Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
462
|
Posted - 2013.12.04 21:21:00 -
[2] - Quote
As a logi I will be more than happy to rep your armor. The militia repair tool does 40 HP/sec, and since most of you seem to be using around 500-600 armor, that's 15 seconds until you are fully repped, by someone using a militia tool. With my proto repper I could rep your armor in 8 seconds from up to 31 meters away, and keep you alive under all but the most intense fire.
Shield tankers have to deal with a minimum 8 second delay, plus the recharge time, which could be up to 20-30 seconds. Not to mention that the delay is reset if they take damage again, adding at minimum 5 seconds. There is no outside method of decreasing delay times or increasing recharge rate (aside from the Charybdis which is just lol).
BTW, a Gallente Logi with no highs and 5x complex plates can get up to 967 HP in armor HP alone, while still carrying a Duvolle, Core Locus Grenades, a Wiyrkomi Triage Hive, K-2 Nanohives, and a Duvolle Quantum Active Scanner. Movement speed is 4.07 and sprint speed is 5.98 with biotics maxed out. Add repper beams and you have an unkillable logi of death.
Downgrade the plates to 5x basic plates and you have 692 HP worth of armor, but for a total cost of 50 CPU and 5 PG, less than a single complex shield extender. With this extra CPU/PG you can equip 3x complex damage mods and add an Allotek nanohive while upgrading your K-2 to an Ishukone Gauged. Movement speed is 4.44 and sprint is 6.53.
Man, Gal Logi and armor with outside rep are totally the FOTM. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
468
|
Posted - 2013.12.05 05:33:00 -
[3] - Quote
Should also add that armor tankers can negate the movement penalty by adding in basic reactive or any ferroscale plate, due to stacking penalty voodoo. If I use a Gallente Logi with 2x enhanced plates and 3x enhanced ferroscale plates, the penalty is -1.16% (.05 m/s to movement and .08 m/s to sprint). In this instance it might as well not even exist. For basic, it's only -.78% and for complex it's -1.94%.
So you get an armor tanker that moves as fast as a shield tanker, can be repped externally faster than any shield tanker (and can survive under fire), and that's a source of WP due to guardian/triage while being repped. Win, win, win combo. |