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Dunk Mujunk
RestlessSpirits
353
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Posted - 2013.12.03 00:48:00 -
[1] - Quote
Just for reference, RL tanks can be soloed, in any time period. Not saying it's easy or common, and I am in no way taking sides in the actual discussion. Just saying. |
Dunk Mujunk
RestlessSpirits
353
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Posted - 2013.12.03 01:08:00 -
[2] - Quote
It depends on your definition of destroyed. For me (in any sense, not just in game) destroyed means it cannot fight. Of course a tank cannot be reduced to rubble by a single infantryman in the way that a jet is reduced to rubble by smashing into the ground.
At the same time the 4 supposed top tanks today (USA-M1 Abrams England-Challanger II, Germany-Leopard II, France-Leclair) have not faced an advanced military yet. I would imagine those 4 countries have a 1 shot kill infantry operated anti-tank system. |
Dunk Mujunk
RestlessSpirits
353
|
Posted - 2013.12.03 01:21:00 -
[3] - Quote
Yea, in game stuff is definitely a different story. People should probably not be able to solo a tank (as long as the tank is high level), but I also think needing a team of 3 well fitted clones to fight tooth and nail to take out 1 tank is a bit much (assuming both sides were using best gear/tactics).
But all in all I don't know. If tanks get to scary, i'll just start following my Corps tanks around like a lost puppy dog lol.
Flaming wrecks sticking around would be sweet. Would lend an eerie sense to the battles. |
Dunk Mujunk
RestlessSpirits
353
|
Posted - 2013.12.03 01:39:00 -
[4] - Quote
I will say what is probably a big part of why many tanks now a days seem so untouchable (in RL) is tactics. Unless it's an all out tank vs tank battle out in the open (such as 73 Easting, the last such battle to my knowledge), you will always see heavy infantry support around tanks. To this day, a tank in a city environment, even with infantry support, does not generally have the advantage. The defender (being infantry) would theoretically have the advantage in that scenario.
I would like to see the power of tanks somewhat dictated by teamwork with infantry, but thats a lot to ask. I really don't know where the balance for Dust truely lies. Ever since the swarm buff i barely touch AV, cause almost everyone is better at it than me (absolutely 0 SP into AV. Well, I do have AV nades, but I don't run them), and the extent of my vehicle knowledge is my BPO Saga used for disposable transportation. I do think vehicles should have counter measures.
One more thing I usually forget on this topic until way later. I could honestly buy into an overall boost to how powerful tanks are when I think about the fact they still need to introduce the mech things, the apc things, and the other aircraft, one of which I would imagine would have to be a bomber.
If someone can solo a tank right now, who the **** would want to use a mech, which would have to have less shields and armor. And if we can solo a tank now with what we have, whats the point in wasting SP on something like a bomber?
Tricky stuff man. |
Dunk Mujunk
RestlessSpirits
353
|
Posted - 2013.12.03 01:55:00 -
[5] - Quote
I was hoping for pure, true fighter aircraft. A thread from a bit ago involving some CPM tags (I think CPM) gave me the feeling fighters would be glorified dropships (my greatest fear), so now I day dream about bomber aircraft.
The APC would be amazing too, in the hands of a good squad. Heavy transport containing 6 proto clones, most likely following a tank column, dismounting to fight. It'd be epic.
CCP may have screwed up waiting for the other vehicles. Seems a bit like only introducing the Heavy and Scout suit, then trying to balance them against everything in game as well as things to come. |
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