everything left that still threatens EZ Mode ...
* Sneaky Scouts - Nope * Hard-Hitting Heavies - Nope * Shotguns from Behind - Nope * Lasers down Range - Nope * Snipers from Afar - Nope * Grenades - GOT ONE, GOT ONE!
Hurry! CCP! NERF nades to the ground. EZ Mode has spoken!
But don't touch the Sacred, EZ Mode Entitlements ... * Heavy-like HP ... * Scout-like Mobility ... * Not having to aim ... * All-powerful Rifles ...
Also, for EZ Mode Christmas ... Please I can have some new Fine Rifles ... And please buff current Rifles ... they need more range. And please give Meds more HP ... to fix the TTK problem. And if Scouts ever get Cloak, I want that too. And please don't listen to those Scouts and Heavies ... they're just QQing ... they're fine. |
Sgt Buttscratch
1107
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Posted - 2013.12.07 21:32:00 -
[29] - Quote
They damage needs to be calculated from its original damage.
was killed by a militia lolcus grenade again today, running on my lil logi, weakened armor as my slayer needed me to carry certain things that raped my ADV ass' CPU.
I had 330 shield, 175 armor (ISH), a grenade doing 400 DMG should not do over 505 DMG. Start damage 400 versus shield(-20%), should have hit for 320, not even broke my shield.
I have also had GK.0 suits with approx 150 shield and 750+ armor OHK by the Core lolcus grenades.
150 shield versus core locus(600 dmg) should hit for 480, meaning over-damaging my shield by 330, which would then attack my armor with a +20% which would be 396 dmg. Once again this should NOT OHK a suit with roughly 900ehp. even versus just my armor, it shouldn't be able to OHK. Versus armor 600 + the bonus 20% would still only equal 720 dmg....
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Rusty Shallows
568
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Posted - 2013.12.07 21:45:00 -
[30] - Quote
CCP should just match up the Locust Grenades to the Mass Driver by tiers. It wouldn't count as a nerf since it's just damage leveling.
Muahahahha.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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