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        |  KING CHECKMATE
 AMARR IMPERIAL CRUSADERS
 
 2684
 
 
      | Posted - 2013.12.03 03:34:00 -
          [1] - Quote 
 If TTK would to be increase i would have a terrible time.
 
 I already struggle with the Shoutgun/SMG's at close quarters, and if it took MORE time to drop enemies then they would have EVEN MORE time to counter me.
 
 Example of something really common in my case:
 GÖªGet behind 3 Guys
 GÖªUse Breach SG on one= DEAD
 GÖªUse breach SG on the other one= Barely alive
 GÖªChange SMG = 2nd is Dead
 GÖªShoot at 3rd = Im dead
 GÖªGet 25wp for the assist.
 
 Now if TTK WOULD TO BE INCREASED it would be:
 GÖªGet behind 3 guys
 GÖªUse Breach SG = Take out shields
 GÖª Use Breach SG again = Kill Red dot
 GÖªTake out SMG=Hurt 2nd Red dot
 GÖªDie in the proces
 GÖªGet T-bagged and a note from CCP saying: '' Why...just ...Why would you run in a scout...''
 
 OF COURSE heavies and Commandos would benefit, but there must be another way....
 
 Increase To TTK is ANOTHER STEALTH NERF to scouts, that already depend on very LIMITED TIME FRAME to take out their targets.
 
 
 Support SCOUTS : https://forums.dust514.com/default.aspx?g=posts&t=124408&find=unread | 
      
      
        |  Patrick57
 Fatal Absolution
 
 1874
 
 
      | Posted - 2013.12.03 03:35:00 -
          [2] - Quote 
 Increase TTK on ARs and Scrambler Rifles. That's right, NERF BOTH MY WEAPONS!!!
 
 When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! | 
      
      
        |  KING CHECKMATE
 AMARR IMPERIAL CRUSADERS
 
 2684
 
 
      | Posted - 2013.12.03 03:35:00 -
          [3] - Quote 
 
 Patrick57 wrote:Increase TTK on ARs and Scrambler Rifles. That's right, NERF BOTH MY WEAPONS!!! 
 Well i guess that could work...
 
 Shame about the SCR thou... : /
 
 Support SCOUTS : https://forums.dust514.com/default.aspx?g=posts&t=124408&find=unread | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 1157
 
 
      | Posted - 2013.12.03 03:36:00 -
          [4] - Quote 
 Yeah Patrick has it right, I dont think the other weapons are really in question, just the AR and Scrambler Rifle are in question.
 
 ADS Reports - Defining Racial Themes | 
      
      
        |  KING CHECKMATE
 AMARR IMPERIAL CRUSADERS
 
 2685
 
 
      | Posted - 2013.12.03 03:41:00 -
          [5] - Quote 
 
 Pokey Dravon wrote:Yeah Patrick has it right, I dont think the other weapons are really in question, just the AR and Scrambler Rifle are in question.  
 Well yesterday i went vs 2 Guys with Freedom Mass drivers and i had to take out my Proto Cal Logi because my scout would get 1HKO'd by them (350EHP) and i couldnt kill them with 2 CRG-3 Shots... : /
 I tried until i died 5 times in a row.
 And my scout is a Minny scout with more SHIELDS than armor.
 
 
 
 I guess with a decrease of 20% To TTK to SCR and AR's Next to a slight 25% HP buff for scouts could help... :/
 
 Support SCOUTS : https://forums.dust514.com/default.aspx?g=posts&t=124408&find=unread | 
      
      
        |  Aisha Ctarl
 0uter.Heaven
 Proficiency V.
 
 1942
 
 
      | Posted - 2013.12.03 03:41:00 -
          [6] - Quote 
 Nerf my SCR and the world burns...I'll find a way to ensure Apophis hits in 2032, mark my words
 
 "The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."  -The Code of Demeanor | 
      
      
        |  KING CHECKMATE
 AMARR IMPERIAL CRUSADERS
 
 2685
 
 
      | Posted - 2013.12.03 03:44:00 -
          [7] - Quote 
 
 Aisha Ctarl wrote:Nerf my SCR and the world burns...I'll find a way to ensure Apophis hits in 2032, mark my words 
 Aisha.
 Im a day 1 SCR user and i know that the SCR has way too much effectiveness at CQ.
 But nevertheless, this is not a SCR nerf thread....
 (even as a Scout i dont get killed by SCRs a lot, like once every 5 maches..)
 
 Is more like a Scout Buff one....
 
 Support SCOUTS : https://forums.dust514.com/default.aspx?g=posts&t=124408&find=unread | 
      
      
        |  Cody Sietz
 Unkn0wn Killers
 Renegade Alliance
 
 1680
 
 
      | Posted - 2013.12.03 03:46:00 -
          [8] - Quote 
 I'd like to just increase the sky on the shotgun.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Roger Cordill
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 135
 
 
      | Posted - 2013.12.03 03:47:00 -
          [9] - Quote 
 Message from Godin: Niche weapons are fine. nerf the rifles.
 | 
      
      
        |  True Adamance
 Amarr Templars
 Amarr Empire
 
 4501
 
 
      | Posted - 2013.12.03 03:50:00 -
          [10] - Quote 
 ScR mate....just head shot them.
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  KING CHECKMATE
 AMARR IMPERIAL CRUSADERS
 
 2687
 
 
      | Posted - 2013.12.03 03:51:00 -
          [11] - Quote 
 
 Cody Sietz wrote:I'd like to just increase the sky on the shotgun. 
 But bro, its not hte only weapon scouts use! i Use Specially Breach SG AND SMG's.
 
 1st: i scan and look for targets
 2nd: i follow the targets and wait for them to be ALONE or distracted
 3rd:I get VERY close before starting shooting
 4th: I start shooting ,they turn around, 1Spray and Pray with AR and in 1 second im down... >..>
 
 SMGs need to be MORE effective than regular Light weapons at CQ too....
 
 Example:
 
 PROTO BREACH SMG:
 GÖªGreat Hipfire
 GÖª34.4 Damage per bullet
 GÖª550 Rof
 GÖª 20mts Range
 
 Standard AR:
 GÖªGreat Hipfire
 GÖª34 Damage per bullet
 GÖª750 RoF
 GÖª55+ mts Range
 
 I mean , SERIOUSLY?
 The AR works THE SAME AS AN SMG at close quarters.... only HITTING HARDER!!! (note i compared the PROTO SMG with a STD AR,and STD AR costs LESS CPU/PG to equip,Less ISK, ans STILL,does more damage)
 
 Support SCOUTS : https://forums.dust514.com/default.aspx?g=posts&t=124408&find=unread | 
      
      
        |  Cody Sietz
 Unkn0wn Killers
 Renegade Alliance
 
 1680
 
 
      | Posted - 2013.12.03 03:52:00 -
          [12] - Quote 
 I meant to type dmg but I phone auto corrected.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  KING CHECKMATE
 AMARR IMPERIAL CRUSADERS
 
 2687
 
 
      | Posted - 2013.12.03 03:52:00 -
          [13] - Quote 
 
 True Adamance wrote:ScR mate....just head shot them. 
 I dont use the SCR outside my Amarr assault. :3
 
 1st- I just looks wrong
 2nd-I wouldt taint a Amarr Laser weapon with the stink of a Gallente or Matari suit...
 
 Support SCOUTS : https://forums.dust514.com/default.aspx?g=posts&t=124408&find=unread | 
      
      
        |  Aisha Ctarl
 0uter.Heaven
 Proficiency V.
 
 1942
 
 
      | Posted - 2013.12.03 03:53:00 -
          [14] - Quote 
 
 KING CHECKMATE wrote:Aisha Ctarl wrote:Nerf my SCR and the world burns...I'll find a way to ensure Apophis hits in 2032, mark my words Aisha.  Im a day 1 SCR user and i know that the SCR has way too much effectiveness at CQ. But nevertheless, this is not a SCR nerf thread.... (even as a Scout i dont get killed by SCRs a lot, like once every 5 maches..) Is more like a Scout Buff one.... 
 Oh I know, I just want CCP to be aware.
 
 
 "The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."  -The Code of Demeanor | 
      
      
        |  Cosgar
 ParagonX
 
 8227
 
 
      | Posted - 2013.12.03 03:56:00 -
          [15] - Quote 
 Let's call a spade a spade here. We all know it's the goddamned rifles.
 
 I tried to put a level into Amarr Commando once, but got a server notification saying "Why?" | 
      
      
        |  KING CHECKMATE
 AMARR IMPERIAL CRUSADERS
 
 2691
 
 
      | Posted - 2013.12.03 04:16:00 -
          [16] - Quote 
 
 Cosgar wrote:Let's call a spade a spade here. We all know it's the goddamned rifles.  
 Well Mostly Disperion and RANGe issues TBQH.
 
 The AR hits at very long ranges without dispersion and the SCR can be used as a CQ weapon effectively while having a glitch that nullifies its penalty.
 
 Support SCOUTS : https://forums.dust514.com/default.aspx?g=posts&t=124408&find=unread | 
      
      
        |  Tch Tch
 Red Shirts Away Team
 
 25
 
 
      | Posted - 2013.12.03 04:29:00 -
          [17] - Quote 
 3 guys close together... RE. Sure you are dead but you were going to die anyhow. Except now it is 150 WP not 125 and you save one of your team mates some ammo, think of it as an honorary team resupply
 
 Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK. | 
      
      
        |  KING CHECKMATE
 AMARR IMPERIAL CRUSADERS
 
 2692
 
 
      | Posted - 2013.12.03 04:35:00 -
          [18] - Quote 
 
 Tch Tch wrote:3 guys close together... RE. Sure you are dead but you were going to die anyhow. Except now it is 150 WP not 125 and you save one of your team mates some ammo, think of it as an honorary team resupply  
 ACtually.
 The situation mentioned above is Vs people who know what they are doing. Vs Randoms/bad Corps, i usually get all of them.
 (And if i get lucky, EVEN vs players that DO know wht they are doing!)
 
 R/E i have those only to deal with Proto Stompers.And i WILL NEVER commit suicide on purpose...i dont know...its just me...
 
 contrary of what many might think here in the forums, im a pretty decent player with above average gungame...
 (enough to get kills with Breach SMG's....)
 
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        |  Tch Tch
 Red Shirts Away Team
 
 25
 
 
      | Posted - 2013.12.03 04:49:00 -
          [19] - Quote 
 Oh if I want to commit suicide I jump in a drop ship.
 
 I'm also guilty of dropping an RE quick toggle to rifle and zoom er boom.
 
 Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK. | 
      
      
        |  Ivy Zalinto
 Bobbit's Hangmen
 
 65
 
 
      | Posted - 2013.12.03 05:00:00 -
          [20] - Quote 
 Id just like to see more weapons taking the field in general. Too many ar's and scr's...Its worse than cod4 when all anyone used was the m16a4...And martydom.
 
 Time to kill doesnt need to be increased by any means. Honestly I dont think a hp buff would be good for any suits, including the scouts. Give us more hp and a lot more people would suddenly be running them. We do need a buff somehow though.
 
 
 Time to kill is fine as is, just nerf the god weapons to a fair and balanced level.
 
 Dedicated scout.  Caldari loyalist. Pistol supremacy. | 
      
      
        |  Cosgar
 ParagonX
 
 8241
 
 
      | Posted - 2013.12.03 05:00:00 -
          [21] - Quote 
 
 KING CHECKMATE wrote:Cosgar wrote:Let's call a spade a spade here. We all know it's the goddamned rifles.  Well Mostly Disperion and RANGe issues TBQH.The AR hits at very long ranges without dispersion and the SCR can be used as a CQ weapon effectively while having a glitch that nullifies its penalty. They were balanced around bat hit detection and horribly gunplay mechanics. Time for a reevaluation.
 
 I tried to put a level into Amarr Commando once, but got a server notification saying "Why?" | 
      
      
        |  Tch Tch
 Red Shirts Away Team
 
 25
 
 
      | Posted - 2013.12.03 05:06:00 -
          [22] - Quote 
 Maybe add extra damage for a backshot if you are not on their scanner. Say 5% per scout level.
 
 Or just use scrambler pistol.
 
 I've had a lot of fun creeping up behind tunnel vision snipers and head shooting them at close range :)
 
 Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK. | 
      
      
        |  Sinboto Simmons
 SVER True Blood
 Public Disorder.
 
 2613
 
 
      | Posted - 2013.12.03 05:07:00 -
          [23] - Quote 
 
 KING CHECKMATE wrote:Pokey Dravon wrote:Well yesterday i went vs 2 Guys with Freedom Mass drivers and i had to take out my Proto Cal Logi because my scout would get 1HKO'd by them (350EHP) and i couldnt kill them with 2 CRG-3 Shots... : /Yeah Patrick has it right, I dont think the other weapons are really in question, just the AR and Scrambler Rifle are in question.  I tried until i died 5 times in a row.
 And my scout is a Minny scout with more SHIELDS than armor.
 
 
 
 I guess with a decrease of 20% To TTK to SCR and AR's Next to a slight 25% HP buff for scouts could help... :/
 Hp buff for scouts huh?
 
 On the MD bit either:
 
 A: They were hitting you at the same time and you didn't notice.
 
 or
 
 B:They were using damage mods
 
 If you were an armor scout I'd say they just hit you directly but as a Proto Minja a freedom wouldn't one shot you without the conditions above.
 
 
 Sinboto - The True Blood Minja. Forum Warrior level 2 STB-Infantry (Demolition) | 
      
      
        |  KING CHECKMATE
 AMARR IMPERIAL CRUSADERS
 
 2697
 
 
      | Posted - 2013.12.03 05:13:00 -
          [24] - Quote 
 
 Sinboto Simmons wrote:KING CHECKMATE wrote:Pokey Dravon wrote:Well yesterday i went vs 2 Guys with Freedom Mass drivers and i had to take out my Proto Cal Logi because my scout would get 1HKO'd by them (350EHP) and i couldnt kill them with 2 CRG-3 Shots... : /Yeah Patrick has it right, I dont think the other weapons are really in question, just the AR and Scrambler Rifle are in question.  I tried until i died 5 times in a row.
 And my scout is a Minny scout with more SHIELDS than armor.
 
 
 
 I guess with a decrease of 20% To TTK to SCR and AR's Next to a slight 25% HP buff for scouts could help... :/
 Hp buff for scouts huh? On the MD bit either: A: They were hitting you at the same time and you didn't notice. or  B:They were using damage mods If you were an armor scout I'd say they just hit you directly but as a Proto Minja a freedom wouldn't one shot you without the conditions above. 
 Im going with dam mods, since they were BOTH Gal Logis Proto (lol you dont say) Probably prof 5 plus 2 Cx dam mods were at hand.
 Stil li couldnt feel the ''shield penalty'' on them at all... : /
 
 If it was option #1 then they were very synchronized,since it happened 5 times in a ROW . LOL XD
 
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        |  Ivy Zalinto
 Bobbit's Hangmen
 
 67
 
 
      | Posted - 2013.12.03 05:15:00 -
          [25] - Quote 
 
 KING CHECKMATE wrote:Sinboto Simmons wrote:KING CHECKMATE wrote:Pokey Dravon wrote:Well yesterday i went vs 2 Guys with Freedom Mass drivers and i had to take out my Proto Cal Logi because my scout would get 1HKO'd by them (350EHP) and i couldnt kill them with 2 CRG-3 Shots... : /Yeah Patrick has it right, I dont think the other weapons are really in question, just the AR and Scrambler Rifle are in question.  I tried until i died 5 times in a row.
 And my scout is a Minny scout with more SHIELDS than armor.
 
 
 
 I guess with a decrease of 20% To TTK to SCR and AR's Next to a slight 25% HP buff for scouts could help... :/
 Hp buff for scouts huh? On the MD bit either: A: They were hitting you at the same time and you didn't notice. or  B:They were using damage mods If you were an armor scout I'd say they just hit you directly but as a Proto Minja a freedom wouldn't one shot you without the conditions above. Im going with dam mods, since they were BOTH Gal Logis Proto (lol you dont say) Probably prof 5 plus 2 Cx dam mods were at hand. Stil li couldnt feel the ''shield penalty'' on them at all... : / If it was option #1 then they were very synchronized,since it happened 5 times in a ROW . LOL XD  Md's are the bane of my existence. They 2 shot me with exo's and the freedom will in fact one shot me. This is splash as well, not dirrects. 80 shields isnt enough to negate the explosive damage and the rest gets sent into armor.
 
 Dedicated scout.  Caldari loyalist. Pistol supremacy. | 
      
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