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843 nerfnut96
BurgezzE.T.F Public Disorder.
162
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Posted - 2013.11.28 05:37:00 -
[1] - Quote
I feel it necessary to make this post due to all of the discussion about logis.
I know some people think that the logi's weapon slot should be removed or changed to sidearm. I beg of you to not follow those requests. I'm not going to go into detailed stats or into a long rant (both of which i am more than capable of) i simply wish to post it from my perspective.
Let me start off by saying i pride myself on being a true logi and have been since i first gained a basic understanding of dust back in the early closed beta. I am not a logi because i have no gun game i am a logi because i enjoy helping others play the game to the fullest, i have a PSN alt on which i have a assault and i rack up 15-20 gun kills per match with no problem. On my logi i focus primarily on healing and supporting, but i do carry a light weapon of the same tier as the suit i'm wearing.
For example i was in a PC just today and went 3 kills, 3 assists, 5 deaths. 4784 WP, 4300 Damage Dealt, 8654 Damage Received, 14195 Healing Given, 0 Healing Received.
However, i strongly feel that the light weapon slot should remain a part of the logi suit. There are numerous times where i have just barely escaped with my suit and only because i had a light weapon. With the introduction of the rail-rifle and it's 100m range if i were stuck with a Submachine-Gun with it's 25 meter (rougely) range i feel that that is highly unfair and would punish the true logi's more than the slayers, the slayers can just switch to a assault and carry on, the true logi's get stuck with gimped defence capabilities.
I feel that instead of hurting the logi's you should help the assault, i think that you should change the assaults shield recharge skill to something more assault oriented. For example a damage to racal weapons (now that they all have one), a increase to sprint speed, an increase to scans, i'm open to anything. I'm just saying don't break the logi because the assault isn't up to par yet.
Do what you will with this, take it how you want, troll me as much as you want, but i felt it was my duty to speak for the logis.
Capt. Nerfnut96
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843 nerfnut96
BurgezzE.T.F Public Disorder.
163
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Posted - 2013.11.28 05:42:00 -
[2] - Quote
Reserved
Capt. Nerfnut96
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Ulysses Knapse
duna corp
651
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Posted - 2013.11.28 06:04:00 -
[3] - Quote
The reason the idea to gimp the Logi's weapon capability is so popular is because the Logi is better at assaulting than the Assault. If you have some other idea on how to fix the problem, please do share it.
Humanity is the personification of change.
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Blues bomb
BurgezzE.T.F Public Disorder.
3
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Posted - 2013.11.28 06:22:00 -
[4] - Quote
well I agree with nerf they do not need to gimp the logi's just because ppl can not assault better then them it part of the game for a while there no reason to gimp it or anything like that I seen all the builds that they have come out with yes I may not have played them a lot or used the forums that much but I have been here for them but to take out a way or really cut back way of doing then the assault ppl should just use logi stuff other then complain about a part of the game that can change something that what the game was about back & forth battle that has different play type for ever one to play as not just what ppl complain about chaces the other ppl off that play that style of game |
Luna Angelo
We Who Walk Alone
167
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Posted - 2013.11.28 06:23:00 -
[5] - Quote
TL;DR: Don't nerf ALL the Logis because of the Killer Bees.
Just helping out for the people who don't read the whole thing. You're welcome.
Contact WaTcHoUt1219 ZARTA for Logos. More are available. 500K ISK.
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Alena Ventrallis
Osmon Surveillance Caldari State
172
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Posted - 2013.11.28 07:11:00 -
[6] - Quote
Ulysses Knapse wrote:The reason the idea to gimp the Logi's weapon capability is so popular is because the Logi is better at assaulting than the Assault. If you have some other idea on how to fix the problem, please do share it. So many ideas have been proposed. Mine was removing the 10% damage buff from all weapons and giving assaults a 2% damage increase per level instead of shield recharge, along with requiring all slots to be filled on logi suits. But there are many more I can accede to, it just takes a little digging through screams of nerf. |
alias lycan
Federated Consultants PMC Lokun Listamenn
1
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Posted - 2013.11.28 07:27:00 -
[7] - Quote
there are logis out there who use the suit how it was meant to be used but there are also a lot of people who use them to get massive amounts of hp and kill everything in sight. that's what the problem is and its not going to be easy to find a solution that doesn't somehow impact the true logis. |
Luna Angelo
We Who Walk Alone
171
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Posted - 2013.11.28 07:54:00 -
[8] - Quote
alias lycan wrote:there are logis out there who use the suit how it was meant to be used but there are also a lot of people who use them to get massive amounts of hp and kill everything in sight. that's what the problem is and its not going to be easy to find a solution that doesn't somehow impact the true logis. I'm half Logisis, half Killer Bee. I will admit I run it too aggressively sometimes, but I DO play it like a true logi MOST of the time.
Contact WaTcHoUt1219 ZARTA for Logos. More are available. 500K ISK.
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xTheSiLLyRaBBiTx
GunFall Mobilization Covert Intervention
44
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Posted - 2013.11.28 17:36:00 -
[9] - Quote
843 nerfnut96 wrote:I feel it necessary to make this post due to all of the discussion about logis.
I know some people think that the logi's weapon slot should be removed or changed to sidearm. I beg of you to not follow those requests. I'm not going to go into detailed stats or into a long rant (both of which i am more than capable of) i simply wish to post it from my perspective.
Let me start off by saying i pride myself on being a true logi and have been since i first gained a basic understanding of dust back in the early closed beta. I am not a logi because i have no gun game i am a logi because i enjoy helping others play the game to the fullest, i have a PSN alt on which i have a assault and i rack up 15-20 gun kills per match with no problem. On my logi i focus primarily on healing and supporting, but i do carry a light weapon of the same tier as the suit i'm wearing.
For example i was in a PC just today and went 3 kills, 3 assists, 5 deaths. 4784 WP, 4300 Damage Dealt, 8654 Damage Received, 14195 Healing Given, 0 Healing Received.
However, i strongly feel that the light weapon slot should remain a part of the logi suit. There are numerous times where i have just barely escaped with my suit and only because i had a light weapon. With the introduction of the rail-rifle and it's 100m range if i were stuck with a Submachine-Gun with it's 25 meter (rougely) range i feel that that is highly unfair and would punish the true logi's more than the slayers, the slayers can just switch to a assault and carry on, the true logi's get stuck with gimped defence capabilities.
I feel that instead of hurting the logi's you should help the assault, i think that you should change the assaults shield recharge skill to something more assault oriented. For example a damage increase to racial weapons (now that they all have one), a increase to sprint speed, an increase to scans, i'm open to anything. I'm just saying don't break the logi because the assault isn't up to par yet.
Do what you will with this, take it how you want, troll me as much as you want, but i felt it was my duty to speak for the logis.
I agree with this. The Logi will always have the disadvantage enough of having one weapon alone, instead of focusing on the hurting the Logi (WHICH WILL BE THE CASE, nothing good will come of it) dont break what actually works but focus on building the assault a little further. I can say from the standpoint that people are trying to nerf the logi calling it a "slayer" that they dont understand fully the game mechanics or cannot properly fight in the game and are just trolling until their demands are met.
I die on average 1-4 times a game withs kills up to 12-16 plus if i am not a Squad Leader, with 19 mil plus SP and fully spec. into the AR. I am one of many many many. When I fight with my Logi I will always have to fight off of the enemy flank, and have never fought any heavy or assault upfront that wasn't already weakened. Its just not possible with one gun unless your enemy does not know how to strafe and just stands there.
CCP I URGE YOU TO NOT DESTROY THE LOGI.
Build upon the other suits but you got it right Logi-side. Heavy weapons need to be fixed. ASSAULT should get a buff armor and shield just because it is a LINEAR killing role, very similar to what a HEAVY does.
Director || General Ground Commander || Gunfall Mobilization ||
GUN HARD or FALL TRYING!!!
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Patrick57
Fatal Absolution
1791
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Posted - 2013.11.28 18:35:00 -
[10] - Quote
xTheSiLLyRaBBiTx wrote:I agree with this. The Logi will always have the disadvantage enough of having one weapon alone, instead of focusing on the hurting the Logi (WHICH WILL BE THE CASE, nothing good will come of it) dont break what actually works but focus on building the assault a little further. I can say from the standpoint that people are trying to nerf the logi calling it a "slayer" that they dont understand fully the game mechanics or cannot properly fight in the game and are just trolling until their demands are met.
WHY NERF A SUIT THAT SOMEONE SPEC. COMPLETELY INTO BECAUSE A JACK OF ALL TRADES COULD NOT BEAT A MASTER OF 1.
I die on average 1-4 times a game withs kills up to 12-16 plus if i am not a Squad Leader, with 19 mil plus SP and fully spec. into the AR. I am one of many many many. When I fight with my Logi I will always have to fight off of the enemy flank, and have never fought any heavy or assault upfront that wasn't already weakened. Its just not possible with one gun unless your enemy does not know how to strafe and just stands there.
CCP I URGE YOU TO NOT DESTROY THE LOGI.
Build upon the other suits but you got it right Logi-side. Heavy weapons need to be fixed. ASSAULT should get a buff armor and shield just because it is a LINEAR killing role, very similar to what a HEAVY does. The skill does need to be changed though. I went 42-0 with my Logi yesterday, and had I not had the 5 hp/s rep bonus, I would've died 2-3 times. As of now, it's just too versatile.
But I do think that people who say that Logis can spam equipment need to just stop whining. They could do that too if they TRIED
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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Skihids
Unkn0wn Killers Renegade Alliance
2453
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Posted - 2013.11.28 18:47:00 -
[11] - Quote
Patrick57 wrote:xTheSiLLyRaBBiTx wrote:I agree with this. The Logi will always have the disadvantage enough of having one weapon alone, instead of focusing on the hurting the Logi (WHICH WILL BE THE CASE, nothing good will come of it) dont break what actually works but focus on building the assault a little further. I can say from the standpoint that people are trying to nerf the logi calling it a "slayer" that they dont understand fully the game mechanics or cannot properly fight in the game and are just trolling until their demands are met.
WHY NERF A SUIT THAT SOMEONE SPEC. COMPLETELY INTO BECAUSE A JACK OF ALL TRADES COULD NOT BEAT A MASTER OF 1.
I die on average 1-4 times a game withs kills up to 12-16 plus if i am not a Squad Leader, with 19 mil plus SP and fully spec. into the AR. I am one of many many many. When I fight with my Logi I will always have to fight off of the enemy flank, and have never fought any heavy or assault upfront that wasn't already weakened. Its just not possible with one gun unless your enemy does not know how to strafe and just stands there.
CCP I URGE YOU TO NOT DESTROY THE LOGI.
Build upon the other suits but you got it right Logi-side. Heavy weapons need to be fixed. ASSAULT should get a buff armor and shield just because it is a LINEAR killing role, very similar to what a HEAVY does. The skill does need to be changed though. I went 42-0 with my Logi yesterday, and had I not had the 5 hp/s rep bonus, I would've died 2-3 times. As of now, it's just too versatile. But I do think that people who say that Logis can spam equipment need to just stop whining. They could do that too if they TRIED
They could if they took the first five minutes of the match to do so, but they are too intent on getting kills to take the time.
They whine about the support points we earn, but they can't be bothered to take time out of running and gunning to do it themselves. |
Alam Storm
T.M.N. Marines
33
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Posted - 2013.11.28 18:56:00 -
[12] - Quote
first of what i am suggesting is a personal thought the fact that logi can basically be a scout suit or a lighter version of a heavy or a better assault is the issue what people are saying is if the logi can do all 4 classes why would you need the other 3 suits at all
i agree the light weapon should not be removed i think the lodis have the right to depend themselfs with light weapons
what i dont agree with is that people take advantage of this for example
gallente logi all you need is 3 repair nanos the 5 low slots filled with armor plates and 4 high slots filled with damage mods and a gek
because the logi has its own repair system i personally believe the logis should lose a high and low slot for example again gallente logi suit should have 4 lows and 3 highs same as the assault class this wont make it to squashy because the suit itself already has the repair added so they have 135 less armour and then they can work on having 1 shield extender and 2 damage mods thats the max u need
now most of the players survival depends on the player for example i use advance suits i can take out full proto becuase i use my head to out smart people
i know alot of people will complain about this thread but think about it from everyone elses point of view whats the point of the 3 other classes of suits if 1 does all 4 classes |
843 nerfnut96
BurgezzE.T.F Public Disorder.
173
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Posted - 2013.11.29 15:47:00 -
[13] - Quote
I would also like to say that the 5hp rep is nice for logis but i don't understand some people's hangup with it, it's not even as good as a complex rep because the complex rep has the efficiency from the skill. If the average logi has 400 armor (give or take) it takes 40 seconds to rep half damage and if you are really low you are out of the fight for over a minute. Just something i wanted to point out.
Capt. Nerfnut96
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
45
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Posted - 2013.11.29 16:42:00 -
[14] - Quote
843 nerfnut96 wrote:
Let me start off by saying i pride myself on being a true logi and have been since i first gained a basic understanding of dust back in the early closed beta. I am not a logi because i have no gun game i am a logi because i enjoy helping others play the game to the fullest, i have a PSN alt on which i have a assault and i rack up 15-20 gun kills per match with no problem. On my logi i focus primarily on healing and supporting, but i do carry a light weapon of the same tier as the suit i'm wearing.
There are numerous times where i have just barely escaped with my suit and only because i had a light weapon. With the introduction of the rail-rifle and it's 100m range if i were stuck with a Submachine-Gun with it's 25 meter (rougely) range i feel that that is highly unfair and would punish the true logi's more than the slayers, the slayers can just switch to a assault and carry on, the true logi's get stuck with gimped defence capabilities.
I feel that instead of hurting the logi's you should help the assault, i think that you should change the assaults shield recharge skill to something more assault oriented. For example a damage increase to racial weapons (now that they all have one), a increase to sprint speed, an increase to scans, i'm open to anything. I'm just saying don't break the logi because the assault isn't up to par yet.
...... i felt it was my duty to speak for the logis.
Salutations, 843 & Ullysses firstly, because your posts are equally on target to me.
I usually hate for any player to speak for me, but you did it with care and courtesy 843, so you've got my respect and thanks.
Here is the unusual environment of New Eden (EVE): I am a DS operator. This gets me referred to as a pilot (and they even have a pilot's dropsuit in development), but I will always use a Scout suit--and have it pimped out to help me succeed more in fleeing/hiding/surviving more than an intentionally shooting it out. I stubbornly insist on using a DS for transport and light cover-fire only, never for ADS combat or headhunting. The only Logistics "label" I can claim is on my vehicle, Prometheus. Yet the game does refer to players like me as "Artificers" (those who commit to assist/support/repair even at the loss of WP and leaderboard hopes). They're talking about pulling my Logi vehicle out of the game soon, but I'll only respond be pimping out a standard dropship to serve my "Logi" purposes. My classification and gear has confusing and undefined borders...
But that's what's GOOD with the New Eden playground. If someone wants to use the Logi suit because it "suits" their assault playing style better than the "assault-stamped" suit---rock on! Nothing needs to be nerfed/buffed/tweaked to undermine their customizing scheme. New Eden citizens should be encouraged to cleverly scheme as much as they want with their assets. And in this case it means a true Artificer like 843 (embrace the "artificer" term, 843... the word sounds so friggin' cool!), should go on choosing a Logi suit that allows him some "non-Logi" weapon room to defend himself when his position is overrun or he gets ambushed by folks who "don't respect the red-cross--WAIT DON'T SHOOT ME!"
Pimping out a scout suit with non-scout modules is MY scheme for not getting captured and beheaded when I'm shot down over enemy country. |
843 nerfnut96
BurgezzE.T.F Public Disorder.
175
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Posted - 2013.11.30 20:08:00 -
[15] - Quote
Very nicely put! I like the way you made your point.
Capt. Nerfnut96
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deepfried salad gilliam
Sanguine Knights
201
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Posted - 2013.11.30 21:01:00 -
[16] - Quote
I feel as though the logi bonus should be equipment pg/cpu reduction And less pg cpu for logi suits
Or just remove some slots
Christ is lord
Sanguine knights , open recruitment, join now.
Even salads taste good deepfried..mmm grease
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dullrust
Subsonic Synthesis RISE of LEGION
38
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Posted - 2013.11.30 21:24:00 -
[17] - Quote
I agree with the op. Logis are good at being many things often at one time. The issue is that ALL other suits are pretty restricted to one role at a time. if they try to step out they lose A LOT. Then gain a small fraction to the role they are going for.
it's not the logi that is the issue It's the other suits. If you don't want to change the suits themselves. consider make some things able to be fitted in other slots. Even better make variations that can.
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SteelheadPep
SAM-MIK
5
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Posted - 2013.11.30 23:15:00 -
[18] - Quote
Interesting post. CCP adjusted the Rep tool so when logis Rep vehicles they do not receive points. If a logi reps to many mercs in a certain time period they do not receive points during the cool down period even though the Rep tool still works. Limit the amount of kills the logic suit can get by having a cool down period when a certain number is reached. The logic can still kill red dots and the kills could effect their KDR but they will not receive. Points for those kills during the cool down period. |
Alena Ventrallis
Osmon Surveillance Caldari State
184
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Posted - 2013.12.01 01:04:00 -
[19] - Quote
Ulysses Knapse wrote:The reason the idea to gimp the Logi's weapon capability is so popular is because the Logi is better at assaulting than the Assault. If you have some other idea on how to fix the problem, please do share it. Robert, Joe, Evan, and Daniel want to play basketball. However, Robert, Joe, and Daniel have broken arms. Therefore, to be fair, we should break Evan's arms.
Same thing. We could break logos, or fix assaults, scouts, and heavies. Which scenario sounds better? Everyone has broken arms, or everyone gets fixed?
I suggest turning the shield recharge into a 2% damage bonus, and giving assaults a role bonus of 25% increase in effectiveness of damage mods, and logos a 25% decrease in equipment of/CPU usage. This assumes that TTK gets adjusted as well, but Thats a separate issue. |
General12912
Gallente Marine Corps
30
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Posted - 2013.12.01 04:56:00 -
[20] - Quote
How about CCP lowers the equipment PG/CPU cost and then lowers the PG/CPU output of the logi by some so killer bees don't have enough output to a use their stupid assault stuff. Oh and buff the PG/CPU output of the assault. That way, well, both side will be able to do what they are meant to do. Ya know what I'm saying? Just switch the logi PG/CPU output around with the assault output. Assault will still only be able to carry only one piece of equipment so the equipment cost being reduced really shouldn't !atter. |
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843 nerfnut96
BurgezzE.T.F Public Disorder.
178
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Posted - 2013.12.01 06:26:00 -
[21] - Quote
SteelheadPep wrote:Interesting post. CCP adjusted the Rep tool so when logis Rep vehicles they do not receive points. If a logi reps to many mercs in a certain time period they do not receive points during the cool down period even though the Rep tool still works. Limit the amount of kills the logic suit can get by having a cool down period when a certain number is reached. The logic can still kill red dots and the kills could effect their KDR but they will not receive. Points for those kills during the cool down period.
Ummm.... I have to say no. I appreciate ideas and your input, thats why i've put this thread up. But even though i am a true support logi there are times where i've gotten cut off from my unit and had to fight through 5-10 reddots before getting back up with them, i really think those kills should count as they are one of the few times i actually get them but i get them in rapid succession.
Capt. Nerfnut96
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General12912
Gallente Marine Corps
30
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Posted - 2013.12.01 06:31:00 -
[22] - Quote
SteelheadPep wrote:Interesting post. CCP adjusted the Rep tool so when logis Rep vehicles they do not receive points. If a logi reps to many mercs in a certain time period they do not receive points during the cool down period even though the Rep tool still works. Limit the amount of kills the logic suit can get by having a cool down period when a certain number is reached. The logic can still kill red dots and the kills could effect their KDR but they will not receive. Points for those kills during the cool down period.
So many extremist views (as there always is with nerfing), such little time to address them all. Its like the guys who want to be rid of bpo's (though if you ask me, that's all based on jealousy :P). |
Xaviah Reaper
Nyain San Renegade Alliance
182
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Posted - 2013.12.01 06:34:00 -
[23] - Quote
Blues bomb wrote:well I agree with nerf they do not need to gimp the logi's just because ppl can not assault better then them it part of the game for a while there no reason to gimp it or anything like that I seen all the builds that they have come out with yes I may not have played them a lot or used the forums that much but I have been here for them but to take out a way or really cut back way of doing then the assault ppl should just use logi stuff other then complain about a part of the game that can change something that what the game was about back & forth battle that has different play type for ever one to play as not just what ppl complain about chaces the other ppl off that play that style of game
longest sentence ever |
Lynn Beck
Granite Mercenary Division Top Men.
277
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Posted - 2013.12.01 07:06:00 -
[24] - Quote
SteelheadPep wrote:Interesting post. CCP adjusted the Rep tool so when logis Rep vehicles they do not receive points. If a logi reps to many mercs in a certain time period they do not receive points during the cool down period even though the Rep tool still works. Limit the amount of kills the logic suit can get by having a cool down period when a certain number is reached. The logic can still kill red dots and the kills could effect their KDR but they will not receive. Points for those kills during the cool down period. Yes, because playing too well should only be nerfed whilst wearing a logi suit! Absolutely genius!
Get a hose, and spray yourself. You disgusting little welp.
Drop a module from the logi, sure i'll take that one, JUST SO YOU GUYS STFU. Take my 5hp/s repair? Fine. But make it a requirement that assaults fit repair tools to their equipment, and if a logo dies within 25m of them they get -1000 wp deducted.
You obviously want to make sure the logi has a logi to support said logi, so lets have assaults require 2 people to link together to power your godmode AR?
Or how about, in order for a scout to even move, he has to carry a heavy on his back.
Go **** yourselves nerf brigade. You're the ones ruining the game for me.
-Newly proclaimed Lazor riffle specialist-
"You said yourself fantastically 'congratulations you are all alone.'"
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Jooki Chewaka
Stalking Wolfpack
18
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Posted - 2013.12.01 13:57:00 -
[25] - Quote
The ONLY possible way on fixing this is do it just like eve, give specific suits, specific bonuses.
+1 to you.
My EVE toon
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843 nerfnut96
BurgezzE.T.F Public Disorder.
181
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Posted - 2013.12.02 04:07:00 -
[26] - Quote
Lynn Beck wrote:SteelheadPep wrote:Interesting post. CCP adjusted the Rep tool so when logis Rep vehicles they do not receive points. If a logi reps to many mercs in a certain time period they do not receive points during the cool down period even though the Rep tool still works. Limit the amount of kills the logic suit can get by having a cool down period when a certain number is reached. The logic can still kill red dots and the kills could effect their KDR but they will not receive. Points for those kills during the cool down period. Yes, because playing too well should only be nerfed whilst wearing a logi suit! Absolutely genius! Get a hose, and spray yourself. You disgusting little welp. Drop a module from the logi, sure i'll take that one, JUST SO YOU GUYS STFU. Take my 5hp/s repair? Fine. But make it a requirement that assaults fit repair tools to their equipment, and if a logo dies within 25m of them they get -1000 wp deducted. You obviously want to make sure the logi has a logi to support said logi, so lets have assaults require 2 people to link together to power your godmode AR? Or how about, in order for a scout to even move, he has to carry a heavy on his back. Go **** yourselves nerf brigade. You're the ones ruining the game for me.
Best... post... EVER! +1
Capt. Nerfnut96
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Meeko Fent
Commando Perkone Caldari State
1699
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Posted - 2013.12.02 04:49:00 -
[27] - Quote
Ulysses Knapse wrote:The reason the idea to gimp the Logi's weapon capability is so popular is because the Logi is better at assaulting than the Assault. If you have some other idea on how to fix the problem, please do share it. New blanket bonus. Something like 50-75% off of equipment fitting costs.
Mirror slots between assaults and logis.
There
Refunding a few AUR militia Blueprints pertaining to vehicles because their respective modules will not exist anymore
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Meeko Fent
Commando Perkone Caldari State
1699
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Posted - 2013.12.02 05:03:00 -
[28] - Quote
Lynn Beck wrote:SteelheadPep wrote:Interesting post. CCP adjusted the Rep tool so when logis Rep vehicles they do not receive points. If a logi reps to many mercs in a certain time period they do not receive points during the cool down period even though the Rep tool still works. Limit the amount of kills the logic suit can get by having a cool down period when a certain number is reached. The logic can still kill red dots and the kills could effect their KDR but they will not receive. Points for those kills during the cool down period. Yes, because playing too well should only be nerfed whilst wearing a logi suit! Absolutely genius! Get a hose, and spray yourself. You disgusting little welp. Drop a module from the logi, sure i'll take that one, JUST SO YOU GUYS STFU. Take my 5hp/s repair? Fine. But make it a requirement that assaults fit repair tools to their equipment, and if a logo dies within 25m of them they get -1000 wp deducted. You obviously want to make sure the logi has a logi to support said logi, so lets have assaults require 2 people to link together to power your godmode AR? Or how about, in order for a scout to even move, he has to carry a heavy on his back. Go **** yourselves nerf brigade. You're the ones ruining the game for me. I get the feeling that you don't realize that literally EVERYBODY has to fit a armor rep
Any other class that gets passive armor rep gets a token bonus (1hp/s, so powerful!), yet logis get handed a free complex armor rep? Along with even more space to fit even more plates?
Really, that doesn't at all seem wrong?
Refunding a few AUR militia Blueprints pertaining to vehicles because their respective modules will not exist anymore
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Cosgar
ParagonX
8174
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Posted - 2013.12.02 05:03:00 -
[29] - Quote
Meeko Fent wrote:Ulysses Knapse wrote:The reason the idea to gimp the Logi's weapon capability is so popular is because the Logi is better at assaulting than the Assault. If you have some other idea on how to fix the problem, please do share it. New blanket bonus. Something like 50-75% off of equipment fitting costs. Mirror slots between assaults and logis. There I'm only going to state this once because I'm sick and tired of this argument to the point that I barely want to play anymore. Fix core gameplay first and foremost before we try to put a band-aid on an issue. Nobody complained about logistics having more slots in earlier builds, because the game was (ironically) more stable where it mattered, at the core. All these logi nerf ideas are horrible because they lack the foresight of a progressive development cycle. If Dust 514 were an established retail game and this was all the content we were going to get maybe a simple nerf would work. But it isn't and everything has to be handled delicately instead of neutering an entire mechanic because one aspect takes better advantage of current imbalances as a side effect to an unrelated/related core fix, in this case hit detection. With that said, you can carry on with your logi crying, I'll be playing BF4. Support is more fun than what logistics ever will be.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Lynn Beck
Granite Mercenary Division Top Men.
280
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Posted - 2013.12.02 06:07:00 -
[30] - Quote
Meeko Fent wrote:Lynn Beck wrote:SteelheadPep wrote:Interesting post. CCP adjusted the Rep tool so when logis Rep vehicles they do not receive points. If a logi reps to many mercs in a certain time period they do not receive points during the cool down period even though the Rep tool still works. Limit the amount of kills the logic suit can get by having a cool down period when a certain number is reached. The logic can still kill red dots and the kills could effect their KDR but they will not receive. Points for those kills during the cool down period. Yes, because playing too well should only be nerfed whilst wearing a logi suit! Absolutely genius! Get a hose, and spray yourself. You disgusting little welp. Drop a module from the logi, sure i'll take that one, JUST SO YOU GUYS STFU. Take my 5hp/s repair? Fine. But make it a requirement that assaults fit repair tools to their equipment, and if a logo dies within 25m of them they get -1000 wp deducted. You obviously want to make sure the logi has a logi to support said logi, so lets have assaults require 2 people to link together to power your godmode AR? Or how about, in order for a scout to even move, he has to carry a heavy on his back. Go **** yourselves nerf brigade. You're the ones ruining the game for me. I get the feeling that you don't realize that literally EVERYBODY has to fit a armor rep Any other class that gets passive armor rep gets a token bonus (1hp/s, so powerful!), yet logis get handed a free complex armor rep? Along with even more space to fit even more plates? Really, that doesn't at all seem wrong?
And thats why i said to take said '1 extra module slot' But does 125armor HP really even matter? Armor repairs are so painfully slow that i still put at least an enhanced armor repair. 5/s means that with my 408 armor, it takes me 290 seconds to do a full rep. Sure, i can surpass that with a personal rep hive, but that detracts from the purpose of the logi, TO HELP OTHERS. Why waste 60/6 when i can just waste 125 armor and 20/6? Especially when you're also faster, and can carry ab extra type of quipment at the same time.
Purely plated logis have wonderful 1v1 ability, as it should be. Assaults have the capabilities to take on 2-4 people at once, and if they play their cards right, win.
A logi needs to play sneaky scout in order to take out 1-3 people.
A Duvolle assault rifle does 2400 damage in its' clip. Meaning if all shots land, 6 400 hp enemies can be killed in a row. Add a militia SMg, and you get 1800 dpc added to that, meaning 4200. If assault were to fit six kin and minmatar assault V, they get 2600 dpc on their SmG, meaning 5000 dpc without reloads.
I still refuse to see how logis are that much better than assaults AtM, but if they're really gonna whine about it, fine.
Get in line behind vehicles, scouts, heavies, basic frames, and EWar.
LAV murder man:
"I can kill with rails, therefore they're OP."
NERF THE SCOUTS!
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