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![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2538
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Posted - 2013.11.29 17:33:00 -
[1] - Quote
I think Amarr Scouts should be something like this:
Amarr Scout Ak.0 (King Edition)
GÖª2 H slots GÖª3 L Slots GÖª140 Armor GÖª100 Shields GÖª1 E GÖª1 L GÖª1 S GÖªSpeed. 7.1 (LESS Than MIN ASSAULT) GÖªMOVEMENT SPEED:6 (Highest in the game) GÖªStamina 275
Bonus: Scout +5% Prof Dampening per level Amarr Scout +5% Scan Precision per level
With Decent HP (for a scout) And the highest Movement Speed , It makes it a Perfect Battle Scout Or a Powerful E-WAR specialist... This is the scout I would love to have...
What about YOUR amarr & Cal Scouts?! Let me see them!
The Best Damage Mod, its a Headshot....
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![Zekain K Zekain K](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Zekain K
Expert Intervention Caldari State
633
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Posted - 2013.11.29 17:37:00 -
[2] - Quote
Amarr scout will follow the smart trend and be the slowest scout.
CALDARI MASTER RACE
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![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2538
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Posted - 2013.11.29 17:39:00 -
[3] - Quote
Zekain K wrote:Amarr scout will follow the smart trend and be the slowest scout.
At 7.1 SPRT speed.it IS the SLOWEST SCOUT.
It would be the FASTEST MOVEMENT SPEED in the game.Its a different story.
It leaves Armor tanking being a possibility without loosing in Movement speed vs Med frames or be a powerful CQ Fighter.
The Best Damage Mod, its a Headshot....
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![Mdog 24158 Mdog 24158](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mdog 24158
Crux Special Tasks Group Gallente Federation
36
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Posted - 2013.11.29 17:43:00 -
[4] - Quote
KING CHECKMATE wrote:Zekain K wrote:Amarr scout will follow the smart trend and be the slowest scout. At 7.1 SPRT speed.it IS the SLOWEST SCOUT.It would be the FASTEST MOVEMENT SPEED in the game.Its a different story. It leaves Armor tanking being a possibility without loosing in Movement speed vs Med frames or be a powerful CQ Fighter. Gal scout ftw you filthy amarr and caldari scum
Flying derpships and scout shotgunning 24/7 quite fun i must say
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![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2538
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Posted - 2013.11.29 17:44:00 -
[5] - Quote
Mdog 24158 wrote:KING CHECKMATE wrote:Zekain K wrote:Amarr scout will follow the smart trend and be the slowest scout. At 7.1 SPRT speed.it IS the SLOWEST SCOUT.It would be the FASTEST MOVEMENT SPEED in the game.Its a different story. It leaves Armor tanking being a possibility without loosing in Movement speed vs Med frames or be a powerful CQ Fighter. Gal scout ftw you filthy amarr and caldari scum
I cry a little everytime i have to use one of your armor tanked discusting Pirate Stripper Scout suits.
The Best Damage Mod, its a Headshot....
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![Dr3K Dr3K](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dr3K
Nazionali Senza Filtro
18
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Posted - 2013.11.29 17:44:00 -
[6] - Quote
I'd like to have a Cal scout like this:
Caldari Scout Ck.0
GÖª250 CPU GÖª60 PG GÖª3H GÖª2L GÖª70 Armor GÖª130 Shield GÖª1 E GÖª1 L GÖª1 S GÖª Speed 7.63 GÖªMovement Speed 5.45 GÖªStamina 200 GÖªShield recharge rate 45 GÖªShield delay 4 GÖªShield depleted delay 6
bonus: Scout +5% Prof Dampening per level Caldari Scout -5% Fitting CPU Shield Recharging |
![Llast 326 Llast 326](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Llast 326
An Arkhos
604
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Posted - 2013.11.29 17:47:00 -
[7] - Quote
As it stands you wil likely only get 4 slots total at protoGǪ Which really sucks. All Scouts need an extra slot. Amarr at standard would be 2 slots, 3 at ADV, and 4 at ProtoGǪ not cool, 3/4/5 is doable we have that in the existing suits and it can work, but if the Amarr follow the pattern, this is not going to be a viable suit.
I shot a man in Black Rise onceGǪ Just to watch him die
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![John Demonsbane John Demonsbane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
508
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Posted - 2013.11.29 17:53:00 -
[8] - Quote
Personally I think the Amarr should get 2 equip slots at least at proto or maybe adv. If it's really going to be the battle/ewar scout, need to drop some imperial uplinks and RE behind enemy lines.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2541
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Posted - 2013.11.29 17:53:00 -
[9] - Quote
Llast 326 wrote:As it stands you wil likely only get 4 slots total at protoGǪ Which really sucks. All Scouts need an extra slot. Amarr at standard would be 2 slots, 3 at ADV, and 4 at ProtoGǪ not cool, 3/4/5 is doable we have that in the existing suits and it can work, but if the Amarr follow the pattern, this is not going to be a viable suit.
Agreed. This amarr scout is probable viale in a world where Mk.0 has 3 L 3 H, The Gallente has 2 H 4 L ....
That gives +1 H to our friend's Dr3K Caldari scout up there....
The Best Damage Mod, its a Headshot....
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![Morathi III Morathi III](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Morathi III
Holdfast Syndicate Amarr Empire
10
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Posted - 2013.11.29 17:56:00 -
[10] - Quote
KING CHECKMATE wrote:Llast 326 wrote:As it stands you wil likely only get 4 slots total at protoGǪ Which really sucks. All Scouts need an extra slot. Amarr at standard would be 2 slots, 3 at ADV, and 4 at ProtoGǪ not cool, 3/4/5 is doable we have that in the existing suits and it can work, but if the Amarr follow the pattern, this is not going to be a viable suit. Agreed. This amarr scout is probable viale in a world where Mk.0 has 3 L 3 H, The Gallente has 2 H 4 L .... That gives +1 H to our friend's Dr3K Caldari scout up there.... No, your amarr scout will have 2h/2L, amarr always get 1 slot less and he dont have 2 equipment if the other scout dont have it, until they fix other scout suit , that will come in 2014 |
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![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2544
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Posted - 2013.11.29 18:00:00 -
[11] - Quote
Morathi III wrote:KING CHECKMATE wrote:Llast 326 wrote:As it stands you wil likely only get 4 slots total at protoGǪ Which really sucks. All Scouts need an extra slot. Amarr at standard would be 2 slots, 3 at ADV, and 4 at ProtoGǪ not cool, 3/4/5 is doable we have that in the existing suits and it can work, but if the Amarr follow the pattern, this is not going to be a viable suit. Agreed. This amarr scout is probable viale in a world where Mk.0 has 3 L 3 H, The Gallente has 2 H 4 L .... That gives +1 H to our friend's Dr3K Caldari scout up there.... No, your amarr scout will have 2h/2L, amarr always get 1 slot less and he dont have 2 equipment if the other scout dont have it, until they fix other scout suit , that will come in 2014
Thats what im saying. This Scout is in a world where hopefully Scouts have 6 slots instead of 5. There by the Amarr Scout would have 5 slots.
BTW, whats your problem? So you want us to have less Slots same as everything else, then i want 60+ HP than every other suit, plus Logi calss SPU-PG plus 300 Stamina LOL
The Best Damage Mod, its a Headshot....
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![Django Quik Django Quik](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Django Quik
Dust2Dust.
1801
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Posted - 2013.11.29 18:05:00 -
[12] - Quote
Caldari scout ck0 will likely have 4 highs 1 low to compliment the gk0 1 high 4 lows. They will have shields and armor opposite to that of the gallente and the same speed/stamina as well as probably similar CPU/PG. Not sure about racial scout bonus - something ewar-y I guess but precision is pointless, scan range is already gallente and there isn't really any other ewar yet.
Amarr have slowest speed but highest stamina and most base eHP. Going by the current 5 slot set up, the ak0 will be 2 highs 2 lows. Bonus will be something assaulty to go with their battle focused racial profile in dust but again, not sure what this could be specifically.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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![Llast 326 Llast 326](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Llast 326
An Arkhos
605
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Posted - 2013.11.29 18:11:00 -
[13] - Quote
KING CHECKMATE wrote: Pirate Stripper Scout suits.
![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) The reason you hate is the reason I love it ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png)
I shot a man in Black Rise onceGǪ Just to watch him die
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![Dr3K Dr3K](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dr3K
Nazionali Senza Filtro
19
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Posted - 2013.11.29 18:11:00 -
[14] - Quote
Django Quik wrote:Caldari scout ck0 will likely have 4 highs 1 low to compliment the gk0 1 high 4 lows. 4 High and 1 Low is orrible for a scout... In fact, I proposed 3H and 2H (like minmatar) |
![deepfried salad gilliam deepfried salad gilliam](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
deepfried salad gilliam
Sanguine Knights
198
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Posted - 2013.11.29 18:19:00 -
[15] - Quote
All of your we deserve this is meaningless ccp won't make it the fotm just because you QQ Well not intentionally
Christ is lord
Sanguine knights , open recruitment, join now.
Even salads taste good deepfried..mmm grease
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![Iskandar Zul Karnain Iskandar Zul Karnain](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2460
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Posted - 2013.11.29 18:24:00 -
[16] - Quote
Django Quik wrote:Caldari scout ck0 will likely have 4 highs 1 low to compliment the gk0 1 high 4 lows. They will have shields and armor opposite to that of the gallente and the same speed/stamina as well as probably similar CPU/PG. Not sure about racial scout bonus - something ewar-y I guess but precision is pointless, scan range is already gallente and there isn't really any other ewar yet.
Amarr have slowest speed but highest stamina and most base eHP. Going by the current 5 slot set up, the ak0 will be 2 highs 2 lows. Bonus will be something assaulty to go with their battle focused racial profile in dust but again, not sure what this could be specifically. Came to say this.
Can't wait for caldari scouts rapping faster than most people can track.
HellsGÇáorm, Director
Bringing the Wrath of God down on the Matari since YC114
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![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
3263
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Posted - 2013.11.29 18:26:00 -
[17] - Quote
My minmatar assault will be faster than the amarr scout |
![Roger Cordill Roger Cordill](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
84
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Posted - 2013.11.29 18:34:00 -
[18] - Quote
Message Frim Godin: Those stats makes sense, but those bonuses, just no. the Amarr bonus should be a stamina increase. It also should get a flat bonus towards (Whenever they come in) some kind of tracking disruptor, and maybe webs. |
![Maken Tosch Maken Tosch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Maken Tosch
DUST University Ivy League
5385
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Posted - 2013.11.29 18:39:00 -
[19] - Quote
KING CHECKMATE wrote:I think Amarr Scouts should be something like this:
Amarr Scout Ak.0 (King Edition)
GÖª2 H slots GÖª3 L Slots GÖª140 Armor GÖª100 Shields GÖª1 E GÖª1 L GÖª1 S GÖªSpeed. 7.1 (LESS Than MIN ASSAULT) GÖªMOVEMENT SPEED:6 (Highest in the game) GÖªStamina 275
Bonus: Scout +5% Prof Dampening per level Amarr Scout +5% Scan Precision per level
With Decent HP (for a scout) And the highest Movement Speed , It makes it a Perfect Battle Scout Or a Powerful E-WAR specialist... This is the scout I would love to have...
What about YOUR amarr & Cal Scouts?! Let me see them!
If you want to take advantage of the scan precision bonus, then you're gonna have to rearrange your slot layout. Precision enhancers are high-slot modules therefore it will make little sense to make the suit have more low slots than high slots.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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![AfroSunshineY Consequence AfroSunshineY Consequence](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
AfroSunshineY Consequence
R 0 N 1 N
191
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Posted - 2013.11.29 18:52:00 -
[20] - Quote
KING CHECKMATE wrote:I think Amarr Scouts should be something like this:
Amarr Scout Ak.0 (King Edition)
GÖª2 H slots GÖª3 L Slots GÖª140 Armor GÖª100 Shields GÖª1 E GÖª1 L GÖª1 S GÖªSpeed. 7.1 (LESS Than MIN ASSAULT) GÖªMOVEMENT SPEED:6 (Highest in the game) GÖªStamina 275
Bonus: Scout +5% Prof Dampening per level Amarr Scout +5% Scan Precision per level
With Decent HP (for a scout) And the highest Movement Speed , It makes it a Perfect Battle Scout Or a Powerful E-WAR specialist... This is the scout I would love to have...
What about YOUR amarr & Cal Scouts?! Let me see them!
No self respecting scout would use this............... Exactly 0 advantages. |
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![XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
587
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Posted - 2013.11.29 19:05:00 -
[21] - Quote
one is gonna have high precision
one is not gonna have a equipment slot
or one will have 2 equipment slots and no sidearm
both will have the 5% to dampening
CCP needs to add an extra slot for both gallente and minmatar if not
amarr will have 2H 2L and 2 equipment at proto
caldari will have 4H 1L at proto
SCAN ATTEMPT PREVENTED
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![Maken Tosch Maken Tosch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Maken Tosch
DUST University Ivy League
5385
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Posted - 2013.11.29 19:07:00 -
[22] - Quote
AfroSunshineY Consequence wrote:KING CHECKMATE wrote:I think Amarr Scouts should be something like this:
Amarr Scout Ak.0 (King Edition)
GÖª2 H slots GÖª3 L Slots GÖª140 Armor GÖª100 Shields GÖª1 E GÖª1 L GÖª1 S GÖªSpeed. 7.1 (LESS Than MIN ASSAULT) GÖªMOVEMENT SPEED:6 (Highest in the game) GÖªStamina 275
Bonus: Scout +5% Prof Dampening per level Amarr Scout +5% Scan Precision per level
With Decent HP (for a scout) And the highest Movement Speed , It makes it a Perfect Battle Scout Or a Powerful E-WAR specialist... This is the scout I would love to have...
What about YOUR amarr & Cal Scouts?! Let me see them! No self respecting scout would use this............... Exactly 0 advantages.
A good alternative for the Amarr Scout is to make it give charge up bonus for knives. Especially if CCP introduces the Amarrian Sword.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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![Daxxis KANNAH Daxxis KANNAH](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Daxxis KANNAH
Distinct Covert Initiative
480
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Posted - 2013.11.29 19:07:00 -
[23] - Quote
AfroSunshineY Consequence wrote:KING CHECKMATE wrote:I think Amarr Scouts should be something like this:
Amarr Scout Ak.0 (King Edition)
GÖª2 H slots GÖª3 L Slots GÖª140 Armor GÖª100 Shields GÖª1 E GÖª1 L GÖª1 S GÖªSpeed. 7.1 (LESS Than MIN ASSAULT) GÖªMOVEMENT SPEED:6 (Highest in the game) GÖªStamina 275
Bonus: Scout +5% Prof Dampening per level Amarr Scout +5% Scan Precision per level
With Decent HP (for a scout) And the highest Movement Speed , It makes it a Perfect Battle Scout Or a Powerful E-WAR specialist... This is the scout I would love to have...
What about YOUR amarr & Cal Scouts?! Let me see them! No self respecting scout would use this............... Exactly 0 advantages.
Highest movement speed and great stamina and great built in precision
You can:
Complex kin cat Plate of your choice - even rep or ferroscale not limiting speed Dampener / Range
2 Damage mods or Shield and Damage mod
Seems better than the Minmatar Scout - hope they dont give it a higher move speed than mine ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
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![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2549
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Posted - 2013.11.29 19:47:00 -
[24] - Quote
AfroSunshineY Consequence wrote:KING CHECKMATE wrote:I think Amarr Scouts should be something like this:
Amarr Scout Ak.0 (King Edition)
GÖª2 H slots GÖª3 L Slots GÖª140 Armor GÖª100 Shields GÖª1 E GÖª1 L GÖª1 S GÖªSpeed. 7.1 (LESS Than MIN ASSAULT) GÖªMOVEMENT SPEED:6 (Highest in the game) GÖªStamina 275
Bonus: Scout +5% Prof Dampening per level Amarr Scout +5% Scan Precision per level
With Decent HP (for a scout) And the highest Movement Speed , It makes it a Perfect Battle Scout Or a Powerful E-WAR specialist... This is the scout I would love to have...
What about YOUR amarr & Cal Scouts?! Let me see them! No self respecting scout would use this............... Exactly 0 advantages.
Let me see. At level 5 i have enough profile Dampening to avoid ADV Active scanners. I have a PAssive Scanning high enough to passivley scan like ADV Scanner. I have enough slots for Range APLIFIERS,armor tanking AND armor repairers.With the high MOVEMENT SPEED i can Hipfire most effectivley with Shotguns,SMG's,Pistols (without even having to use L1)...
I know i would use this.
Still. Im not asking what you think of my vision of the scout Buddies, im asking how do YOU think the scouts should/could be.... HEH...
The Best Damage Mod, its a Headshot....
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![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2549
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.11.29 19:48:00 -
[25] - Quote
Daxxis KANNAH wrote:AfroSunshineY Consequence wrote:KING CHECKMATE wrote:I think Amarr Scouts should be something like this:
Amarr Scout Ak.0 (King Edition)
GÖª2 H slots GÖª3 L Slots GÖª140 Armor GÖª100 Shields GÖª1 E GÖª1 L GÖª1 S GÖªSpeed. 7.1 (LESS Than MIN ASSAULT) GÖªMOVEMENT SPEED:6 (Highest in the game) GÖªStamina 275
Bonus: Scout +5% Prof Dampening per level Amarr Scout +5% Scan Precision per level
With Decent HP (for a scout) And the highest Movement Speed , It makes it a Perfect Battle Scout Or a Powerful E-WAR specialist... This is the scout I would love to have...
What about YOUR amarr & Cal Scouts?! Let me see them! No self respecting scout would use this............... Exactly 0 advantages. Highest movement speed and great stamina and great built in precision You can: Complex kin cat Plate of your choice - even rep or ferroscale not limiting speed Dampener / Range 2 Damage mods or Shield and Damage mod Seems better than the Minmatar Scout - hope they dont give it a higher move speed than mine ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
someone with Vision for a change ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
The Best Damage Mod, its a Headshot....
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![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
2380
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.11.29 19:51:00 -
[26] - Quote
Django Quik wrote:Caldari scout ck0 will likely have 4 highs 1 low to compliment the gk0 1 high 4 lows. They will have shields and armor opposite to that of the gallente and the same speed/stamina as well as probably similar CPU/PG. Not sure about racial scout bonus - something ewar-y I guess but precision is pointless, scan range is already gallente and there isn't really any other ewar yet.
Amarr have slowest speed but highest stamina and most base eHP. Going by the current 5 slot set up, the ak0 will be 2 highs 2 lows. Bonus will be something assaulty to go with their battle focused racial profile in dust but again, not sure what this could be specifically.
Four highs on a scout is ridiculous. The trend is not to reverse the stats from the Gallente, but to deduct two high slots from the medium counterpart. That way we end up with 2h 3l for Caldari, and 1h 3l for the Amarr.
No.
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![Oswald Rehnquist Oswald Rehnquist](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Oswald Rehnquist
744
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.11.29 19:56:00 -
[27] - Quote
I"m not going to redo your amarr scout and ruin it, but the high slot focused caldari deserve the precision racial, there are plenty of other culturally scout oriented free low slot racials which the amarr could get. I agree scouts should be 6/5 instead of 5/4
Caldari Scout Ck.0
GÖª4 H slots GÖª1 L Slots (just enough to signature tank, wouldn't mind +1 though as a general scout buff) GÖª70 Armor GÖª130 Shields GÖª1 E GÖª1 L GÖª1 S
Bonus: Scout +5% Prof Dampening per level Caldari Scout +5% Scan Precision per level
Dr3K wrote:I'd like to have a Cal scout like this:
bonus: Scout +5% Prof Dampening per level Caldari Scout -5% Fitting CPU Shield Recharging
No offense but that is a useless racial, regen tanking requires moderate ehp (400-600 ehp minimal), which scouts are only able to obtain through heavy brick tanking. Even with a 4 high slot scout, you are now split between extenders and getting anything out of that racial. So the bonus is literally going to apply to like 1 or 2 modules, which is a complete waste of a racial, its not even a stat booster on a suit class that is starved slot wise.
If that is the cal scout, then gal scout is superior to it in every way and the cal scout is literally useless.
Below 28 dB
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![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2550
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Posted - 2013.11.29 20:10:00 -
[28] - Quote
Oswald Rehnquist wrote: I"m not going to redo your amarr scout and ruin it, but the high slot focused caldari deserve the precision racial, there are plenty of other culturally scout oriented free low slot racials which the amarr could get. I agree scouts should be 6/5 instead of 5/4
Caldari Scout Ck.0
GÖª4 H slots GÖª1 L Slots (just enough to signature tank, wouldn't mind +1 though as a general scout buff) GÖª70 Armor GÖª130 Shields GÖª1 E GÖª1 L GÖª1 S
Bonus: Scout +5% Prof Dampening per level Caldari Scout +5% Scan Precision per level
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If this happens to be like this! ...
I would have to use Cal Scouts... >.>
I love being a walking scanner...
The Best Damage Mod, its a Headshot....
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![Lynn Beck Lynn Beck](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Lynn Beck
Granite Mercenary Division Top Men.
274
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Posted - 2013.11.29 20:16:00 -
[29] - Quote
I see min being 3/3, amarr being 2/3, gal being 2/4, and cal being 4/2.
Because amarr being 1/3 is just stupid, and gallente/caldari would be the only usable suits.
-Newly proclaimed Lazor riffle specialist-
"You said yourself fantastically 'congratulations you are all alone.'"
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![KING CHECKMATE KING CHECKMATE](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2550
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Posted - 2013.11.29 20:17:00 -
[30] - Quote
Lynn Beck wrote:I see min being 3/3, amarr being 2/3, gal being 2/4, and cal being 4/2.
Because amarr being 1/3 is just stupid, and gallente/caldari would be the only usable suits.
THANK YOU....
The Best Damage Mod, its a Headshot....
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![Morathi III Morathi III](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Morathi III
Holdfast Syndicate Amarr Empire
11
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Posted - 2013.11.29 20:37:00 -
[31] - Quote
KING CHECKMATE wrote:Morathi III wrote:KING CHECKMATE wrote:Llast 326 wrote:As it stands you wil likely only get 4 slots total at protoGǪ Which really sucks. All Scouts need an extra slot. Amarr at standard would be 2 slots, 3 at ADV, and 4 at ProtoGǪ not cool, 3/4/5 is doable we have that in the existing suits and it can work, but if the Amarr follow the pattern, this is not going to be a viable suit. Agreed. This amarr scout is probable viale in a world where Mk.0 has 3 L 3 H, The Gallente has 2 H 4 L .... That gives +1 H to our friend's Dr3K Caldari scout up there.... No, your amarr scout will have 2h/2L, amarr always get 1 slot less and he dont have 2 equipment if the other scout dont have it, until they fix other scout suit , that will come in 2014 Thats what im saying. This Scout is in a world where hopefully Scouts have 6 slots instead of 5. There by the Amarr Scout would have 5 slots.BTW, whats your problem? So you want us to have less Slots same as everything else, then i want 60+ HP than every other suit, plus Logi calss SPU-PG plus 300 Stamina LOL Lol scout are too much underpower right now, need sneak dmg and your slot proposal |
![DEZKA DIABLO DEZKA DIABLO](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
DEZKA DIABLO
Commando Perkone Caldari State
89
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Posted - 2013.11.30 04:14:00 -
[32] - Quote
I think the only fair way to do scouts is 6/5 slots two equips . Cal 4h2L Gal 2h4L Min 3h3L Am 2h3L
All should have a 20m scan range an 40 db, other stats can vary.
Although ccp will never make suits like this because with one more slot an equip, scouts that are already good will be unreal, this will put scouts on the qq radar, because of really strange fits we will create.
Gallente- two shields is about 220 an either 720 armor , 940 HP shotgunner runs 7.17 220 shields 4 kincats runs 11.11 with 370 HP .
Caldari- rail rifle 3 complex damage mods a shield an two or one armor plates
Min- 3 kins running 11.40 one shield 2x damage on a sg
Plus if we had two equip, then you got a scout running over 11 with 10 live remotes an core nades an a md like sinbotto lol, or Mr.Musturd runnin 10.38 with 400 stamina the Qq rs will cry.
So yea I think we need 6 slots an two equip but I'm almost positive ccp doesn't want scouts to do as well as they did in chrome ever again, so I think the AMAR scout is in a great deal of risk because unless they make scouts 6 slots the amar scout is going to steal the min scouts place as worst suit in the game |
![Ivy Zalinto Ivy Zalinto](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Ivy Zalinto
Bobbit's Hangmen
53
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Posted - 2013.11.30 07:21:00 -
[33] - Quote
When caldari scouts do come out ill have to debate finishing my skills into gallente or spec into caldari. I like my gallente scout suit but Im loyal to caldari. I guess it depends on scan profile and range to me. Playstyle suggests that suit.
I do plan on getting at least 1 level into the rail rifles to play with them a bit. I need a solid ranged build that doesn't use the scrambler for my scout. Overheating hurts with that thing when you only have 80 shields 149 armor...
Dedicated scout.
Caldari loyalist.
Pistol supremacy.
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![nor asha nor asha](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
nor asha
Turbo Bros inc.
30
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Posted - 2013.11.30 07:34:00 -
[34] - Quote
Llast 326 wrote:As it stands you wil likely only get 4 slots total at protoGǪ Which really sucks. All Scouts need an extra slot. Amarr at standard would be 2 slots, 3 at ADV, and 4 at ProtoGǪ not cool, 3/4/5 is doable we have that in the existing suits and it can work, but if the Amarr follow the pattern, this is not going to be a viable suit.
All Light and all heavy suits of all kind need one more slot each. |
![Assert Dominance Assert Dominance](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Assert Dominance
0bamacare
508
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Posted - 2013.11.30 07:42:00 -
[35] - Quote
Dr3K wrote:Django Quik wrote:Caldari scout ck0 will likely have 4 highs 1 low to compliment the gk0 1 high 4 lows. 4 High and 1 Low is orrible for a scout... In fact, I proposed 3H and 2H (like minmatar) no frame at proto level has the same slot loadout, very very high chance the scout ck.0 being 4 high 1 low. amarr most likely 2 high 2 low, a damn good racial bonus is needed to even consider speccing that.
I thought about making a productive thread, but what's the point?
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![Vell0cet Vell0cet](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vell0cet
SVER True Blood Public Disorder.
636
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Posted - 2013.11.30 08:00:00 -
[36] - Quote
Part of me really wants to see these in 1.7, but I'm very concerned that they've not posted any details yet. I would hope they would take our feedback into consideration before finalizing any decisions. At this point it would be WAY too late to do so with the scout suits.
Quick/Dirty Test Range Idea
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![Auris Lionesse Auris Lionesse](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Auris Lionesse
SVER True Blood Public Disorder.
1
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Posted - 2013.11.30 09:25:00 -
[37] - Quote
Caldari would be e warfare, passive shield recharge and a new module that makes you look like a member of the enemy team for a limited time. |
![REMNANCY 1 REMNANCY 1](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
REMNANCY 1
Kang Lo Directorate Gallente Federation
27
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Posted - 2013.11.30 09:42:00 -
[38] - Quote
Given the Amarrian's conventions toward dropsuit design namely their logi I think that the Amarr scout will be like a somewhat faster but somewhat squishier assault that focuses on fast precision attacks and disruption tactics like the scalpel to the AK.O's spear |
![Acturus Galaxy Acturus Galaxy](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Acturus Galaxy
Happy Pumpkin
225
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Posted - 2013.11.30 09:56:00 -
[39] - Quote
Dr3K wrote:Django Quik wrote:Caldari scout ck0 will likely have 4 highs 1 low to compliment the gk0 1 high 4 lows. 4 High and 1 Low is orrible for a scout... In fact, I proposed 3H and 2H (like minmatar)
Not nescessarily, you can add more precision modules and be able to passively scan every suit. The proto Gallente with only 1 high, cannot detect other proto scouts even with a complex precision enhancer equipped. You could have both precision enhancers and shield extenders or damage mods equipped with 4 high slots. The low could be used for dampening to beat proto scanners or range amplification. You would be a beast at alpha damage with 3 complex mods, something my gk.0 will never be able to do. |
![nor asha nor asha](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
nor asha
Turbo Bros inc.
32
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Posted - 2013.11.30 13:16:00 -
[40] - Quote
Vell0cet wrote:Part of me really wants to see these in 1.7, but I'm very concerned that they've not posted any details yet. I would hope they would take our feedback into consideration before finalizing any decisions. At this point it would be WAY too late to do so with the scout suits.
They gave us the scout LAV what do you
If they were smart they would give all scouts 2 equipment slots... Not basic light suits just the Scout suits... |
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![DR FEB DR FEB](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
DR FEB
The Unholy Legion Of DarkStar DARKSTAR ARMY
103
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Posted - 2013.11.30 13:42:00 -
[41] - Quote
bump
![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Y.O.L.U.T
You Only Live Unlimited Times
DR FEB goes back in the corner
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![John Demonsbane John Demonsbane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
520
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Posted - 2013.11.30 14:07:00 -
[42] - Quote
Vell0cet wrote:Part of me really wants to see these in 1.7, but I'm very concerned that they've not posted any details yet. I would hope they would take our feedback into consideration before finalizing any decisions. At this point it would be WAY too late to do so with the scout suits.
Probably not. Considering the issues with the cal logi and the fact that they actually made changes to the range rifle based on player feedback one would imagine CCP would give some advanced notice of what the new suits would be like, at least the slot layout if not all the stats.
Then again, 1.7 is like some hush-hush "it's big but we won't tell you how big wink wink" mega secret maybe it's their little Steve Jobs-esque one last thing to drop into it. Guess we'll have to wait until SoxFour finishes his magnum opus to find out.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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![Vell0cet Vell0cet](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vell0cet
SVER True Blood Public Disorder.
638
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Posted - 2013.11.30 14:38:00 -
[43] - Quote
John Demonsbane wrote:[quote=Vell0cet]Then again, 1.7 is like some hush-hush "it's big but we won't tell you how big wink wink" mega secret maybe it's their little Steve Jobs-esque one last thing to drop into it. Guess we'll have to wait until SoxFour finishes his magnum opus to find out. Yep. This is what is worrying me. If CCP was consistently hitting it out of the park with their releases, then the secrecy might be justified (as it was in Steve Jobs' case). While DUST has been improving its engine every patch, balance-related issues are often very poorly handled. I don't have much confidence in CCP's ability to nail the scout slot and bonus configurations the first time without any player input. Being secret in this case really isn't cute. They need as much feedback as they can get.
Quick/Dirty Test Range Idea
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