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Fox Gaden
Bojo's School of the Trades
1717
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Posted - 2013.12.02 15:22:00 -
[1] - Quote
I need 8 consecutive posts. Please donGÇÖt post until I have the posts I need reserved.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Fox Gaden
Bojo's School of the Trades
1717
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Posted - 2013.12.02 15:22:00 -
[2] - Quote
Reserved
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Fox Gaden
Bojo's School of the Trades
1717
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Posted - 2013.12.02 15:23:00 -
[3] - Quote
Reserved
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Fox Gaden
Bojo's School of the Trades
1717
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Posted - 2013.12.02 15:23:00 -
[4] - Quote
Reserved
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Fox Gaden
Bojo's School of the Trades
1717
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Posted - 2013.12.02 15:24:00 -
[5] - Quote
Reserved
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Fox Gaden
Bojo's School of the Trades
1717
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Posted - 2013.12.02 15:25:00 -
[6] - Quote
Reserved
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Fox Gaden
Bojo's School of the Trades
1717
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Posted - 2013.12.02 15:26:00 -
[7] - Quote
Reserved
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Fox Gaden
Bojo's School of the Trades
1717
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Posted - 2013.12.02 15:27:00 -
[8] - Quote
Reserved
Last one I needed. Now you may respond.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Grease Spillett
Ancient Exiles. Renegade Alliance
109
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Posted - 2013.12.02 15:28:00 -
[9] - Quote
Scanning thread... Some Margin of Error detected.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Lanius Pulvis
Bojo's School of the Trades
86
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Posted - 2013.12.02 15:31:00 -
[10] - Quote
Can I post now?
Not new, just new to you.
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Fox Gaden
Bojo's School of the Trades
1717
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Posted - 2013.12.02 15:37:00 -
[11] - Quote
Man, are you guys ever eager today! I had a response before I had reserved 4 posts the first time I tried to put this up, and had to start over.
Yes you may post now. I hope you enjoy the guide and find it useful, now that I have had a chance to post it.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Lanius Pulvis
Bojo's School of the Trades
87
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Posted - 2013.12.02 16:54:00 -
[12] - Quote
Excellent guide, I particularly like that you go into details such as which buttons to press, my first deployment as squad lead I had no clue how to set orders. I think this will help alot.
Not new, just new to you.
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CaveCav
Eliters RUST415
72
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Posted - 2013.12.02 21:53:00 -
[13] - Quote
Good guide as always! I'll wait for it to be complete before commenting any more
Dedicated Logibro, Gunner, Counter-Sniper
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Fox Gaden
Bojo's School of the Trades
1728
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Posted - 2013.12.03 14:00:00 -
[14] - Quote
CaveCav wrote:Good guide as always! I'll wait for it to be complete before commenting any more The guide is complete for now. Some of the squad tactics I had already included in another guide, so decided to reference it rather than copying it here. The reserved posts are to give room to expand the guide if people point out things I missed. Most of my guides grow over time.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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CaveCav
Eliters RUST415
73
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Posted - 2013.12.03 15:57:00 -
[15] - Quote
Fox Gaden wrote:CaveCav wrote:Good guide as always! I'll wait for it to be complete before commenting any more The guide is complete for now. Some of the squad tactics I had already included in another guide, so decided to reference it rather than copying it here. The reserved posts are to give room to expand the guide if people point out things I missed. Most of my guides grow over time.
I read it quite quickly but I didn't see anything on working with logi's, am I missing it or are you planning on a future guide?
Dedicated Logibro, Gunner, Counter-Sniper
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Fox Gaden
Bojo's School of the Trades
1729
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Posted - 2013.12.03 16:16:00 -
[16] - Quote
The reason I included Tankers, Pilots, and Snipers is because people who have not played those roles often donGÇÖt know what to do with them, because they are usually separated from the main force. Logi usually play on the Front line, so most new Squad leaders will have a good idea of what Logi are good for.
I did mention the use of Drop Uplinks and Nanite Injectors to keep the squad together, as well as the usefulness of sending someone with Drop Uplinks with the pilot to set spawn points on rooftops.
If there are other specific things you think that a Squad Leader needs to know about working with Logi, I would be interested in getting your perspective.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Lanius Pulvis
Bojo's School of the Trades
87
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Posted - 2013.12.03 16:24:00 -
[17] - Quote
You might want to add, knowing HOW to split your squad, things like detailing a Heavy and Logi to hold a point while the team moves to another. I know you kind of address this with knowing your squad's capabilities, but you may want to detail a few more scenarios.
Not new, just new to you.
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CaveCav
Eliters RUST415
73
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Posted - 2013.12.03 16:48:00 -
[18] - Quote
Fox Gaden wrote:The reason I included Tankers, Pilots, and Snipers is because people who have not played those roles often donGÇÖt know what to do with them, because they are usually separated from the main force. Logi usually play on the Front line, so most new Squad leaders will have a good idea of what Logi are good for.
I did mention the use of Drop Uplinks and Nanite Injectors to keep the squad together, as well as the usefulness of sending someone with Drop Uplinks with the pilot to set spawn points on rooftops.
If there are other specific things you think that a Squad Leader needs to know about working with Logi, I would be interested in getting your perspective.
Yes a lot of squad leaders have a good idea of what we are good for but many have no idea on how to make our job easier.
Repping, scanning, watching flanks all at the same time is already hard with reds shooting at me and becomes even harder with the squad going full sprint while I can't keep up with them because lower stamina and sprint speed.
I have to say I also found good leaders while solo squad-hopping: checking ammo before moving to another point and asking to have the squad with full health and ammo, but those guys are so few.
Actually simple things would make me happy: not see them run around corners chasing the kill on an enemy at full health with only 23 armor left cutting the repper beam while I try to repair them, checking ammo counts before getting into a firefight, and not leaving me alone. I would not go as far as "be a meat shield for your logi" because only my beloved fatties do that for me but: make sure to stick with your logis because they are slower, wait for them; let them know what you need as equipment because if there are already 3 people running uplinks I'd better run hives or reps; if you don't know them so they can't recognize you by voice/suit don't scream for repairs but tell them your location; the same concept applies for nanohives and ammo resupply.
In my opinion the people who know best how to work with logis are heavies and other logis.
Dedicated Logibro, Gunner, Counter-Sniper
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Fox Gaden
Bojo's School of the Trades
1729
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Posted - 2013.12.03 17:48:00 -
[19] - Quote
All very good points. I think some of the stuff you mentioned needs to be worked into my Frontline Infantry Guide.
The truth is I have never played Logi Bro. Early on I saw The Logi Code posted in the Rookie Training Ground and thought to myself: GÇ£That is a great guide! One less guide I have to write!GÇ¥ and so I never specGÇÖed into the Repair Tool. Not because I donGÇÖt have an interest (I fly Logi in EVE), but because I could be more useful to the community learning and writing guides about other roles.
I did recently create a character on another account which I intend to make a Gallente Logi-Bro, but I have been too busy trying to learn Heavy to play him. With 1.7 about to drop, I am going to have to spend several weeks testing stuff and updating my guides for the changes. My Swarm Launcher guide in particular is going to need an overhaul.
So, in short, I donGÇÖt have the first hand experience with Logi-Bro that I have with most other roles.
For full disclosure the things I have no experience in are: Rep Tool, Nova Knives, Tanks. (Short list.)
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Fox Gaden
Bojo's School of the Trades
1732
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Posted - 2013.12.03 20:34:00 -
[20] - Quote
Updated Strike mechanics for 1.7.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Seeth Mensch
2Shitz 1Giggle
70
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Posted - 2013.12.05 17:44:00 -
[21] - Quote
Great guide. Been playing for over 5 months now and amassed 11.75 mill SP, and I still keep coming back to the Rookie grounds to find info--just to see that Fox Gaden has it down.
Appreciate the massive effort you have put into these guides, seriously. I'll pay better attention next time I'm a lead now!
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
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Posted - 2013.12.09 18:38:00 -
[22] - Quote
CaveCav wrote:Fox Gaden wrote:The reason I included Tankers, Pilots, and Snipers is because people who have not played those roles often donGÇÖt know what to do with them, because they are usually separated from the main force. Logi usually play on the Front line, so most new Squad leaders will have a good idea of what Logi are good for.
I did mention the use of Drop Uplinks and Nanite Injectors to keep the squad together, as well as the usefulness of sending someone with Drop Uplinks with the pilot to set spawn points on rooftops.
If there are other specific things you think that a Squad Leader needs to know about working with Logi, I would be interested in getting your perspective. Yes a lot of squad leaders have a good idea of what we are good for but many have no idea on how to make our job easier. Repping, scanning, watching flanks all at the same time is already hard with reds shooting at me and becomes even harder with the squad going full sprint while I can't keep up with them because lower stamina and sprint speed. I have to say I also found good leaders while solo squad-hopping: checking ammo before moving to another point and asking to have the squad with full health and ammo, but those guys are so few. Actually simple things would make me happy: not see them run around corners chasing the kill on an enemy at full health with only 23 armor left cutting the repper beam while I try to repair them, checking ammo counts before getting into a firefight, and not leaving me alone. I would not go as far as "be a meat shield for your logi" because only my beloved fatties do that for me but: make sure to stick with your logis because they are slower, wait for them; let them know what you need as equipment because if there are already 3 people running uplinks I'd better run hives or reps; if you don't know them so they can't recognize you by voice/suit don't scream for repairs but tell them your location; the same concept applies for nanohives and ammo resupply. In my opinion the people who know best how to work with logis are heavies and other logis.
I also have these sentiments. I rarely get left any more as far as running speed but I all too often have a team full of assaults that don't bother to check on their logi. Heavies in general treat me well and know to check that I'm always with them and I always make sure I have enough hives to keep them fed. Don't run around corners and still expect to be healed auto-magically and don't yell 'revive me' over and over again when you rushed a hot spot.
Overall, great guide. I've seen more and more great squad leaders than bad ones. I attribute the bad ones to bad attitudes (less than 1%). I honestly had guys repeat over their mic throughout half the game(before I muted them) about why they was always stuck with the 'losing team' . Way to be the morale killer...
The other small encounters I've had with bad squads are generally those I think don't know that they are. If I happen to die or there is a lull, I check my chats as I've often suddenly become squad leader without any knowledge of it. Players then tend to leave when the squad leader is not being involved/interactive, but you're still a squad leader rolling into the next game and it goes on and on.
I love this guide.
I'm sorry, but you've ruined the emperor's groove.
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Fox Gaden
Immortal Guides
1783
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Posted - 2013.12.09 19:51:00 -
[23] - Quote
I am glad you liked the guide.
On my Heavy there never seemed to be logi in my squads when I first started playing him, so for the longest time I was not very good at working with Logi, simply because I was not used to it. Recently I have been having a lot of Logi volunteering to support me and I have found I really like it, so I have been trying to learn how to make their job easier. Maybe I will skill into the rep tool on Fox and try it while testing the Combat Rifle on the Sever suit. I find that playing a role yourself is the best way to learn to support that role.
I always find it very disorienting to be given Squad Lead part way through a battle. Squad Lead requires a different mind set, and I find it is challenging to make the switch mid battle. I am usually ok once we start the next battle and I can look at the game from a Squad Lead perspective from the start. Also, if I was not the one who formed the squad I will sometimes forget that I am Squad Lead and be sitting round the merc quarters wondering when we are going to que up, only to face palm when I remember (or am reminded) that I am squad lead. |
Leadfoot10
Molon Labe. RISE of LEGION
121
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Posted - 2013.12.09 22:49:00 -
[24] - Quote
Hats off to the OP for such a wonderful post.
I thought the section on Morale was very important, and it 's something I see often lacking amongst inexperienced squad leads.
Well done. Liked. |
lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
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Posted - 2013.12.15 06:43:00 -
[25] - Quote
It really doesn't need to be part of the guide but for the newbies that might be reading this and stepping up to command, please don't be squad lead if you are unprepared to be focused and properly manage your team. No one joins a squad to be told to 'hang on' because you are often afk and/or hear your babies cry in the background. Pass the buck to someone who can focus on being the leader and deal with your responsibilities as needed.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Fox Gaden
Immortal Guides
2035
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Posted - 2014.01.06 17:24:00 -
[26] - Quote
Updated the link section to add the HMG Heavy guide.
Unfortunately my Marksman and SMG guides have been locked due to inactivity. I will put in a ticket to unlock them when I am ready to make more substantial updates to them.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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J4yne C0bb
Molon Labe. Public Disorder.
164
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Posted - 2014.01.07 00:46:00 -
[27] - Quote
Fox Gaden wrote:- Keep providing a plan even when things look hopeless. Especially when things look hopeless! This can be hard, especially for a new squad leader, but it makes a big difference. When your team is getting rolled and things look hopeless, it can be very bad for morale, and bad morale in this match can carry into the next match. If you canGÇÖt figure out a plan for a comeback, then something like choosing a single Objective to defend and try to hold at least that point will give your squad a task that they can focus on and have some hope of achieving. This is really important for new SLs to understand and overcome. When things start going bad, then coms start getting quiet, which makes things get worse, because there is no longer any communication between squad members -- it becomes a self-fueled downward spiral. When a SL recognizes this is happening, it's important to speak up and break it. As SL you need to be the one talking, especially when things get bad -- even something as simple as saying, "Hey I'm out, who else is out also?", and then all determining where you should all spawn in next. Don't be afraid to change gears, even if it turns out it was a bad idea -- the worse option is to stay silent. If you get redlined, then setting smaller goals is a good idea -- "Hey, let's trying and hold just this one objective, ok guys?", or "Hey, I wanna kill that one tanker by the end of the match, who's with me?". Most of the time, your other mercs will go along with you.
Fox Gaden wrote:- If you have trouble remembering to set Squad Commands, or you often miss the message saying you have an orbital available, it does not hurt to ask your squad to remind you of these things. A lot of Squad Leaders have trouble with this, so donGÇÖt be self conscious about it. Whenever an orbital appears, it should be common practice that it be called it out verbally by whoever sees it -- one word, just "Orbital" or "Strike", as a friendly reminder. They are too easy to miss, and also forget about. And forgetting to put the donut on someone (the Defend order) is easy to forget as well. If the donut was on you, it's helpful to say when you go down, so the SL can put it back up, on you or someone else.
Min Logi | aka Punch R0ckgroin, Fatsuit | aka Thor Thundercock, Gal Logi
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lok rark
StealthSquad
33
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Posted - 2014.03.24 03:26:00 -
[28] - Quote
Command is lacking
Bump |
Musta Tornius
Molon Labe. General Tso's Alliance
1218
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Posted - 2014.03.24 23:22:00 -
[29] - Quote
Very nice writeup Fox, +1 as always. Squad leading is something everyone should try, and definitely more than once. Everyone knows how much the matches can vary without any fault of yours.
Some people excel at being natural leaders whilst others find it really hard and something they'd rather not do at all.
DUST514 Weapon Range & Information
Team Fairy DUST
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Mahal Daj
Mahal Tactical Enterprises
51
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Posted - 2014.04.13 12:06:00 -
[30] - Quote
Fox,
You produce excellent guides! It's been a pleasure to read through them. I still learn new things at over 20m SP.
I would like to point out a nuance from this Squad Command guide regarding this statement:
"Attack [Squad Command]: An Attack order can be set on any hostel target. Since it is cumbersome to set Squad Commands it is not practical to use the Attack order to designate focus fire targets in a fire fight, but it can be used to mark high importance targets such as tanks, [derpships], or snipers, so other members of your squad can find them and take them out."
You are absolutely correct that the squad-wheel is cumbersome, however using the target marker while in an active firefight is often the reason that redlines happen. When a squad leader marks every available target (one at a time :() their squad is likely to be attached to their hip. I believe this is because your squad-mates know that you are looking in the same direction they are fighting, so moral improves.
Food for thought! Keep up the good work.
For the newberries: Squads and Squad command are the key to stomping, regardless of your gear.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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Fox Gaden
Immortal Guides
2928
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Posted - 2014.04.14 14:30:00 -
[31] - Quote
Years ago when I played WOW, I would often lead parties through dungeons. I would always mark the primary and secondary focus fire targets. But WOW had a better user interface. I would be very impressed if a squad leader could do that in DUST. It usually takes me four tries just to get a Defend order on a member of my squad.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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CCP Logibro
C C P C C P Alliance
9480
|
Posted - 2014.10.14 16:29:00 -
[32] - Quote
Unlocked by OP request.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Fox Gaden
Immortal Guides
4552
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Posted - 2014.10.14 18:05:00 -
[33] - Quote
Fox Gaden wrote:In Public matches and Planetary Conquest matches, for every 4000 War Points your squad earns, you get a Warbarge Strike. Quote:[Edited by: LogiBro]
Thanks LogiBro. That is the first time I have learned something new reading one of my own guides. The information I had deom Charlie said that the 2500 WP requirement had been doubled, and although I had heard rumors that this was being looked at again, I had not realized that it had been change again.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
728
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Posted - 2014.10.14 19:31:00 -
[34] - Quote
Hey Fox! Great running with you last night. Since this got unlocked and thrown to the top (Thanks CCP Logibro!) there's a couple of things I wanted to comment on:
1) - Lock the Squad, to prevent people from joining the squad uninvited.
I believe both of us remember the change when squad members were suddenly able to invite other players to the squad. I don't recall the exact patch number this was. Anyways, locking the squad now restricts invite functionality to only the squad lead. Don't know how you want to incorporate that into your post.
2) Well it was going to be about your Orbital/Warbarge Strikes post, but instead I have taken out my crystal ball and tinfoil hat.
I believe you had written initially 2500 WP as was the case for calling in warbarge strikes before they changed it to 5000. However, right before writing it, I noticed CCP Logibro changed it today, most likely after he unlocked it. A change that states "4000".
Now I'm willing to believe and it's most likely a keystroke error. But in the off chance it's not...
SOMETHING YOU HAVEN'T TOLD US, CCP LOGIBRO?!
Ninja edit: Oh look I got distracted and didn't post fast enough and couldn't find the information on if the WP got changed.
Welp.
Edit 2: Fox, can you "guide" me (I'm so punny) to where it shows 4000 WP for Orbitals by a Blue tag? I want to bookmark it for future reference. Also, my Google-fu apparently failed me because I couldn't find it...
Closed Beta Vet // Logi Bro // @KazeEyrou
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Fox Gaden
Immortal Guides
4553
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Posted - 2014.10.14 19:45:00 -
[35] - Quote
Kaze Eyrou wrote:Edit 2: Fox, can you "guide" me (I'm so punny) to where it shows 4000 WP for Orbitals by a Blue tag? I want to bookmark it for future reference. Also, my Google-fu apparently failed me because I couldn't find it... I have not yet seen a Blue post stating that the WP requirement for a Warbarge Strike is 40,000 WP. However, since it was Logibro who edited my post and changed the original pre-Charlie amount of 25,000 to the 40,000 WP that the guide lists now, I am going to assume that is correct and that there is a change coming.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Maur'ce Brutar
Merry and Hell
12
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Posted - 2014.10.14 23:34:00 -
[36] - Quote
Very good information.
Being a Corp Leader, I constantly refer back to here when I'm gonna lead a squad.
Can't be a leader over many if I can't lead a few, lol.
GûêGûäGûêGûäGûêGûäGûêGûäGûê GûêGûäGûêGûêGûäGûê GûêGûäGûêGûäGûêGûäGûêGûäGûê Merry
GûêGûêGûêGö+GûêGûêGûêGûêGûê GûÉGûêGûêGûêGûêGûî GûêGûêGûêGûêGûêGö+GûêGûêGûê And
GûêGûêGûêGûêGûêGûêGûêGûêGûê GûÉGûêGûêGûêGûêGûî GûêGûêGûêGûêGûêGûêGûêGûêGûê Hell
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Fox Gaden
Immortal Guides Learning Alliance
5235
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Posted - 2014.12.02 17:17:00 -
[37] - Quote
Fox Gaden wrote:Fox Gaden wrote:In Public matches and Planetary Conquest matches, for every 4000 War Points your squad earns, you get a Warbarge Strike. Quote:[Edited by: Logibro] Thanks LogiBro. That is the first time I have learned something new reading one of my own guides. The information I had from Charlie said that the 2500 WP requirement had been doubled, and although I had heard rumors that this was being looked at again, I had not realized that it had been change again. Confirmed!
Quote: Major Warbarge Strike: Impact Radius = 250m, War Point Cost = 4000 (This is the current Warbarge Strike) Live in 1.10 on Dec 9, 2014.
Of course I will have to add in all those other Warbarge Strike types...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5311
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Posted - 2014.12.04 19:46:00 -
[38] - Quote
Added the different types of Warbarge Strikes available as of Uprising 1.10. I still need to add a description of how to select them in the menus, but I need to wait for it to come out so I can try it first.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5615
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Posted - 2015.01.01 00:59:00 -
[39] - Quote
Warbarge strikes that could be added:
CCP Rattati wrote:the missing strikes are, according to our design
minor strike at 400 WP minor laser strike at 500 normal flux strike at 1500 normal strike at 2000 normal laser strike at 2500 Link
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6009
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Posted - 2015.02.27 13:05:00 -
[40] - Quote
Bump to avoid being locked for inactivity.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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XxBlazikenxX
Y.A.M.A.H
817
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Posted - 2015.02.28 06:11:00 -
[41] - Quote
Hopefully all the blueberries will know to join squads.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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Fox Gaden
Immortal Guides Learning Alliance
6393
|
Posted - 2015.04.24 20:34:00 -
[42] - Quote
Added this bit:
If you are the leader of a squad in the squad finder, please set your squad back to Private before leaving for long periods of time. It is annoying to join a squad only to discover that the squad leader is missing in action.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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