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Jadek Menaheim
Xer Cloud Consortium
557
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Posted - 2013.12.04 17:29:00 -
[1] - Quote
Simply put, all mercs will be given a security status based on their battle record. Low security ratings received from frequent team kills, team damage generated, and FW bans will limit the frequency of faction battles a mercenary may play with the given four empires (due to the reduced number of lower-sec battle generated by CCPs systems. However, all parties would be satisfied if a pirate faction was introduced to support mercs with pirate gear for those that choose to fight dirty and play in low-sec, or eventually null-sec battles.
I did consider suggesting that corporation receive a security rating based on the average status values of all members, yet there is no reward incentive besides corporate promotion to implement a labor intensive coding task.
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Needless Sacermendor
Red Fox Brigade
604
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Posted - 2013.12.04 17:38:00 -
[2] - Quote
Change 'will' to 'could' in the title and you have a solid thread here ... even the Pirate Faction Warfare side.
Only thing is the corp sec status ... it doesn't happen in Eve because it's more of a personal thing ... however I do think players standing to NPC corporations should be averaged up to a corp standing like they do in Eve ... so a Corp could receive benefits to it's PC gains for having a high corp standing to the Faction who owns the space your planet is in ... once we're out of just Molden Heath anyway. |
BMSTUBBY
382
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Posted - 2013.12.04 17:43:00 -
[3] - Quote
They can't even get Team Deploy to work in FW because they can't figure out matchmaking and you want them to get this to work.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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Jadek Menaheim
Xer Cloud Consortium
557
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Posted - 2013.12.04 17:46:00 -
[4] - Quote
Needless Sacermendor wrote:Change 'will' to 'could' in the title and you have a solid thread here ... even the Pirate Faction Warfare side.
Only thing is the corp sec status ... it doesn't happen in Eve because it's more of a personal thing ... however I do think players standing to NPC corporations should be averaged up to a corp standing like they do in Eve ... so a Corp could receive benefits to it's PC gains for having a high corp standing to the Faction who owns the space your planet is in ... once we're out of just Molden Heath anyway. That sounds reasonable.
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Jadek Menaheim
Xer Cloud Consortium
557
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Posted - 2013.12.04 17:48:00 -
[5] - Quote
BMSTUBBY wrote:They can't even get Team Deploy to work in FW because they can't figure out matchmaking and you want them to get this to work. Of course...it doesn't hurt to dream and borrow from the spirit of mechanics in EVE online.
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Needless Sacermendor
Red Fox Brigade
606
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Posted - 2013.12.04 17:49:00 -
[6] - Quote
BMSTUBBY wrote:They can't even get Team Deploy to work in FW because they can't figure out matchmaking and you want them to get this to work. Pretty sure matchmaking was 'figured out' a long time ago ... we just haven't had the volume of players yet to implement it without causing either massive wait times for battles or going back to battles with a squad on one team wandering round for half the timer waiting for someone to join on the other team. |
Jadek Menaheim
Xer Cloud Consortium
557
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Posted - 2013.12.04 17:53:00 -
[7] - Quote
Needless Sacermendor wrote:BMSTUBBY wrote:They can't even get Team Deploy to work in FW because they can't figure out matchmaking and you want them to get this to work. Pretty sure matchmaking was 'figured out' a long time ago ... we just haven't had the volume of players yet to implement it without causing either massive wait times for battles or going back to battles with a squad on one team wandering round for half the timer waiting for someone to join on the other team. Match lag also becomes an issue of this low player count as you have fewer people to peer with that have optimal/nearby connections.
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Needless Sacermendor
Red Fox Brigade
606
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Posted - 2013.12.04 18:04:00 -
[8] - Quote
Jadek Menaheim wrote:Needless Sacermendor wrote:Change 'will' to 'could' in the title and you have a solid thread here ... even the Pirate Faction Warfare side.
Only thing is the corp sec status ... it doesn't happen in Eve because it's more of a personal thing ... however I do think players standing to NPC corporations should be averaged up to a corp standing like they do in Eve ... so a Corp could receive benefits to it's PC gains for having a high corp standing to the Faction who owns the space your planet is in ... once we're out of just Molden Heath anyway. That sounds reasonable. It would also give mercs an additional reason to play faction warfare in order to bolster their Corp's Better Business Bureau ratting for greater rewards in PC. Yeah I was about to reply to your pre-edited version of this ... to say just this lol
More meta-gaming can only be good for any game involved in New Eden ... and having players choosing their Faction based on Faction loyalty, preferred equipment in LP stores AND Corp level benefits to their districts can only be a good thing.
Corporations would have to be more careful about who has what standings just like they do in Eve if they want HiSec POSs etc.
District bonuses could come in many forms from 10% bonus to clone production, increased lock timers, more defensive turrets in battles in the district, even some extra MCC shielding (provided by Factional surface mounted shield transporters for lore if you like) ... bonuses could be all sorts of things, I don't know enough about PC to come up with the most suitable ones, but I know enough to say there's plenty of ways to do it. |
Jadek Menaheim
Xer Cloud Consortium
707
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Posted - 2013.12.16 23:28:00 -
[9] - Quote
Looks like it's time to re-bump this thread. I present problems, and I also present solutions...like a dutiful beta tester.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1308
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Posted - 2013.12.16 23:48:00 -
[10] - Quote
Needless Sacermendor wrote:Change 'will' to 'could' in the title and you have a solid thread here ... even the Pirate Faction Warfare side.
Only thing is the corp sec status ... it doesn't happen in Eve because it's more of a personal thing ... however I do think players standing to NPC corporations should be averaged up to a corp standing like they do in Eve ... so a Corp could receive benefits to it's PC gains for having a high corp standing to the Faction who owns the space your planet is in ... once we're out of just Molden Heath anyway. If we got corp standings like in Eve, would they be averaged in with the corp standings from Eve for those of us who have crossgame corps?
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jadek Menaheim
Xer Cloud Consortium
707
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Posted - 2013.12.17 00:44:00 -
[11] - Quote
Alaika Arbosa wrote:Needless Sacermendor wrote:Change 'will' to 'could' in the title and you have a solid thread here ... even the Pirate Faction Warfare side.
Only thing is the corp sec status ... it doesn't happen in Eve because it's more of a personal thing ... however I do think players standing to NPC corporations should be averaged up to a corp standing like they do in Eve ... so a Corp could receive benefits to it's PC gains for having a high corp standing to the Faction who owns the space your planet is in ... once we're out of just Molden Heath anyway. If we got corp standings like in Eve, would they be averaged in with the corp standings from Eve for those of us who have crossgame corps? Yes, I could see that being the course of action.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1313
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Posted - 2013.12.17 00:58:00 -
[12] - Quote
Jadek Menaheim wrote:Alaika Arbosa wrote:Needless Sacermendor wrote:Change 'will' to 'could' in the title and you have a solid thread here ... even the Pirate Faction Warfare side.
Only thing is the corp sec status ... it doesn't happen in Eve because it's more of a personal thing ... however I do think players standing to NPC corporations should be averaged up to a corp standing like they do in Eve ... so a Corp could receive benefits to it's PC gains for having a high corp standing to the Faction who owns the space your planet is in ... once we're out of just Molden Heath anyway. If we got corp standings like in Eve, would they be averaged in with the corp standings from Eve for those of us who have crossgame corps? Yes, I could see that being the course of action. So, would that mean that we could grind standings in Dust to get highsec POS in Eve? Would having an already high corp standing increase LP payouts in Dust without the need to grind wins?
Beyond that, if we got Pirate Factions for Dust FW, would we see new joinable Factions for Eve FW?
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jadek Menaheim
Xer Cloud Consortium
707
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Posted - 2013.12.17 01:09:00 -
[13] - Quote
Alaika Arbosa wrote:So, would that mean that we could grind standings in Dust to get highsec POS in Eve? Would having an already high corp standing increase LP payouts in Dust without the need to grind wins?
Beyond that, if we got Pirate Factions for Dust FW, would we see new joinable Factions for Eve FW? That would certainly give many players a incentive to play Faction Warfare, and play clean. As for joinable factions, I would recommend adapting onto the existing item and balance considerations for Sansha and Deadspace gear in EVE.
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Jadu Wen
Xer Deadspace
219
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Posted - 2013.12.17 01:14:00 -
[14] - Quote
Alaika Arbosa wrote:Would having an already high corp standing increase LP payouts in Dust without the need to grind wins? I like how this could be used to levy caution in their recruitment policies. A corp has to test your character and abilities in a feeder corp before bringing you on to the major leagues.
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
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Jadu Wen
Xer Deadspace
219
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Posted - 2013.12.17 01:25:00 -
[15] - Quote
Jadek Menaheim wrote:Simply put, all mercs will be given a security status based on their battle record. Low security ratings received from frequent team kills, team damage generated, and FW bans will limit the frequency of faction battles a mercenary may play with the given four empires (due to the reduced number of lower-sec battle generated by CCPs systems. However, all parties could be satisfied if a pirate faction was introduced to support mercs with pirate gear (Sansha Nation, Blood Raiders, Various Deadspace Groups) for those that choose to fight dirty and play in low-sec, or eventually null-sec battles.
I did consider suggesting that corporation receive a security rating based on the average status values of all members--more discussion needs to be hashed out on this point. Would this work on a quasi morality scale where if you have a high security rating you cannot play for Pirate Factions and in turn purchase their goods?
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Jadek Menaheim
Xer Cloud Consortium
708
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Posted - 2013.12.17 01:29:00 -
[16] - Quote
No! A high security rating gives you the privilege of entering all types of matches, regular faction and pirate faction. It's just that with low sec pirate battles you are more likely to run into griefers who have a lower concern for their security rating. However, a low security rating bars you from playing higher tier faction missions, in turn cutting you off from those respective stores. So, in all it pays better to fight clean and efficiently with this system.
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Jadek Menaheim
Xer Cloud Consortium
710
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Posted - 2013.12.17 14:46:00 -
[17] - Quote
For simplicity sake, CCP wouldn't have to design new art assets (however it would be awesome if they did)--only recolor existing ones to fit iconography of Deadspace factions.
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Takron Nistrom
Tinfoil Hatz
150
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Posted - 2013.12.17 14:51:00 -
[18] - Quote
Jadek Menaheim wrote:Simply put, all mercs will be given a security status based on their battle record. Low security ratings received from frequent team kills, team damage generated, and FW bans will limit the frequency of faction battles a mercenary may play with the given four empires (due to the reduced number of lower-sec battle generated by CCPs systems. However, all parties could be satisfied if a pirate faction was introduced to support mercs with pirate gear (Sansha Nation, Blood Raiders, Various Deadspace Groups) for those that choose to fight dirty and play in low-sec, or eventually null-sec battles.
I did consider suggesting that corporation receive a security rating based on the average status values of all members--more discussion needs to be hashed out on this point.
Or do the security status that is done in eve, kill too many people illegally, u can be shot without recourse. That leaves the occasional incident ok and the carreer griefer rehashing his plans. Can you imagine how crazy empire and low sec would be without security hits?
And if its low, you cannot reenter pub matches until u raise your status back up
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Jadek Menaheim
Xer Cloud Consortium
710
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Posted - 2013.12.17 14:55:00 -
[19] - Quote
Takron Nistrom wrote:Jadek Menaheim wrote:Simply put, all mercs will be given a security status based on their battle record. Low security ratings received from frequent team kills, team damage generated, and FW bans will limit the frequency of faction battles a mercenary may play with the given four empires (due to the reduced number of lower-sec battle generated by CCPs systems. However, all parties could be satisfied if a pirate faction was introduced to support mercs with pirate gear (Sansha Nation, Blood Raiders, Various Deadspace Groups) for those that choose to fight dirty and play in low-sec, or eventually null-sec battles.
I did consider suggesting that corporation receive a security rating based on the average status values of all members--more discussion needs to be hashed out on this point. Or do the security status that is done in eve, kill too many people illegally, u can be shot without recourse. That leaves the occasional incident ok and the carreer griefer rehashing his plans. Can you imagine how crazy empire and low sec would be without security hits? And if its low, you cannot reenter pub matches until u raise your status back up There would need to be some method to boost your Security again, if you couldn't run pubs, i.e. clearing out drone rats in pve.
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Jadu Wen
Xer Deadspace
220
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Posted - 2013.12.17 15:08:00 -
[20] - Quote
Takron Nistrom wrote:Or do the security status that is done in eve, kill too many people illegally, u can be shot without recourse. That leaves the occasional incident ok and the carreer griefer rehashing his plans. Can you imagine how crazy empire and low sec would be without security hits?
And if its low, you cannot reenter pub matches until u raise your status back up Even if you can still kill a clone without punishment, you are still costing your team a clone.
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1320
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Posted - 2013.12.17 16:19:00 -
[21] - Quote
Takron Nistrom wrote:Jadek Menaheim wrote:Simply put, all mercs will be given a security status based on their battle record. Low security ratings received from frequent team kills, team damage generated, and FW bans will limit the frequency of faction battles a mercenary may play with the given four empires (due to the reduced number of lower-sec battle generated by CCPs systems. However, all parties could be satisfied if a pirate faction was introduced to support mercs with pirate gear (Sansha Nation, Blood Raiders, Various Deadspace Groups) for those that choose to fight dirty and play in low-sec, or eventually null-sec battles.
I did consider suggesting that corporation receive a security rating based on the average status values of all members--more discussion needs to be hashed out on this point. Or do the security status that is done in eve, kill too many people illegally, u can be shot without recourse. That leaves the occasional incident ok and the carreer griefer rehashing his plans. Can you imagine how crazy empire and low sec would be without security hits? And if its low, you cannot reenter pub matches until u raise your status back up Nah, a better solution rather than barring entrance to pubs is to make them reddots for everyone on the battlefield if they're below a certain threshold.
Either that or make them reddots for the enemies and purple dots for their team, purple dots aren't considered bluedots for the purposes of FF
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jadek Menaheim
Xer Cloud Consortium
711
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Posted - 2013.12.17 19:53:00 -
[22] - Quote
Alaika Arbosa wrote: Nah, a better solution rather than barring entrance to pubs is to make them reddots for everyone on the battlefield if they're below a certain threshold.
Either that or make them reddots for the enemies and purple dots for their team, purple dots aren't considered bluedots for the purposes of FF
How would clones be counted on the reserve ticker?
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1320
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Posted - 2013.12.17 19:55:00 -
[23] - Quote
Jadek Menaheim wrote:Alaika Arbosa wrote: Nah, a better solution rather than barring entrance to pubs is to make them reddots for everyone on the battlefield if they're below a certain threshold.
Either that or make them reddots for the enemies and purple dots for their team, purple dots aren't considered bluedots for the purposes of FF
How would clones be counted on the reserve ticker? Purple dots don't count towards either ticker, they can be murdered till your hearts content........
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Jadek Menaheim
Xer Cloud Consortium
711
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Posted - 2013.12.18 07:01:00 -
[24] - Quote
Alaika Arbosa wrote:Jadek Menaheim wrote:Alaika Arbosa wrote: Nah, a better solution rather than barring entrance to pubs is to make them reddots for everyone on the battlefield if they're below a certain threshold.
Either that or make them reddots for the enemies and purple dots for their team, purple dots aren't considered bluedots for the purposes of FF
How would clones be counted on the reserve ticker? Purple dots don't count towards either ticker, they can be murdered till your hearts content........ I see. That might get dicey if most players in a given play session fall below that given threshold. While battles would still be won on an MCC destruction basis, teams full of purple dots would not be able to clone each other...which doesn't seem to make much sense in the mechanics of the universe.
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MySpaceTom
Xer Cloud Consortium
80
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Posted - 2013.12.18 19:32:00 -
[25] - Quote
Jadek Menaheim wrote:Edit: Then again....this idea might make Thunder Domes feasible! Teams simply avoid converting null canons from a neutral state...leaving perpetual match time for the arena. +1 Thunderdomes!! Bring it on CCP!
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
2
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Posted - 2013.12.18 20:13:00 -
[26] - Quote
If you run with purple, I'd say that purple players buy their own clones. They are totally cut off from any kind of support by the higher ups and rely only on themselves.
It could create somd kind highly valuable pool of players that are unreliable in terms of FF but get the job done extremely well. So corps would sometimes employ them when it's cheaper to pay highly skilled mercenaries than to buy your own clone packs.
Oh and be careful about your vehicles. If one of those guys sees an empty proto HAV... Well, he might recall it for you for some extra cash. |
Jadek Menaheim
Xer Cloud Consortium
713
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Posted - 2013.12.19 01:07:00 -
[27] - Quote
Sole Fenychs wrote:If you run with purple, I'd say that purple players buy their own clones. They are totally cut off from any kind of support by the higher ups and rely only on themselves.
It could create some kind highly valuable pool of players that are unreliable in terms of FF but get the job done extremely well. So corps would sometimes employ them when it's cheaper to pay highly skilled mercenaries than to buy your own clone packs.
Oh and be careful about your vehicles. If one of those guys sees an empty proto HAV... Well, he might recall it for you for some extra cash. Good ideas. I really like the concept of free agents. Would these players share a comm channel open to either team to make requests on?
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Jadu Wen
Xer Deadspace
221
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Posted - 2013.12.19 02:11:00 -
[28] - Quote
Sole Fenychs wrote:If you run with purple, I'd say that purple players buy their own clones. They are totally cut off from any kind of support by the higher ups and rely only on themselves.
It could create some kind highly valuable pool of players that are unreliable in terms of FF but get the job done extremely well. So corps would sometimes employ them when it's cheaper to pay highly skilled mercenaries than to buy your own clone packs.
Oh and be careful about your vehicles. If one of those guys sees an empty proto HAV... Well, he might recall it for you for some extra cash. It'd seem like you'd have to buy your own deployment vehicle if that was the case. The complexity of this could become astounding as you are getting into more open world territory, which I like. It just seems like the security status mechanic is more straight forward than adding in a multiple ringers to a match. There's a similar precedent in EVE to model it after.
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GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
3
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Posted - 2013.12.19 08:29:00 -
[29] - Quote
Jadu Wen wrote: It'd seem like you'd have to buy your own deployment vehicle if that was the case.
Cue mercenaries having their own ships in EVE, but having far less ISK than everyone else due to 1:1 exchange rate. Which means that they only use them to transport themselves to their targets. Maybe with an orbital drop +í la Section 8. But that may be getting way too wild. |
Jadek Menaheim
Xer Cloud Consortium
714
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Posted - 2013.12.19 08:46:00 -
[30] - Quote
Sole Fenychs wrote:Jadu Wen wrote: It'd seem like you'd have to buy your own deployment vehicle if that was the case.
Cue mercenaries having their own ships in EVE, but having far less ISK than everyone else due to 1:1 exchange rate. Which means that they only use them to transport themselves to their targets. Maybe with an orbital drop +í la Section 8. But that may be getting way too wild. Still sounds awesome!
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