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Jadu Wen
Xer Deadspace
219
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Posted - 2013.12.17 01:14:00 -
[1] - Quote
Alaika Arbosa wrote:Would having an already high corp standing increase LP payouts in Dust without the need to grind wins? I like how this could be used to levy caution in their recruitment policies. A corp has to test your character and abilities in a feeder corp before bringing you on to the major leagues.
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Jadu Wen
Xer Deadspace
219
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Posted - 2013.12.17 01:25:00 -
[2] - Quote
Jadek Menaheim wrote:Simply put, all mercs will be given a security status based on their battle record. Low security ratings received from frequent team kills, team damage generated, and FW bans will limit the frequency of faction battles a mercenary may play with the given four empires (due to the reduced number of lower-sec battle generated by CCPs systems. However, all parties could be satisfied if a pirate faction was introduced to support mercs with pirate gear (Sansha Nation, Blood Raiders, Various Deadspace Groups) for those that choose to fight dirty and play in low-sec, or eventually null-sec battles.
I did consider suggesting that corporation receive a security rating based on the average status values of all members--more discussion needs to be hashed out on this point. Would this work on a quasi morality scale where if you have a high security rating you cannot play for Pirate Factions and in turn purchase their goods?
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Jadu Wen
Xer Deadspace
220
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Posted - 2013.12.17 15:08:00 -
[3] - Quote
Takron Nistrom wrote:Or do the security status that is done in eve, kill too many people illegally, u can be shot without recourse. That leaves the occasional incident ok and the carreer griefer rehashing his plans. Can you imagine how crazy empire and low sec would be without security hits?
And if its low, you cannot reenter pub matches until u raise your status back up Even if you can still kill a clone without punishment, you are still costing your team a clone.
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Jadu Wen
Xer Deadspace
221
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Posted - 2013.12.19 02:11:00 -
[4] - Quote
Sole Fenychs wrote:If you run with purple, I'd say that purple players buy their own clones. They are totally cut off from any kind of support by the higher ups and rely only on themselves.
It could create some kind highly valuable pool of players that are unreliable in terms of FF but get the job done extremely well. So corps would sometimes employ them when it's cheaper to pay highly skilled mercenaries than to buy your own clone packs.
Oh and be careful about your vehicles. If one of those guys sees an empty proto HAV... Well, he might recall it for you for some extra cash. It'd seem like you'd have to buy your own deployment vehicle if that was the case. The complexity of this could become astounding as you are getting into more open world territory, which I like. It just seems like the security status mechanic is more straight forward than adding in a multiple ringers to a match. There's a similar precedent in EVE to model it after.
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Jadu Wen
Xer Deadspace
459
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Posted - 2013.12.27 17:43:00 -
[5] - Quote
If we did go with a third wheel it would be nice to have a window which either teams can use to indicate which players they trust from this reserve.
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Jadu Wen
Xer Deadspace
459
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Posted - 2013.12.27 20:57:00 -
[6] - Quote
Ku Shala wrote:The answer is more simple than all of this .... self inflicted damage counts against your FF count. if you suicide a 500ehp suit than that counts as 500 team damage or a team kill.
the only problem is the maps still have places you can get stuck and can only escape with suicide. The thing is, what counts as a suicide? Falling death, running in front of teammate fire, vehicle crushing, red-line death, Neocom suicide? All the above? Some of this stuff becomes difficult to track, especially with bugs in the current build.
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Jadu Wen
Xer Deadspace
460
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Posted - 2013.12.28 23:29:00 -
[7] - Quote
Jadek Menaheim wrote:I would suggest that all mercs be given a security status based on their persistent battle record. Factors which affect battle record: [FW Specific] -Suicide (past 5 per match, recognized as suicides and clone 'died' messages) -AFK kick -Team kills -Team damage generated -FW bans [Global] -Weekly KDR -Weekly Warpoints -Weekly Battles Participated Would this be a total sum system or would your total point values be able to put you over a sum of 1.0 giving a player more leeway room to grief if they were a more proficient slayer or war-point earner?
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Jadu Wen
Xer Deadspace
460
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Posted - 2013.12.30 01:46:00 -
[8] - Quote
Piraten Hovnoret wrote:Jadek Menaheim wrote:You eliminate a lot of interesting potential of the sandbox with that approach. The suggestion I am offering helps satisfy both sides. What potential a full squad of susiders killing them self 30+ times in what way do that ad anything to the game Have been on both sides when this happens it's just bull sh-ķt and I fail to c the difference of kling your self or to do a lot of TK. The question is what do the game win in allowing this, what fun does it ad? Nothing whatsoever if you ask me and I am 100% sure the majority of the player base feels the same way. Regards Dear God man, invest that LP into a spell-checker or Hooked on Phonics-« program. Yikes.
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Jadu Wen
Xer Deadspace
460
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Posted - 2013.12.30 16:07:00 -
[9] - Quote
Alright, that's fair enough. I sound like an ethnocentric asshat now. Nice move Piraten taking the high road.
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