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843 nerfnut96
BurgezzE.T.F Public Disorder.
162
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Posted - 2013.11.28 05:37:00 -
[1] - Quote
I feel it necessary to make this post due to all of the discussion about logis.
I know some people think that the logi's weapon slot should be removed or changed to sidearm. I beg of you to not follow those requests. I'm not going to go into detailed stats or into a long rant (both of which i am more than capable of) i simply wish to post it from my perspective.
Let me start off by saying i pride myself on being a true logi and have been since i first gained a basic understanding of dust back in the early closed beta. I am not a logi because i have no gun game i am a logi because i enjoy helping others play the game to the fullest, i have a PSN alt on which i have a assault and i rack up 15-20 gun kills per match with no problem. On my logi i focus primarily on healing and supporting, but i do carry a light weapon of the same tier as the suit i'm wearing.
For example i was in a PC just today and went 3 kills, 3 assists, 5 deaths. 4784 WP, 4300 Damage Dealt, 8654 Damage Received, 14195 Healing Given, 0 Healing Received.
However, i strongly feel that the light weapon slot should remain a part of the logi suit. There are numerous times where i have just barely escaped with my suit and only because i had a light weapon. With the introduction of the rail-rifle and it's 100m range if i were stuck with a Submachine-Gun with it's 25 meter (rougely) range i feel that that is highly unfair and would punish the true logi's more than the slayers, the slayers can just switch to a assault and carry on, the true logi's get stuck with gimped defence capabilities.
I feel that instead of hurting the logi's you should help the assault, i think that you should change the assaults shield recharge skill to something more assault oriented. For example a damage to racal weapons (now that they all have one), a increase to sprint speed, an increase to scans, i'm open to anything. I'm just saying don't break the logi because the assault isn't up to par yet.
Do what you will with this, take it how you want, troll me as much as you want, but i felt it was my duty to speak for the logis.
Capt. Nerfnut96
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843 nerfnut96
BurgezzE.T.F Public Disorder.
163
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Posted - 2013.11.28 05:42:00 -
[2] - Quote
Reserved
Capt. Nerfnut96
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843 nerfnut96
BurgezzE.T.F Public Disorder.
173
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Posted - 2013.11.29 15:47:00 -
[3] - Quote
I would also like to say that the 5hp rep is nice for logis but i don't understand some people's hangup with it, it's not even as good as a complex rep because the complex rep has the efficiency from the skill. If the average logi has 400 armor (give or take) it takes 40 seconds to rep half damage and if you are really low you are out of the fight for over a minute. Just something i wanted to point out.
Capt. Nerfnut96
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843 nerfnut96
BurgezzE.T.F Public Disorder.
175
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Posted - 2013.11.30 20:08:00 -
[4] - Quote
Very nicely put! I like the way you made your point.
Capt. Nerfnut96
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843 nerfnut96
BurgezzE.T.F Public Disorder.
178
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Posted - 2013.12.01 06:26:00 -
[5] - Quote
SteelheadPep wrote:Interesting post. CCP adjusted the Rep tool so when logis Rep vehicles they do not receive points. If a logi reps to many mercs in a certain time period they do not receive points during the cool down period even though the Rep tool still works. Limit the amount of kills the logic suit can get by having a cool down period when a certain number is reached. The logic can still kill red dots and the kills could effect their KDR but they will not receive. Points for those kills during the cool down period.
Ummm.... I have to say no. I appreciate ideas and your input, thats why i've put this thread up. But even though i am a true support logi there are times where i've gotten cut off from my unit and had to fight through 5-10 reddots before getting back up with them, i really think those kills should count as they are one of the few times i actually get them but i get them in rapid succession.
Capt. Nerfnut96
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843 nerfnut96
BurgezzE.T.F Public Disorder.
181
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Posted - 2013.12.02 04:07:00 -
[6] - Quote
Lynn Beck wrote:SteelheadPep wrote:Interesting post. CCP adjusted the Rep tool so when logis Rep vehicles they do not receive points. If a logi reps to many mercs in a certain time period they do not receive points during the cool down period even though the Rep tool still works. Limit the amount of kills the logic suit can get by having a cool down period when a certain number is reached. The logic can still kill red dots and the kills could effect their KDR but they will not receive. Points for those kills during the cool down period. Yes, because playing too well should only be nerfed whilst wearing a logi suit! Absolutely genius! Get a hose, and spray yourself. You disgusting little welp. Drop a module from the logi, sure i'll take that one, JUST SO YOU GUYS STFU. Take my 5hp/s repair? Fine. But make it a requirement that assaults fit repair tools to their equipment, and if a logo dies within 25m of them they get -1000 wp deducted. You obviously want to make sure the logi has a logi to support said logi, so lets have assaults require 2 people to link together to power your godmode AR? Or how about, in order for a scout to even move, he has to carry a heavy on his back. Go **** yourselves nerf brigade. You're the ones ruining the game for me.
Best... post... EVER! +1
Capt. Nerfnut96
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843 nerfnut96
BurgezzE.T.F Public Disorder.
182
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Posted - 2013.12.03 04:35:00 -
[7] - Quote
You know, some one made a great point to me the other day.
You know what the logi's equivalent in BF4 uses? A MACHINE GUN! All we want is to use a rifle.
Capt. Nerfnut96 // Ranking Officer // War Director // Burgezz ETF
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843 nerfnut96
BurgezzE.T.F Public Disorder.
183
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Posted - 2013.12.04 22:58:00 -
[8] - Quote
bump
Capt. Nerfnut96 // Ranking Officer // War Director // Burgezz ETF
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