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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4645
|
Posted - 2013.11.21 06:56:00 -
[1] - Quote
So, yea, lots of QQ about logi's at present. The problems being brought up are the high slot count, large pool of resources to draw from, and just being, in general, better at assaulting than the assaults. The remedies proposed are even worse:
-50% damage on weapons Sidearm only Can only wield a rep gun
just to name a few.
Rather than trying to force the logi into a support role by making it worthless in combat, why not make it better at logi'ing (and, while we're at it, making everyone better at their intended role)? Eve Online does a great job of this through ship bonuses. I'll use the Dominix as an example, since it's my favorite ship.
For Eve players, you know where I'm going with this, but for dustbros, let me explain the reasoning behind using this ship as an example. You can draw on your Dust experience for a few assumptions - It's a Gallentean boat, so it probably armor tanks, is good with blasters, and an put up a decent active armor tank.
Except you'd be wrong with one of those assumptions. While the Dominix is capable of fielding six large guns, it has a ship bonus of 10% per level to drone damage, as well as 7.5% to sentry drone optimal / tracking (the wiki shows 10% - this has since been nerfed). Rather than use turrets in your high slots, you'd want to play to your drone strength and fill your highs with drone support modules (namely Drone Link Augmenters, extending your drone control range), and maybe sacrifice a bit of lowslot armor tank for drone damage amplifiers. I mean, who wouldn't try to fit their ship to take advantage of a potential 50% damage bonus?
Here's another good example - Nemesis. Another Gallente boat, this time a wee frigate. Looking at its stats, it appears very fragile. Doesn't like this thing would be able to put up much of a fight, right? Normally it wouldn't, unless you fit it in line with its bonuses, making this thing a pain in the ass to fight, even more so if you brought friends with you (yea, you outnumbering this guy makes his weapon even more efficient). The bombs, when dropped right (and even better, in small gangs of these ships), can leave an enemy gate camp fleet reeling in pain while you warp off fapping like a madman with the nerd boner you just popped after dealing more damage with a frigate in one shot than a BS could ever hope to do to the same fleet, while keeping your ship intact.
I'd like to see this system work its way to Dust, where a suit intended for a specific role actually does the role better than a medium with a few mods swapped out, provided they fit the suit to play to its strengths. Scouts should be able to use profile damps to get their signature down to that of a common space-house-fly, while being able to boost his passive radar to rival that of an active scanner. A sentinel should be able to sit on objective B, laughing off bullets with his armor plates / shield extenders and innate light weapons resistance, until an Assault cuts him in half vertically with his plasma rifle / rail rifle / combat rifle / scrambler rifle. A logi should be a force multiplier, passively enhancing the strength of his squad (new modules ERMAHGHERD (not the Crusader, the Logi)) while being able to provide field repairs and resupply. Just a few examples.
So yea, the most common complaint I see about logi's are that they are too good at everything. Rather than make them useless, make everyone useful at their intended role. I know this idea might mess with the whole "build your mercenary your way" message, but Eve Online also has some ship fittings that ignore their bonuses and still work wonderfully (passive shield tank Myrmidon, the battle Venture, battle Badger, to name a few). A suit designed for a certain purpose should be able to use the tools that aid that purpose more efficiently than a suit that isn't meant for it, but that doesn't restrict the suit to that one role.
TL;DR - Buff each suit in the area it was intended to be used for by implementing module usage bonuses like Eve. Make a logi want to logi because "HOLY **** this thing reps so much better than my scout!", "GREAT GOOGLEY MOOGLY, this Assault just wrecked that Heavy's multiple anuses (anii?)!", "HOLY SHITTING DICKNIPPLES, my Scout can see everything, and no one is shooting back at me!"
Disclaimer - Upon hitting preview, some words were not blocked. Know that I spelled each word out in its proper English spelling and in no way attempted to use alternate characters to evade the filter. "Shitting Dicknipples", therefore, is fine.
Never forget
Level 4 Forum Warrior
King of airborne swine.
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Cat Merc
Ahrendee Mercenaries EoN.
4685
|
Posted - 2013.11.21 07:04:00 -
[2] - Quote
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!!!!!
P.S
I made a thread that is more or less an exact match to this, sadly, everyone attacked me with "CHOICES!!!!!!!!!!!!!!".
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Agent Monroe
Namtar Elite Gallente Federation
2
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Posted - 2013.11.21 07:24:00 -
[3] - Quote
"Charge my Trolls! LEAVE NONE ALIVE!" |
Rusty Shallows
520
|
Posted - 2013.11.21 07:34:00 -
[4] - Quote
Hmmm no nerfing, skipping re-balancing and going straight for universal buffs. Good... very good...
"She may not be Miss Right but she'll do right now." SR-71
310k+ SP for +0.05m/s (>2in) on a Heavy. Totally worth it.
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4649
|
Posted - 2013.11.21 07:43:00 -
[5] - Quote
Rusty Shallows wrote:Hmmm no nerfing, skipping re-balancing and going straight for universal buffs. Good... very good... Balancing would be a step in the wrong direction. The classes need to be unbalanced for any semblance of a "tactical" shooter to exist. Choose your OP-ness - Seeing everything miles away, destroying an enemy with a passive glare, turning the merc next to you into an invincible wrecking machine, the ability to make bullets have the impact of a butterfly landing daintily on top of a fluffy kitten...
The game can be fun if everyone is overpowered. When everyone is overpowered, no one will be overpowered, and making the right tactical decisions (what gear, where, and what situation am I trying to counter) will make this game the thinking mans shooter.
Never forget
Level 4 Forum Warrior
King of airborne swine.
|
Lorhak Gannarsein
619
|
Posted - 2013.11.21 07:45:00 -
[6] - Quote
TheAmazing FlyingPig wrote:HOLY SHITTING DICKNIPPLES
I am glad that I am not the only one who uses this as an actual obscenity.
Also, +1 for OP's incredibly well-thought out and reasoned post. |
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
113
|
Posted - 2013.11.21 07:46:00 -
[7] - Quote
Nooooooooooooooooooooooooooooooooo!!! Not a another nerf logi QQ.
Suomi, Finland, PERKELE!
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Ryme Intrinseca
Seraphim Auxiliaries
254
|
Posted - 2013.11.21 07:48:00 -
[8] - Quote
TheAmazing FlyingPig wrote:Rather than trying to force the logi into a support role by making it worthless in combat, why not make it better at logi'ing (and, while we're at it, making everyone better at their intended role)? Eve Online does a great job of this through ship bonuses. I'll use the Dominix as an example, since it's my favorite ship. For Eve players, you know where I'm going with this, but for dustbros, let me explain the reasoning behind using this ship as an example. You can draw on your Dust experience for a few assumptions - It's a Gallentean boat, so it probably armor tanks, is good with blasters, and an put up a decent active armor tank. Except you'd be wrong with one of those assumptions. While the Dominix is capable of fielding six large guns, it has a ship bonus of 10% per level to drone damage, as well as 7.5% to sentry drone optimal / tracking (the wiki shows 10% - this has since been nerfed). Rather than use turrets in your high slots, you'd want to play to your drone strength and fill your highs with drone support modules (namely Drone Link Augmenters, extending your drone control range), and maybe sacrifice a bit of lowslot armor tank for drone damage amplifiers. I mean, who wouldn't try to fit their ship to take advantage of a potential 50% damage bonus? Here's another good example - Nemesis. Another Gallente boat, this time a wee frigate. Looking at its stats, it appears very fragile. Doesn't like this thing would be able to put up much of a fight, right? Normally it wouldn't, unless you fit it in line with its bonuses, making this thing a pain in the ass to fight, even more so if you brought friends with you (yea, you outnumbering this guy makes his weapon even more efficient). The bombs, when dropped right (and even better, in small gangs of these ships), can leave an enemy gate camp fleet reeling in pain while you warp off fapping like a madman with the nerd boner you just popped after dealing more damage with a frigate in one shot than a BS could ever hope to do to the same fleet, while keeping your ship intact. I'd like to see this system work its way to Dust, where a suit intended for a specific role actually does the role better than a medium with a few mods swapped out, provided they fit the suit to play to its strengths. Scouts should be able to use profile damps to get their signature down to that of a common space-house-fly, while being able to boost his passive radar to rival that of an active scanner. A sentinel should be able to sit on objective B, laughing off bullets with his armor plates / shield extenders and innate light weapons resistance, until an Assault cuts him in half vertically with his plasma rifle / rail rifle / combat rifle / scrambler rifle. A logi should be a force multiplier, passively enhancing the strength of his squad (new modules ERMAHGHERD (not the Crusader, the Logi)) while being able to provide field repairs and resupply. Just a few examples. So yea, the most common complaint I see about logi's are that they are too good at everything. Rather than make them useless, make everyone useful at their intended role. I know this idea might mess with the whole "build your mercenary your way" message, but Eve Online also has some ship fittings that ignore their bonuses and still work wonderfully (passive shield tank Myrmidon, the battle Venture, battle Badger, to name a few). A suit designed for a certain purpose should be able to use the tools that aid that purpose more efficiently than a suit that isn't meant for it, but that doesn't restrict the suit to that one role. TL;DR - Buff each suit in the area it was intended to be used for by implementing module usage bonuses like Eve. Make a logi want to logi because "HOLY **** this thing reps so much better than my scout!", "GREAT GOOGLEY MOOGLEY, this Assault just wrecked that Heavys multiple anuses (anii?)!", "HOLY SHITTING DICKNIPPLES, my Scout can see everything, and no one is shooting back at me!" CCP have stated that they'd like to do this but some quirk with the code means they can't give logis equipment bonuses.
I don't think the current balance is too far off (the sidearm counterbalances the slot difference, IMO), but it would be reasonable to give most assault suits a little extra CPU/PG (10-20 CPU/2-3 PG).
If they have to nerf combat logis, making them fill their equipment slots would be the best option. |
Killar-12
The Corporate Raiders Top Men.
1764
|
Posted - 2013.11.21 07:49:00 -
[9] - Quote
I like this but because it's a good Idea CCP won't listen...
Level 1 Forum Warrior
I'm a bittervet, if I seem like a douche it's because of your stupidity
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Luna Angelo
We Who Walk Alone
127
|
Posted - 2013.11.21 07:50:00 -
[10] - Quote
I like this. I would back this, if it were to happen.
Incidentally, that Nemesis just raised my respect of the Gallente by 15%. That thing sounds like a ton of fun to play.
I am the Horseless Headsman.
Director and COO of We Who Walk Alone
Wolves don't lose sleep over the opinion of sheep.
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4650
|
Posted - 2013.11.21 07:52:00 -
[11] - Quote
Luna Angelo wrote:I like this. I would back this, if it were to happen.
Incidentally, that Nemesis just raised my respect of the Gallente by 15%. That thing sounds like a ton of fun to play. It even comes with racial variants!
Caldari Manticore Minmatar Hound Amarr Purifier
Never forget
Level 4 Forum Warrior
King of airborne swine.
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Luna Angelo
We Who Walk Alone
127
|
Posted - 2013.11.21 07:59:00 -
[12] - Quote
TheAmazing FlyingPig wrote:Luna Angelo wrote:I like this. I would back this, if it were to happen.
Incidentally, that Nemesis just raised my respect of the Gallente by 15%. That thing sounds like a ton of fun to play. It even comes with racial variants! Caldari ManticoreMinmatar HoundAmarr Purifier
Respect for ALL races increased by 15%, then. If I played EVE, this would be my ship, I think. The Manticore, anyways.
I am the Horseless Headsman.
Director and COO of We Who Walk Alone
Wolves don't lose sleep over the opinion of sheep.
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4651
|
Posted - 2013.11.21 08:01:00 -
[13] - Quote
Mregomies wrote:Nooooooooooooooooooooooooooooooooo!!! Not a another nerf logi QQ. Read the TL;DR if you must, but the thread actually calls to buff the logi (along with everything else), not nerf it.
Ryme Intrinseca wrote:CCP have stated that they'd like to do this but some quirk with the code means they can't give logis equipment bonuses.
I don't think the current balance is too far off (the sidearm counterbalances the slot difference, IMO), but it would be reasonable to give most assault suits a little extra CPU/PG (10-20 CPU/2-3 PG).
If they have to nerf combat logis, making them fill their equipment slots would be the best option. I don't want that though. A slight PG / CPU buff isn't what any of the suits need. It needs a role to fill. A bit more damage or tank isn't going to make you feel OP, only a little less mediocre than the current setup.
The suits need a defining bonus, something that says "This suit specializes in this, and does a damn fine good job of it".
Never forget
Level 4 Forum Warrior
King of airborne swine.
|
Cosgar
ParagonX
7976
|
Posted - 2013.11.21 08:01:00 -
[14] - Quote
If this means I can still run my mass driver while keeping my hacking bonus, then I'm all for it. The only problem with your idea is that it's going to take forever for everything to be carefully set up. With for the sake of argument, only a third of our core content out, establishing that perfect imbalance your suggesting could take years to achieve. CCP tends to favor incomparables since their games follow a perpetual design format so they can cheat the system a bit, but the tagging system still has to be perfected to set up proper bonuses while re-balancing certain suits to give them better defined roles, not just by frame, but by racial properties. For example, a Minmatar heavy/sentinel should be a front line suppressive juggernaut while a Caldari scout could be better groomed for sniping. Everything right now is way too redundant and it leads to the dropsuit imbalance we're experiencing. The reason why I've been opposed to nerfing logis is because I feel like they're the only suit that CCP did right for every race (post CaLogi nerf) and I want every suit to be as attractive as logistics rather than just better by comparison.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
114
|
Posted - 2013.11.21 08:06:00 -
[15] - Quote
TheAmazing FlyingPig wrote:Mregomies wrote:Nooooooooooooooooooooooooooooooooo!!! Not a another nerf logi QQ. Read the TL;DR if you must, but the thread actually calls to buff the logi (along with everything else), not nerf it. True, I made a hasty conclusion.
Suomi, Finland, PERKELE!
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4651
|
Posted - 2013.11.21 08:06:00 -
[16] - Quote
Cosgar wrote:If this means I can still run my mass driver while keeping my hacking bonus, then I'm all for it. The only problem with your idea is that it's going to take forever for everything to be carefully set up. With for the sake of argument, only a third of our core content out, establishing that perfect imbalance your suggesting could take years to achieve. CCP tends to favor incomparables since their games follow a perpetual design format so they can cheat the system a bit, but the tagging system still has to be perfected to set up proper bonuses while re-balancing certain suits to give them better defined roles, not just by frame, but by racial properties. For example, a Minmatar heavy/sentinel should be a front line suppressive juggernaut while a Caldari scout could be better groomed for sniping. Everything right now is way too redundant and it leads to the dropsuit imbalance we're experiencing. The reason why I've been opposed to nerfing logis is because I feel like they're the only suit that CCP did right for every race (post CaLogi nerf) and I want every suit to be as attractive as logistics rather than just better by comparison.
I'd still much prefer that they begin working towards this system than spending their effort in a constant rebalance phase, chasing the FotM setups. I don't see any opposition in your post (which is nice :D) aside from the fact that this would take a lot of time to get going, especially since we don't have all of the content released yet.
Never forget
Level 4 Forum Warrior
King of airborne swine.
|
Kasote Denzara
A Vulture
855
|
Posted - 2013.11.21 08:13:00 -
[17] - Quote
I'm not going to contribute in any way to this thread.
Brutix looks like a helmet and that's badass.
"I am a mercenary, I do as I need. I'll shed Amarrian blood for the freedom of my Minmitar allies but only for a price."
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Cosgar
ParagonX
7977
|
Posted - 2013.11.21 08:14:00 -
[18] - Quote
TheAmazing FlyingPig wrote:Cosgar wrote:If this means I can still run my mass driver while keeping my hacking bonus, then I'm all for it. The only problem with your idea is that it's going to take forever for everything to be carefully set up. With for the sake of argument, only a third of our core content out, establishing that perfect imbalance your suggesting could take years to achieve. CCP tends to favor incomparables since their games follow a perpetual design format so they can cheat the system a bit, but the tagging system still has to be perfected to set up proper bonuses while re-balancing certain suits to give them better defined roles, not just by frame, but by racial properties. For example, a Minmatar heavy/sentinel should be a front line suppressive juggernaut while a Caldari scout could be better groomed for sniping. Everything right now is way too redundant and it leads to the dropsuit imbalance we're experiencing. The reason why I've been opposed to nerfing logis is because I feel like they're the only suit that CCP did right for every race (post CaLogi nerf) and I want every suit to be as attractive as logistics rather than just better by comparison. I'd still much prefer that they begin working towards this system than spending their effort in a constant rebalance phase, chasing the FotM setups. I don't see any opposition in your post (which is nice :D) aside from the fact that this would take a lot of time to get going, especially since we don't have all of the content released yet. Yeah, time is the only issue here. Everyone seems to go for the quick fix and completely ignore how it's going to affect the long term. Tanks, heavies, and scouts have all had their turn with the nerf bat and they still never fully recovered. If logis get nerfed, then everyone is just going to cry about assaults and the cycle continues. Kind of counterproductive when we're all bleeding out faster than Miley Cyrus at the Source Awards.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4652
|
Posted - 2013.11.21 08:15:00 -
[19] - Quote
Kasote Denzara wrote:I'm not going to contribute in any way to this thread.
Brutix looks like a helmet and that's badass. And the Dominix looks like a shoe.
Never forget
Level 4 Forum Warrior
King of airborne swine.
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4652
|
Posted - 2013.11.21 08:16:00 -
[20] - Quote
Cosgar wrote:bleeding out faster than Miley Cyrus at the Source Awards. All my likes.
Never forget
Level 4 Forum Warrior
King of airborne swine.
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Rusty Shallows
520
|
Posted - 2013.11.21 08:17:00 -
[21] - Quote
TheAmazing FlyingPig wrote:Rusty Shallows wrote:Hmmm no nerfing, skipping re-balancing and going straight for universal buffs. Good... very good... Balancing would be a step in the wrong direction. The classes need to be unbalanced for any semblance of a "tactical" shooter to exist. Choose your OP-ness - Seeing everything miles away, destroying an enemy with a passive glare, turning the merc next to you into an invincible wrecking machine, the ability to make bullets have the impact of a butterfly landing daintily on top of a fluffy kitten... The game can be fun if everyone is overpowered. When everyone is overpowered, no one will be overpowered, and making the right tactical decisions (what gear, where, and what situation am I trying to counter) will make this game the thinking mans shooter. An imbalance is exactly why we have problems with every major release. Last time around it was the Caldari Assault with two equipment slots and a crappy Minminatar Logics. Now we have better Logistic choices over Assaults.
I used to play Warmachine and that is a game that follows your OP-ness philosophy. Everything was broken in its own way. As such it had balance since no one was getting shafted. This concept isn't new to me.
If we have a choice between re-balancing or nerfing I prefer the former. Mainly because I don't see CCP going through the effort adding four or more suit bonuses on top of the first two. Even if they did go for the suit boosting don't be surprised if still end up with an Alpha Suit that's a winner above all the others.
I still like the OP-ness concept. Not sure why my reply came across as a disagreement.
"She may not be Miss Right but she'll do right now." SR-71
310k+ SP for +0.05m/s (>2in) on a Heavy. Totally worth it.
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1st Lieutenant Tiberius
0uter.Heaven Proficiency V.
528
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Posted - 2013.11.21 08:18:00 -
[22] - Quote
I think the Amarr Assault is the best example of a suit bonus that really makes it amazing at what it does best.
All other suits need a buff to have bonuses like the Amarr Assault, it really makes it a really good assault suit
The Sinwarden
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4652
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Posted - 2013.11.21 08:18:00 -
[23] - Quote
Rusty Shallows wrote:TheAmazing FlyingPig wrote:Rusty Shallows wrote:Hmmm no nerfing, skipping re-balancing and going straight for universal buffs. Good... very good... Balancing would be a step in the wrong direction. The classes need to be unbalanced for any semblance of a "tactical" shooter to exist. Choose your OP-ness - Seeing everything miles away, destroying an enemy with a passive glare, turning the merc next to you into an invincible wrecking machine, the ability to make bullets have the impact of a butterfly landing daintily on top of a fluffy kitten... The game can be fun if everyone is overpowered. When everyone is overpowered, no one will be overpowered, and making the right tactical decisions (what gear, where, and what situation am I trying to counter) will make this game the thinking mans shooter. An imbalance is exactly why we have problems with every major release. Last time around it was the Caldari Assault with two equipment slots and a crappy Minminatar Logics. Now we have better Logistic choices over Assaults. I used to play Warmachine and that is a game that follows your OP-ness philosophy. Everything was broken in its own way. As such it had balance since no one was getting shafted. This concept isn't new to me. If we have a choice between re-balancing or nerfing I prefer the former. Mainly because I don't see CCP going through the effort adding four or more suit bonuses on top of the first two. Even if they did go for the suit boosting don't be surprised if still end up with an Alpha Suit that's a winner above all the others. I still like the OP-ness concept. Not sure why my reply came across as a disagreement. It didn't come across as disagreement. I was using it to help strengthen my argument :D Sorry if that came off as a bit retaliatory.
Never forget
Level 4 Forum Warrior
King of airborne swine.
|
Ryme Intrinseca
Seraphim Auxiliaries
254
|
Posted - 2013.11.21 08:27:00 -
[24] - Quote
TheAmazing FlyingPig wrote:Mregomies wrote:Nooooooooooooooooooooooooooooooooo!!! Not a another nerf logi QQ. Read the TL;DR if you must, but the thread actually calls to buff the logi (along with everything else), not nerf it. Ryme Intrinseca wrote:CCP have stated that they'd like to do this but some quirk with the code means they can't give logis equipment bonuses.
I don't think the current balance is too far off (the sidearm counterbalances the slot difference, IMO), but it would be reasonable to give most assault suits a little extra CPU/PG (10-20 CPU/2-3 PG).
If they have to nerf combat logis, making them fill their equipment slots would be the best option. I don't want that though. A slight PG / CPU buff isn't what any of the suits need. It needs a role to fill. A bit more damage or tank isn't going to make you feel OP, only a little less mediocre than the current setup. You realize a cal or min assault basically has to waste a slot on a CPU extender to fit decent weapons and modules at proto level? PG/CPU is the one thing holding them back from being good at their role, assaulting.
Quote:The suits need a defining bonus, something that says "This suit specializes in this, and does a damn fine good job of it". As I said, CCP are on record saying they are unable to give equipment bonuses for technical reasons. What other kind of bonus did you have in mind for logis? |
Luna Angelo
We Who Walk Alone
127
|
Posted - 2013.11.21 08:27:00 -
[25] - Quote
Ok, gonna jump in here. I play DCUO. They don't have a system exactly like this, but the way it works there is that every class (power) can only be two things. You are always a DPS, but you can CHOOSE to be a healer, a tank, or a crowd controller. Here, I see things as Assaults are DPS, Scouts are crowd control, Logis are Healers and Heavies are tanks. Each power in DCUO is great at one thing but sucks at another. I play as a Nature Healer. Nature in DPS is great at DoTs, but suck at burst damage. (AR vs Shotgun). As a Healer, it's great at HoTs, but sucks at burst healing. (Repair tools vs. Nanite injector). You get the idea. My idea is give each suit a bonus to a specific item. CalLogi bonus to one thing, GalLogi to another, etc. The same with Assaults, Heavies, Scouts, whatever. Either way, mine or OP's would be great, I think. Thoughts?
I am the Horseless Headsman.
Director and COO of We Who Walk Alone
Wolves don't lose sleep over the opinion of sheep.
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4652
|
Posted - 2013.11.21 08:35:00 -
[26] - Quote
Ryme Intrinseca wrote:TheAmazing FlyingPig wrote:Mregomies wrote:Nooooooooooooooooooooooooooooooooo!!! Not a another nerf logi QQ. Read the TL;DR if you must, but the thread actually calls to buff the logi (along with everything else), not nerf it. Ryme Intrinseca wrote:CCP have stated that they'd like to do this but some quirk with the code means they can't give logis equipment bonuses.
I don't think the current balance is too far off (the sidearm counterbalances the slot difference, IMO), but it would be reasonable to give most assault suits a little extra CPU/PG (10-20 CPU/2-3 PG).
If they have to nerf combat logis, making them fill their equipment slots would be the best option. I don't want that though. A slight PG / CPU buff isn't what any of the suits need. It needs a role to fill. A bit more damage or tank isn't going to make you feel OP, only a little less mediocre than the current setup. You realize a cal or min assault basically has to waste a slot on a CPU extender to fit decent weapons and modules at proto level? PG/CPU is the one thing holding them back from being good at their role, assaulting. Quote:The suits need a defining bonus, something that says "This suit specializes in this, and does a damn fine good job of it". As I said, CCP are on record saying they are unable to give equipment bonuses for technical reasons. What other kind of bonus did you have in mind for logis? I can't honestly believe that there is no way to work around such a limitation. I'm not "an It professional of 50+ years and speaking from experience", but I do have a few certifications that directly relate to coding (primarily with databases, but I digress), and there is always a way to tell the computer what you want it to do. Sometimes you just have to get a bit uncomfortable to do it.
As for the other point, a PG / CPU buff isn't fixing the problem of every suit competing for the same role of "slayer" as it has ever so affectionately been named. I'm looking to diversify all suits, not buff the Assault alone. That would be a topic for a different thread.
Never forget
Level 4 Forum Warrior
King of airborne swine.
|
Ryme Intrinseca
Seraphim Auxiliaries
254
|
Posted - 2013.11.21 08:42:00 -
[27] - Quote
1st Lieutenant Tiberius wrote:I think the Amarr Assault is the best example of a suit bonus that really makes it amazing at what it does best.
All other suits need a buff to have bonuses like the Amarr Assault, it really makes it a really good assault suit It's true that the Amarr assault is the only one that really works (though Gallente isn't too bad). The problem with extending the Amarr model to other assaults is that it really cuts down on customization.
If Minmatar assault got a significant CR bonus, Caldari assault got a significant RR bonus, etc, you'd basically have only four viable rifle fits in the game. I think that's boring compared to having any rifle (except Amarr) working equally well on any suit (CR and Caldari assault, etc).
It also screws lots of people over for specing into the 'wrong' suit for their weapon, when no one ever said you should match suit and weapon. |
8213
BIG BAD W0LVES
775
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Posted - 2013.11.21 08:44:00 -
[28] - Quote
How about letting my Scout have an HMG? Then Logis can have all the slots they want...
This game is about choices isn't it? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4653
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Posted - 2013.11.21 17:37:00 -
[29] - Quote
8213 wrote:How about letting my Scout have an HMG? Then Logis can have all the slots they want...
This game is about choices isn't it? ... Why the hell would anyone want to use one of those, let alone on a scout...
Never forget
Level 4 Forum Warrior
King of airborne swine.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
936
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Posted - 2013.11.21 20:52:00 -
[30] - Quote
The way ship bonuses in EVE are is great, but it work better when you have a variety. Instead of spending a lot of time skilling into the ships themselves, not to mention gaining access to many ships with one skill, you spend skill points upping various module and weaponry bonuses. Tiericide needs to be implemented and more passive skills need to be introduced. I've always joked about needing ladder climbing proficiency 5, but really would it be so nuts to have it there for the die hards? It would mean a complete overhaul, but it would also mean that they could have different variations of each suit size with different bonuses. Now as far as I can tell this wouldn't screw with the money making scheme of CCP, but it might give new players a better chance against vets. As a vet I prefer to be taken down by a new player who out smarted me than a vet who out geared me.
I'd like it if all the medium suits were similar slot layouts (within a race) just having bonuses be the main difference not to mention having them use the same skill. No ones going into assault if they already have logi the SP isn't worth it but if they used the same skill people may run assault more often knowing they can switch to logi if they need to.
It's something that really should be looked at and overhauled, in order to give vets true specialization opportunities, new players a chance, and keeping every suit a viable investment. The only thing making it impossible now is the lack of suits and weapons. Give the assault major bonuses to hybrid weapons and you'll see people jump off the Logi faster than you can say Eyjafjallaj+¦kull.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
477
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Posted - 2013.11.21 20:53:00 -
[31] - Quote
Eyelids... getting.. heavy...
... zzz
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Skihids
Unkn0wn Killers
2447
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Posted - 2013.11.21 21:02:00 -
[32] - Quote
Kudos for balancing by adding content rather than removing it. |
Atiim
Living Like Larry Schwag
1236
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Posted - 2013.11.21 21:48:00 -
[33] - Quote
1st Lieutenant Tiberius wrote:I think the Amarr Assault is the best example of a suit bonus that really makes it amazing at what it does best.
All other suits need a buff to have bonuses like the Amarr Assault, it really makes it a really good assault suit It also gives you an incentive to use that race's weapons.
But IMO the Minmatar Assault's bonus is pretty good.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1236
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Posted - 2013.11.21 21:49:00 -
[34] - Quote
Who knew a Flying Pig could be Amazing?
I agree with this idea and support it 100%. It would also help fix the Scouts and Commandos in the proccess
Check out my corp's new website here :D
-HAND
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Meeko Fent
Commando Perkone Caldari State
1639
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Posted - 2013.11.21 22:45:00 -
[35] - Quote
TheAmazing FlyingPig wrote:So, yea, lots of QQ about logi's at present. The problems being brought up are the high slot count, large pool of resources to draw from, and just being, in general, better at assaulting than the assaults. The remedies proposed are even worse: -50% damage on weapons Sidearm only Can only wield a rep gun just to name a few. Rather than trying to force the logi into a support role by making it worthless in combat, why not make it better at logi'ing (and, while we're at it, making everyone better at their intended role)? Eve Online does a great job of this through ship bonuses. I'll use the Dominix as an example, since it's my favorite ship. For Eve players, you know where I'm going with this, but for dustbros, let me explain the reasoning behind using this ship as an example. You can draw on your Dust experience for a few assumptions - It's a Gallentean boat, so it probably armor tanks, is good with blasters, and an put up a decent active armor tank. Except you'd be wrong with one of those assumptions. While the Dominix is capable of fielding six large guns, it has a ship bonus of 10% per level to drone damage, as well as 7.5% to sentry drone optimal / tracking (the wiki shows 10% - this has since been nerfed). Rather than use turrets in your high slots, you'd want to play to your drone strength and fill your highs with drone support modules (namely Drone Link Augmenters, extending your drone control range), and maybe sacrifice a bit of lowslot armor tank for drone damage amplifiers. I mean, who wouldn't try to fit their ship to take advantage of a potential 50% damage bonus? Here's another good example - Nemesis. Another Gallente boat, this time a wee frigate. Looking at its stats, it appears very fragile. Doesn't like this thing would be able to put up much of a fight, right? Normally it wouldn't, unless you fit it in line with its bonuses, making this thing a pain in the ass to fight, even more so if you brought friends with you (yea, you outnumbering this guy makes his weapon even more efficient). The bombs, when dropped right (and even better, in small gangs of these ships), can leave an enemy gate camp fleet reeling in pain while you warp off fapping like a madman with the nerd boner you just popped after dealing more damage with a frigate in one shot than a BS could ever hope to do to the same fleet, while keeping your ship intact. I'd like to see this system work its way to Dust, where a suit intended for a specific role actually does the role better than a medium with a few mods swapped out, provided they fit the suit to play to its strengths. Scouts should be able to use profile damps to get their signature down to that of a common space-house-fly, while being able to boost his passive radar to rival that of an active scanner. A sentinel should be able to sit on objective B, laughing off bullets with his armor plates / shield extenders and innate light weapons resistance, until an Assault cuts him in half vertically with his plasma rifle / rail rifle / combat rifle / scrambler rifle. A logi should be a force multiplier, passively enhancing the strength of his squad (new modules ERMAHGHERD (not the Crusader, the Logi)) while being able to provide field repairs and resupply. Just a few examples. So yea, the most common complaint I see about logi's are that they are too good at everything. Rather than make them useless, make everyone useful at their intended role. I know this idea might mess with the whole "build your mercenary your way" message, but Eve Online also has some ship fittings that ignore their bonuses and still work wonderfully (passive shield tank Myrmidon, the battle Venture, battle Badger, to name a few). A suit designed for a certain purpose should be able to use the tools that aid that purpose more efficiently than a suit that isn't meant for it, but that doesn't restrict the suit to that one role. TL;DR - Buff each suit in the area it was intended to be used for by implementing module usage bonuses like Eve. Make a logi want to logi because "HOLY **** this thing reps so much better than my scout!", "GREAT GOOGLEY MOOGLEY, this Assault just wrecked that Heavys multiple anuses (anii?)!", "HOLY SHITTING DICKNIPPLES, my Scout can see everything, and no one is shooting back at me!" Disclaimer - Upon hitting preview, some words were not blocked. Know that I spelled each word out in its proper English spelling and in no way attempted to use alternate characters to evade the filter. "Shitting Dicknipples", therefore, is fine. Intriguing idea.
Logi's need to have incentives to, well, logi instead of using their multiple slots to host a mega tank.
But at the same time, Assaults need to be able to make up for their lower HP with a somewhat lower TTK.
This would work best if The difference between a Logi and a Salt was not 1 second of constant fire however.
But, through the idea of this fix, the issue would be cut in half.
Bonus to Equipment efficiency. 5-10% per level. Rep-tools in the hand of a Logi would be OMG level effective, and assaults would get 1% Damage bonus to its racial rifle per level.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Meeko Fent
Commando Perkone Caldari State
1640
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Posted - 2013.11.21 22:49:00 -
[36] - Quote
Ryme Intrinseca wrote:CCP have stated that they'd like to do this but some quirk with the code means they can't give logis equipment bonuses. How did the Gallente Logi Get that bonus then?
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Skihids
Unkn0wn Killers
2448
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Posted - 2013.11.21 23:11:00 -
[37] - Quote
The Gallente bonus is on fitting, not on the efficiency of the equipment once deployed.
CCP wants to give bonuses to the actual equipment when used/deployed by a logistics suit and they thus need to be able to tag each piece of equipment. The inability to set such a property for the equipment is holding them back. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4686
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Posted - 2013.11.26 16:57:00 -
[38] - Quote
Logi nerf confirmed
Taking bets on whether or not the fix is a slot reduction / resource nerf, and shifts the FotM elsewhere rather than fix the problem of defining "classes" by slot counts and resource pools.
Never forget
How to fix the Logi
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Alpha 443-6732
232
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Posted - 2013.11.30 20:20:00 -
[39] - Quote
TheAmazing FlyingPig wrote:Rusty Shallows wrote:Hmmm no nerfing, skipping re-balancing and going straight for universal buffs. Good... very good... Balancing would be a step in the wrong direction. The classes need to be unbalanced for any semblance of a "tactical" shooter to exist. Choose your OP-ness - Seeing everything miles away, destroying an enemy with a passive glare, turning the merc next to you into an invincible wrecking machine, the ability to make bullets have the impact of a butterfly landing daintily on top of a fluffy kitten... The game can be fun if everyone is overpowered. When everyone is overpowered, no one will be overpowered, and making the right tactical decisions (what gear, where, and what situation am I trying to counter) will make this game the thinking mans shooter.
Dota 2 is a game that does this very well.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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GET ATMESON
Dem Durrty Boyz Renegade Alliance
182
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Posted - 2013.11.30 20:28:00 -
[40] - Quote
Do not remove there pick of a Light weapon. Thats going to hurt WAY to much. How about this.
Must fill up equipment slots AND cant use damage mods. Boom problem fixed
Heavys only have 2 heavy guns. Please dont turn the NERF bat on them. Give heavys more suits or guns please :D
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Cosgar
ParagonX
8106
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Posted - 2013.11.30 20:30:00 -
[41] - Quote
TheAmazing FlyingPig wrote:Logi nerf confirmedTaking bets on whether or not the fix is a slot reduction / resource nerf, and shifts the FotM elsewhere rather than fix the problem of defining "classes" by slot counts and resource pools. Your idea made too much sense and they haven't used Mjolnir in a while. Oh well, back to BF4. Support > logistics any day of the week. Loving the XM25 by the way.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Tectonic Fusion
645
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Posted - 2013.11.30 21:00:00 -
[42] - Quote
I like my ideas better: https://forums.dust514.com/default.aspx?g=posts&t=124225&find=unread
Solo Player
Squad status: Locked
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Artificer Ghost
Bojo's School of the Trades
625
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Posted - 2013.12.01 00:21:00 -
[43] - Quote
I like this. Have a like.
Couple modules to help them succeed... -Nanite Distributor Enhancer // Amplifies Nanite Distibution by a percentage, (Nanohive and Injector buffer) // -Repair Tool Speed Multiplier // Increases speed of repair tool, again by a percentage // -Damage Reduction Kit // Provides damage resistance, AGAIN by a percentage //
I would have more, but I lost my train of thought. I was like, "ModulesmodulesmodulesmodulesDOCTOR WHOOOO".
But yes. More modules I think is +1. But buff everything else as well CCP.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Midas Fool
Black Phoenix Mercenaries
234
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Posted - 2013.12.01 03:05:00 -
[44] - Quote
100% behind this. MAKE ME STRONGER.
For best results press R1 repeatedly. Consult your doctor if your erection persists for more than four hours.
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Mossellia Delt
Militaires Sans Jeux
694
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Posted - 2013.12.01 03:37:00 -
[45] - Quote
TheAmazing FlyingPig wrote: provided they fit the suit to play to its strengths. Scouts should be able to use profile damps to get their signature down to that of a common space-house-fly, while being able to boost his passive radar to rival that of an active scanner.
Stop right there
Why the hell should all scouts get profile damp bonus?
As a skimisher scout like iv been since first week of open beta, profile sig means jack ****. Its also the reason I went minmatar.
Running for CPM1
Scout, Pilot, Logi, AV'r
Vote Delt!
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