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DeadlyAztec11
2328
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Posted - 2013.11.29 22:39:00 -
[1] - Quote
I feel a few changes are in order. Ahem...
-Dumb fire is back! -Increase Missile speed -Make it so that missiles can hit any part of the vehicle not just the back. -GIVE ME BACK MY DAMN BINOCULARS -Faster reload
That is all.
Or else, Forge Gun here I come
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5610
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Posted - 2013.11.29 22:40:00 -
[2] - Quote
Ssshh, you'll upset the tankers.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Makuta Miserix
Better Hide R Die
188
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Posted - 2013.11.29 22:48:00 -
[3] - Quote
DeadlyAztec11 wrote:
-GIVE ME BACK MY DAMN BINOCULARS
You mean the 'scope'?
I miss that that.
This is why we can't have nice things.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
87
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Posted - 2013.11.29 22:49:00 -
[4] - Quote
Message from GOdin: I will take # 2 and #4, rest are not needed or OP. |
Benjamin Ciscko
The Generals General Tso's Alliance
254
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Posted - 2013.11.29 22:50:00 -
[5] - Quote
Um no.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1638
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Posted - 2013.11.29 23:00:00 -
[6] - Quote
I'd rather they don't be useful, too much QQ for a "no skill" wweapon.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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DeadlyAztec11
2329
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Posted - 2013.11.29 23:00:00 -
[7] - Quote
Arkena Wyrnspire wrote:Ssshh, you'll upset the tankers. Then I have a message for them.
And so does Boba Fett.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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DeadlyAztec11
2329
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Posted - 2013.11.29 23:04:00 -
[8] - Quote
Cody Sietz wrote:I'd rather they don't be useful, too much QQ for a "no skill" wweapon.
Then give me a respec so I can hip fire you to death with Forge Gun.
Because waiting for the article to turn red on something the size of a kitchen is so very hard
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Fizzer94
L.O.T.I.S. Public Disorder.
1053
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Posted - 2013.11.29 23:12:00 -
[9] - Quote
DeadlyAztec11 wrote:Cody Sietz wrote:I'd rather they don't be useful, too much QQ for a "no skill" wweapon.
Then give me a respec so I can hip fire you to death with Forge Gun. Because waiting for the article to turn red on something the size of a kitchen is so very hard It bugs me that all the designated AV weapons are stupidly easy to use. I really wish they were a bit more difficult to use, AV might be fun then.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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Atiim
Living Like Larry Schwag
1441
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Posted - 2013.11.29 23:12:00 -
[10] - Quote
Nope.
Everything will need a nerf until the only viable AV weapon is the 80GJ Particle Ion Cannon.
Why should handheld weapons be able to damage us? Why should using AV weaponry be effective against vehicles?
-LOLTank Brigade
Check out my corp's new website here :D
-HAND
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1639
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Posted - 2013.11.29 23:12:00 -
[11] - Quote
DeadlyAztec11 wrote:Cody Sietz wrote:I'd rather they don't be useful, too much QQ for a "no skill" wweapon.
Then give me a respec so I can hip fire you to death with Forge Gun. Because waiting for the article to turn red on something the size of a kitchen is so very hard Agreed. I don't need proof 4 and PG reduction for a weapon that only scares away vehicles and performs no other function.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Atiim
Living Like Larry Schwag
1441
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Posted - 2013.11.29 23:13:00 -
[12] - Quote
Fizzer94 wrote:DeadlyAztec11 wrote:Cody Sietz wrote:I'd rather they don't be useful, too much QQ for a "no skill" wweapon.
Then give me a respec so I can hip fire you to death with Forge Gun. Because waiting for the article to turn red on something the size of a kitchen is so very hard It bugs me that all the designated AV weapons are stupidly easy to use. I really wish they were a bit more difficult to use, AV might be fun then. On a scale of 1 to 10 how difficult would you say piloting an HAV or LAV is?
Check out my corp's new website here :D
-HAND
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
422
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Posted - 2013.11.29 23:14:00 -
[13] - Quote
Fizzer94 wrote:DeadlyAztec11 wrote:Cody Sietz wrote:I'd rather they don't be useful, too much QQ for a "no skill" wweapon.
Then give me a respec so I can hip fire you to death with Forge Gun. Because waiting for the article to turn red on something the size of a kitchen is so very hard It bugs me that all the designated AV weapons are stupidly easy to use. I really wish they were a bit more difficult to use, AV might be fun then.
Part of the problem is that the targets are the size of...well...tanks.
I am part shovel, part man, full scout, and a little bit special.
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Kane Fyea
DUST University Ivy League
2287
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Posted - 2013.11.29 23:15:00 -
[14] - Quote
DeadlyAztec11 wrote:I feel a few changes are in order. Ahem... -Dumb fire is back! -Increase Missile speed -Make it so that missiles can hit any part of the vehicle not just the back. -GIVE ME BACK MY DAMN BINOCULARS -Faster reload That is all. Or else, Forge Gun here I come I say no dumbfire but at least let us lock onto neutral installations. Also I use to love the scope the swarms use to have. I would love to have it back. I don't think we really need a faster reload speed. |
Kane Fyea
DUST University Ivy League
2287
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Posted - 2013.11.29 23:16:00 -
[15] - Quote
Fizzer94 wrote:DeadlyAztec11 wrote:Cody Sietz wrote:I'd rather they don't be useful, too much QQ for a "no skill" wweapon.
Then give me a respec so I can hip fire you to death with Forge Gun. Because waiting for the article to turn red on something the size of a kitchen is so very hard It bugs me that all the designated AV weapons are stupidly easy to use. I really wish they were a bit more difficult to use, AV might be fun then. I would love to use the plasma cannon for AV purposes but it simply is too gimped to destroy anything but militia LAVs. |
Rynoceros
Rise Of Old Dudes
1417
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Posted - 2013.11.29 23:18:00 -
[16] - Quote
Missile Speed buff is long overdue.
Cheeseburgers.
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DeadlyAztec11
2337
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Posted - 2013.11.29 23:18:00 -
[17] - Quote
Fizzer94 wrote:DeadlyAztec11 wrote:Cody Sietz wrote:I'd rather they don't be useful, too much QQ for a "no skill" wweapon.
Then give me a respec so I can hip fire you to death with Forge Gun. Because waiting for the article to turn red on something the size of a kitchen is so very hard It bugs me that all the designated AV weapons are stupidly easy to use. I really wish they were a bit more difficult to use, AV might be fun then. The only reason AV is "Easy", is because when you are in an AV suit, you are EXTREMELY easy to kill.
Seriously, you give up shields to run Complex Damage Mods and you give up armor slots for PG and CPU mods.
Seriously, an all militia suit will kill you in no time at all.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Maken Tosch
DUST University Ivy League
5400
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Posted - 2013.11.29 23:22:00 -
[18] - Quote
I don't see these changes as a major nerf. I see it more as rebalancing. After trying out the swarms myself, I concluded that it's kind of unfair for a swarm to cover an entire map across three objectives and practically deny the dropships the entire map on my own. I have trained up to at least advanced swarm launchers.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Fizzer94
L.O.T.I.S. Public Disorder.
1053
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Posted - 2013.11.29 23:22:00 -
[19] - Quote
Atiim wrote:Fizzer94 wrote:DeadlyAztec11 wrote:Cody Sietz wrote:I'd rather they don't be useful, too much QQ for a "no skill" wweapon.
Then give me a respec so I can hip fire you to death with Forge Gun. Because waiting for the article to turn red on something the size of a kitchen is so very hard It bugs me that all the designated AV weapons are stupidly easy to use. I really wish they were a bit more difficult to use, AV might be fun then. On a scale of 1 to 10 how difficult would you say piloting an HAV or LAV is? As someone who has used both Vehicles and AV extensively I will share my opinion with you.
Easy to hard, from top to bottom:
Swarms (as a Caldari, I find these offensively easy to use) AV Nades Flux Grenades LLAVs Prox. Mines LAVs Armor Tanks Forge Guns Shield Tanks Plasma Cannons
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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Atiim
Living Like Larry Schwag
1442
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Posted - 2013.11.29 23:30:00 -
[20] - Quote
Fizzer94 wrote:Atiim wrote:Fizzer94 wrote:DeadlyAztec11 wrote:Cody Sietz wrote:I'd rather they don't be useful, too much QQ for a "no skill" wweapon.
Then give me a respec so I can hip fire you to death with Forge Gun. Because waiting for the article to turn red on something the size of a kitchen is so very hard It bugs me that all the designated AV weapons are stupidly easy to use. I really wish they were a bit more difficult to use, AV might be fun then. On a scale of 1 to 10 how difficult would you say piloting an HAV or LAV is? As someone who has used both Vehicles and AV extensively I will share my opinion with you. Easy to hard, from top to bottom: Swarms (as a Caldari, I find these offensively easy to use) AV Nades Flux Grenades LLAVs Prox. Mines LAVs Armor Tanks Forge Guns Shield Tanks Plasma Cannons As someone who has used both Vehicles and AV extensively I will share the truth with you.
HAVs are stupid easy to pilot. Anyone named Joe The Scrub can easily slap 2 basic hardners, basic nitrous, a 120 plate, and some efficient reps and easily go 30-0.
Heck, none of these things are difficult to use at all. (Except maybe PLCs) The fact that you would even suggest that they have any slight amount of difficulty in terms of it's operation makes me offended to be Caldari.
And why did you list PLCs up there? They are quite literally the equivalent of rubber chickens in terms of AV usage. They are much better of being used as AI than AV.
Check out my corp's new website here :D
-HAND
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
89
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Posted - 2013.11.29 23:36:00 -
[21] - Quote
Atiim wrote: As someone who has used both Vehicles and AV extensively I will share the truth with you.
HAVs are stupid easy to pilot. Anyone named Joe The Scrub can easily slap 2 basic hardners, basic nitrous, a 120 plate, and some efficient reps and easily go 30-0.
Heck, none of these things are difficult to use at all. (Except maybe PLCs) The fact that you would even suggest that they have any slight amount of difficulty in terms of it's operation makes me offended to be Caldari.
And why did you list PLCs up there? They are quite literally the equivalent of rubber chickens in terms of AV usage. They are much better of being used as AI than AV.
Message from Godin: I'd like to see how that fit would work out with how people likes to treat me with AV. I'm sure not very well. |
Fizzer94
L.O.T.I.S. Public Disorder.
1054
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Posted - 2013.11.29 23:40:00 -
[22] - Quote
Atiim wrote:Fizzer94 wrote:te] As someone who has used both Vehicles and AV extensively I will share my opinion with you.
Easy to hard, from top to bottom:
10 Swarms (as a Caldari, I find these offensively easy to use) 9 AV Nades 9 Flux Grenades 9 LLAVs 8 Prox. Mines 8 LAVs 8 Armor Tanks 7 Forge Guns 7 Shield Tanks 1 Plasma Cannons
As someone who has used both Vehicles and AV extensively I will share the truth with you. HAVs are stupid easy to pilot. Anyone named Joe The Scrub can easily slap 2 basic hardners, basic nitrous, a 120 plate, and some efficient reps and easily go 30-0. Heck, none of these things are difficult to use at all. (Except maybe PLCs) The fact that you would even suggest that they have any slight amount of difficulty in terms of it's operation makes me offended to be Caldari. And why did you list PLCs up there? They are quite literally the equivalent of rubber chickens in terms of AV usage. They are much better of being used as AI than AV. I numbered them for you. The higher the number, the less skill they take. I in no way think shield tanks are anywhere as hard to use as Cannons, they are just harder to use than the other things.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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Kane Fyea
DUST University Ivy League
2288
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Posted - 2013.11.29 23:47:00 -
[23] - Quote
Fizzer94 wrote:Atiim wrote:Fizzer94 wrote:DeadlyAztec11 wrote:Cody Sietz wrote:I'd rather they don't be useful, too much QQ for a "no skill" wweapon.
Then give me a respec so I can hip fire you to death with Forge Gun. Because waiting for the article to turn red on something the size of a kitchen is so very hard It bugs me that all the designated AV weapons are stupidly easy to use. I really wish they were a bit more difficult to use, AV might be fun then. On a scale of 1 to 10 how difficult would you say piloting an HAV or LAV is? As someone who has used both Vehicles and AV extensively I will share my opinion with you. Easy to hard, from top to bottom: Swarms (as a Caldari, I find these offensively easy to use) AV Nades Flux Grenades LLAVs Prox. Mines LAVs Armor Tanks Forge Guns Shield Tanks Plasma Cannons Forge gun harder then prox mines to use? You are fucking funny. The forge gun is as easy as the swarms except you can actually kill infantry efficiently too. |
Atiim
Living Like Larry Schwag
1444
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Posted - 2013.11.29 23:49:00 -
[24] - Quote
Fizzer94 wrote:Atiim wrote:Fizzer94 wrote:te] As someone who has used both Vehicles and AV extensively I will share my opinion with you.
Easy to hard, from top to bottom:
10 Swarms (as a Caldari, I find these offensively easy to use) 9 AV Nades 9 Flux Grenades 9 LLAVs 8 Prox. Mines 8 LAVs 8 Armor Tanks 7 Forge Guns 7 Shield Tanks 1 Plasma Cannons
As someone who has used both Vehicles and AV extensively I will share the truth with you. HAVs are stupid easy to pilot. Anyone named Joe The Scrub can easily slap 2 basic hardners, basic nitrous, a 120 plate, and some efficient reps and easily go 30-0. Heck, none of these things are difficult to use at all. (Except maybe PLCs) The fact that you would even suggest that they have any slight amount of difficulty in terms of it's operation makes me offended to be Caldari. And why did you list PLCs up there? They are quite literally the equivalent of rubber chickens in terms of AV usage. They are much better of being used as AI than AV. I numbered them for you. The higher the number, the less skill they take. I in no way think shield tanks are anywhere as hard to use as Cannons, they are just harder to use than the other things. I already assumed that it was in this order, as you insulted the SLs and put them at the very top of the list, making it quite obvious what your intention was.
And this doesn't make what I said any less true, nor does it sway me from my statement.
And PLCs aren't that hard to use once you get used to them, and the ADS is kinda like firing a Breach MD.
Check out my corp's new website here :D
-HAND
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Fizzer94
L.O.T.I.S. Public Disorder.
1054
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Posted - 2013.11.29 23:52:00 -
[25] - Quote
Kane Fyea wrote: Forge gun harder then prox mines to use? You are fucking funny. The forge gun is as easy as the swarms except you can actually kill infantry efficiently too.
While I agree, the Forge Gun is silly-easy (and to think, FG specialist were praised in Chromosome for being "brave"", I feel it is at least harder to use than Proxy Mines. Proxy Mines involve throwing a bunch of **** on a road and hoping for a car to drive by.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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Darken-Sol
BIG BAD W0LVES
643
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Posted - 2013.11.29 23:54:00 -
[26] - Quote
Two proto swarms can pop any tank I've seen recently. **** one can if I'm outside rendering range. |
Rynoceros
Rise Of Old Dudes
1420
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Posted - 2013.11.29 23:55:00 -
[27] - Quote
I have a metric **** ton of SLs I probably won't use after 1.7, we should squad up and put the hurt on some Pilots' wallets one last time. You can find me in the Drunk Night channel if you're on around midnight (US, NA). Send me a message in game and I'll most likely drop whatever squad I'm in or fold you into ours.
Cheeseburgers.
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Kane Fyea
DUST University Ivy League
2291
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Posted - 2013.11.29 23:55:00 -
[28] - Quote
Fizzer94 wrote:Kane Fyea wrote: Forge gun harder then prox mines to use? You are fucking funny. The forge gun is as easy as the swarms except you can actually kill infantry efficiently too.
While I agree, the Forge Gun is silly-easy (and to think, FG specialist were praised in Chromosome for being "brave"", I feel it is at least harder to use than Proxy Mines. Proxy Mines involve throwing a bunch of **** on a road and hoping for a car to drive by. Prox mines are actually pretty hard to use unless you literally make a mine field. Even then most LAVs can get past them before they even explode. The damage isn't really enough to damage tanks a lot. |
DeadlyAztec11
2343
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Posted - 2013.11.29 23:59:00 -
[29] - Quote
Darken-Sol wrote:Two proto swarms can pop any tank I've seen recently. **** one can if I'm outside rendering range. Then you must be using the utter crapiest tank ever. I know I can make a Soma that will take at least 2 volleys to hit. Also, a well made tank can literally take 6 back to back volleys.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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DeadlyAztec11
2343
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Posted - 2013.11.30 00:00:00 -
[30] - Quote
Kane Fyea wrote:Fizzer94 wrote:Kane Fyea wrote: Forge gun harder then prox mines to use? You are fucking funny. The forge gun is as easy as the swarms except you can actually kill infantry efficiently too.
While I agree, the Forge Gun is silly-easy (and to think, FG specialist were praised in Chromosome for being "brave"", I feel it is at least harder to use than Proxy Mines. Proxy Mines involve throwing a bunch of **** on a road and hoping for a car to drive by. Prox mines are actually pretty hard to use unless you literally make a mine field. Even then most LAVs can get past them before they even explode. The damage isn't really enough to damage tanks a lot. ^Exactly
This is how I know Fizzer doesn't know what he is talking about. He is making assumptions.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Atiim
Living Like Larry Schwag
1447
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Posted - 2013.11.30 00:05:00 -
[31] - Quote
Kane Fyea wrote:Fizzer94 wrote:Kane Fyea wrote: Forge gun harder then prox mines to use? You are fucking funny. The forge gun is as easy as the swarms except you can actually kill infantry efficiently too.
While I agree, the Forge Gun is silly-easy (and to think, FG specialist were praised in Chromosome for being "brave"", I feel it is at least harder to use than Proxy Mines. Proxy Mines involve throwing a bunch of **** on a road and hoping for a car to drive by. Prox mines are actually pretty hard to use unless you literally make a mine field. Even then most LAVs can get past them before they even explode. The damage isn't really enough to damage tanks a lot. You forgot to mention how you get a loud bepping sound before your about to run one over. You can be going full speed in an LAV and still have enough time to react and stop to drive around them
And this is from personal experience,
Check out my corp's new website here :D
-HAND
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Darken-Sol
BIG BAD W0LVES
643
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Posted - 2013.11.30 00:07:00 -
[32] - Quote
DeadlyAztec11 wrote:Darken-Sol wrote:Two proto swarms can pop any tank I've seen recently. **** one can if I'm outside rendering range. Then you must be using the utter crapiest tank ever. I know I can make a Soma that will take at least 2 volleys to hit. Also, a well made tank can literally take 6 back to back volleys.
proto swarmers, I sometimes forget I have to connect the dots for u brainiacs. Do you really think I meant two volleys? If you have a bit of knowledge and pay attention, we wouldn't have to dumb down a conversation for the sake of the slow. |
DeadlyAztec11
2348
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Posted - 2013.11.30 00:19:00 -
[33] - Quote
Darken-Sol wrote:DeadlyAztec11 wrote:Darken-Sol wrote:Two proto swarms can pop any tank I've seen recently. **** one can if I'm outside rendering range. Then you must be using the utter crapiest tank ever. I know I can make a Soma that will take at least 2 volleys to hit. Also, a well made tank can literally take 6 back to back volleys. proto swarmers, I sometimes forget I have to connect the dots for u brainiacs. Do you really think I meant two volleys? If you have a bit of knowledge and pay attention, we wouldn't have to dumb down a conversation for the sake of the slow.
Swarms Gëá Swarm Launcher
Swarm = volley of missiles
Some people...
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Tectonic Fusion
634
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Posted - 2013.11.30 00:30:00 -
[34] - Quote
Atiim wrote:Fizzer94 wrote:Atiim wrote:Fizzer94 wrote:Then give me a respec so I can hip fire you to death with Forge Gun. Because waiting for the article to turn red on something the size of a kitchen is so very hard It bugs me that all the designated AV weapons are stupidly easy to use. I really wish they were a bit more difficult to use, AV might be fun then. On a scale of 1 to 10 how difficult would you say piloting an HAV or LAV is? As someone who has used both Vehicles and AV extensively I will share my opinion with you. Easy to hard, from top to bottom: Swarms (as a Caldari, I find these offensively easy to use) AV Nades Flux Grenades LLAVs Prox. Mines LAVs Armor Tanks Forge Guns Shield Tanks Plasma Cannons As someone who has used both Vehicles and AV extensively I will share the truth with you.
HAVs are stupid easy to pilot. Anyone named Joe The Scrub can easily slap 2 basic hardners, basic nitrous, a 120 plate, and some efficient reps and easily go 30-0.
Heck, none of these things are difficult to use at all. (Except maybe PLCs) The fact that you would even suggest that they have any slight amount of difficulty in terms of it's operation makes me offended to be Caldari.
And why did you list PLCs up there? They are quite literally the equivalent of rubber chickens in terms of AV usage. They are much better of being used as AI than AV. [/quote] ^ Also he forgot remote explosives, which are way more viable than a Plasma Cannon. Just plant 3 of them, lure a LAV, and get an easy +90-190.
Solo Player
Squad status: Locked
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Alena Ventrallis
Osmon Surveillance Caldari State
176
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Posted - 2013.11.30 00:33:00 -
[35] - Quote
Serious question here.
We all understand that the nerf is to balance them with the new vehicle mechanics. Right?
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Darken-Sol
BIG BAD W0LVES
645
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Posted - 2013.11.30 00:47:00 -
[36] - Quote
DeadlyAztec11 wrote:Darken-Sol wrote:DeadlyAztec11 wrote:Darken-Sol wrote:Two proto swarms can pop any tank I've seen recently. **** one can if I'm outside rendering range. Then you must be using the utter crapiest tank ever. I know I can make a Soma that will take at least 2 volleys to hit. Also, a well made tank can literally take 6 back to back volleys. proto swarmers, I sometimes forget I have to connect the dots for u brainiacs. Do you really think I meant two volleys? If you have a bit of knowledge and pay attention, we wouldn't have to dumb down a conversation for the sake of the slow. Swarms Gëá Swarm Launcher Swarm = volley of missiles Some people...
when I give orders to "get swarms on that fool" I expect a multiple swarm launchers from different points on the map. Do your squad whips have to give a lecture to be effective? With comms less is more |
Darken-Sol
BIG BAD W0LVES
645
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Posted - 2013.11.30 00:48:00 -
[37] - Quote
Done hijacking. |
Rynoceros
Rise Of Old Dudes
1421
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Posted - 2013.11.30 00:50:00 -
[38] - Quote
Alena Ventrallis wrote:Serious question here. We all understand that the nerf is to balance them with the new vehicle mechanics. Right? They have not earned my faith in their competency to do jack **** right. Especially on the first pass. Maybe if they used actual gamers to test the parameters, instead of a bunch of amateur statisticians who base their work in theory and optimal operating conditions, then I could believe maybe something positive would happen for both sides of the AV debate. Until then, it's safest to assume that it's going to be ****** up for all of us.
History repeats itself.
Cheeseburgers.
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Nirwanda Vaughns
Molon Labe. RISE of LEGION
223
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Posted - 2013.11.30 00:51:00 -
[39] - Quote
i suggested two new specialization skills for Swarms
Swarm Missile velocity - 10% per level to speed of missiles Swarm Missile flight time - 10% per level to flight time of missiles
and the lock range should be 250m not 175m, its far too short. dropships just ab to the ceiling after first hit now. militia A-B type ships arn't usually too difficult but any half decent plate/resist DS can run out of lock range easy enough as it is now so after the changes it'll just be even worse
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Atiim
Living Like Larry Schwag
1460
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Posted - 2013.11.30 16:43:00 -
[40] - Quote
Darken-Sol wrote:Two proto swarms can pop any tank I've seen recently. **** one can if I'm outside rendering range. Then that's a poorly fit tank.
I can survive way more than two swarms. They're either not using hardners, or the hardners died.
And being outside the render distance does not effect it's damage, so you are either a troll or lying.
Not that the latter would surprise me, I see pilots do it all the time.
Check out my corp's new website here :D
-HAND
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