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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
441
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Posted - 2013.12.07 15:27:00 -
[1] - Quote
I can kinda see the problems with grenade spam (just make them cost more nano clusters to resupply)...but I'm not seeing why people are grinching about the nades themselves.
Grenades are pretty much working like they are supposed to. If you have a problem with instakill with grenades you should remove locus grenades entirely. The whole idea is that you have a way of decisively engaging targets behind cover and you can't close the gap, groups of enemy's or you are trying to break contact and get away.
If the grenade doesn't do significant damage, it's not a significant threat. If you cut the damage too much there is a sharp decline in the functionality. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
441
|
Posted - 2013.12.07 15:30:00 -
[2] - Quote
Cat Merc wrote:Keri Starlight wrote:Well, it's a HUGE change.
I think grenades are OP, but this would definitely hit too hard, unless maybe you reduce the detonation time.
That way it might work.
Anyway, I'm curious about this: "Explosive damage error that sometimes resulted in too much damage being dealt"
It may result in some noticeable changes. Or it may not. Maybe, maybe not. 700~ eHP suit kinda disappears quickly when it's an armor tank, and you go up against grenade spammers, or Mass Drivers. What triggered me to make this thread is my match I had a few minutes ago against Naiyan san. While I was sleepy as **** because I didn't sleep at night, so no wonder I did badly, but **** me 10 greande deaths, 1 precision strike death and 3 AR/SCR deaths. That's ridicilous.
Usually when I have a result like that it's because of one or two dedicated grenadiers on the other team getting their core locus fix. That just means the put a lot of focus on it and use grenades as more of a primary weapon. Vast majority of matches don't have this problem. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
447
|
Posted - 2013.12.07 19:41:00 -
[3] - Quote
Arkena Wyrnspire wrote:DUST Fiend wrote:Jaysyn Larrisen wrote:Cat Merc wrote:Keri Starlight wrote:Well, it's a HUGE change.
I think grenades are OP, but this would definitely hit too hard, unless maybe you reduce the detonation time.
That way it might work.
Anyway, I'm curious about this: "Explosive damage error that sometimes resulted in too much damage being dealt"
It may result in some noticeable changes. Or it may not. Maybe, maybe not. 700~ eHP suit kinda disappears quickly when it's an armor tank, and you go up against grenade spammers, or Mass Drivers. What triggered me to make this thread is my match I had a few minutes ago against Naiyan san. While I was sleepy as **** because I didn't sleep at night, so no wonder I did badly, but **** me 10 greande deaths, 1 precision strike death and 3 AR/SCR deaths. That's ridicilous. Usually when I have a result like that it's because of one or two dedicated grenadiers on the other team getting their core locus fix. That just means the put a lot of focus on it and use grenades as more of a primary weapon. Vast majority of matches don't have this problem. Core locus grenades are the problem. Extremely low skill, high reward weapons It's not just that, although those are ridiculously overpowered. It's that you can sit on a nanohive and just keep spamming the things. They can and will instant kill most suits even if standard, and you can just keep throwing. You can completely shut down an area just with nanohives and grenades.
Sounds like a short range engagement with a mass driver...but that's ok right? I think your going to see a very noticeable drop in grenade spam after the first week of friendly fire being on in FW. After the first guy gets kicked from match for killing 2 blueberries with a single grenade this will start to clean up. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
448
|
Posted - 2013.12.07 19:52:00 -
[4] - Quote
I guess my question is what do you guys feel like a proto grenade should be able to do? Kill to adv suits within 5m of each other? Barely scratch pain on a heavy? Not trolling...I'm just trying to get a sense of this.
Everyone things core locus is over powered ...ok...are all of them overpowered? I've found that a super tank heavy is a great grenade target or when a couple guys are clustered in a stairwell - shouldn't the a grenade be able to kill them? |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
449
|
Posted - 2013.12.08 00:46:00 -
[5] - Quote
If there is concern over the Core Locus dmg level how about keep the dmg the same as the M1 Locus but give it a bigger blast radius?
This is actually a pretty productive thread and not a whole lot of eye gouging going on....constructive discussion.
Ps...sorry about the redonkulous spelling in earlier posts; tad embarrassing when I reread it. Sound drunk but don't have the benefit of having the alcohol. :) |
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