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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
376
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Posted - 2013.12.05 13:17:00 -
[1] - Quote
Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving...
Sagaris lover!!!
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daishi mk03
BLACK-GUARD Die Fremdenlegion
485
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Posted - 2013.12.05 13:19:00 -
[2] - Quote
Quote:HEAT rounds caused a revolution in anti-tank warfare when they were first introduced in the later stages of World War II. A single infantryman could effectively destroy any existing tank with a handheld weapon, thereby dramatically altering the nature of mobile operations. After the war HEAT became almost universal as the primary anti-tank weapon. HEAT rounds of varying effectiveness were produced for almost all weapons from infantry weapons like rifle grenades and the M203 grenade launcher, to larger dedicated anti-tank systems like the Carl Gustav recoilless rifle. When combined with the wire-guided missile, infantry weapons were able to operate in the long-range role as well. Anti-tank missiles altered the nature of tank warfare throughout the 1960s and into the 80s, and remain an effective system today.
http://en.wikipedia.org/wiki/HEAT http://en.wikipedia.org/wiki/Tandem-charge
To know the true path, but yet, to never follow it. That is possibly the gravest sin.
The Scriptures,Book of Missions
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
514
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Posted - 2013.12.05 13:23:00 -
[3] - Quote
Anmol Singh wrote:Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving...
He's using real would example... Release the hounds!
{:)}{3GÇó>
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Yoma Carrim
Situation Normal all fraked up
60
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Posted - 2013.12.05 13:30:00 -
[4] - Quote
daishi mk03 wrote:Quote:HEAT rounds caused a revolution in anti-tank warfare when they were first introduced in the later stages of World War II. A single infantryman could effectively destroy any existing tank with a handheld weapon, thereby dramatically altering the nature of mobile operations. After the war HEAT became almost universal as the primary anti-tank weapon. HEAT rounds of varying effectiveness were produced for almost all weapons from infantry weapons like rifle grenades and the M203 grenade launcher, to larger dedicated anti-tank systems like the Carl Gustav recoilless rifle. When combined with the wire-guided missile, infantry weapons were able to operate in the long-range role as well. Anti-tank missiles altered the nature of tank warfare throughout the 1960s and into the 80s, and remain an effective system today. http://en.wikipedia.org/wiki/HEAThttp://en.wikipedia.org/wiki/Tandem-charge
http://en.wikipedia.org/wiki/Trophy_(countermeasure)
of course this only counts is the tanks have it equipped and I don't think Israel is handing out active defense packets to everyone.
That time when you turn a corner and find the entire enemy team.Oh Heck
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
514
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Posted - 2013.12.05 13:35:00 -
[5] - Quote
daishi mk03 wrote:Quote:HEAT rounds caused a revolution in anti-tank warfare when they were first introduced in the later stages of World War II. A single infantryman could effectively destroy any existing tank with a handheld weapon, thereby dramatically altering the nature of mobile operations. After the war HEAT became almost universal as the primary anti-tank weapon. HEAT rounds of varying effectiveness were produced for almost all weapons from infantry weapons like rifle grenades and the M203 grenade launcher, to larger dedicated anti-tank systems like the Carl Gustav recoilless rifle. When combined with the wire-guided missile, infantry weapons were able to operate in the long-range role as well. Anti-tank missiles altered the nature of tank warfare throughout the 1960s and into the 80s, and remain an effective system today. http://en.wikipedia.org/wiki/HEAThttp://en.wikipedia.org/wiki/Tandem-charge
Are familiar with the sea wiz anti-missile system?
http://www.youtube.com/watch?v=4l0Dh6qJ3RE&feature=youtube_gdata_player
I am quite certain that if America was in combat with enemies capable of manufacturing and deploying the kind of tech you are talking about (such as the javelin) then you would very quickly begin to see miniature version of the sea wiz being mounted to every American tank, if there isn't already a top secret project with tanks that are fitted so.
{:)}{3GÇó>
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Yoma Carrim
Situation Normal all fraked up
60
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Posted - 2013.12.05 13:37:00 -
[6] - Quote
Trophy system its right above you dude
That time when you turn a corner and find the entire enemy team.Oh Heck
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taxi bastard
Minor Trueblood
35
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Posted - 2013.12.05 14:04:00 -
[7] - Quote
lots of anti tank weapons out there
old style RPG's may not take out a tank with one shot - the challenger 2 MBT has debatably the best protection out of all current MBT.
here is a little extract for you about it in service
During the 2003 invasion of Iraq the Challenger 2 tanks suffered no tank losses to enemy fire, although one was penetrated by an IED. This was at the time unprotected by "Dorchester" armour. The driver was injured. In one encounter within the urban area a Challenger 2 came under attack from irregular forces with machine guns and rocket propelled grenades. The driver's sight was damaged and while attempting to back away under the commander's directions, the other sights were damaged and the tank threw its tracks entering a ditch. It was hit directly by fourteen rocket propelled grenades from close range and a MILAN anti-tank missile.[15] The crew survived remaining safe within the tank until the tank was recovered for repairs, the worst damage being to the sighting system. It was back in operation six hours later after repairs. One Challenger 2 operating near Basra survived being hit by 70 RPGs in another incident.
surviving and being operational are 2 different things though. the tanks were disabled so for dust purposes destroyed.
the other factor not taken into account was that these are vintage RPG and the Milan anti tank missile is from the 70's vs the latest armour in the best protected tank out there. modern AT missiles would make a lot easier work of the challenger 2.
tanks are not immortal, simple things such as an IED can effectively take out a tank for all operational purposes. AT vs tank of the same generation there really is not too much in it.
tank should be god mode........if your fighting mercs with rifles. tanks should be vulnerable to mercs with AV and mines. if you think they should be able to stay around while getting attacked by AV then imo your wrong.
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Harpyja
DUST University Ivy League
871
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Posted - 2013.12.05 14:06:00 -
[8] - Quote
Son-Of A-Gun wrote:daishi mk03 wrote:Quote:HEAT rounds caused a revolution in anti-tank warfare when they were first introduced in the later stages of World War II. A single infantryman could effectively destroy any existing tank with a handheld weapon, thereby dramatically altering the nature of mobile operations. After the war HEAT became almost universal as the primary anti-tank weapon. HEAT rounds of varying effectiveness were produced for almost all weapons from infantry weapons like rifle grenades and the M203 grenade launcher, to larger dedicated anti-tank systems like the Carl Gustav recoilless rifle. When combined with the wire-guided missile, infantry weapons were able to operate in the long-range role as well. Anti-tank missiles altered the nature of tank warfare throughout the 1960s and into the 80s, and remain an effective system today. http://en.wikipedia.org/wiki/HEAThttp://en.wikipedia.org/wiki/Tandem-charge Are you familiar with the sea wiz anti-missile system? http://www.youtube.com/watch?v=4l0Dh6qJ3RE&feature=youtube_gdata_playerI am quite certain that if America was in combat with enemies capable of manufacturing and deploying the kind of tech you are talking about (such as the javelin) then you would very quickly begin to see miniature version of the sea wiz being mounted to every American tank, if there isn't already a top secret project with tanks that are fitted so. I'd definitely use up one of my small turret slots for a Phalanx. Near immunity to swarms, hell yeah, let the infantry QQ begin
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Freshticles
DIOS EX. Top Men.
313
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Posted - 2013.12.05 14:09:00 -
[9] - Quote
This real life talk opens me up for some cool ideas. Role for the logi drop ship.
If a tank gets its hp reduced to zero, it gets disabled and enters a self destruct. If a logi ship reaches it within one minute and uses a module on it, it can be revived. A vehicle version of the nanotechnology injector, if you will.
This will not work if the AV continues to kick it while it's down.
Level 9001 Forum Wizard
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DeadlyAztec11
2492
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Posted - 2013.12.05 14:15:00 -
[10] - Quote
RPG-7 > Composite Armor > Tandem Warhead > Trophy System > RPG-30 > Trophy System(Trench Coat) > Two Tandem RPG-30 rounds.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
515
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Posted - 2013.12.05 14:20:00 -
[11] - Quote
Freshticles wrote:This real life talk opens me up for some cool ideas. Role for the logi drop ship.
If a tank gets its hp reduced to zero, it gets disabled and enters a self destruct. If a logi ship reaches it within one minute and uses a module on it, it can be revived. A vehicle version of the nanotechnology injector, if you will.
This will not work if the AV continues to kick it while it's down.
This is actually a pretty cool idea. To bad CCP will never read this post, and even if, by some miracle, they did, given their rate of development, it would be put on the back log never to be seen again.
{:)}{3GÇó>
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ResistanceGTA
Valor Tactical Operations Immortal Coalition of New-Eden
59
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Posted - 2013.12.05 14:28:00 -
[12] - Quote
Anmol Singh wrote:Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving...
The bolded part... |
Operative 1171 Aajli
Bragian Order Amarr Empire
781
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Posted - 2013.12.05 15:14:00 -
[13] - Quote
Anmol Singh wrote:Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving...
The problem is the AV weapons and map sizes.
In the real world tanks would think twice about moving into a bowl shaped killbox where they would have to patrol in circles with magical AV weapons to tear them up from rooftops. No tank would roll into this situation unless it is being forced to by a third world idiot regime or has a good chance of utterly demolishing the area via complete bombardment of buildings with no regard for collateral damage.
RPGs can one shot a tank. There is footage of it on youtube with a Syrian tank. However, you will notice that there is no follow up shot. If there were to be the guy would take time to reload and aim. He'd need a second guy to carry the warheads and the guy is shown fleeing the scene quickly. Not seen is a repeated volley of self guided missiles with lock on capabilities and NO MAGIC NANOHIVE FOR EXTRA AMMO.
Nerf the versatility of AV weapons and increase map sizes and then a tank can be made more vulnerable.
As it is, this is a game and people want to have some tank fun so tanks must be allowed to have better survivability in the conditions stated above and lorewise have a reason to roll into said situation.
Do your part. Join the revolution. Sabotage FW. Watch DUST burn!
DESTROY DUST 2014
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daishi mk03
BLACK-GUARD Die Fremdenlegion
486
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Posted - 2013.12.05 15:44:00 -
[14] - Quote
Tanks cost WAY more than the weapons you need to destroy them (just like in Dust) and you can attach as many defense systems as you want, destruction power wins (just like in Dust)
It's was, is and will be harder to protect something, than to destroy it.
@lol at the IED, challenger blown up by cheap c4, wired by an civilian electrician
To know the true path, but yet, to never follow it. That is possibly the gravest sin.
The Scriptures,Book of Missions
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
378
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Posted - 2013.12.05 17:58:00 -
[15] - Quote
daishi mk03 wrote:Tanks cost WAY more than the weapons you need to destroy them (just like in Dust) and you can attach as many defense systems as you want, destruction power wins (just like in Dust)
It's was, is and will be harder to protect something, than to destroy it.
@lol at the IED, challenger blown up by cheap c4, wired by an civilian electrician
ok give my turret auto aim and what ever enemy it sees will be killed no matter what from 20000m+ after the main gun reloads, i dont even have to aim turret, it aims its self- you think twice about letting this happen.
Sagaris lover!!!
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
425
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Posted - 2013.12.05 18:40:00 -
[16] - Quote
I should know better than engaging in this thread but I will anyway.
RPG-7's (what most folks identify as RPGs) aren't really designed to take on any thing you would recognize as a tank in modern warfare and it shows when they try. RPGs are fairly effective against light armor and soft skinned vehicles. The RPG has been around since about 1961...things have gotten better.
Modern man portable AT systems can one or two shot a top tier MBT. At the very least they will either deliever a firepower kill (main weapon systems down but can still move) or mobility kill (can shoot but not move). I can personally vouch for this one.
I've learned a while ago not to translate too much real life mechanics into this game but there are some points to be made in this regard.
1) HAVs should be able to be firepower or mobility killed.
2) A well spec'd AV player with some smart tactics should be able to seriously damage and occaisionally kill a HAV.
3) It's waaaay easier to shoot down aircraft than kill HAVs. I can personally vouch for this as well...have seen it multiple times. Right now the Dropships are getting some major love with the swarm nerf. Not sure how this is going to actually playout. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2774
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Posted - 2013.12.05 19:03:00 -
[17] - Quote
Anmol Singh wrote:Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving...
Tanks in real- Get owned by 1 JAvelin Missile.
enything else?
WELCOME! TO ARMORED MED514 : https://forums.dust514.com/default.aspx?g=posts&m=1565076#post1565076
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Maxximus Meridious
The Exemplars Top Men.
0
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Posted - 2013.12.05 19:09:00 -
[18] - Quote
taxi bastard wrote:lots of anti tank weapons out there
old style RPG's may not take out a tank with one shot - the challenger 2 MBT has debatably the best protection out of all current MBT.
here is a little extract for you about it in service
During the 2003 invasion of Iraq the Challenger 2 tanks suffered no tank losses to enemy fire, although one was penetrated by an IED. This was at the time unprotected by "Dorchester" armour. The driver was injured. In one encounter within the urban area a Challenger 2 came under attack from irregular forces with machine guns and rocket propelled grenades. The driver's sight was damaged and while attempting to back away under the commander's directions, the other sights were damaged and the tank threw its tracks entering a ditch. It was hit directly by fourteen rocket propelled grenades from close range and a MILAN anti-tank missile.[15] The crew survived remaining safe within the tank until the tank was recovered for repairs, the worst damage being to the sighting system. It was back in operation six hours later after repairs. One Challenger 2 operating near Basra survived being hit by 70 RPGs in another incident.
surviving and being operational are 2 different things though. the tanks were disabled so for dust purposes destroyed.
the other factor not taken into account was that these are vintage RPG and the Milan anti tank missile is from the 70's vs the latest armour in the best protected tank out there. modern AT missiles would make a lot easier work of the challenger 2.
tanks are not immortal, simple things such as an IED can effectively take out a tank for all operational purposes. AT vs tank of the same generation there really is not too much in it.
tank should be god mode........if your fighting mercs with rifles. tanks should be vulnerable to mercs with AV and mines. if you think they should be able to stay around while getting attacked by AV then imo your wrong.
While I understand the point that you are trying to make in regards to this thread, British tanks during the Iraqi conflict had a fewer casualty rate than their Abrams counterparts due in large part of their deployment in only ONE city in the whole of Iraq, whereas Abrams were tasked with patrol and operations in the rest of the countryside. The casualty rate would have been far greater had they moved north to join their armored counterparts in Fallujah/Ramadi/Eastern Baghdad.
That said, I would much rather take an RPG shot or two behind the reactive armor of an Abrams, then the more effective shape charge IED, which attacks the underside between the treads, especially since most insurgents have notoriously bad aim...
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
378
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Posted - 2013.12.05 21:08:00 -
[19] - Quote
KING CHECKMATE wrote:Anmol Singh wrote:Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving... Tanks in real- Get owned by 1 JAvelin Missile. Get owned by 1 or 2 mines. anything else?
tanks in real snipe from 2-3 miles away having more accuracy than a sniper rifle OHKO anything within 10 m of the shell it landed ( most likely the shell will hit you in the face directly because technology has allowed tanks to have unbelivable accruacy and the turrets auto aim (kind of)) they can see targets in the dark, in bad weather and they can tack them.... so what if it goes down to one javilin (probably not) Tanks have anti missile systems that destroy missiles coming at them and many tracking systems to help figure out from where the missile is coming from before it even hits the vehicle. And from 2 miles away, plenty of time to do this stuff. Do you really want tanks that can OHKO any dropsuit from miles away (practically invisible tank if it came with camo) Do you really want tanks that never miss? exactly... htfu
Sagaris lover!!!
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Cosgar
ParagonX
8387
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Posted - 2013.12.05 21:12:00 -
[20] - Quote
Using real life examples to gain leverage in an argument about balancing game mechanics leads to convenient bias. If you want realism, go play Red Orchestra.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Maximus Stryker
Villore Sec Ops Gallente Federation
711
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Posted - 2013.12.05 21:17:00 -
[21] - Quote
Anmol Singh wrote:Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving... what does this have to do with balance in a videogame?
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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daishi mk03
BLACK-GUARD Die Fremdenlegion
488
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Posted - 2013.12.05 21:17:00 -
[22] - Quote
http://www.youtube.com/watch?v=vZTccFE0y9c
Enjoy plenty of destroyed abrams and other stuff with arab music. You're welcome.
Edit: Pretty indestructible ... not.
To know the true path, but yet, to never follow it. That is possibly the gravest sin.
The Scriptures,Book of Missions
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
159
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Posted - 2013.12.05 21:22:00 -
[23] - Quote
Anmol Singh wrote:Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving...
In real warfare there would be a tank killing aircraft ready to blow it up with a Hellfire or worse. And it only takes one hit from an RPG to cause it to be immobilized. IEDs and other heavy mines also level the playing field.
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
379
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Posted - 2013.12.05 21:32:00 -
[24] - Quote
Maxximus Meridious wrote:taxi bastard wrote:lots of anti tank weapons out there
old style RPG's may not take out a tank with one shot - the challenger 2 MBT has debatably the best protection out of all current MBT.
here is a little extract for you about it in service
During the 2003 invasion of Iraq the Challenger 2 tanks suffered no tank losses to enemy fire, although one was penetrated by an IED. This was at the time unprotected by "Dorchester" armour. The driver was injured. In one encounter within the urban area a Challenger 2 came under attack from irregular forces with machine guns and rocket propelled grenades. The driver's sight was damaged and while attempting to back away under the commander's directions, the other sights were damaged and the tank threw its tracks entering a ditch. It was hit directly by fourteen rocket propelled grenades from close range and a MILAN anti-tank missile.[15] The crew survived remaining safe within the tank until the tank was recovered for repairs, the worst damage being to the sighting system. It was back in operation six hours later after repairs. One Challenger 2 operating near Basra survived being hit by 70 RPGs in another incident.
surviving and being operational are 2 different things though. the tanks were disabled so for dust purposes destroyed.
the other factor not taken into account was that these are vintage RPG and the Milan anti tank missile is from the 70's vs the latest armour in the best protected tank out there. modern AT missiles would make a lot easier work of the challenger 2.
tanks are not immortal, simple things such as an IED can effectively take out a tank for all operational purposes. AT vs tank of the same generation there really is not too much in it.
tank should be god mode........if your fighting mercs with rifles. tanks should be vulnerable to mercs with AV and mines. if you think they should be able to stay around while getting attacked by AV then imo your wrong.
While I understand the point that you are trying to make in regards to this thread, British tanks during the Iraqi conflict had a lower casualty rate than their Abrams counterparts due in large part of their deployment in only ONE city in the whole of Iraq, whereas Abrams were tasked with patrol and operations in the rest of the countryside. The casualty rate would have been far greater had they moved north to join their armored counterparts in Fallujah/Ramadi/Eastern Baghdad. That said, I would much rather take an RPG shot or two behind the reactive armor of an Abrams, then the more effective shape charge IED, which attacks the underside between the treads, especially since most insurgents have notoriously bad aim...
Also, many modern tanks had ied detection systems and here is a video of what happen when an ied does hit a tank... (good tank)
https://www.youtube.com/watch?v=4q6BHfKzH-Q https://www.youtube.com/watch?v=EVJqBSr_FEs https://www.youtube.com/watch?v=xQQff8TnYiU
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
379
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Posted - 2013.12.05 21:33:00 -
[25] - Quote
Jadd Hatchen wrote:Anmol Singh wrote:Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving... In real warfare there would be a tank killing aircraft ready to blow it up with a Hellfire or worse. And it only takes one hit from an RPG to cause it to be immobilized. IEDs and other heavy mines also level the playing field.
laser guilded/ infrared missils are easly tanken care of by most tanks... ieds and rpgs dont destroy tanks in 1 hit... maybe the stupid one but not the real underdog tanks...
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
379
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Posted - 2013.12.05 21:35:00 -
[26] - Quote
Maximus Stryker wrote:Anmol Singh wrote:Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving... what does this have to do with balance in a videogame?
people keep coming to balance threads and keep using real world examples stating that one rpg can take out a tank and if thats what they want the game to be like, let me hit them with a lil bit of reality and how real tankers actually use tanks.
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
379
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Posted - 2013.12.05 21:36:00 -
[27] - Quote
Cosgar wrote:Using real life examples to gain leverage in an argument about balancing game mechanics leads to convenient bias. If you want realism, go play Red Orchestra.
read a comment i made to another person on page 2...
Sagaris lover!!!
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Alpha 443-6732
240
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Posted - 2013.12.05 21:42:00 -
[28] - Quote
Cosgar wrote:Using real life examples to gain leverage in an argument about balancing game mechanics leads to convenient bias. If you want realism, go play Red Orchestra.
Funny thing is, red orchestra tank warfare is actually more balanced and skill based than what we have here right now...
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Skihids
Unkn0wn Killers Renegade Alliance
2490
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Posted - 2013.12.05 21:47:00 -
[29] - Quote
If we are talking about the real world let's discuss how many HMG rounds it takes to kill an infantry man.
Let's talk about doping the wind when you are sniping.
Let's deal with the fact that you don't magically heal up after being shot nearly to death.
It makes for a pretty dull game.
Instead let's let CCP experiment with its "wave" philosophy for vehicle balance and see where that takes us. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2779
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Posted - 2013.12.05 21:50:00 -
[30] - Quote
Anmol Singh wrote:KING CHECKMATE wrote:Anmol Singh wrote:Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving... Tanks in real- Get owned by 1 JAvelin Missile. Get owned by 1 or 2 mines. anything else? tanks in real snipe from 2-3 miles away having more accuracy than a sniper rifle OHKO anything within 10 m of the shell it landed ( most likely the shell will hit you in the face directly because technology has allowed tanks to have unbelivable accruacy and the turrets auto aim (kind of)) they can see targets in the dark, in bad weather and they can tack them.... so what if it goes down to one javilin (probably not) Tanks have anti missile systems that destroy missiles coming at them and many tracking systems to help figure out from where the missile is coming from before it even hits the vehicle. And from 2 miles away, plenty of time to do this stuff. Do you really want tanks that can OHKO any dropsuit from miles away (practically invisible tank if it came with camo) Do you really want tanks that never miss? exactly... htfu
Im not afraid of all the crap you mentioned up there.BRING IT!
but..
You are afraid of my 1HKO Javeline Missile.
We have no space for more QQ tankers around here.....
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