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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Maximus Stryker
 Villore Sec Ops
 Gallente Federation
 
 702
 
 
      | Posted - 2013.11.29 23:23:00 -
          [1] - Quote 
 Lower granade count from 3 to 2.
 
 Increase the "Nanite Clusters" each nade "eats up" while resuplying with a nanohive. Time will make the hives not last as long to spam from.
 
 Lower each blast radius by 1 meter.
 
 Faction Channels for FW Staging PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari | 
      
      
        |  Smooth Assassin
 Stardust incorporation
 
 394
 
 
      | Posted - 2013.11.29 23:38:00 -
          [2] - Quote 
 
 Maximus Stryker wrote:Lower granade count from 3 to 2. 
 Increase the "Nanite Clusters" each nade "eats up" while resuplying with a nanohive. Time will make the hives not last as long to spam from.
 
 Lower each blast radius by 1 meter.
 1 grenade per tier, make a proficiency and make it 0.20 grenade per level.
 
 Assassination is my thing. | 
      
      
        |  Ulysses Knapse
 duna corp
 
 690
 
 
      | Posted - 2013.11.29 23:41:00 -
          [3] - Quote 
 
 Maximus Stryker wrote:Lower granade count from 3 to 2. Why?
 
 
 Maximus Stryker wrote:Increase the "Nanite Clusters" each nade "eats up" while resuplying with a nanohive. Time will make the hives not last as long to spam from. Why not do the sensible thing and prevent the spamming altogether? Add a delay between grenade restocks.
 
 
 Maximus Stryker wrote:Lower each blast radius by 1 meter. What, do you want them to only be useful when you cook them and throw them in someone's face?
 
 Humanity is the personification of change. | 
      
      
        |  Maximus Stryker
 Villore Sec Ops
 Gallente Federation
 
 702
 
 
      | Posted - 2013.12.02 18:51:00 -
          [4] - Quote 
 
 Ulysses Knapse wrote:Why? Te help prevent spam.
 
 
 
 Ulysses Knapse wrote:Why not do the sensible thing and prevent the spamming altogether? Add a delay between grenade restocks. Because nanohives should work as intended will all restocking. Just make nades "cost" more nanites than they currently do.
 
 
 Ulysses Knapse wrote:What, do you want them to only be useful when you cook them and throw them in someone's face? I am not sure why I origonally posted this, it probably seemed like a good idea when I wrote it but upon further reflection, I can see that it may be a bit much.
 
 Faction Channels for FW Staging PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari | 
      
      
        |  Cosgar
 ParagonX
 
 8199
 
 
      | Posted - 2013.12.02 19:00:00 -
          [5] - Quote 
 Roll back the buff to grenades from closed beta and reevaluate from there. No more bandaid fixes.
 
 I tried to put a level into Amarr Commando once, but got a server notification saying "Why?" | 
      
      
        |  CLONE117
 planetary retaliation organisation
 
 494
 
 
      | Posted - 2013.12.02 19:11:00 -
          [6] - Quote 
 perhaps the grenades are the reason for the heavy suit fashion trend in game?
 
 
 removing the ability to resupply nades from nanohives would be more beneficial for lower tiered nano hives.
 because what use is a nade when u need bullets?
 
 theres not much trouble when dealing with mlt or std nades.
 
 i think those grenades are in a decent place.
 
 my main concern is with the adv nades and above.
 
 not sure how to actually fix it with out making the lower leveled nades completely useless though.
 | 
      
      
        |  Maximus Stryker
 Villore Sec Ops
 Gallente Federation
 
 702
 
 
      | Posted - 2013.12.02 19:24:00 -
          [7] - Quote 
 
 CLONE117 wrote:perhaps the grenades are the reason for the heavy suit fashion trend in game?
 
 removing the ability to resupply nades from nanohives would be more beneficial for lower tiered nano hives.
 because what use is a nade when u need bullets?
 
 theres not much trouble when dealing with mlt or std nades.
 
 i think those grenades are in a decent place.
 
 my main concern is with the adv nades and above.
 
 not sure how to actually fix it with out making the lower leveled nades completely useless though.
 increase the nanites so they cannot be resupplied and thus spammed as much. Also, limiting the count from 3 to 2 would help.
 
 Faction Channels for FW Staging PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari | 
      
      
        |  CLONE117
 planetary retaliation organisation
 
 494
 
 
      | Posted - 2013.12.03 15:48:00 -
          [8] - Quote 
 or making them unreplenishable from nanohives would be better.
 
 
 as that would cut down on spam even more instead of your idea.
 
 
 plus it doesnt hurt the nanohive as much.
 
 honestly id rather be getting ammo instead of 2 grenades.
 
 | 
      
      
        |  xAckie
 Ahrendee Mercenaries
 EoN.
 
 363
 
 
      | Posted - 2013.12.03 17:54:00 -
          [9] - Quote 
 /a fix for locus
 
 only swapping suits at a supply depot replenishes grenades
 
 remove core locus - M1 stats as top tier
 
 remove all contact type grenades
 
 
 AV fine as is.
 | 
      
      
        |  Sana Rayya
 WASTELAND JUNK REMOVAL
 Top Men.
 
 452
 
 
      | Posted - 2013.12.03 19:48:00 -
          [10] - Quote 
 Nanite cluster restock for grenades is high enough already. A full restock of grenades is 24 clusters, so it's typically 8 clusters per grenade or 9 grenades per 72 cluster nanohive. Militia grenades consume 12 clusters per restock, as you only carry two of them.
 
 I'd say the high alpha of grenade damage is one of the few things keeping externally repped armor tankers from being completely OP. Often times the only way to kill such a tanker with two or three triage tools on him is to core him.
 | 
      
      
        |  Stefan Stahl
 Seituoda Taskforce Command
 Caldari State
 
 367
 
 
      | Posted - 2013.12.03 20:31:00 -
          [11] - Quote 
 Grenades need to stop being the second most deadly thing in Dust beside the forgegun.
 
 I think MLT grenades should be a model for all future locus grenades. Two pieces per loadout, 400 hp damage and a moderate explosion radius. Well thrown these are a great opener or finisher to a fight. But what they are not is a solution to everything like core grenades are.
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        |  Chief-Shotty
 WASTELAND JUNK REMOVAL
 Top Men.
 
 57
 
 
      | Posted - 2013.12.04 05:00:00 -
          [12] - Quote 
 Heck no i don't agree with any of this....
  
 Just like when soldiers are pinned down under extensive enemy fire,you call for a plan B and bomb them to hell with an airstrike.
 
 In dust 514 drop-ships are pointless and a waste of ISK so there is no airstrikes.....so your plan B against a swarm of proto stompers.....plant a hive and toss nades and you keep chucking them tell they stop rushing you
  . UNLESS YOU GOT A BETTER IDEA TO FIGHT A STOMP. 
 That is my plan B when the enemy starts rushing me. Can't argue with it..I get kills and the logibros get points....it all works out.
  
 Trust in the Rust! | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 554
 
 
      | Posted - 2013.12.04 05:26:00 -
          [13] - Quote 
 
 xAckie wrote:/a fix for locus
 only swapping suits at a supply depot replenishes grenades
 
 remove core locus - M1 stats as top tier
 
 remove all contact type grenades
 
 AV fine as is.
 How do you suggest a removal of an item that people stocked up a **** ton on AUR during a major sale? That's a lot of data tracking sir.
 
 [sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig] | 
      
      
        |  xAckie
 Ahrendee Mercenaries
 EoN.
 
 364
 
 
      | Posted - 2013.12.04 09:16:00 -
          [14] - Quote 
 
 Jadek Menaheim wrote:xAckie wrote:/a fix for locus
 only swapping suits at a supply depot replenishes grenades
 
 remove core locus - M1 stats as top tier
 
 remove all contact type grenades
 
 AV fine as is.
 How do you suggest a removal of an item that people stocked up a **** ton on AUR during a major sale? That's a lot of data tracking sir.  
 refund the aur - the same way they will refund BPO removal
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