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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
376
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Posted - 2013.12.05 13:17:00 -
[1] - Quote
Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving...
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
378
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Posted - 2013.12.05 17:58:00 -
[2] - Quote
daishi mk03 wrote:Tanks cost WAY more than the weapons you need to destroy them (just like in Dust) and you can attach as many defense systems as you want, destruction power wins (just like in Dust)
It's was, is and will be harder to protect something, than to destroy it.
@lol at the IED, challenger blown up by cheap c4, wired by an civilian electrician
ok give my turret auto aim and what ever enemy it sees will be killed no matter what from 20000m+ after the main gun reloads, i dont even have to aim turret, it aims its self- you think twice about letting this happen.
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
378
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Posted - 2013.12.05 21:08:00 -
[3] - Quote
KING CHECKMATE wrote:Anmol Singh wrote:Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving... Tanks in real- Get owned by 1 JAvelin Missile. Get owned by 1 or 2 mines. anything else?
tanks in real snipe from 2-3 miles away having more accuracy than a sniper rifle OHKO anything within 10 m of the shell it landed ( most likely the shell will hit you in the face directly because technology has allowed tanks to have unbelivable accruacy and the turrets auto aim (kind of)) they can see targets in the dark, in bad weather and they can tack them.... so what if it goes down to one javilin (probably not) Tanks have anti missile systems that destroy missiles coming at them and many tracking systems to help figure out from where the missile is coming from before it even hits the vehicle. And from 2 miles away, plenty of time to do this stuff. Do you really want tanks that can OHKO any dropsuit from miles away (practically invisible tank if it came with camo) Do you really want tanks that never miss? exactly... htfu
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
379
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Posted - 2013.12.05 21:32:00 -
[4] - Quote
Maxximus Meridious wrote:taxi bastard wrote:lots of anti tank weapons out there
old style RPG's may not take out a tank with one shot - the challenger 2 MBT has debatably the best protection out of all current MBT.
here is a little extract for you about it in service
During the 2003 invasion of Iraq the Challenger 2 tanks suffered no tank losses to enemy fire, although one was penetrated by an IED. This was at the time unprotected by "Dorchester" armour. The driver was injured. In one encounter within the urban area a Challenger 2 came under attack from irregular forces with machine guns and rocket propelled grenades. The driver's sight was damaged and while attempting to back away under the commander's directions, the other sights were damaged and the tank threw its tracks entering a ditch. It was hit directly by fourteen rocket propelled grenades from close range and a MILAN anti-tank missile.[15] The crew survived remaining safe within the tank until the tank was recovered for repairs, the worst damage being to the sighting system. It was back in operation six hours later after repairs. One Challenger 2 operating near Basra survived being hit by 70 RPGs in another incident.
surviving and being operational are 2 different things though. the tanks were disabled so for dust purposes destroyed.
the other factor not taken into account was that these are vintage RPG and the Milan anti tank missile is from the 70's vs the latest armour in the best protected tank out there. modern AT missiles would make a lot easier work of the challenger 2.
tanks are not immortal, simple things such as an IED can effectively take out a tank for all operational purposes. AT vs tank of the same generation there really is not too much in it.
tank should be god mode........if your fighting mercs with rifles. tanks should be vulnerable to mercs with AV and mines. if you think they should be able to stay around while getting attacked by AV then imo your wrong.
While I understand the point that you are trying to make in regards to this thread, British tanks during the Iraqi conflict had a lower casualty rate than their Abrams counterparts due in large part of their deployment in only ONE city in the whole of Iraq, whereas Abrams were tasked with patrol and operations in the rest of the countryside. The casualty rate would have been far greater had they moved north to join their armored counterparts in Fallujah/Ramadi/Eastern Baghdad. That said, I would much rather take an RPG shot or two behind the reactive armor of an Abrams, then the more effective shape charge IED, which attacks the underside between the treads, especially since most insurgents have notoriously bad aim...
Also, many modern tanks had ied detection systems and here is a video of what happen when an ied does hit a tank... (good tank)
https://www.youtube.com/watch?v=4q6BHfKzH-Q https://www.youtube.com/watch?v=EVJqBSr_FEs https://www.youtube.com/watch?v=xQQff8TnYiU
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
379
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Posted - 2013.12.05 21:33:00 -
[5] - Quote
Jadd Hatchen wrote:Anmol Singh wrote:Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving... In real warfare there would be a tank killing aircraft ready to blow it up with a Hellfire or worse. And it only takes one hit from an RPG to cause it to be immobilized. IEDs and other heavy mines also level the playing field.
laser guilded/ infrared missils are easly tanken care of by most tanks... ieds and rpgs dont destroy tanks in 1 hit... maybe the stupid one but not the real underdog tanks...
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
379
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Posted - 2013.12.05 21:35:00 -
[6] - Quote
Maximus Stryker wrote:Anmol Singh wrote:Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving... what does this have to do with balance in a videogame?
people keep coming to balance threads and keep using real world examples stating that one rpg can take out a tank and if thats what they want the game to be like, let me hit them with a lil bit of reality and how real tankers actually use tanks.
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
379
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Posted - 2013.12.05 21:36:00 -
[7] - Quote
Cosgar wrote:Using real life examples to gain leverage in an argument about balancing game mechanics leads to convenient bias. If you want realism, go play Red Orchestra.
read a comment i made to another person on page 2...
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
381
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Posted - 2013.12.05 21:54:00 -
[8] - Quote
Kane Fyea wrote:Anmol Singh wrote:Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving... Also there are handheld anti vehicle weapons that can one shot a tank from very far away too (The javelin for one).
say who? First of all your going to have to find the tank... second of all your gonna be dead because tanks in real have the worlds most OP aim assist and have very good infantry detecting abilities, also tanks have anti missile mods.
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
381
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Posted - 2013.12.05 21:58:00 -
[9] - Quote
KING CHECKMATE wrote:Anmol Singh wrote:KING CHECKMATE wrote:Anmol Singh wrote:Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving... Tanks in real- Get owned by 1 JAvelin Missile. Get owned by 1 or 2 mines. anything else? tanks in real snipe from 2-3 miles away having more accuracy than a sniper rifle OHKO anything within 10 m of the shell it landed ( most likely the shell will hit you in the face directly because technology has allowed tanks to have unbelivable accruacy and the turrets auto aim (kind of)) they can see targets in the dark, in bad weather and they can tack them.... so what if it goes down to one javilin (probably not) Tanks have anti missile systems that destroy missiles coming at them and many tracking systems to help figure out from where the missile is coming from before it even hits the vehicle. And from 2 miles away, plenty of time to do this stuff. Do you really want tanks that can OHKO any dropsuit from miles away (practically invisible tank if it came with camo) Do you really want tanks that never miss? exactly... htfu Im not afraid of all the crap you mentioned up there.BRING IT! but.. You are afraid of my 1HKO Javeline Missile.We have no space for more QQ tankers around here.....
You wont see me, you'll be dead right when you come out of your hole...
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
381
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Posted - 2013.12.05 22:00:00 -
[10] - Quote
Kane Fyea wrote:Anmol Singh wrote:Kane Fyea wrote:Anmol Singh wrote:Many peoples counter argument to tank buff is that tanks in real tank one RPG to take down. Im here to enlighten you...
Tanks in real- -take multiple hits of RPG's -Can track and hit a moving target from miles away using technology -have infrared cameras and night vision (lightd enemies up like flashlights) (tanks have special armor which makes it hard to lock onto -kill anything within a 10 meter blast radius of its shell -They practically have auto aim -have a 5 man highly trained crew
Really HTFU... Do you want to be one hit from an invisible tank miles and miles away? It can hit person from two miles away while moving... Also there are handheld anti vehicle weapons that can one shot a tank from very far away too (The javelin for one). say who? First of all your going to have to find the tank... second of all your gonna be dead because tanks in real have the worlds most OP aim assist and have very good infantry detecting abilities, also tanks have anti missile mods. The javelin can OSK a tank from two and a half clicks away lol (Which also locks on the the tank). I'll get you a video demonstration too :). EDIT: Found the video. Here you go. http://www.youtube.com/watch?v=S3iA5KCa16s. The reason tanks are viable now is because no first world country has gone against another yet (In recent times).
What tank noob tank is that?
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
381
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Posted - 2013.12.05 22:18:00 -
[11] - Quote
KING CHECKMATE wrote:Anmol Singh wrote:
You wont see me, you'll be dead right when you come out of your hole...
Thats assuming you'll be on a high position, far enough away. sadly, not all maps have Great sniper spots broski Disadvantages[edit] The main drawback of the complete system (missile, tube, and CLU) is its 49.2 lb (22.3 kg) total weight. The system is designed to be portable by infantry on foot and weighs more than the original weight specified by the army.[16] Another drawback of the system is the reliance on a thermal view to acquire targets. The thermal views are not able to operate until the refrigeration component has cooled the system. The manufacturer estimates 30 seconds until this is complete, but depending on the ambient temperature, this process may take much longer. Also, Javelin launchers and missiles are rather expensive. A single Javelin command launch unit costs around $125,000, and each missile costs around $80,000. The operator of the complex has no opportunity to correct the flight of the rocket after launch (when the target heat contrasts poorly with the terrain, the missile can miss).
Edit: you want to use javilins against a tank, you gonna have to put down some isk on the table for one ammo and be a heavy at the same time... ultimate AV weapon, but will you survive infantry? You willing to loose lots of isk if you miss and pay lots of isk for this weapon?
Sagaris lover!!!
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