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Galvan Nized
Deep Space Republic Top Men.
338
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Posted - 2013.12.04 20:35:00 -
[1] - Quote
It's a tough pill to swallow.
To me, I think the penalty is to address dual tankers. REALLY hurts shield tankers for now though.
But if you're going to rebalance the 2, it's best to get the penalty (which would eventually be added anyways) out of the way. Now they can focus more on how to BUFF shields to make them viable without having to rebalance again in a few moths when they add the penalty.
Sucks for us shield tankers for a solid month though. God Caldari FW is going to be terrible. |

Galvan Nized
Deep Space Republic Top Men.
340
 |
Posted - 2013.12.04 20:48:00 -
[2] - Quote
Eldest Dragon wrote: Bro, I like your way of thinking, but I hardcore disagree. Shields already suck, and in no way, shape, or form should ext be getting a nerf when there already so terrible.( out of the way ) Yea thats for sure, all shield tankers is out of the way now, gj ccp. They should have nerfed armor, buffed shield base hp or something before the nerf came at least imo.
Hey man I hate it as much as you just trying to get an idea where CCPs head is at.
If you buffed shields without a penalty then you just buffed brick tanking, which is stupid.
Plus now that shields are basically at absolute zero we can rebuild them to be more viable. Better for long term balance doing it this way until waiting to throw a wrench into the system with the penalty (again eventually MUST be added or brick tanking would be king.) I don't want another "rebalance" in 3 months.
Again this MUST be what CCP is thinking, or else they just hate us shield tankers.
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Galvan Nized
Deep Space Republic Top Men.
341
 |
Posted - 2013.12.04 21:07:00 -
[3] - Quote
Cat Merc wrote: Complex shield extender with 99hp like people keep suggesting = Caldari with 700 or more shields, which is more than the average Prototype Gallente suit has armor.
I prefer 90 (2/3 of 1 armor plate). But you are talking Assault. Assault has issues because of CPU/PG mods, not the tanking mods.
I think PG mods can be moved into highs to help with this. May have to address how CPU or PG enhancers work (make them uniform).
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