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Disturbingly Bored
The Strontium Asylum
1210
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Posted - 2013.12.04 22:12:00 -
[1] - Quote
Sinboto Simmons wrote:A shield recharge delay nerf, really?
What logical reason could there be behind nerfing an already under preforming mod, without adding any kind of buff to counter it no less?
There is a buff to counteract it. Shield Regulators. You even get to put it in your low slots.
Cardiac Regulators are the counter to the drawback of Armor Plates. They compete for the same slot, and only affect run speed, not walk speed.
Shields are getting a very minor drawback, IMHO.
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Disturbingly Bored
The Strontium Asylum
1211
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Posted - 2013.12.04 22:27:00 -
[2] - Quote
Sinboto Simmons wrote:2: Cardiac regs do not increase speed they increase stamina.
My bad, yo. I meant Kinetic Catalyzers. But I'll venture a guess that you knew what module I was referring to.
You're a minja though, Sinboto? I guess I can see the anger, since they live by shield recharge more than any other suit...
I still think that on the whole, it's a relatively minor nerf to something that should have always had a drawback.
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Disturbingly Bored
The Strontium Asylum
1213
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Posted - 2013.12.05 14:19:00 -
[3] - Quote
Ghost Kaisar wrote:You do realize that means that we have to waste a low slot for that right?
WE ONLY HAVE 2 LOW SLOTS
Man, I get it. You're a minja. You rely on shield recharge more than anyone else. The clouds parted, God peeked down, then turned around and took yet another a giant dump on you.
Scouts in general need buffs, not death by papercut nerfs. I will rally for every "Buff Scouts" thread I see.
But here's the thing, and please let me be clear:
SCOUT SUITS ARE NOT THE ONLY SUITS CAPABLE OF FITTING SHIELD EXTENDERS.
Can you acknowledge that? The module has needed a drawback since the creation of this game. It's been planned for a long time and CCP is getting to this incredibly late, but they got to it.
Also: we don't have stats on the severity of the drawback yet. We can judge whether the sky is actually falling once they are released.
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