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calisk galern
BurgezzE.T.F Public Disorder.
1355
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Posted - 2013.12.03 20:51:00 -
[1] - Quote
say it with me CCP, TEAM DEPLOYS.
every thread, and every issue you will face in the coming month is simply because you do not give us the option to team deploy in FW.
it's not complicated it's not fancy, it's just how it is. why does PC work with FF, it's because we pick who will be participating on our side, we don't bring the goons into our pc matches because they would AWOX us, you needed to put kick abilities in so CEO's could remove problem AWOXERS this will be no different.
just let us a deploy as a team and you won't have nearly as many headaches next month. |
Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
942
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Posted - 2013.12.03 21:01:00 -
[2] - Quote
+ infinity everyone like this **** right right here |
DUST Fiend
OSG Planetary Operations Covert Intervention
8261
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Posted - 2013.12.03 21:02:00 -
[3] - Quote
Pretty much
Win ISK / Vids / O7
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calisk galern
BurgezzE.T.F Public Disorder.
1363
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Posted - 2013.12.03 21:12:00 -
[4] - Quote
would be nice if ccp was just holding back team deploys for the patch notes.
honestly it would be the best thing i've ever read on those notes.
hell if it was the only thing on those notes it'd still be pretty happy. |
Sinboto Simmons
SVER True Blood Public Disorder.
2670
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Posted - 2013.12.03 21:14:00 -
[5] - Quote
I wish, I'm so sick or stupid blue dots.
Sinboto - The True Blood Minja.
Forum Warrior level 2
STB-Infantry (Demolition)
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
106
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Posted - 2013.12.03 21:15:00 -
[6] - Quote
calisk galern wrote:say it with me CCP, TEAM DEPLOYS.
every thread, and every issue you will face in the coming month is simply because you do not give us the option to team deploy in FW.
it's not complicated it's not fancy, it's just how it is. why does PC work with FF, it's because we pick who will be participating on our side, we don't bring the goons into our pc matches because they would AWOX us, you needed to put kick abilities in so CEO's could remove problem AWOXERS this will be no different.
just let us a deploy as a team and you won't have nearly as many headaches next month.
I agree that team deploy would fix a lot of the whining on the forums, but it needs to be applied to not just PC and FW, but also to public matches. Otherwise corps will still abuse Q-syncing in public matches and that's not fair to the other players in public matches to not have that option as well.
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calisk galern
BurgezzE.T.F Public Disorder.
1363
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Posted - 2013.12.03 21:18:00 -
[7] - Quote
Jadd Hatchen wrote:calisk galern wrote:say it with me CCP, TEAM DEPLOYS.
every thread, and every issue you will face in the coming month is simply because you do not give us the option to team deploy in FW.
it's not complicated it's not fancy, it's just how it is. why does PC work with FF, it's because we pick who will be participating on our side, we don't bring the goons into our pc matches because they would AWOX us, you needed to put kick abilities in so CEO's could remove problem AWOXERS this will be no different.
just let us a deploy as a team and you won't have nearly as many headaches next month. I agree that team deploy would fix a lot of the whining on the forums, but it needs to be applied to not just PC and FW, but also to public matches. Otherwise corps will still abuse Q-syncing in public matches and that's not fair to the other players in public matches to not have that option as well.
well team deploys would never be an issue in public matches, but only if they were matched up with other people that were doing team deploys. |
M McManus
Sinq Laison Gendarmes Gallente Federation
313
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Posted - 2013.12.03 21:19:00 -
[8] - Quote
And district select!!! |
ADAM-OF-EVE
Dead Man's Game
600
|
Posted - 2013.12.03 21:25:00 -
[9] - Quote
it would be nice but we will see the same teams permanently dominating for their faction and no one else will get in. add to that they will be now in faction gear stomping pubs with a vengence as they will be gaining rep much faster than anyone else. i dont think it will work
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Viktor Hadah Jr
Critical-Impact
1327
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Posted - 2013.12.03 21:29:00 -
[10] - Quote
Question: I don't have "friends" how does this help me?
Amarr
Dual tanking is a sin
Listen when playing dust for 25% KDR improvement
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BMSTUBBY
370
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Posted - 2013.12.03 21:32:00 -
[11] - Quote
Viktor Hadah Jr wrote:Question: I don't have "friends" how does this help me? Why call it a MMO then?
CCP should just drop the MMO part and just make a FPS.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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DUST Fiend
OSG Planetary Operations Covert Intervention
8265
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Posted - 2013.12.03 21:34:00 -
[12] - Quote
BMSTUBBY wrote:Viktor Hadah Jr wrote:Question: I don't have "friends" how does this help me? Why call it a MMO then? CCP should just drop the MMO part and just make a FPS.
You don't have to be social to exist amongst others
Win ISK / Vids / O7
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BMSTUBBY
370
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Posted - 2013.12.03 21:40:00 -
[13] - Quote
DUST Fiend wrote:BMSTUBBY wrote:Viktor Hadah Jr wrote:Question: I don't have "friends" how does this help me? Why call it a MMO then? CCP should just drop the MMO part and just make a FPS. You don't have to be social to exist amongst others
Don't get me wrong here.
I am not saying that lone wolfing should be look down on. But if CCP ever want to get out of this Lobby FPS bubble they are under with this game they are going to have to start looking at the much larger picture here.
Catering to the lone wolfs in a MMO is not the proper approach, IMO.
CCP will just have to figure out a way to allow lone wolfers into FW matches along with the team deploy.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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CCP Nullarbor
C C P C C P Alliance
3044
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Posted - 2013.12.03 21:41:00 -
[14] - Quote
Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience.
CCP Nullarbor // Exotic Dancer // Team True Grit
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DUST Fiend
OSG Planetary Operations Covert Intervention
8267
|
Posted - 2013.12.03 21:52:00 -
[15] - Quote
BMSTUBBY wrote:DUST Fiend wrote:BMSTUBBY wrote:Viktor Hadah Jr wrote:Question: I don't have "friends" how does this help me? Why call it a MMO then? CCP should just drop the MMO part and just make a FPS. You don't have to be social to exist amongst others Don't get me wrong here. I am not saying that lone wolfing should be look down on. But if CCP ever want to get out of this Lobby FPS bubble they are under with this game they are going to have to start looking at the much larger picture here. Catering to the lone wolfs in a MMO is not the proper approach, IMO. CCP will just have to figure out a way to allow lone wolfers into FW matches along with the team deploy. Oh, I didn't mean to argue against team deploy, that's a vital feature. I was just chiming in on that point lol. I for one want a game mode that is solo only, and does not allow squading in game. It could be free for all or teams, if it was teams then you could activate team chat if you wanted. It wouldn't detract anything from the overall game, it would just give lone wolfs a place to be lone wolfs. Right now it doesn't matter much, but if the game takes off and we actually have a large pool of players at any given time, it would be nice to have the option.
Win ISK / Vids / O7
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Cymek Omnius
Villore Sec Ops Gallente Federation
1
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Posted - 2013.12.03 21:57:00 -
[16] - Quote
CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience.
What is stopping the player market? |
SirManBoy
Molon Labe. RISE of LEGION
367
|
Posted - 2013.12.03 22:05:00 -
[17] - Quote
CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience.
I think you all have underestimated the amount of goodwill this feature would have fostered had it been here sooner. For some of us, it is the one feature we want more than anything and we would have overlooked every single wart this game has had it been given to us a long time ago. Going forward, please make this a top priority. Seriously. Please. |
BMSTUBBY
370
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Posted - 2013.12.03 22:07:00 -
[18] - Quote
Cymek Omnius wrote:CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience. What is stopping the player market?
EVE's Uber l33t Space Ship pilots.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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M McManus
Sinq Laison Gendarmes Gallente Federation
319
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Posted - 2013.12.03 22:11:00 -
[19] - Quote
Nullarbor what about District Select ? |
Killar-12
The Corporate Raiders Top Men.
1835
|
Posted - 2013.12.03 22:24:00 -
[20] - Quote
CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience. 1 Agreed 100% it neeeds in though
2 Good pointdo Squads in 2 types "Squad" 6-man or "Team" 16-Man
Also to BM many of us Dust Bunnies are Capsuleers too don't blame us.
Level 1 Forum Warrior
I'm a bittervet, if I seem like a douche it's because of your stupidity
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CrotchGrab 360
Commando Perkone Caldari State
402
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Posted - 2013.12.03 22:32:00 -
[21] - Quote
CCP Nullarbor wrote: 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
you don't know how much satisfaction it brings me to see somebody at CCP post that!! |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
109
|
Posted - 2013.12.03 22:42:00 -
[22] - Quote
If you really want support for that, then stop calling it by the wrong name. There can't be any such thing as "district" select as that is way too specific. Instead the best you can hope for is solar system select, but even that may be too specific in the EVE universe. Instead what you want to propose is a CONSTELLATION SELECT mechanism. Then your EVE pilot would only hav to go like 6 jumps or less and still get there in a reasonable amount of time (assuming no enemies get in the way).
So to help those DUST players that don't understand:
District (every planet can have from 6 to 24 of these on them) Planet (every solar system has between 6 to 14 of these) Solar System (every constellation has between 6 to 10 of these) Constellation (each region has some number of these) Region (each empire, NPC faction, Prirate faction, or Player controlled alliance controls any number of these). EVE Universe...
So you get the idea that it's a pretty freaking huge game universe DUST is only active in the empire controlled part of it for public matches and only one Region as far as PC is concerned. All the rest is still "unexplored" as far as DUST is concerned.
Molden Heath (the one region currently open for PC conquest) holds 6 constellations, 38 solar systems, 339 planets... However they only use 18 of the planets in that region (I'm assuming for environmental reasons as only so many are within atmospheric conditions to support battles) and of those 18 planets there are 245 districts. AND THAT'S ONLY for the PC battles. the empire controlled public matches span WAY more regions, constellations, solar systems, planets, and districts.
If you want a very good idea of what this huge universe is really like, then try out this link:
http://evemaps.dotlan.net/map
But bottom line don't ask for district select... Instead ask for constellation select.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
617
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Posted - 2013.12.03 22:44:00 -
[23] - Quote
*Shrugs*
Team-Deploy would be a big middle finger to whatever work they're trying to do to fix the weak match-making going on. Seriously...
Imagine if AE or OH or whoever were to constantly run in ENTIRE TEAMS. :I They're already beastly in single squads. Don't rush it, it's not needed right now if it's not going to help the game.
As for the player market? >_> That's a tough cookie to crack, imo. You gotta make sure it works well because if not it'll have issues that would require months to fix, months that could be used to further other things such as the EVE side connection or the racial suits or whatever.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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steadyhand amarr
steadyhands independent mercenarys
2003
|
Posted - 2013.12.03 22:55:00 -
[24] - Quote
Cymek Omnius wrote:CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience. What is stopping the player market?
EVE with their billions and billions of isk
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3196
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Posted - 2013.12.03 23:00:00 -
[25] - Quote
So they need to fix matchmaking first before team deploy?
Ha! Good luck CCP. I expect 1-2 years till that's done.. Hell you've already had 6 months and NOTHING
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3
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M McManus
Sinq Laison Gendarmes Gallente Federation
319
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Posted - 2013.12.03 23:07:00 -
[26] - Quote
Jadd Hatchen wrote:If you really want support for that, then stop calling it by the wrong name. There can't be any such thing as "district" select as that is way too specific. Instead the best you can hope for is solar system select, but even that may be too specific in the EVE universe. Instead what you want to propose is a CONSTELLATION SELECT mechanism. Then your EVE pilot would only hav to go like 6 jumps or less and still get there in a reasonable amount of time (assuming no enemies get in the way). So to help those DUST players that don't understand: District (every planet can have from 6 to 24 of these on them) Planet (every solar system has between 6 to 14 of these) Solar System (every constellation has between 6 to 10 of these) Constellation (each region has some number of these) Region (each empire, NPC faction, Prirate faction, or Player controlled alliance controls any number of these). EVE Universe... So you get the idea that it's a pretty freaking huge game universe DUST is only active in the empire controlled part of it for public matches and only one Region as far as PC is concerned. All the rest is still "unexplored" as far as DUST is concerned. Molden Heath (the one region currently open for PC conquest) holds 6 constellations, 38 solar systems, 339 planets... However they only use 18 of the planets in that region (I'm assuming for environmental reasons as only so many are within atmospheric conditions to support battles) and of those 18 planets there are 245 districts. AND THAT'S ONLY for the PC battles. the empire controlled public matches span WAY more regions, constellations, solar systems, planets, and districts. If you want a very good idea of what this huge universe is really like, then try out this link: http://evemaps.dotlan.net/mapBut bottom line don't ask for district select... Instead ask for constellation select.
More like system select since each system can be flipped and/or controlled by corresponding faction... No need to be proud I was simply calling it District because that's what Dust players seem to call it.. I'm sure CCP doesn't need clarification and knew what I meant and you could also read my post and see that I clearly labeled a made up district and "System"...... |
calisk galern
BurgezzE.T.F Public Disorder.
1381
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Posted - 2013.12.03 23:21:00 -
[27] - Quote
Roy Ventus wrote:*Shrugs*
Team-Deploy would be a big middle finger to whatever work they're trying to do to fix the weak match-making going on. Seriously...
Imagine if AE or OH or whoever were to constantly run in ENTIRE TEAMS. :I They're already beastly in single squads. Don't rush it, it's not needed right now if it's not going to help the game.
As for the player market? >_> That's a tough cookie to crack, imo. You gotta make sure it works well because if not it'll have issues that would require months to fix, months that could be used to further other things such as the EVE side connection or the racial suits or whatever.
if done right AE would always be against another full team.
this would mean the single lone guys would never have to face these teams.
a full team might be better equipped to actually fight them |
Lurchasaurus
SVER True Blood Public Disorder.
2101
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Posted - 2013.12.03 23:49:00 -
[28] - Quote
No matter how much you might want to say otherwise, team deploying would be a huge factor in the initial balancing of teams and would be pretty rough on the matchmaking. I agree that the core matchmaking needs to be solidified first, then it should be a simple matter of matching teams instead of putting teams together and then matching them.
I dont claim to know how to build a game, but i do know this is a bit more complex than some of the more impatient people want to admit.
I feel having matchmaking that actually works first in pub matches would go a long way to settle some of the unrest, especially since we technically already have a way to team deploy in PC matches. By that I mean it would be easier to wait if we didnt have to constantly fight in one sided battles the entire time we are waiting, because frankly the matchmaking is worse than before we even had it in the first place. Right now all we have is one team carpeting the map in equipment and the other team losing half their fighters to the mcc a couple minutes into the match because they dont have the sack to fight in a round that seems to be going south.
Id rather have CCP doing something about blueberries giving up and hurting the team via inactivity and redline sniping than anything. |
Thor Odinson42
Molon Labe. RISE of LEGION
2124
|
Posted - 2013.12.04 00:35:00 -
[29] - Quote
CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience. If FW was team deploy why would you need matchmaking? Do they matchmake in Eve FW? I believe it will entice players to join corps and elevate their game. The by-products of this would be huge. There is already too much solo play in pubs, which makes the need for matchmaking seem worse.
The beta vets had corp battles to gear up for PC. There are a LOT of players with no idea how to play as a team.
That game mode is controlled by a tiny fraction of the player base. Why do you think that is? By putting players in corps with more experienced players in a team setting I think you save yourselves a lot of headaches with matchmaking.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2124
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Posted - 2013.12.04 00:37:00 -
[30] - Quote
If you are in a decent squad you are already in a lopsided fight 90% of the time.
And those opposing teams you stomp on are always a bunch of random solo players.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Glass Zeraki
The Phoenix Federation
0
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Posted - 2013.12.04 00:47:00 -
[31] - Quote
CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience.
^^ O_O
They actually admitted there's a problem with matchmaking, and that they're working to fix it...wow. You've earned my respect CCP! |
Eris Ernaga
State Patriots
858
|
Posted - 2013.12.04 02:26:00 -
[32] - Quote
CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience.
Only allow 1 squad to deploy in to public contracts, allow a team of 16 to deploy in to factional contracts and PC matches.
For Caldari and Amarr faction warfare join State Patriots and help us on the front.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
617
|
Posted - 2013.12.04 02:34:00 -
[33] - Quote
calisk galern wrote:Roy Ventus wrote:*Shrugs*
Team-Deploy would be a big middle finger to whatever work they're trying to do to fix the weak match-making going on. Seriously...
Imagine if AE or OH or whoever were to constantly run in ENTIRE TEAMS. :I They're already beastly in single squads. Don't rush it, it's not needed right now if it's not going to help the game.
As for the player market? >_> That's a tough cookie to crack, imo. You gotta make sure it works well because if not it'll have issues that would require months to fix, months that could be used to further other things such as the EVE side connection or the racial suits or whatever. if done right AE would always be against another full team. this would mean the single lone guys would never have to face these teams. a full team might be better equipped to actually fight them
IF done right. The issue is that it'll either have a few bugs if rushed which allow for loners to face against teams and effectively get stomped.
But regardless of bugs or not, there will always be stompings going on due to not enough teams or whatever but it's just a matter of reducing the amount of stomps going on daily.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Rowdy Railgunner
Kang Lo Directorate Gallente Federation
223
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Posted - 2013.12.04 03:06:00 -
[34] - Quote
If you only allow team deploy in FW and PC then how would it mess with pub matches and matchmaking? Seems like a cop out to me. |
SirManBoy
Molon Labe. RISE of LEGION
368
|
Posted - 2013.12.04 04:21:00 -
[35] - Quote
MAG had a team deploy system that worked with public matches. It was fine.
The fear of teams in pubs shouldn't be a factor that delays the development of this vital feature. If anything, it will cause more players to gravitate towards better corps, as well as force corps to join alliances and form coalitions. Team deploy doesn't mean it has to be restricted to being a corp deploy system. It should operate somewhat like squad finder in that it allows you to change settings so you can invite people from outside your corp as well. Of course, it would be a dream to consistently be able to deploy a corp-based team into battle. As a former MAG player, I can tell you that it's incredibly fun and great for clan/corp morale. |
Jadek Menaheim
Xer Cloud Consortium
553
|
Posted - 2013.12.04 04:35:00 -
[36] - Quote
CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience. CCP Nullarbor, I apologize in advance if our corporation's team killing antics bring a swath of additional outcry for this team deploy mechanic. It's just that we're being approached with a lot of EVE side 'support' to help throw faction battles one way or another.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
400
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Posted - 2013.12.04 04:45:00 -
[37] - Quote
could always have a vote kick thing like some TF2 servers have. If someone is being a jerk and enough people agree they are a jerk vote to have them kicked and have it ban them from that match for 10 minutes. |
Lurchasaurus
SVER True Blood Public Disorder.
2124
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Posted - 2013.12.04 04:48:00 -
[38] - Quote
Thurak1 wrote:could always have a vote kick thing like some TF2 servers have. If someone is being a jerk and enough people agree they are a jerk vote to have them kicked and have it ban them from that match for 10 minutes.
terrible idea when a group of trolls voke kick someone at the top of the scoreboard
"He shouldve realized at that point I was lying as I'd already had my morning poo and I don't read newspapers."
CB Vet
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Spkr4theDead
Red Star. EoN.
1419
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Posted - 2013.12.04 04:49:00 -
[39] - Quote
CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience. A bit of advice. Team deploy needs to be scaled. If 16 deploy into FW, you can't put them against all randoms. I'd suggest a team of NO LESS than 10. If those 10 are lucky, they'll get 1 or 2 squads along with them.
And ONLY FOR FW / PC. Never, EVER listen to those that want this for public matches. Your game will die very, very fast if you do that.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Maken Tosch
DUST University Ivy League
5557
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Posted - 2013.12.04 04:55:00 -
[40] - Quote
Cymek Omnius wrote:CCP Nullarbor wrote:Yeah it's pretty obvious we need team deploy and the CPM have been very vocal about this feature as well. It was originally planned to get done with the FW changes but had to get pushed for 2 reasons:
1. It's actually a lot of work, we need to re-architect a bunch of the squad system to support larger groupings. 2. Matchmaking is still having balance issues and team deploy will make this significantly worse. We need to fix matchmaking first.
I still can't say exactly when it will get done but know that we share the sentiment on how important it is. (Same goes for player market). For the time being, we hope the FW changes will liven things up a bit.
Thanks for your patience. What is stopping the player market?
A LOT!
1. It will need to be built in a way that will work seamlessly with the Eve Online player market which is what is going to happen later on. 2. Industry will likely need to get involved with Dust players providing the materials via districts control while Eve Online players handle the production. 3. The massive disparity of the value of ISK in Dust and the value of ISK in Eve need to be balanced over time. This will require a heavy tax for any ISK transfers coming from Eve to Dust. The tax will taper off as the disparity drops and both economies are at an equilibrium.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Reav Hannari
Red Rock Outriders
2065
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Posted - 2013.12.04 04:58:00 -
[41] - Quote
Cymek Omnius wrote:What is stopping the player market?
I think it's the fact the market system is regional and mercs can't travel to visit different markets.
// Matari Warrior // Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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Maken Tosch
DUST University Ivy League
5559
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Posted - 2013.12.04 04:59:00 -
[42] - Quote
Killar-12 wrote:2 Good pointdo Squads in 2 types "Squad" 6-man or "Team" 16-Man.
I completely forgot about that. The current team setup is up to 16 players but that becomes a major problem when trying to get 3 full squads into the match. Under the current system, at least 2 players will end up not joining the rest of their squad in a FW match.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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calisk galern
BurgezzE.T.F Public Disorder.
1400
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Posted - 2013.12.04 06:07:00 -
[43] - Quote
SirManBoy wrote:MAG had a team deploy system that worked with public matches. It was fine.
The fear of teams in pubs shouldn't be a factor that delays the development of this vital feature. If anything, it will cause more players to gravitate towards better corps, as well as force corps to join alliances and form coalitions. Team deploy doesn't mean it has to be restricted to being a corp deploy system. It should operate somewhat like squad finder in that it allows you to change settings so you can invite people from outside your corp as well. Of course, it would be a dream to consistently be able to deploy a corp-based team into battle. As a former MAG player, I can tell you that it's incredibly fun and great for clan/corp morale.
ideally if teams face teams, then squads + randoms will face squads + randoms. |
Ryme Intrinseca
The Rainbow Effect
306
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Posted - 2013.12.04 08:30:00 -
[44] - Quote
FW 2.0 will only work if team deploy is included. |
SirManBoy
Molon Labe. RISE of LEGION
369
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Posted - 2013.12.04 10:27:00 -
[45] - Quote
calisk galern wrote:SirManBoy wrote:MAG had a team deploy system that worked with public matches. It was fine.
The fear of teams in pubs shouldn't be a factor that delays the development of this vital feature. If anything, it will cause more players to gravitate towards better corps, as well as force corps to join alliances and form coalitions. Team deploy doesn't mean it has to be restricted to being a corp deploy system. It should operate somewhat like squad finder in that it allows you to change settings so you can invite people from outside your corp as well. Of course, it would be a dream to consistently be able to deploy a corp-based team into battle. As a former MAG player, I can tell you that it's incredibly fun and great for clan/corp morale. ideally if teams face teams, then squads + randoms will face squads + randoms.
I understand your point, but you don't want the system to be so rigid that your team doesn't deploy until it matches up with another team. Depending on player counts, you might end up with a situation where a team never deploys because there's no other team in waiting. That would incredibly lame.
Besides, the best protection for individual players is to gain strength in numbers. Why do we want to perpetuate a system that doesn't encourage players to join corps and forge friendships? Is it wise for noobs to travel alone when playing PvP on Eve? Why, then, should we make it easy for mercs to run solo or in small numbers on Dust 514? |
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