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Arc-08
Knights Of Ender Public Disorder.
147
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Posted - 2013.12.03 00:40:00 -
[1] - Quote
This message is brought to you with a deep concern in my heart. In a war tanks are the ultimate armored vehicle. You will never see in an actual war one guy with an infantry missile launcher blow up a tank all by himself.
NO, it takes at least a squad of people, sombody sets out mines to disable the treads on the tank so it can't run away, one or two people have rocket launchers to blow the tank up, and then theres probably an infantry guy with an AK or sniper in case sombody jumps out of the tank and starts shooting.
However in Dust, it only takes one forge gunner to blow up a tank, in fact in a game that relies so heavily on TEAMWORK why is it that a tank can be tanked by a single guy 1/10th of his size? People say no don't nerf my forge gun, my forge gun is perfectly balanced. Well yes, you are absolutely right anonomous forge gunner, but that is for if it is meant to be a solo figure. Which i believe it shouldn't be no matter what the current description is
Forge guns just need to be put in their place like a sniper. One enemy sniper is a nuisance to any team, a small annoyance at the back of your mind unless its a proto or officer. But 5 Snipers at different angles can leave holes through all the heads of the enemy team.
So i propose that Forge gunners stop trying to be solo hero's and should have to go find at least 2 other AV guys so they can weaken and destroy the tank. It would be like the snipers, One forge gunner unless it's proto should be a slight worry to a tanker, hell yeah it will dent you up, but only if you stand there and urge it on, it should be of no concern that One single guy in a 100k isk Proto forge gun suit should be able to make a Tanker pee himself when he see's he has gone into debt.
However i believe that this making forge guns an item that teamwork is needed for, should mandate that they get a slight price reduction
Arc Troopers (Advanced Recon Commando's) Fiercest warriors in the galaxy
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Iron Wolf Saber
Den of Swords
10968
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Posted - 2013.12.03 00:41:00 -
[2] - Quote
1-3 depending on the tank.
I know it only takes one to kill either of my tanks.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Infantry Armoring =// Unlocked
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Arc-08
Knights Of Ender Public Disorder.
147
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Posted - 2013.12.03 00:43:00 -
[3] - Quote
right a MLT tank should only take one Forge gunner, but i'm talking about making it so that you NEED 2-3 forge gunners not that there are 3 forge gunners blowing up a tank
Arc Troopers (Advanced Recon Commando's) Fiercest warriors in the galaxy
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Rowdy Railgunner
Kang Lo Directorate Gallente Federation
218
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Posted - 2013.12.03 00:45:00 -
[4] - Quote
http://www.youtube.com/watch?v=S3iA5KCa16s
Your point is invalid. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4834
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Posted - 2013.12.03 00:45:00 -
[5] - Quote
There are too many variables to say "X people should be able to do it". Even assuming he's good at running AV, there's environments, team composition, pilot driving skill, tank fit... The whole "X people" statement is flawed.
Never forget
How to fix the Logi
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True Adamance
Amarr Templars Amarr Empire
4486
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Posted - 2013.12.03 00:46:00 -
[6] - Quote
Iron Wolf Saber wrote:1-3 depending on the tank.
I know it only takes one to kill either of my tanks.
3 shots to take down mine from an invisible perch on a building.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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dogmanpig
black market bank
71
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Posted - 2013.12.03 00:47:00 -
[7] - Quote
Iron Wolf Saber wrote:1-3 depending on the tank.
I know it only takes one to kill either of my tanks. a light breeze could kill your tanks IWS and you know it.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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Dunk Mujunk
RestlessSpirits
353
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Posted - 2013.12.03 00:48:00 -
[8] - Quote
Just for reference, RL tanks can be soloed, in any time period. Not saying it's easy or common, and I am in no way taking sides in the actual discussion. Just saying. |
THUNDERGROOVE
ZionTCD Public Disorder.
352
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Posted - 2013.12.03 00:50:00 -
[9] - Quote
Iron Wolf Saber wrote:1-3 depending on the tank.
I know it only takes one to kill either of my tanks. Try 0.5-2 depending on the tank/forges/terrain/placement.
Honestly, a tank should be able to get away every time so long as he doesn't overextend himself. With current prices and everyone having cheap AV you absolutely cannot profit tanking.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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True Adamance
Amarr Templars Amarr Empire
4487
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Posted - 2013.12.03 00:54:00 -
[10] - Quote
Dunk Mujunk wrote:Just for reference, RL tanks can be soloed, in any time period. Not saying it's easy or common, and I am in no way taking sides in the actual discussion. Just saying.
That's probably true, I tend to think of the M1 Abrams whenever I think of modern tanks. Correct me if I am wrong but not a single one has ever been destroyed (not saying I want to be invincible, just remember that being a stat from an article I read once)
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2674
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Posted - 2013.12.03 00:57:00 -
[11] - Quote
Arc-08 wrote:This message is brought to you with a deep concern in my heart. In a war tanks are the ultimate armored vehicle. You will never see in an actual war one guy with an infantry missile launcher blow up a tank all by himself.
NO, it takes at least a squad of people, sombody sets out mines to disable the treads on the tank so it can't run away, one or two people have rocket launchers to blow the tank up, and then theres probably an infantry guy with an AK or sniper in case sombody jumps out of the tank and starts shooting.
However in Dust, it only takes one forge gunner to blow up a tank, in fact in a game that relies so heavily on TEAMWORK why is it that a tank can be tanked by a single guy 1/10th of his size? People say no don't nerf my forge gun, my forge gun is perfectly balanced. Well yes, you are absolutely right anonomous forge gunner, but that is for if it is meant to be a solo figure. Which i believe it shouldn't be no matter what the current description is
Forge guns just need to be put in their place like a sniper. One enemy sniper is a nuisance to any team, a small annoyance at the back of your mind unless its a proto or officer. But 5 Snipers at different angles can leave holes through all the heads of the enemy team.
So i propose that Forge gunners stop trying to be solo hero's and should have to go find at least 2 other AV guys so they can weaken and destroy the tank. It would be like the snipers, One forge gunner unless it's proto should be a slight worry to a tanker, hell yeah it will dent you up, but only if you stand there and urge it on, it should be of no concern that One single guy in a 100k isk Proto forge gun suit should be able to make a Tanker pee himself when he see's he has gone into debt.
However i believe that this making forge guns an item that teamwork is needed for, should mandate that they get a slight price reduction
I've been against Tanks that take 2 of my PROTO BREACH FG (Prof 4) shots to the face and still have ENOUGH Rep speed,Speed and HP to take one more and Flee.
I've been against tanks and DS that die in a single shot.
Support SCOUTS : https://forums.dust514.com/default.aspx?g=posts&t=124408&find=unread
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Rowdy Railgunner
Kang Lo Directorate Gallente Federation
218
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Posted - 2013.12.03 00:59:00 -
[12] - Quote
True Adamance wrote:Dunk Mujunk wrote:Just for reference, RL tanks can be soloed, in any time period. Not saying it's easy or common, and I am in no way taking sides in the actual discussion. Just saying. That's probably true, I tend to think of the M1 Abrams whenever I think of modern tanks. Correct me if I am wrong but not a single one has ever been destroyed (not saying I want to be invincible, just remember that being a stat from an article I read once) Couple 155 rounds daisy chained together under a road surface says otherwise. Most tanks have very little armor on the bottom, that is why the US has stopped using them in favor of the MRAP. Really all flat bottom vehicles are a no go if the enemy is suspected of using IEDs. Weapons evolve to kill defenses and defenses evolve to counter weapons. Vicious cycle war is. |
True Adamance
Amarr Templars Amarr Empire
4487
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Posted - 2013.12.03 01:01:00 -
[13] - Quote
Rowdy Railgunner wrote:True Adamance wrote:Dunk Mujunk wrote:Just for reference, RL tanks can be soloed, in any time period. Not saying it's easy or common, and I am in no way taking sides in the actual discussion. Just saying. That's probably true, I tend to think of the M1 Abrams whenever I think of modern tanks. Correct me if I am wrong but not a single one has ever been destroyed (not saying I want to be invincible, just remember that being a stat from an article I read once) Couple 155 rounds daisy chained together under a road surface says otherwise. Most tanks have very little armor on the bottom, that is why the US has stopped using them in favor of the MRAP. Really all flat bottom vehicles are a no go if the enemy is suspected of using IEDs. Weapons evolve to kill defenses and defenses evolve to counter weapons. Vicious cycle war is.
Oh I know that. Armour is thicker on the front and sides.
MRAP? What is this new device? Will Google.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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4447
Resolution XIII
897
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Posted - 2013.12.03 01:06:00 -
[14] - Quote
Arc-08 wrote:This message is brought to you with a deep concern in my heart. In a war tanks are the ultimate armored vehicle. You will never see in an actual war one guy with an infantry missile launcher blow up a tank all by himself.
NO, it takes at least a squad of people, sombody sets out mines to disable the treads on the tank so it can't run away, one or two people have rocket launchers to blow the tank up, and then theres probably an infantry guy with an AK or sniper in case sombody jumps out of the tank and starts shooting.
However in Dust, it only takes one forge gunner to blow up a tank, in fact in a game that relies so heavily on TEAMWORK why is it that a tank can be tanked by a single guy 1/10th of his size? People say no don't nerf my forge gun, my forge gun is perfectly balanced. Well yes, you are absolutely right anonomous forge gunner, but that is for if it is meant to be a solo figure. Which i believe it shouldn't be no matter what the current description is
Forge guns just need to be put in their place like a sniper. One enemy sniper is a nuisance to any team, a small annoyance at the back of your mind unless its a proto or officer. But 5 Snipers at different angles can leave holes through all the heads of the enemy team.
So i propose that Forge gunners stop trying to be solo hero's and should have to go find at least 2 other AV guys so they can weaken and destroy the tank. It would be like the snipers, One forge gunner unless it's proto should be a slight worry to a tanker, hell yeah it will dent you up, but only if you stand there and urge it on, it should be of no concern that One single guy in a 100k isk Proto forge gun suit should be able to make a Tanker pee himself when he see's he has gone into debt.
However i believe that this making forge guns an item that teamwork is needed for, should mandate that they get a slight price reduction
Tanks are outdated weapons in real life it's just that no first world country have fought another first world country yet.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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Dunk Mujunk
RestlessSpirits
353
|
Posted - 2013.12.03 01:08:00 -
[15] - Quote
It depends on your definition of destroyed. For me (in any sense, not just in game) destroyed means it cannot fight. Of course a tank cannot be reduced to rubble by a single infantryman in the way that a jet is reduced to rubble by smashing into the ground.
At the same time the 4 supposed top tanks today (USA-M1 Abrams England-Challanger II, Germany-Leopard II, France-Leclair) have not faced an advanced military yet. I would imagine those 4 countries have a 1 shot kill infantry operated anti-tank system. |
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
218
|
Posted - 2013.12.03 01:13:00 -
[16] - Quote
Has nobody watched my youtube link with the Javelin in it? Tanks can be one-shot by an infantryman, from 2 1/2 clicks away. |
True Adamance
Amarr Templars Amarr Empire
4487
|
Posted - 2013.12.03 01:14:00 -
[17] - Quote
Dunk Mujunk wrote:It depends on your definition of destroyed. For me (in any sense, not just in game) destroyed means it cannot fight. Of course a tank cannot be reduced to rubble by a single infantryman in the way that a jet is reduced to rubble by smashing into the ground.
At the same time the 4 supposed top tanks today (USA-M1 Abrams England-Challanger II, Germany-Leopard II, France-Leclair) have not faced an advanced military yet. I would imagine those 4 countries have a 1 shot kill infantry operated anti-tank system.
There are pictures on the internet of destroyed Abrams (though i'm sure most weren't soloed). It's tough to get exact info as well, seeing as how the military is tight lipped about what kills its stuff.
Also, the Abrams has a modular design, so something is always salvagable, making it harder to declare an entire tank destroyed.
Perhaps but then again random chance, deflections, etc don't occur in games....like the AT shell deflecting off angled armour, high explosive rounds exploding in the barrel, on board fires and such....
It'd also be cool if our wrecks stayed as flaming cover.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Dunk Mujunk
RestlessSpirits
353
|
Posted - 2013.12.03 01:21:00 -
[18] - Quote
Yea, in game stuff is definitely a different story. People should probably not be able to solo a tank (as long as the tank is high level), but I also think needing a team of 3 well fitted clones to fight tooth and nail to take out 1 tank is a bit much (assuming both sides were using best gear/tactics).
But all in all I don't know. If tanks get to scary, i'll just start following my Corps tanks around like a lost puppy dog lol.
Flaming wrecks sticking around would be sweet. Would lend an eerie sense to the battles. |
DeadlyAztec11
2471
|
Posted - 2013.12.03 01:24:00 -
[19] - Quote
An RPG-7 with a Tandem HEAT round can disable a modern tank with one round. That is a 40 year attack that defeats 10 year-old defenses.
Most modern tanks are facing off against people with old as crap tech. It is the equivalent of trying to destroy an Enforcer with a standard Plasma Cannon.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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KenKaniff69
Fatal Absolution
948
|
Posted - 2013.12.03 01:25:00 -
[20] - Quote
Iron Wolf Saber wrote:1-3 depending on the tank.
I know it only takes one to kill either of my tanks. Why don''t you GTFO with this omni soldier BS and just unlock some real tanks. Then you can stop talking out of your @ss and actually understand half of the things we say as vehicle users.
So about those vehicle locks...
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4043
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Posted - 2013.12.03 01:30:00 -
[21] - Quote
True Adamance wrote:Rowdy Railgunner wrote:True Adamance wrote:Dunk Mujunk wrote:Just for reference, RL tanks can be soloed, in any time period. Not saying it's easy or common, and I am in no way taking sides in the actual discussion. Just saying. That's probably true, I tend to think of the M1 Abrams whenever I think of modern tanks. Correct me if I am wrong but not a single one has ever been destroyed (not saying I want to be invincible, just remember that being a stat from an article I read once) Couple 155 rounds daisy chained together under a road surface says otherwise. Most tanks have very little armor on the bottom, that is why the US has stopped using them in favor of the MRAP. Really all flat bottom vehicles are a no go if the enemy is suspected of using IEDs. Weapons evolve to kill defenses and defenses evolve to counter weapons. Vicious cycle war is. Oh I know that. Armour is thicker on the front and sides. MRAP? What is this new device? Will Google.
Googled hmm my guess is the first one. the last one just doesn't sound right for this situation.
The acronym MRAP can stand for Mine-Resistant Ambush Protected which is a vehicle used by the military for armoured fighting. It can also stand for Minnesota River Assessment Project, Myriad Reimbursement Assistance Program or Mallakastra Regional Archaeological Project. |
Master Jaraiya
Ultramarine Corp
1352
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Posted - 2013.12.03 01:32:00 -
[22] - Quote
Rowdy Railgunner wrote:Has nobody watched my youtube link with the Javelin in it? Tanks can be one-shot by an infantryman, from 2 1/2 clicks away. No DUST 514 HAV user wants to admit this infallible truth because it stands in defiance of their collective delusion that the only thing capable of destroying a tank is another tank.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Musta Tornius
Turalyon 514 Turalyon Alliance
669
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Posted - 2013.12.03 01:35:00 -
[23] - Quote
As many as it takes to operate a tank properly.
Dust514 Weapon Range & Information
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Dunk Mujunk
RestlessSpirits
353
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Posted - 2013.12.03 01:39:00 -
[24] - Quote
I will say what is probably a big part of why many tanks now a days seem so untouchable (in RL) is tactics. Unless it's an all out tank vs tank battle out in the open (such as 73 Easting, the last such battle to my knowledge), you will always see heavy infantry support around tanks. To this day, a tank in a city environment, even with infantry support, does not generally have the advantage. The defender (being infantry) would theoretically have the advantage in that scenario.
I would like to see the power of tanks somewhat dictated by teamwork with infantry, but thats a lot to ask. I really don't know where the balance for Dust truely lies. Ever since the swarm buff i barely touch AV, cause almost everyone is better at it than me (absolutely 0 SP into AV. Well, I do have AV nades, but I don't run them), and the extent of my vehicle knowledge is my BPO Saga used for disposable transportation. I do think vehicles should have counter measures.
One more thing I usually forget on this topic until way later. I could honestly buy into an overall boost to how powerful tanks are when I think about the fact they still need to introduce the mech things, the apc things, and the other aircraft, one of which I would imagine would have to be a bomber.
If someone can solo a tank right now, who the **** would want to use a mech, which would have to have less shields and armor. And if we can solo a tank now with what we have, whats the point in wasting SP on something like a bomber?
Tricky stuff man. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1295
|
Posted - 2013.12.03 01:45:00 -
[25] - Quote
Master Jaraiya wrote:Rowdy Railgunner wrote:Has nobody watched my youtube link with the Javelin in it? Tanks can be one-shot by an infantryman, from 2 1/2 clicks away. No DUST 514 HAV user wants to admit this infallible truth because it stands in defiance of their collective delusion that the only thing capable of destroying a tank is another tank.
Yea, most HAV users are too arrogent to even call themselves HAVers, preferring the term 'tanker.' We all tanks, Heavies moreso than Scouts. They drive HAVs. If the HAV boosts the single player too much with no obvious weaknesses then it will be a bane on the game. Why use suits when vehicles are just better in all areas, that sort of thing.
Shields as Weapons
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True Adamance
Amarr Templars Amarr Empire
4489
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Posted - 2013.12.03 01:45:00 -
[26] - Quote
Dunk Mujunk wrote:I will say what is probably a big part of why many tanks now a days seem so untouchable (in RL) is tactics. Unless it's an all out tank vs tank battle out in the open (such as 73 Easting, the last such battle to my knowledge), you will always see heavy infantry support around tanks. To this day, a tank in a city environment, even with infantry support, does not generally have the advantage. The defender (being infantry) would theoretically have the advantage in that scenario.
I would like to see the power of tanks somewhat dictated by teamwork with infantry, but thats a lot to ask. I really don't know where the balance for Dust truely lies. Ever since the swarm buff i barely touch AV, cause almost everyone is better at it than me (absolutely 0 SP into AV. Well, I do have AV nades, but I don't run them), and the extent of my vehicle knowledge is my BPO Saga used for disposable transportation. I do think vehicles should have counter measures.
One more thing I usually forget on this topic until way later. I could honestly buy into an overall boost to how powerful tanks are when I think about the fact they still need to introduce the mech things, the apc things, and the other aircraft, one of which I would imagine would have to be a bomber.
If someone can solo a tank right now, who the **** would want to use a mech, which would have to have less shields and armor. And if we can solo a tank now with what we have, whats the point in wasting SP on something like a bomber?
Tricky stuff man.
Indeed I mean I would use a mech but that is for stylistic flair rather than combat effectiveness.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1295
|
Posted - 2013.12.03 01:46:00 -
[27] - Quote
Musta Tornius wrote:As many as it takes to operate a tank properly. You are a beautiful, beautiful clonebeing. If I still cared about AV vs HAV I'd sig this in a heartbeat.
If it takes one man to drive a, HAV, it should take one man to kill it. Fair is fair.
Shields as Weapons
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True Adamance
Amarr Templars Amarr Empire
4489
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Posted - 2013.12.03 01:48:00 -
[28] - Quote
Zero Harpuia wrote:Master Jaraiya wrote:Rowdy Railgunner wrote:Has nobody watched my youtube link with the Javelin in it? Tanks can be one-shot by an infantryman, from 2 1/2 clicks away. No DUST 514 HAV user wants to admit this infallible truth because it stands in defiance of their collective delusion that the only thing capable of destroying a tank is another tank. Yea, most HAV users are too arrogent to even call themselves HAVers, preferring the term 'tanker.' We all tanks, Heavies moreso than Scouts. They drive HAVs. If the HAV boosts the single player too much with no obvious weaknesses then it will be a bane on the game. Why use suits when vehicles are just better in all areas, that sort of thing.
Don't pretend like all the meat heads who play screaming shock infantry roles aren't arrogant as hell. Not to mention how this game used to progress though battles in an escalation style mode, now I am bloody lucky to even see a tank what with all the 9-10 enemy players able to whip out Wyirkomi SL to ruin and reduce the game to standard cod style infy vs infy combat.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1295
|
Posted - 2013.12.03 01:48:00 -
[29] - Quote
True Adamance wrote:Dunk Mujunk wrote:I will say what is probably a big part of why many tanks now a days seem so untouchable (in RL) is tactics. Unless it's an all out tank vs tank battle out in the open (such as 73 Easting, the last such battle to my knowledge), you will always see heavy infantry support around tanks. To this day, a tank in a city environment, even with infantry support, does not generally have the advantage. The defender (being infantry) would theoretically have the advantage in that scenario.
I would like to see the power of tanks somewhat dictated by teamwork with infantry, but thats a lot to ask. I really don't know where the balance for Dust truely lies. Ever since the swarm buff i barely touch AV, cause almost everyone is better at it than me (absolutely 0 SP into AV. Well, I do have AV nades, but I don't run them), and the extent of my vehicle knowledge is my BPO Saga used for disposable transportation. I do think vehicles should have counter measures.
One more thing I usually forget on this topic until way later. I could honestly buy into an overall boost to how powerful tanks are when I think about the fact they still need to introduce the mech things, the apc things, and the other aircraft, one of which I would imagine would have to be a bomber.
If someone can solo a tank right now, who the **** would want to use a mech, which would have to have less shields and armor. And if we can solo a tank now with what we have, whats the point in wasting SP on something like a bomber?
Tricky stuff man. Indeed I mean I would use a mech but that is for stylistic flair rather than combat effectiveness.
There's a reason mechs don't tend to exist in real life, and that's because of how non-effective they are in combat. Too easy to damage a leg and render the whole thing a sitting duck :c
Shields as Weapons
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DEFENDEROF theknight
The Exemplars Top Men.
4
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Posted - 2013.12.03 01:50:00 -
[30] - Quote
[quote=Rowdy Railgunner]http://www.youtube.com/watch?v=S3iA5KCa16s
Your point is invalid.[/quote/] I love how no one adressed your point. Funny
Must get more milk!!!
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Dunk Mujunk
RestlessSpirits
353
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Posted - 2013.12.03 01:55:00 -
[31] - Quote
I was hoping for pure, true fighter aircraft. A thread from a bit ago involving some CPM tags (I think CPM) gave me the feeling fighters would be glorified dropships (my greatest fear), so now I day dream about bomber aircraft.
The APC would be amazing too, in the hands of a good squad. Heavy transport containing 6 proto clones, most likely following a tank column, dismounting to fight. It'd be epic.
CCP may have screwed up waiting for the other vehicles. Seems a bit like only introducing the Heavy and Scout suit, then trying to balance them against everything in game as well as things to come. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
798
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Posted - 2013.12.03 01:56:00 -
[32] - Quote
Arc-08 wrote:This message is brought to you with a deep concern in my heart. In a war tanks are the ultimate armored vehicle. You will never see in an actual war one guy with an infantry missile launcher blow up a tank all by himself.
NO, it takes at least a squad of people, sombody sets out mines to disable the treads on the tank so it can't run away, one or two people have rocket launchers to blow the tank up, and then theres probably an infantry guy with an AK or sniper in case sombody jumps out of the tank and starts shooting.
In real war one usually engages with more than 16 combat units at once. There are some deep balance and design questions related to vehicles but...
this isn't one them.
PC Coordinator for RISE of LEGION
Have a pony
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2676
|
Posted - 2013.12.03 01:57:00 -
[33] - Quote
KenKaniff69 wrote:Iron Wolf Saber wrote:1-3 depending on the tank.
I know it only takes one to kill either of my tanks. Why don''t you GTFO with this omni soldier BS and just unlock some real tanks. Then you can stop talking out of your @ss and actually understand half of the things we say as vehicle users.
Most Vehicle users QQ a lot and lack respect for other players. They really dont deserve better. HTFU whiner...
Support SCOUTS : https://forums.dust514.com/default.aspx?g=posts&t=124408&find=unread
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Scheneighnay McBob
Bojo's School of the Trades
3267
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Posted - 2013.12.03 02:07:00 -
[34] - Quote
Well, they have to be able to destroy it before the driver gets out and recalls, which is what happens 90% of the time there's a threat to "pro" HAV drivers
We used to have a time machine
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True Adamance
Amarr Templars Amarr Empire
4495
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Posted - 2013.12.03 02:10:00 -
[35] - Quote
Zero Harpuia wrote:True Adamance wrote:Dunk Mujunk wrote:I will say what is probably a big part of why many tanks now a days seem so untouchable (in RL) is tactics. Unless it's an all out tank vs tank battle out in the open (such as 73 Easting, the last such battle to my knowledge), you will always see heavy infantry support around tanks. To this day, a tank in a city environment, even with infantry support, does not generally have the advantage. The defender (being infantry) would theoretically have the advantage in that scenario.
I would like to see the power of tanks somewhat dictated by teamwork with infantry, but thats a lot to ask. I really don't know where the balance for Dust truely lies. Ever since the swarm buff i barely touch AV, cause almost everyone is better at it than me (absolutely 0 SP into AV. Well, I do have AV nades, but I don't run them), and the extent of my vehicle knowledge is my BPO Saga used for disposable transportation. I do think vehicles should have counter measures.
One more thing I usually forget on this topic until way later. I could honestly buy into an overall boost to how powerful tanks are when I think about the fact they still need to introduce the mech things, the apc things, and the other aircraft, one of which I would imagine would have to be a bomber.
If someone can solo a tank right now, who the **** would want to use a mech, which would have to have less shields and armor. And if we can solo a tank now with what we have, whats the point in wasting SP on something like a bomber?
Tricky stuff man. Indeed I mean I would use a mech but that is for stylistic flair rather than combat effectiveness. There's a reason mechs don't tend to exist in real life, and that's because of how non-effective they are in combat. Too easy to damage a leg and render the whole thing a sitting duck :c
No knowing what the future holds, I wouldn't put down mechs that quickly. I have no doubt they have their merits in CQC where conventional vehicles cannot access, with more firepower than the standard squad support weapon can dish out.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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