Templar 514
Amarr Templars Amarr Empire
55
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Posted - 2013.12.02 06:58:00 -
[1] - Quote
I disagree with this. Not because I think armor should have gank+tank (though mobility really does count for a lot more than people credit), but because then the there are literally three (useful) modules that can go into high slots:
Myofibril Stimulants (melee damage bonus. On a slower-than-mud suit. Yes, that's totally a good idea) Shield Extenders (which take up precious precious grid that's necessary for plates and reps) Precision Enhancers (Range enhancers are low slots, and seeing slightly better in a 10m radius is not that useful)
So. Yeah. Right now there are really only two viable high slot mods, shield extenders and damage mods. Shield extenders are obviously subpar for armor tankers, which leaves damage mods as the only useful thing to stick in their high slots. Precision Enhancers are not especially useful unless you also add Range Enhancers, because being able to passive scan slightly better in a 10-15m radius is neither impressive or useful.
If we moved all of the electronics mods (damps, precision&range enhancers), or some more of the biotics mods (kincats/cardiacs) to high slots, or maybe introduced an armor hardener mod that went into high slots, and/or changed myofibs to also increase movement (but not sprint) speed, then yeah, damage mods going into low slots is something I can get behind.
If, however, all of the (useful) utility mods remain in the low slots (thus favoring shield tankers), and damage mods are moved to the low slot as well (also favoring shield tankers), then quite frankly I'd probably be forced to commit the gravest of heresies and shield tank my Amarr suits. |
Templar 514
Amarr Templars Amarr Empire
55
|
Posted - 2013.12.02 07:19:00 -
[2] - Quote
Cody Sietz wrote:I don't think you can move FS plates to the high slots since they resamble shield extenders but reactive plates for sure.
In all honesty if there's going to be a high slot armor mod it should really be an armor hardener of some sort. If that happened, I'd also support a shield hardener being added for low slots, and perhaps an "armor repair pump" that buffed armor rep rate- taking the aggregate value of reppers, reactive plates, and any innate/built-in skill bonuses.
Shinobi MumyoSakanagare ZaShigurui wrote:I always thought that every suit should have at least ONE equipment slot . That means giving Logi's three at the least and the one's that have one , two slots and just make a damage mod an equipment slot item . This would allow much more flexibility in their fits and a ability to maximize their suit's potential . This thought makes a slot free in the high end for use and places something that could be considered an equipment item ( damage increasing module ) in it's proper place .
This makes no sense. Seriously, if I had two equip slots on my Amarr Assault, I'd run some combination of scanner, hives, and links. Maybe even Remotes/Proxies for AV fits. The other thing is that you have now made every heavy's wet dream come true, since they can now carry a nanohive, droplink, or scanner with them while gaining the benefits of massive EHP and heavy weapons.
If the HMG worked as described, then HMG+Scanner would be the ultimate murderbeast, while a FG+hives would provide a nigh-endless bombardment from a tower Forge sniper.
Finally, as I previously mentioned, damage mods and shield extenders are currently the only useful mods available in high slots. Myofibs are irrelevant- shield suits must compromise on tank to gain melee damage (this is generally dumb), while an armor suit is slower and thus unable to take advantage of increased melee damage.
This is especially a problem for pure armor tanking- what else is a GalSalt player supposed to stick in his high slots? Shield Extenders? With a mediocre recharge rate and poor base shield- along with limited PG- this is a poor choice at best; that valuable PG is better put to use for plates+reps, while shields are ignored entirely.
Shield Rechargers/Energizers are an even worse choice for an armor tanked suit, since again, shields are irrelevant on such a suit. Precision Enhancers? Even more ridiculous- with a 10m base scan radius, you're pretty much going to rely more on EHP to save you than actual warning from TacNET.
Pokey Dravon wrote:Would this just not encourage the use of Logis as Assault suits due to having the highest damage output potential?
It probably would, yes. I won't comment on the current Logisaulting proliferation as that's an entire topic in itself.
Pokey Dravon wrote:I actually agree on a lot of that, I feel there are a lot of Low-Slot modules which should probably be moved to high. How I always envisioned it working is Shield units got extra damage, and armor units got extra utility (scanning modules, ect). So you're right in that there are few 'good' options for high slots, but damage modules should be low, and many of the current lows utilities should be high.
I recommend you clarify this position in your OP, to avoid having legions of armor tankers (or guys who want balance in general) from dogpiling your thread and telling you 'you are stupid', since the thread would quickly degenerate into uselessness.
That said, if damage went into the lows, and I could pile utility mods into highs, I don't think I'd mind that much. Of course, an armor hardening mod in the highs would sweeten the deal a bit (and a shield hardener mod, though whether it should be a high slot or a low slot is a bit of a question; shields already have shield regulators in the lows). |
Templar 514
Amarr Templars Amarr Empire
55
|
Posted - 2013.12.02 07:21:00 -
[3] - Quote
Because of lolquotelimits:
Pokey Dravon wrote:Arkena Wyrnspire wrote:Yep, shield tankers should definitely have literally every single useful utility module. Oh, and armour tankers should shield tank. I think there is some misunderstanding here... what are you getting at? Did you not read what I just said about moving a number of low slot utility modules to high slots as well?
In Wyrnspire's defense, your post just prior to his (hers? Sometimes hard to tell on the internet) is timestamped a literal minute before his. |